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Real-Time Volumetric Video from Google Jump Footage - Part 2

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Published on Jul 19, 2017

This is part 2 of my experiments in real-time 6dof / volumetric video using Google Jump stereo 360 color and depth footage.

In part 1, I explored Parallax Mapping (https://youtu.be/UGX9_OlsiAk). In this video, I show my results so far using a displacement shader to actually move the mesh's vertices.

This project is developed in Unity. VR hardware is a Gear VR / Samsung S7 Edge, and positional movement was simulated with a bluetooth controller.


Other links:
Here is the interactive Gear VR version of the Cooties music video: https://www.oculus.com/experiences/ge...

Here is the non-interactive version: https://youtu.be/6Gh2GVsw1Lg

And here is a video of Bodhi Donselaar's super cool 6dof video point cloud project in action: https://youtu.be/YRfJ9DYYjMI

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