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Published on Jul 19, 2017
This is part 2 of my experiments in real-time 6dof / volumetric video using Google Jump stereo 360 color and depth footage.
In part 1, I explored Parallax Mapping (https://youtu.be/UGX9_OlsiAk). In this video, I show my results so far using a displacement shader to actually move the mesh's vertices.
This project is developed in Unity. VR hardware is a Gear VR / Samsung S7 Edge, and positional movement was simulated with a bluetooth controller.