 Well, I come back to the animation analysis and Disney just released the income to a teaser trailer And of course, you know what that means I have to take a look at it because I love Disney movies and there's always a lot of fun in there I can see I can scrub forward it. So lots of prop animation lots of powers and Transformations it's gonna be so cool to go through frame by frame and by the way sometimes people are commenting that this is not analysis It's a reaction and then some people underneath. This is not a reaction analysis I'm basically having a lot of fun watching those type of things and you know the crazy thing is I would actually have a lot of fun Animating this I know it sounds crazy, but I love animating props and sets and all kinds of stuff It's kind of cute that this is the variation of the Disney castle with the Going around here We have a look at of course, I was gonna take a look at the renders You know this if you watch this I look at anything the renders you can see a little butterfly here too theme there butterflies Not much to see just yet. We see locales. Although that is interesting too. Although. I wouldn't like to animate this. That's a lot of work More of the effects theme like I knew that cool sets though All right, so we got some title cards. This is what I wanted to look at this. I love stuff like that Come on. This is gonna be fun Now we're looking at where you got the controllers and all of this you got the rhythm love having all of this I would assume this would be all done by hand here But I love stuff like that like I would actually even love animating just that whole shop Looks like fun. I know it sounds crazy like I want to do characters. I want to do lip-sync. I love it all I love animation in general. Well, this is cool to look at that. You got the dissipation going up. Why? because of the steps Get a bit of a tiny compression in there. I like the little hang time and That deformation into this a little drag there into Conveniently this being low enough for the foot to go in. Okay. I'm gonna put on my super Super picky hat hair. It would have been awesome to see ever so slight bending of those cold detail Squishiness in the soul This is a pain look at that all of that separately nice renters again It's cute though Nice grouping of fingers You know, I love finger animation. You can always count on fingers to be really well done In these new shots. I mean look at this too. This is a great example of contrast That's your one pose two fingers thumb like that Then you got taken from above here Then you got two fingers the rest of the group is down here and then two fingers here in a three there Yep Everything has contrast. That's your weight assignment right there. Cool stuff though ever so slight a symmetry You know, even if the direction is make it both the same They're still going to be a slight difference. You can see a slight tilt in the head as well It's a little bit slightly higher than this You got the butterfly theme again And even this you now you can see even more now that she let's go and see how this arm is lower than the other So this is obviously anybody animating this this makes sense in terms of you know, where a is for sure It is on the movie but but animators with experience But you know, all of these clips are usually for for new animators my finets or students But this is where you put in, you know, even if it's a subtle amount of asymmetry Just that contrast with the shore lower the shoulder lower here that you know, as you have this lower this up You have a tilt in the head and then something like that. You got the simplified arm shapes to make it readable less is more You got all that again It's cool, too You can see the ripple in the plants pots and everything and even this look at this pose, right? You got your anticipation going up even that all asymmetry you got that going up and then bam you got the change here Great Yeah, even like even teaser dress you learn every shot if you're new to animation I'm telling you go through teaser trailers trailers analyze everything and then we got a first look at creatures Creature animation You can see here how even on a turn like this you're gonna have changes in the pause you can see how this sign Goes out of it. I always loves. I know if you ever watch my stuff if you're not bored by now I always look at toes and just compression and just the way transfer It's always interesting to me. You can see all the tiny details of that move and it's great lots of detail Nice clean poses. Oh now you get complicated. I love it. Look at this I was watching it's going all right. I want to go through this frame my frame Look at that. That's it. I mean imagine this is your assignment Or just a shop for your real right? Let's watch this get all of this and Then the amount of contrast you're going with human with mechanics on knees and turning with contrast of a ginormous creature And then a tiny creature and then all of these these guys so cute And then you got bigger flying creatures different wing mechanics Like this guy coming out That's cute too. Look at that all the different placement again for contrast slightly bored there cute faces. Look at this Then of course anybody can go in there and look at details from that. So there's some easter egg somewhere It's all very very cool Tiny tiny movement in this year would have been cool too. Well critical hat is on That's cool too like this is your awesome weight mechanics and just general bottom mechanics assignment, right? Even for contrast how they both go up differently different type of posing right there and then you got This happening with a bit of weight push up hang time and drop like all of that It's not easy to animate because the contrastness of how they go about this. She slips more like this No landing with that. That's a really fun idea for just complex mechanics again. Watch this in real time How long is a shot already and It's not that long Short and sweet you got so many complex mechanics in there. Bam, especially this this has a really nice feel of Landing and that drop you see that nice Dragon curve and you can see this as the body stops head and arms that momentum has to continue Comes in you can see that it'll stretch to and then settle in the head It's great. Even here going back a symmetry Okay, I'm gonna put all my critical hat is going to be crazy. I Put those fingers out there For a cleaner silhouette, so it's not so stumpy This is probably the most critical I have ever been of someone else's work. I feel bad Oh So good, yeah, look at that even up here a little bit of a foot roll Tiny details so as you have your weight shift All of that and there's an overall lean this way. So your rotation is going to be this way pivoting off of here Well, that's great. I'm gonna turn like that. You got a quick adjustment through there Telling you every shot you can learn. It's so good And you can see that too just in terms of body shape changes I love that how they are completely used to all of this This is apparently a magical as it says here magical place. So this is completely normal. So this was cool I really want to see this frame by frame. So she or it transfers all look at that nice body first Into that I Mean that is a fun shot. Let's watch this. This is a longer shot Probably watches uninterrupted. You'll get some copyright strike or something But you're gonna have besides background stuff you have Mechanics which you might even go backwards a bit and you could have someone go downstairs You got foreground elements with different walks because it's different sizes different ages, right? then you got scale difference Transformation should be a lot of fun to animate then you got a different character with a different kind of walk and then again Let's go through this here and Pops over one frame, but this is fairly similar. It's awesome Going up look at that how the head kind of stays put and squashes through there into this That's awesome These are funny walks. I like that walk but then you got the mechanics of stairs up And you got that we are going head first there So much fun all the cloth sells it to then you got that that's also fun You got the mechanics of the walk with extra weight on top and just kind of the bounciness there Another walk against is so complicated. I feel bad wherever I made it this So much work You got a nice stretch squash with a drag. Look at that stretching of the skull Transforms through the blur and nice hold there But even here you can see the elasticity and just the stretchiness here of the head It's awesome and even that on the slap she blinks come on so many awesome details More powers, you know, do not underestimate someone holding on to this and having to do a swing It's your pendulum assignment again All right, and here we have a look at the character without powers definitely Maybe it's the butterfly cocoon butterfly changing Theme because they're butterflies everywhere. It's cute design though Even this here watches in real time. It's probably not that long right and Look at that short and sweet. This is what I would recommend to my students So you have right off the bat you got a cool post This is what I talked about in my animation mentor Q&A actually just yesterday frame one like imagine This is your shot frame one. You got a nice line of action. You got asymmetry in the face You can see this here. You got grouping of fingers really nice clear pose Compression there like this is a really fleshed out pose and I recommend doing that on frame one on your shots Any shot was to me when you do something like this you get to see the appeal of the character You know how much you can push Fingers the body just is this is gonna work and then as you continue imagine as your shot Awesome pose and then the rest is all crappy as it is because you're blocking things out It's rough, but you can always go back to frame one to see this is what it could look like This is what it's going to be But also it's kind of the guide of this is the state of mind of the character and as the shot progresses into contrast You're gonna it's gonna end up somewhere else But it's just a reminder of where you're starting what the character can look like the appeal of everything But also for students like the amount of work you have to put in and benbows and shapes and just the light of action Just everything are you going to put that much effort into every single frame or at least major pose and breakdowns Maybe not every single frame, but probably every single frame. You can see here all the changes nice poses there That's what we talked about in the class. You got your swash Stretch like they we still see the eye there But that is a Simon is cool because you got a so it's like a gear change assignment and a weight assignment Packed into one and you can see how she will grab that and then this will stop. He's gonna rest on her Torso and her hips the hands are stopping this And then you got a bit of a offset in the head. It's great Put a critical hat on on this Putting up and squeezing nice to get a bigger squeeze on the finger I love finger stuff that it's great shot. Come on. Look at that. It's not long You can show of a ton of stuff. I love that you have that as a foreground element You got a nice background like this. This is really not super long, but a great exercise for people But people I mean soon so great Awesome almost seeing all those different character designs. She got awesome face Curvature in the head here. You can see all the asymmetry opening up the face Looking this way. I mean all these characters great Butterfly I don't I guess the theme is butterfly from my analysis It's cute to look at that pose. He does slightly awkward face. Oh How long is this? Let's see more right right right and again sure, but sweet. I mean you look at this here and Clearly the way is working. You know, I mean, I mean, obviously the Disney animated Of course, it's all gonna work, but I'm just saying you don't have to do a 20-second long shot I say this and I'm guilty of this all the time but fly But you got a nice Off-balance pose. Let's go through there again here, right? You can see this all the way here and then she starts to Change it's great. Look at that. You got that for balance. She has to go out and again This is what I talked about in terms of balance. I had a clip about that somewhere I'm a channel where you put your leg this way The leg has to be pointed this way to push this way if someone is off-balance like here You cannot plant the foot underneath or here because then there's no opposing force to stop that fall Now if it's too much Like in this case, there's still enough of a stopping this way But you can still take another step to then rest Well, this is a great example of balance And also just to make this more complex. You got those guys in the background Playing instruments again. I feel bad for anybody doing all this accurately Short and sweet you got a little reveal of her Oh That's a great shot It's nice Always very appealing characters go your squash and stretch in the face. You got asymmetry you can see Just the way that you don't see the upper part of the teeth Rotate the teeth backs. It's just a cleaner shape You got the darkness here and just the shape of teeth without getting all and onto all the the details Just gives it more of a graphic appeal But again asymmetry in the face a lot of times eyebrows those thick eyebrows. You're gonna definitely see that Something like that. You get all this nice Cloth and Harrison too, but it just has a nice feel too And again, that's your gear change assignment, right? That's one emotion. Here's something and And you got the eyes going first in the right eye more than the other Because there's something stimulating her caught catching her attention Into that if you track the nose You can see the arc in this so great support Wonder if that is sims or animated by hand because you never know But again, that's your another way to salmon, right? You can see just a little bit of detail Of the way coming off with the bounces and the flesh But you know, this would be something and that's actually a cool idea too that The object the weight is too high So the character has to go on their toes. It's a bigger stretch Into this Into the lower balance stands there. That's actually a cool idea like this. I want to steal this one at these days If I do something like that where the object is too high so the character has to get on the toes It's nice to also a nice rhythm. You got the lift settle pause and then go Oh nice. Look at the head accent ends It's great. I love that I think the theme is short but sweet Again, play this in full time in real time Not long, but you're having a weight assignment You're having thought process facial expression Lip sync and then mechanics of a slight turn and walk. This is complex office. This is not easy. It's great Nice hand poses there that'll contrast and just how they're all standing and looking Love the outfit. I love her. She's already great As you can tell I'm already fully in that's your other Weight transfer right a weight assignment doesn't have to be always picking up something It could also be someone is holding something heavy and giving it to someone else So as the weight gets released this character could bounce back in a specific way This character has to hold on to something really heavy It's cool like that idea as a variation for weight Then you got your Nicely formed finger poses here as always asymmetry in the face This would be a good exercise for people to for students to look at in terms of the blinks like how long do you hold Your head turns How does the head stretch and have the line of action within the head? how the corners are Rounded maybe ever so slight It's great Also head accents Look at that a nice shape there detail on fingers Then you got your thought process and realizing things how it starts off The eyebrows and then the corners here and then into that. Oh, that's a great job. Look at this Telling you frame by frame. Oh, I love this too. How that hands has that curvature down into A nice simplified shape Always got the triangle shape in there into the expansion into that That'll settle Doring With a slight hair sink too. It's all good That's your help pose with the slight change even that it's nice to get your Thanks You got the s with the closed mouth. You got the slight again a symmetry. She has the weight here So she has to lean over for the balance It's great even though something like that short and subtle That's nice. This is for you for you as in the students go through there and see how you blink Get a little bit of movement already ever so slight ease in Then we're not completely halfway. We're slightly higher Then you get your compression squish here. You can see how it changes How we're closed, but it still continues here And then you ease out of that An interesting shape. Look at that. Everything is sculpted. It's so nice Even here you can see the difference in size. You're still going to have asymmetry And then as it ends and eases in it doesn't Banned doesn't mechanically to suddenly stop it eases in a bit And then the movement continues on in the eyebrows so nice and then as this goes up here With the jaw it pushes up the the cheeks. You can see the lower lid here Going up for a slight push. All of that is pushing up So good telling you every time frame by frame you can learn So much All right presents. Oh boy complicated mechanics That took a long time. I feel bad. We're animates this here Okay Unless it's like all right season 90 maybe doing this and maybe this Okay interns maybe this another intern just do that. I don't know. I don't know how it's broken up This guy's really into it with the bird. I love it All right, we got dancing animals. That's an awesome facial shape. Look at this That must be heaven for any type of person doing the simming cloth and hair. I think all right You can wait to see how that turns Now if you're doing this, I would assume for us at least I work when we have something like this, right? And you only have that curvature of the cloth and then finishing we would have to do what's called pre-roll So this would be 20 30 50 frames of actually animating backwards So it's not this is the first frame of animation and then go Because then the cloth would just be hanging and then it would just be you know drooping and then getting pulled So in order to have this already happening You're gonna have to have free brawl with the animation going backwards a little bit. So the sim could start somewhere I mean again anybody doing this will know this anybody not knowing this. This is why I'm saying this It's great though. Nice dance Look at the finger poses You're grouping there I love to see grouping Nice. Look at that. Just the changes and the arm shapes and then with the drag So great As this hand holds it's still there. It still has the rhythm of the body there. Just look at just that move ready and and So good What is this Gonna say butterflies. No butterflies get original songs That's another one where you can just go Ooh half blinks Nice It's not everything has to be a blink Pieces into the stretch and it's not too much to see there, but I love the look of it appealing characters So we got you know the contrast in the background characters Holy Moly I've watched it. These are only ones by the way. That's why I'm still going. What is all this here? Frame by frame Again, that's a ton of work There's not much to analyze. I'm just more in awe in terms of the renders and the look That's when it goes into a reaction and now an analysis Whoa, I'm looking at this here though. Look at that ready and Going to the side. So you're gonna have to have be the path animation Again, I'm most curious One person animating this and then someone else is doing all the creatures An island this would be everything you have to do everything This is not too crowded where you have thousands of other characters So we will be in charge of everything and not just foreground backgrounds division unless I don't unless we're running out of time and Schedule wise we're being forced like all of this. We're always in charge of everything on screen Yeah, that's a lot of work Same with this here Thankfully short for whoever has to animate this But you get to see the up and down and how the character reacts on that That's also fun to imagine doing your creature animation. You're fairly comfortable with it Let's add a character on top or another creature on top Whatever just to get that add a complexity of how they react, right? So as this this is the driver and this is the the character being driven Be interesting to animate cool sets though What is this movie going to be and where we are is at the end? Oh, we got more Again the balance, right? You got this hanging so she has to kind of lean over this way Very close to the girl. She is not faced at all. It's like, all right. It's close to my face What's going on here? Oh nice. Okay, let's watch this in real time here You got the lean back swing Oh, I love this. All right This is where I'm always hugely into head accents And I love this because the character cannot gesture students do a lot of gesturing You would have your w pose or you know, if it's like this the hands fan out either one arm or both arms There's always too much stuff happening in arms I love this because she can't do anything with arms because she has to hold this. It's great Character is forced into body movement and head accents now Take a look at just the head ready and That that that oh that ends. Oh, all right. Come on. Let's go back here Just analyzing the head So you got your Down compression squash a little bit of stretch. You got the lead with the rotation and the translate out, right? It's almost like this head is this has only one head here stretches this way and takes the body with it It's leading here. Yeah goes over there as this settles. You got the weight transfer kind of slight rotation there then you can see slide down Over and again transfer this way. This goes this way hold a bit And then you got that little swing into that And then wait for it. I love stuff like that even this here. You got that move This is what I was talking about to the students when you have jaw movement It's still going to move your head a little bit. Yes There's some ambient movement because she just finished a bigger move But it's always ought to see a face in terms of the head rotation No movement locked and then ton of facial stuff in terms of jaw movement and just facial expressions there Oh, especially in the lower side. So when you have stuff like this, it's great Even here you got the jaw going down with the slight rotation this way But still the head is still reacting to the jaw movement. It doesn't always have to be crazy But this has just enough really nice subtle move. Oh, I love this you too with the slight anticipation of the left Then into this And I love that just that little head shake Got rotations in y and X as well. It's great. It's just enough You see the squishiness in the face as this shape goes over how it squishes the nose Watch the nose here. You can see how fleshy and squishy it is We still got asymmetry here The whole shape and the line of action there. Look at that Oh, so good. Come on. Watch this again. Just that section here and Love that That to me is so much more interesting Then arm gestures there. I said it And of course, you'd still have to do all of these guys The contrast of when are they looking again? This is for students here go through their frame by frame and look at How do they blink? I mean you can do like a It's not a nervous blink. It's not a shocked blink. It could be a normal blink You know just looking like what is she looking at? How many frames does it take for a close? How many frames did it take for an up? And then go from there and kind of My thing is always look at what other people are doing right copy that see how it feels Learn from it. Obviously don't replicate it and just copy stuff all the time in your shots But you can have your library of a sad blink a happy blink a nervous blink And how does that like this obviously looks all really great? So then you can start looking at well, what does that mean? Why how long how many frames? Why does it look great? Ah, and then go from there It's always good to reference other stuff. This cracks me up already there you can see All the different right there. Everybody has their powers It's almost like a tentacle thing here. I'm looking for uh, what's it called butterflies no butterflies Look at that too. That's awesome. Lean's on there different pose hanging here You're hanging here, but then almost to get in here like every character is different. Come on See that's what I mean in terms of just time and effort again my Q&A yesterday You have something like this you really have to think about posing every character differently the expressions Look at that everything Has their own contrast She got a little bit of widening here. It's awesome So much detail in there. It's basically everybody's in awe, right? How can you make this different for so many characters? It's like a this is a pose challenge more so than an animation challenge. It's great though. Come on This is me this morning quarter to five I did set my alarm to work on my workshops But that's literally the face that I I also have a big original. So this is literally me. I'm also slightly hairy All right, who looked at me for reference Here again, you can see your stretch into this This really helps a lot. I love hair sim as a character said also you got that extra movement there Watch this in real time. It's what's going on here and And you can see the force of this it's not physics as in I'm throwing myself up Body head and arms and just let myself droop. She is really in distress You can see how the timing is pushed how she's pulling herself down watch this in real time again and for that extra Yeah emphasis on on how she feels Although if I would wear glasses, I would be very careful of putting Hands on my face. This is nicely hidden here This would hurt Also the hands are not closed by it's also a bit more up into the side But something consider to consider when you have props How is the character going to touch your face with ginormous glasses again here? You can see nicely hidden The top side of the teeth. So it's a bit just more shape. It's a very clear Shape if you look at this here And you got the teeth line here It's really great again Symmetry in the face. There's so much to learn from all of this And ah, it's over anything else. Nope. That's the dates. Oh, it's a bummer Yep, you know what I want to say. I'm in by the way. All right veteran animator animate this high in turn You got to do this in the background Oh But come on you got to learn the pipeline you got to put in maybe some cycles or something totally normal And no butterfly at the end except when it costs you. All right. Well, that is that I hope this was not super weird or boring. I have a lot of fun watching these Even like stuff like that. You know, you get to see this here asymmetry in that There's always something telling you and he's doing go look at trailers and teaser trails and just frame through it There's so much you can always learn But that is that I hope that was somewhat entertaining Educational whatever you got out of this. I am in of course I want to see the movie and that's it for my analysis slash Whatever reaction review, whatever whatever you want to call this but thanks for watching That is that for me and I will see you in my next upload