 Hello friends welcome back to another episode here on the channel I hope you're all doing well and for anyone new to the channel my name is Lee also known as Osiris. Today we're going to be continuing on again with our VGC Series 9 content playing a Dragapult Mimikyu in Glastria team. We've got a supporting cast of Rotom, Incineroar and Rillaboom making up a nice four Firewater Grass Core in the team and we've got really good options offensively on both ends of the spectrum. The Dragapult one of the fastest Pokemon in the format obviously with that clear body ability as well going to be able to avoid things like Electro Web that would be problematic for other Pokemon coming off something like Regi Alecki that has that speed control option there and then Glastria on the other end of the spectrum from the trick room perspective that Mimikyu can set up as well and it kind of performs that really good pivoting role to not only provide taunt support for things in the team to shut down opposing trick room if it's not preferable for us and it helps set up trick room for Glastria and also proc that weakness policy on Dragapult as well so it's got kind of like a jack of all trades almost in this team. Really nice options here we've already mentioned the Firewater Grass Core with the Rotom we've got the electric coverage there the Rillaboom and the Incineroar provide fake out pivots as well and obviously the the Rillaboom provides that priority support with that grassy glide in the grassy terrain as well as terrain support so we've got all sorts going on in the team today it is a bit more serious compared to our Buzzwall one yesterday as fun as that was but it's sometimes nice to get into a bit more of a serious team now and again on the channel so hopefully you enjoyed today's episode the poker post is down in the description we'll have a couple of games with the team now talk it through have some good matches hopefully and then we'll finish up with the rental code as always so hopefully you enjoy it leave your comments down below let me know your thoughts on this team initially and obviously leave your comments let me know your team after you've seen them battles today hopefully they are good ones but without further ado friends let's get into our first match of today's episode okay first up today we've got Mike playing a team of Thunderous, Urshafu, Garchomp, Togikis, Cartana and Incineroar so a very solid looking team got that nice combination between the Thunderous and the Urshafu you've got to imagine it is the single strike variant there they pair up extremely well together and cover each other's weaknesses pretty well you've got speed control options in the team from Airstream from the Thunderous you've got Airstream from the Togikis as well and then potentially Airstream from the Cartana outside of that though you kind of lack luster options so they're the main ones so you're looking at probably something like Cartana Thunderous or the Togikis being your max option there but depends on the Togikis set as well because it has got that redirection and follow me has options to Jorn as well so it can be quite a versatile Pokemon it probably performs in this team as more of a support option though for the things that we are seeing but can't underestimate its ability to do some big damage nonetheless now what option do we want to go do we want to go down a trick room route because the trick room route for us can be quite useful um although we could start off with Mimikyu Dragapult and just start to try and kind of nuke things but you've got to worry about the Urshafu in that situation so maybe Mimikyu here can do a decent job with something like I don't think really boom because I think the the flying threats causes too many issues um maybe Glastria in the back and then let's finish up with yeah let's go Dragapult as our last one it's a little bit risky of course because of things like Urshafu that can't stick around and be definitely a late game Pokemon uh Dragapult not one of those Pokemon that you kind of want to bring in in those situations where Urshafu is there so we've got to keep that in mind and and try and kind of bait out the Urshafu if uh if we are in a situation where we could suspect this in the back for a late gameplay uh for my opponent but uh you can see here they are going to lead off with the thunderous and the toggle case now leading in scenario here is not ideal at all um just for the fact that we are going to proc the defiant ability on the thunderous but the one thing that we do have going for us is that the Mimikyu can set up a pretty seamless um trick room here so we can go for the trick room uh and the U-turn is not a bad play it's probably better than potting shot in this situation um and then we get the Glastria in kind of for free almost um unless it is a taunting ha ha ha Franks that I didn't even notice but this is where the mental herb comes into play and really helps us out I shouldn't have noticed from uh the um the lack of the lack of defiant um activation there but now I know now I know U-turn obviously we haven't got potting shot on this in scenario because we do have the assault vest and I think the assault vest in the more offensive variant kind of fits in with the team a little bit better um but like I say we're going to be able to get the trick room up quite nicely now with that mental herb on the Mimikyu it's quite a nice option for it because of situations like this it's quite a lot of taunt in the format um and it just allows you to kind of get your trick room up in Glastria now in a phenomenal spot where it can start really throwing out a lot of uh damage now you've got to look at my opponent's team what have they got in the back to bring in uh they got the Incineroar Incineroar is probably most likely to pop its head up and come onto the field right now um maybe oh it's going to stay in maybe the well the thunderous is more likely to kind of switch out really here could we maybe pull Incineroar back in for ourselves and then go max hillstorm into I'm not really worried about the thunderous you know I kind of want to go after the toggle kiss more than anything because I think the toggle kiss could have things like yawn which could be really really awkward to play around and this is where we maybe over step in the line a little bit too early with maxing here especially if we do see the Incineroar come in and then a yawn from that toggle kiss into our Glastria it makes it difficult to kind of build momentum from that point in on that you're going to be put to sleep the next turn and us not having a way to um be able to kind of uh deny that with a terrain of our own like electric or or the misty terrain so we'll see how it plays out but you're so much free you know without the define on the thunderous to just move Incineroar around a lot more here I don't know what the thunderous are going to do here toggle kiss going for that protect which is fine taunt coming out from the thunderous doesn't affect the Incineroar trying to shut down the mimic you I guess um but we'll get some decent damage into the toggle kiss here I mean decent that's insane damage really behind the protect you know I didn't expect it to quite do as much but it has done which is ideal okay um is that a week no what is that weakness policy oh now it makes it difficult for my opponent to utilize the toggle kiss uh weakness policy toggle kiss not something you see generally too often either um but we can just go for uh do we just dark a slurry of flablets or you turn again I think we could just you turn into the thunderous here and just go for another yeah because it's likely if the the the Incineroar comes in it comes in now for that thunderous I think just to get the intimidate and then you max toggle kiss to try and take the max hail storm with the uh the minus one and then go from there and then try and get an attack up into Glastria but I still don't think because we've got the life orb on it it's going to be enough we're going to see an e-re impulse probably the only option on the thunderous at the moment I probably not want to max though which makes sense you don't want to waste that if you can help it and we are going to be able to take the toggle kiss down and make pretty quick work of that get that chilling near boost which is always good for that momentum shift shift that's the word that we're looking for as we get a u turn out into the tall the thunderous not the tornadoes come on put the brain on um and I think mimic use a nice option because with them we've just got the switch back to incineroar if we need it we don't need to reveal that we've got dragapult just yet um and like to say that the thunderous not really pausing too many problems for the team at the moment like anything on our side of the field especially like if bring incineroar back in we've got the assault vest there we're not worried about thunderbolt which is potentially it's only attack um and intimidate it's going to be useful to kind of utilize again onto whatever comes in now for my opponent so we'll see what they do bring on to the field but this is where you're in that that position with glass rain it makes us so threatening you know especially if your opponent thinks they've got a way to shut down the trick room but they really haven't and then there's your food coming on to the field we've got the option to well we could just shadow sneak and just max knuckle into that slot um how many turns of trick room we've got we need to keep an eye on that we've got two so we're sitting in a good spot and we could play rough as well but i think uh no i think we play rough and we max knuckle yeah they may taunt and make you here and protect which is fine we'll get the attack boost regardless if they do protect or not but they are maxing they're maxing the urshifu which is a good play it's a water one rapid strike okay i didn't see i didn't see the old rapid strike coming out but we are going to see it so the player rough is still going to do a bunch of damage to it unless it max guards of course gets around at that turn and there's a taunt cheeky old taunt but draggapult a great a great position here to utilize it's uh its weakness policy if you want not worried about the uh the rapid strike urshifu as much as we would be the other one um so it might be worth and close combat's definitely a better option i'd be worth bringing incinero in you might be sacking incinero but it's kind of sets us up full out of the trick room and just get rid of this thunderous while we've got the opportunity to um and ignore the urshifu for a moment it's going to go max knuckle i think into glastria but then we can just negate the attack boost at least for one turn with with incinero it's unlikely that it goes max knuckle into the mimikyu of course being the ghost type there um but it may go for its big max water move which we may see never knew so oh thunderous finally leaving the field what comes in for it gochomp oh that's like the worst pokemon to come in four times weak to ice glastria having a field day gonna chuck this out get another chilling near boost bop bop bop bop bop and there we go like to see it poor gochomp love gochomp as well but i don't like playing against it too much so nice that we were able to uh to pick up the knockout there which is good max knuckle coming out as we suspected still doing a hefty old amount to uh to glastria though getting that attack boost and now our trick rooms ended in glastria in a uh not the best position let's say but we do have bake out to kind of stop i think you go after you have to go after glastria here you have to i think it could give us room to maybe parting shot oh comparting shot of course uh do we just do we just double up into thunderous here i think i think we just double into thunderous and hope that either one can take the thunderous down yeah yeah they're gonna go after the glastria so we've got to hope that incidental flare blitz with the residual hail damage is enough to get the thunderous which it should be it depends on the item of the thunderous though of course and now the osha foo plus two makes it a little more tricky but if we can do this this would be great yeah yeah yeah yeah okay now that he'll stop in um okay okay i think we bring in dragapult and i think we're kind of we're kind of all right at this point to be honest they are plus two though so that does worry me slightly of course of course it worries me slightly but i think we should be all right because we can you turn out and then do we just drag and darts at this point because we could find them force as well but i kind of want to now we're probably better off finding forcing yeah let's just find them force because they probably get they go after the incidental anyway this is the only reason why i'm thinking like you may yeah you may be better just go and drag and darts at this point yeah that's fine okay well it's gonna be tight i think it's gonna be tight but we should be able to close this one up but osha foo it's it's surprisingly strong i don't know why you're protecting there you can't protect through phantom force and now you're giving us the option to shadow sneak ourselves and dragon darts and just win the game oh just yeah the the play rough i forget that we clicked play rough there as well so very good game to my opponent and we do manage to pick up a nice victory there which is always good for us to kick off with today but osha foo like i was saying uh it's very kind of like you don't expect it to be that good when it when it maxes but it is it is quite deceivingly good as a max pokemon um and i think my opponent really showed it there bringing that match right back and very close at the end so very good game to my opponent and with that friends we will jump into our next match of the episode okay up next we have a venus or poig on two talk all osha foo charizard and whimsicott so pretty heavy sun team here with the trick room switch obviously with the p2 there to either set up the talk all for a late game uh or a trick room mod or just reverse the trick room and kind of keep the the speed uh control in uh my opponent's side of the field um mimikyu dragon pull not bad here um it's just the osha foo that really does worry me more than anything but i do like the lead uh i think the other option would be obviously dragon pull incinero and it would get around the fact that my opponent could potentially put the dragon pull to sleep turn on which would be pretty bad um but we can protect and taunt it i guess that's that's the other option i think we need incinero and then as a last member of our team probably really boom not so good uh but all things considered i'm kind of thinking that we've got ways to deal with most stuff except the osha foo potentially where the really boom could come in quite useful against against the um against the osha foo just with the priority just to being able to beat like that that little bit of speed to just give us the jump on it get rid of it if we need to in a really tight situation so we'll see how it pans out but obviously really boom not one of the best pokemon to bring against the sun team most of the time okay char's up winter cop this isn't the worst like in all honesty this really isn't the worst um because i think yeah we just shadow sneak and just nuke nuke maybe could airstream but phantasm is very tempting just they're gonna tailwind anyway so they're gonna be getting the jump on us we're not max speed dragapult so i think phantasm is probably the best option let's see what they do my opponent's kind of locked into options here they've got a tailwind really they can't go for the sunny day initially here um and then we've always got the option the next turns are potentially protect tailwind if we want uh protect and trick room if we want or max garden trick room i should say so we'll see how it goes but obviously got to watch out for the tall call if we do go down that route you're gonna see the charizard max and sorry if i keep popping my head off uh we run a bot over on uh discord server and it seems to be playing up in a minute so i am trying to just sort it out okay charizard g max such a cool pokemon it's one of my favorite g max pokemon i think of sword and shield it does look so badass doesn't it switcheroo how dare you what are you doing with me what are you taking what are you taking eject button okay mental herb that's fine that's fine you went for the wrong one so you get the mental herb we get the eject button that's super fine i don't mind that let's see how much damage this does not quite enough but it's a good amount it's a good amount it is a good amount are they gonna go after where they go and then i wonder where they they choose to go after a stream into mimi just break that disguise which is fine because then we just get the eject button out of here which is good because we'll be able to get incineroar in next and just go for an airstream ourselves i think it like fake out airstream into the whimsicott but that might force a switch out it could potentially but this works out all right like the eject button onto the dragapult would have been the worst case scenario here hate eject button whimsicott hate eject button anything and eject button switcheroo anything prankster is just yeah the bane the bane of my life okay well fake out it's pretty obvious but i don't think there's too much harm and hmm they go for an airstream again but i mean we need to stop the whimsicott getting your tail wind up we need to stop again sunny day up and anything comes in is going to take a plus two airstream anyway so it's not the worst thing in the world and the charizard at this point is kind of forced to not go for the gmax wildfire and go for another airstream to kind of keep pace with what we're doing so um i have no problem going for this attack whimsicott could switch out there's no doubt and we could see something like talk will come in there's a complete possibility here but hopefully it doesn't pull protect out no it switches okay always feels wasteful when you do this you know the fake out here and you think i could have just got a i could have just got a parting shot i know we don't have parting shot but just for for the sake of it you know just feel sometimes like i could have made more use out of something else here the solar power is going to be enough with the life or brico to get the charizard here anyway so it's it's kind of fine um but we do need to worry oh it probably isn't is it the solar power probably just it probably just hangs on but i mean the dragon pool going to be faster than the charizard this next turn um and in sineral here we have to go we have to go after the um we have to go after the talk to go after where we going where we going where we going as you turn out onto the talk all let's just check before we do because we don't want to no no no no no we don't want to you turn out we've got no good switchings let's just go flare blitz into the talk all and let's go for a max phantasm so we do a bit more to that talk all with the flare blitz and hopefully that kind of pushes it over the edge to be enough so we should be able to take down the charizard and potentially the talk all here anything switching in on that talk all slot will take a bunch of damage anyway we know the whimsicots in the back it's going to be hit for horrible damage horrible amounts of damage whatever happens yeah and we know it's not sash either so we are going to be able to pick up the knock out there which is always useful because that's switcheroo but i hope the recoil damage isn't enough to take incineroar down i'm hoping it's just enough to proc a berry let's see what's our health like yeah win me down yeah we're all right it's a bit annoying we're like two HP off our berry prokin which is always a little bit frustrating but nothing we can do about it but hey look look weakness policy draggapult still doing work series nine what do you thought uh an urshafoo okay there we go there he is there he is um by the dark the dark fire so let's just go flablet into urshafoo not really got the switches okay we need to actually go after talk talk all i need to go after talk all here i mean we could protect here we could just protect because i don't think they wicked blow i think they have to suck a punch or we could just let let's dragon darts let's dragon darts because they may wicked blow i think we're gonna protect or switch out suck a punch that's fine go down yeah just need to get as much damage onto this urshafoo as possible yeah and now that should be in rillaboom range yeah that's fine so we've got rillaboom to come in and mimic you well rillaboom could deal with both the the talk hall well i think we'll be fine will we be fine though you know i think we really need to we need to high horsepower the the talk hall here and then we need to just play rough the urshafoo i'm not too worried about the urshafoo i don't think it's gonna it's not going to be able to knock out rillaboom in one hit and that's the big thing so a high horsepower and we will go for a play rough and hopefully that is enough and locks up this game for us urshafoo protecting which is fine just need this high horsepower to connect ooh the protect coming out we want to get a little bit of health back okay well that's all right play rough i don't think the health that they're going to regain is going to be enough residual damage from the gmax wildfire though is not ideal i've got to say but because the urshafoo is not banded we're still not too worried and like yeah the thing is if they go after the urshafoo they go after the rillaboom they're leaving the mimikyu alone then they just go down to a play rough anyway so it's kind of it's difficult i think the thing that they're relying on here is a high horsepower missing on the talk hall which is a long shot you know wicked blow coming out should take down the mimikyu yeah high horsepower does connect is enough okay and now just two grassy glides we're on the home straight sun fades no more gmax wildfire which is useful and just healing all around and two grassy glides should do it i don't i might be able to take might be able to take one grassy glide maybe maybe i don't know if a grassy glides can be enough to get it come on it should be it should be it's tight because urshafoo is so like so good on its defensive side it's quite deceiving at times urshafoo i've mentioned i don't know you know urshafoo is just deceivingly good it's not deceivingly good it's just generally an amazing pokemon but there we go okay so that that that little convo we had at the very start in team preview why i brought the rillaboom paid off and came to fruition there we go it's always worth it's always worthwhile and that sort of thing happens very good game to my opponent but rillaboom picking up the win like we thought it might at the beginning of the game so not often that happens but when it does it's always nice when it pays off so hopefully there's some use in there for you and it's been entertaining that's the most that's the most important thing and we'll jump over now friends and we'll get the rental code for today's team okay friends here is today's rental team i hope you've enjoyed today's episode and more importantly i hope if you do try the team out you have a lot of fun with it and you have a lot of success with it and enjoy the team because i think it's a really good one it's got nice uh options both sides of the spectrum like we've said with the mimikyu they're being able to set up the dragapult with that shadow sneak or set up the trick room for that clastria and we've seen both sides of that in today's episode which is you know i couldn't really ask for very much more than that and i think the team in general performs very well the only thing that you could say maybe you could swap around if you wanted to would maybe be salt vest onto rillaboom and then maybe just a bit of super berry on turn cindero and then provide that parting shot on there instead of the u-turn and the assault vest uh because we didn't really see too much of the offensive incinero or the assault vest coming to play that much today whereas the parting shot we mentioned a couple of times could have been quite useful in a couple of situations so that is food for thought something to think about but um like i say hope you try the team out and uh if you do it i hope you enjoy it leave your comments down below as always if you do and uh we'll wrap things up there thank you so much for tuning in as always friends have a great rest of your day make sure you're taking care of yourselves and i'll see you all for another episode very soon so until then take care and bye bye