Source SDK Water Tutorial





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Uploaded on Sep 25, 2010

How to add water into source sdk hammer. This is my second tutorial. Please comment about my new animated beginning and sound to it. I would love to hear what I should improve.

How to configure Garry's Mod for Source SDK Hammer...

Go to library
Open tools
Download Source SDK
Open Source SDK
Open Hammer Editor

Click tools, options
There should be a window that shows called "Configure Hammer"
If isnt open, go to tab "Game Configurations"
Under "Configuration:" press Edit
Click Add
And type in the games name, Garry's Mod...note, it doesnt have to be Garry's Mod but its the name that shows in the dropdown when opening Hammer
Press close
Under "Configuration:" click the dropdown and choose Garry's Mod or the name you specified

Under "Game Data files:" press Add, go to: $SteamUserDir\sourcesdk\bin\orangebox\bin\halflife2.fdg

Under "Texture Format:" choose Materials (Half-Life 2), if not already chosen

Under "Map Type:" choose Half-Life 2, if not already chosen

Under "Default PointEntity class:" choose info_player_start

Under "Default SolidEntity class:" choose func_detail

Beside "Default texture scale" type 0.25, if not already specified

Beside "Default lightmap scale" type 16, if not already specified

Beside "Cordon texture:" click browse... and choose tools/toolsskybox

Under "Game Executable Directory (ex: c:\Half-Life):" type $SteamUserDir\garrysmod

Under "Game Directory (where GameInfo.txt is, ex: c:\Half-Life\cstrike):" type $SteamUserDir\garrysmod

Under "Hammer VMF Directory (ex: C:\Half-Life\maps):" type $SteamUserDir\sourcesdk_content\garrysmod\mapsrc...NOTE: You may have to create a file called garrysmod with subfolder mapsrc in $SteamUserDir\sourcesdk_content

Now click tab "Build Programs"
Under "Configuration:" click Garry's Mod or the name you specified, in the dropdown

Under "Game executable:" type $SteamUserDir\garrysmod\hl2.exe

Under "BSP executable:" type $SteamUserDir\sourcesdk\bin\orangebox\bin\vbsp.exe

Under "VIS executable:" type $SteamUserDir\sourcesdk\bin\orangebox\bin\vvis.exe

Under "RAD executable:" type $SteamUserDir\sourcesdk\bin\orangebox\bin\vrad.exe

Under "Place compiled maps in this directory before running the game" type $SteamUserDir\garrysmod\garrysmod\maps

Click Apply
Click OK
Restart Source SDK completely (just incase)
Beside "Engine Version:" choose Source Engine 2009
Beside "Current Game:" choose Garry's Mod or the name you specified
Open Hammer Editor
And now you will beable to create maps for garrysmod

NOTE: Before opening the map in Garry's Mod, save the map and test run it (Shortcut key F9)

If you need any help doing anything in Hammer Editor add me on steam http://steamcommunity.com/id/Deathhound


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