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Building SFML 2.0 in Code::Blocks with MinGW [dpctd]

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Uploaded on May 18, 2011

In this video I show you how to build all the SFML 2.0 binaries in Code::Blocks with MinGW: dynamic and static, debug and release.

By the time we've finished we'll have all the following static libraries:
- libsfml-graphics[-s][-d].a
- libsfml-audio[-s][-d].a
- libsfml-system[-s][-d].a
- libsfml-window[-s][-d].a
- libsfml-network[-s][-d].a
and the following DLL files:
- sfml-graphics[-d]-2.dll
- sfml-audio[-d]-2.dll
- sfml-system[-d]-2.dll
- sfml-window[-d]-2.dll
- sfml-network[-d]-2.dll

Errata:
1) In this video I say that the import library lib*.a files associated with .dll files are a type of static library. In fact this is incorrect, and they are not static libraries: they merely have the same extension (on Windows, at least).
2) In this video I say that file data files used by CMake are makefiles. This is not correct; makefiles are file used by build utilities such as make and NMAKE.

Relevant links:
Code::Blocks: http://www.codeblocks.org/
SFML: http://sfml-dev.org
CMake: http://www.cmake.org/
7-Zip: http://www.7zip.org/
SFML Coder: http://sfmlcoder.wordpress.com/

See also:
Textual 'Building SFML 2.0' Tutorial:
http://sfmlcoder.wordpress.com/2011/0...
Textual 'First Project' Tutorial:
http://sfmlcoder.wordpress.com/2011/0...
A First SFML 2.0 Project in Code::Blocks:
http://www.youtube.com/watch?v=LbWavd...

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