 So what do user experience designers do essentially at the core our job is to take technology and make them work with people. And I'm going to discuss the aspect of how we can make technology work for people with different kinds of disabilities. So there are varying degrees of disabilities and very different kinds which are all very different. And they have different plans on people. But I'm going to talk particularly about visual disability vision loss, whether it's color blindness or any piece of vision loss, and what's in the working area. So digital accessibility as a concept essentially means that whatever work we do, whatever web content that we put out, whatever even applications that we design, we need to make sure that it's accessible to all kinds of people. And particularly these are web guidance available which address the needs of people who can't see. So these are extensive documents that tell you exactly how to make sure everything's covered. But the problem with this is it says whatever you're working on, make sure it's accessible. I think we can go further beyond that and look at other problems that any problem that you notice can be solved with technology. For example, education at school level. I mean when you're probably not designing apps at that level. But then there is a problem for mentoring in terms of accessing education. And what about entertainment? Our movie is an entertainment, our gaming and navigation. There are most of the areas that you can probably find only if you went sort of the moment. So I had an opportunity to design for the kind of student design competition that we have mentioned. So I worked with the team and we developed a keyboard for text input. So if you're familiar with how security does work with mobile phones. So Android has top-back. And what top-back does is it cleans out the content on the screen. If there are pictures, then it would give an alternate text or description that you could read it out. And if there is an alternate text, then the content becomes inaccessible. So that starts with respect to content accessibility. But with text input, the way people would normally type is that it's the QWERTY keyboard. And on top-back mode, if you touch anywhere over here, then top-back would read out to you where your finger is. Or it would probably say QW, as you move it, it would read it out. When you have on the key that you want to end now, then you lift your finger or your double-tap. And that's how you end up with a single type. So prediction helps a lot. It speeds up the process. But then overall, you can imagine how this can be. You're quite difficult to type in. So an alternate method with the... This is an example. It takes a little... So our concept was that in the entire program, the problem is that there's no physical feedback. It's entirely flat, right? The only thing you can feel is the edges of the phone. There are some features in the edge, but that would vary with phones. But the constant feature is that you can feel the edges. And so, you know, what if we design the keyboard that you can type from the edges. So we laid out what the characters belong to the edges to. And it doesn't have to be individual characters. So we group them up. And so ABC goes together. So now the size of these keys is eight times as much as large as a difficult quantity. So that one step itself is even if you want it. And in fact, the there are the edges to me. That means that you can feel the edges and then type. It's a demo. So this is how you would hold it. And then both your thumbs have been typing. It's a multi-tap. And then... That was context cube. We do near typing. Most often, if you want to know where you are in the sentence, you look at your phone. So in the absence of that, then we substitute that with alternate way to react. And not exactly what you're typing in. And we also design of your gestures to move the cursor. If you're editing text, that's important. That's going to be a suggestion if you are particularly on... So it's not just enough for you to say a cursor left or cursor right to put it over. You also need to give context. What suggestions say... There are many more things we can do with a keyboard. It's okay. I'm not addressed the punctuation marks yet. But Zanyu keyboard is assuming a presence to it. So whatever work that comes up, I've got a prototype for testing in our browser. So when we tested it, within barely a few minutes of getting used to the new keyboard, we had a 70% improvement in speed. And so my work is currently up on this link. And I think with anybody who has any experience with Android, if you've been caught up in your piece, take it out and put it in. I'm also going to bring up a few more examples of how technologies are addressing these disability issues. So Flexi is another keyboard that you're referring to. So if anybody used Flexi, it's a very advanced keyboard that works with gestures. So if you swipe your finger, you can swipe across the screen, and swipe towards what you're trying to type. Flexi is one step further. You just tap anywhere on the screen, and it can detect what you're trying to type. And in fact, if you just turn off your... remove the keyboard, and then you have all your screen space, and you're currently able to type. So that project I'm bringing up, because it started as an accessibility project. It was an attempt to make it easy for people to type, and then now it's mainstream products. One of the most popular keyboards, ordinary keyboards to Android. So another concept with accessibility is sensory substitution. So the guidelines of accessibility can't be done either. There's an image or there's a graphic. The best way to make it accessible is to just describe it with text. Lots of images, lots of things that you can't really capture in words. So one technique is sensory substitution. So if you can't do it in words, you sound or any other sense that you can make it work. NASA has done something for students to learn math better. So you can put in an equation, and then set all your constants, and explore what it sounds like. Another example, you can add your own data and explore what it feels like. There's no limit to how much you can explore. It's also easy to work with, so students can themselves experiment with what they can do with equations. Smart Key is an application. It's a key in the developer, and they have a center called SS Tech, which works on an accessible route. And so it's a very simple thing. So it just uses an IR sensor on the game, and it senses any obstacles nearby, and it sort of buzzes when something comes in the way, and it buzzes more when you know how close the object is, how close the obstacle is. And yeah, it's available in the company. This is something I really discovered very recently. So nature is an integral startup, and what they've done is they've made, they've made our shoes that are available, and they've connected the phone, and they've given us a happy feedback. It was respectful navigation. So it was, again, developed, which is like you can mine, but also mainstream market products, where you can use it. So nothing you feed or guide you where you want to go, especially indoors, or it would be pretty exciting. And also Kunal has a demo for the developer. Can you put your hand up? So if you want to check it out, he can give you a demo. And there's another area which is really exciting for audio games. So any game to make it accessible, you can sort of, it's a very creative process to make, to make entertainment and gaming in an audio channel. And if you've got VR and VR and all these emerging technology that has something to do with the feedback people, then I mean, I'll show you how it can be used. It's a great look. Which improved people's lives. And one of them was this idea of something that could tell you at any moment what's going on around you. I think he's a man jumping in the air doing a trick on a skateboard. I teamed up with Wet Minded Tears to make it out, which lets the who and what is around you. It's based on the Microsoft Intelligence APIs, which makes it so much easier to make this kind of thing. The app runs on smart phones but also on the pivot head smart devices. When you're talking to a bigger group, sometimes you can talk and talk, and their response and think, is everyone listening really well, or are they out of sleep? And you know that. New faces, 40 year old men that they're looking surprised. 20 year old woman looking happy. The app can describe the general age and general people around me and what their relations are. Which is incredible. That's most useful about the app. Here's the ability to read out text. Help me out. You can have one of my phone to take a picture of a venue and it's going to guide me on how to take that correct photo. Move camera to the bottom right hand way from the document. And then it'll... Technology, whether it's image processing or So a lot of... The same technology will go into virtual reality, it'll also be applied. And this is like this. And what I'm currently working on is interactive tactile graphics. A tactile graphic is basically an embossed version of a textbook graphic or any digital graphic. And they're particularly useful for school kids, for really young kids. They can feel what things are like and they can't rely entirely on descriptions on real text. So what I'm doing is making these tactile graphics interactive by using your version and gesture our emotion. So as students are exposed to tactile graphics, the phone also understands what the student is looking at and what they're touching them on. Building a lot of interactivity on top of it. So those are the few examples and just to sum up, I'm just going to say that the sort of technology that we have available today, whether it's open source or really inexpensive APIs and the sort of hardware that we have today, we really have no real excuses to say that something's impossible to handle. All it takes is that you'll find connections, you'll find a need or find a problem and then you can see the right technology that can help out with them together. And one way to think more in those terms, in those lines is to diversify the user group. So typically when you start out waiting for someone else, like middle of the morning, we tend to not look at our disabilities, but if you just put them along with the group, you just put them, so when you're looking at going through the types of people that you design for, just have them have different kinds of disabilities along with the mainstream, what you normally consider, and then we think we'll improve a lot. Thank you. It's accessible to everybody. Is there any idea, at least with some of the technologies that you already have? Yeah, I mean it's been about for some time, but the problem I see is that it's actually not in reaching the market. So when you see it a little bit about what it is, it's getting to the market to get all the people onto the team and it's very remind me that it does cost money. So it's a question about accessibility of high-end health services. So I spent my summer with the Xavier's Results Center Provisory Challenge where that's a resource center where many people can go through having individual challenges and you can use the software. So they have like special copies of all the really expensive technology, access technology, so what I know there is that like you said, a lot of work has been done with very expensive individuals to buy. So some of the screen readers of the OCR readers have put three lines each and so there are one model is that you have resource centers. The other is that what Xavier's does is actively promote Indian startups because things that are made locally tend to cost a lot less and they're not more affordable or more accessible in the country. So it's used in the heart of the portion of the world and trying to solve our own problems here. I just wanted to add one of these questions I just wanted to provide one I'm sorry I'm sleeping I'm part of Accessibility Microsoft. So especially when you look at softwares and websites it is more there is no extra cost involved at all when you're treating it for softwares and websites. All it means is that you need to be inclusive as well as as long as you look at from inclusive perspective you can take care of everyone as well as the Chinese you don't need any extra money. Can I add on the question a quick question since you're an Indian and a college student and you're an industry why should Accessibility be a separate topic? Why can't it be incorporated among the education accessibility in the heart of the industry and other industries? Why should they have an Accessibility it should be. So from the development perspective we have done that so from the time development starts Accessibility is one of the things in Microsoft but yes we need to still motivate people and when new people come in we do give them a training on how to make sites Accessible from academia and more but I think yes and only maybe you can make it a part of that What's backing you on board? So we have a little bit of industry Accessibility often turns into an advocacy sort of this is training people and a lot of times I've heard that the Accessibility requirement or the need to make it accessible comes to the end of the process and it becomes much more challenging to solve it and that's what we are doing in the software we are saying Accessibility is not going on but it is something that you need to be from the start from the design Thank you Chandni Thank you for being there Thank you