 Hello, and welcome. This video is about the Eureka Doom Editor for creating Doom Maps against part of series is the final video I believe because I have gone over everything I want to go over main reason I'm making this video is because a few things I want to say plus it brings me to a nice round 20 Videos in this series and I like I didn't want to end at 19 when I can end at 20, but there are a few things I want to mention about the editor and just about Creating levels and stuff in general One thing I did not mention we've talked about exiting levels in different ways. You can also create a sector So any one of these sectors like I can create this sector and I can say choose and The type can be you know, we did blinking lights damage. There is a end level damage so what that does is Let me go ahead and move my start position over to here save and T2 test flip that When I walk in this room Did I not choose that properly? I thought I chose that for this room. Okay, so I'll choose this room I'm gonna say choose and I'm gonna say And level damage control s control T. So again I'll come over here. I'll flip this switch when I walk in this room You'll see my life starts going down by 20% each time and it will do that Until I'm pretty much dead and the level ends now Theoretically that should Completely kill you, but I find quite often it brings you down to 1% health and then brings you there So what that is if you've played original doom, you know at the end of the first episode You get teleported into a room and you die. It's a room like that It's got lots of bad guys all attacking you and killing you So that's one way to end a level and that's kind of what that does is if you just have that set like that They're gonna start the next level with just 1% health, which is not very fun But in theory what should do is kill you so you start the next level fresh You'll start with a hundred percent life if you're completely killed But all your weapons and ammunition have gone your back down to the pistol with 50 bullets And that's a good way to reset if you feel like you've given your your the player too many weapons You can kind of reset that way, but again if there's nothing in that room It seems to bring you down to 1% and kill you So what you might want to do is put bad guys and or exploding barrels or something in there to make sure you really die So basically you're gonna be in that room until you die or get down to 1% health So that's an option in your game design you may or may not want to do that Yeah, so that's another way to exit the levels Let's go here and real quick. I'm gonna go over here again. Just to mention some websites Eureka dash editor dot source forge dot net is where you can get Eureka if you're on Linux It should probably be in your repositories Depending on your distribution. It may or may not be the most current version. It is actively developed still in fact I'm not sure about on here. There was just So this page was modified. I you know almost a year ago I Was reading some documentation somewhere on this site there There's a PDF by by the I believe by the main maintainer of this project that would just came out in January of 2019 so it was pretty new he's still working on it I felt a bug report recently it got fixed got updated But you can get the source code here. It is an active project It also has some good links here one of which being doomworld which I'll bring you here Which is it as an active community you go in there and chat in the forums But you can also search through wads there for example Here is one that I recently put out by time you're watching this video I would have already put out a second one fbk which is short by films like Chris 2018 This is when I started back in October November of 2018 I fished actually in January of 2019 and My goal was to do a level a day. So that's why I did I did 32 levels in approximately a month I didn't work on it every day So that's why it took me a little bit longer than say but this is a great place if you create some a Map this is a great place to post it read through the directions They are very very very particular about how things are submitted and how things are formatted You can go to this text generator here that will generate the text file that you have to have but On the website be sure to read all the documentation on how to submit things Otherwise it will just get thrown out and they're gonna ignore it But yeah, check out my level that I created which again This is doomworld.com forward slash id games forward slash levels forward slash doom to forward slash mega wads forward slash Fbk underscore one I'll try to remember to put a link in the description of the video to that but you can also get that at gitlab.com Metal X 1000 doom levels doom level by fbk films by Chris. That's me and here I am constantly anytime I'm I create as I'm creating a level. I'm constantly uploading to this as you can see fbk one last update to that was a month ago. I think I fixed a bug in there and My current one 2019 Spring Hill battle fbk2 You can see I just a day ago finished that I still need to test it and then I'll submit it to doom world But you can get there and as I add stuff if I'm working on level every time I save the level I back it up to here is you can get real time what I'm working on and you can always help me build levels too That'd be awesome. Also. I started working on some music So here are the project files create an LMS So you can actually see the music I'm creating and this is just music that was inspired by doom And I'm going to create some more but here I have some songs that I wrote that you can use in your projects under a GPL license here You can go ahead and listen to those and play doom while listening to them or use them in your projects Or modify them since I put the project files there. So go ahead and check that out Again, I'll try to put links to all this in the description of the video But I also want to encourage you If you do create something, you know, obviously if you've never created a little before you'll play around stuff Once you create anything you must have ladies and even if you don't think it's the best thing in the world Put it out there post it somewhere and share it with people because you might inspire somebody There have been many people out there may levels that have inspired me Doom in general has inspired me greatly in a lot of how I write code and just handle things and You when it comes to software software a lot of software has to do with the community and sharing and working together nobody Creates everything alone Whether even if you write your code in assembly, you're probably going to use an assembler that someone else created on a processor that has software that someone you there's Very few people really nobody who has created Everything all by themselves when it comes to software you're always relying on others. So be sure to since you've relied on others Why don't you help others who might rely on you? And that's true with everything, but if you create a new level share it let others play it Even if you don't think it's good and ignore people who give you bad comments, but do take criticism To help you build better levels and the more you build and the more you use the tools the more you'll get used to them And the better your levels will get and again My levels aren't anything spectacular, but do makes it so simple for you to Create levels and it's almost hard to make them look bad if you're trying at all. Yes Some people are very talented and make incredible designs, but even just making some square rooms in doom they're gonna look halfway decent and Just jump in there. Don't be afraid and just be creative as you can and you will get better as time goes on and You may not like what you create, but somebody else might enjoy playing it I've played a lot of bad wads out there a lot of bad levels I've played a lot a lot of wads that are better than I think the original levels in Doom that people just go so detailed on their levels and come up with such concepts people will do level designs that Sometimes use bugs in the game to create new features in the game. So anyway, it always Amazes me the community that's still, you know 25 years later around more than 25 years around the doom community that's still Being active and it's because it's even before doom was really some of the GPL license making it free and open source It had tools to modify it and it had this big community of people who would modify it And it's even more so available day now that we have the source code People have created these ports that add new features, but my point is be part of the community Even if you're new share And encourage others and hopefully others will encourage you I do thank you again for watching this series and I really really would love to play your levels So if you do create some let me know contact me and let me know where your levels are I will play them because I play doom almost on a daily basis And I always love looking for new levels Thank you for watching and as always I hope that you have a great day