 Yeah, folks playing some Team of Moon here in Lockdown. It's a deck I've been mucking around with for about a year or so, off and on, adding bits and taking stuff away. This current version I'm running is leaning heavily on Hex Trinker, and then backed up with other just really large creatures. It's got the Thought Scour Hooting Mandrels package, you can play Hooting Mandrels on turn 2 after fetching and casting Thought Scour. Yeah, four copies of Blood Moon, and then three Humpmaster of the Fells has been doing excellent work in the deck in testing so far. Sideboard is fairly standard, just really good answers to various things, Ancient Grudges, Collector, Two Vale of Summer, and a Mystical Dispute, I used to have three Vale of Summer but I've switched it up and put a Mystical instead of a Third Vale, just so that you can do things like Counter, Urza, or Uro, or whatever. And in the last week we've added in Giganta the Well Spring, Free Fire 5, why not, it's just the new way of the world now, we have to all get used to playing with companions so it may as well get on board. So yeah, let's see how we get on the die roll, and this one's not amazing, we're going to keep it. I've got this thing coming up now, I always have the companion sitting there because I keep forgetting that I have it, which I've very easily done. And just thinking out here, we need to plan for Blood Moon so we want to plan to use the Vista to get a Forest or an Island, more likely a Forest obviously in this game. So if we want to bolt on turn 1, play the Foothills, hope that we don't need to crack it. Yes, I'm just not going to crack, okay that's fine. And definitely prefer to hold up Mana Leak here, if you cast a Creature we'll have three Creature types in the graveyard by the time I'm ready to cast Tamagoith, Small Pox. Oh, the Rack, love it, there's no point leaking this, okay, I used to play 8 Rack on my channel, you can see a bunch of 8 Rack, Shenanigans, I think it's about 18 months ago, so the meta's changed a bit, but the deck hasn't actually changed much, 8 Rack hasn't changed much. Okay, I'm not going to crack my lands here, maybe now I am, yeah, so I feel like we can get the Island, not interested in the fact that these are also swamps, we won't be using that feature, alright let's have a look, hopefully we draw a land off this Thought Scour, but Mana Leak is substantially worse against 8 Rack than it would be in a normal matchup, we don't have the land so we can either, what can we do, nothing, just hold up Bolt unfortunately. One of the things about this deck is the potential disc synergy between Tamagoith and Hooting Mandrels, which I've actually found is much less than I thought it would be at first and quite easy to play around, even now you can see if we had Mandrels, we could easily exile, we have three redundant cards in the yard for Tamagoith, okay so we have a target for the Bolt, that's good, nice and straight forward, yes, yes, yes, come on, and at some stage if I do a series of these we'll talk about the land base, for a while I was running a breeding pool and I've discovered that it's actually really important not to do that, you want all of your non-basic lands to be red, where's my stomping ground, oh can I, have I lost, stomping ground's in my graveyard, it's being milled, so that really stinks, I can't get a green, I can't get a green and red source, so what should we do, yuck, I want to kill the bob, so I have to suck that up, that's really unlucky, so normally it's stomping ground, tap into Tamagoith and we're in great shape, now we're desperate for a green source, oh you beauty, manatite, nothing worse than getting manatite, so we're in massive trouble, oh so lucky, and now he's just in massive trouble, and I like mooning over anything else and that's pretty obvious why, so the game hopefully is over, he can draw two cards this turn but godless shrine's not going to help him, that's the thing I find in this current version of the game is, or meta game, blood moon is still awesome and you know, oh what, oh yeah okay, not too upset about that, see that was a very nice draw and an even better, look at that, talk about luck, so we could go tireless tracker into Clue or we could play two goifs, yeah I think I want the value, he's a long way from killing me, we're not in dire straits, desperate for a basic swamp now, reveals manatite, probably trying to keep track of what he's revealed and misty, okay so I can get another Clue, I might be able to crack misty, when I attack I threaten to become a 5-4, so I feel like he has to let this through, I'm not worried about wrath effects, so we're just going to play out our army here and this is really ideally how this deck runs, it's, you know the opponent can see things like misty rainforest and that kind of thing, thought scour, he doesn't, when he sees green mana then and a hex drinker or something, he does not expect blood moon, so when it comes down it's often back breaking, black, white, I assume it's rack, I mean Raven's crime indicates rack, so tireless track is very very strong, scavenging ooze is unbelievable, so Veil stops thoughtsies, it doesn't stop smallpox, but it stops fatal push, so if they go to fatal push my hex drinker, I am going to draw a card and it won't work, it's just unfair, it's just completely unfair, this card, Veil of Summer, so I think I want both, I think I like ooze, I love blood moon, I'm keeping that, what's bad, leak was bad, stubborn denial, I mean what's he got, what's he really running, mana tide, thoughtsies, things like that, I don't really want any of those cards, the oofy doesn't help, I don't know how to pronounce that word oof, flame slash is maybe not bad, he probably has Liliana which could be sinkhold, a braid is not great, the ancient grudges can destroy the rack, so maybe I should keep the grudges, the braids because I can kill Bob and the rack with them, so we're bringing in five, taking out all but I'll keep one leak in, okay 60, alright, just checking my video feed is working here, all good levels wise, I think so, it's been a while since I've streamed or recorded anything, trying to keep the channel alive here, yeah we can keep this, 10 month thoughtsies is pretty bad, we have a fiery islet though to cash out if we keep drawing lands, so yeah I mean inquisitional thoughtsies are very highly likely because they run eight copies well, even duress as well, so I don't get why people play duresses though, it's like it is nowhere near as good as inquisition or thoughtsies and people, like unless it's your ninth thoughtsies why is it in the deck, mana leak, oh he's obviously got an answer for the hex trinker, so that makes me think that we should not play hex trinker into removal, instead we should play a land and pass the turn, which land would it foothills into basic forest, I agree, godless rhyme, into another duress, I may as well, I think I may as well, otherwise he's just going to take the veil of summer, why didn't he take the veil of summer before, he can't take anything else, he can't even take the hex trinker, so alright so we'll just do this, hopefully don't draw anything duress can hit, that was very, that was foolish of him though because he could have taken the veil of summer the first time and then mana leak the second time, no legal targets, what can duress do, a non-creature non-land, hello, oh no hang on it doesn't work, yeah yeah yeah duress was trying to target me, sorry I'm an idiot okay alright so now I have another veil of summer, I need double green to pull off this move, now it won't protect him from path to exile but that's not too bad a basic island wouldn't go astray here anyway, yeah I'm actually not very experienced with veil of summer yet, so a lot of this would just be intuitive for probably a lot of you guys watching, yeah I'm an idiot, he couldn't am I an idiot because the first duress he could have taken the veil, death mark, he doesn't know about this, okay I cannot pay one for mana type, so let's just trade down resources which is exactly what you want, the eight rack game plan, bolt, not useless, I don't want to cash in fiery because I need to get four lands for the huntmaster, okay is that just for flagstones, I think that card's worth playing in his deck, it takes up the whole big dopey three slot, now I could get mana tithed here, again with huntmaster which will be really bad, I might even go on to lose the, ah that's much better, so should I play around mana tithed with the tracker, I think the answer is no because I almost certainly win the game if he doesn't have mana tithed, if he does have mana tithed I'm still in very strong shape, so I think it's worth taking a gamble, yeah and let's just go fiery islet untapped obviously, because I probably won't need the red mana, crucible, how'd it, dark bob, sure, long, so I think I do want to play around mana tithed here right, although he certainly hasn't got mana tithed, like he just topped deck bob and we know that last card isn't mana tithed, okay now he has one card left, let's get a clue and rather than crack them I think I am going to play out the huntmaster because, because I don't I don't suspect Rath, I'll do one, he's gonna run Rath is he, worth pausing to think, I'll still have the clues afterwards anyway, I've got three clues so I'm so far ahead that I can just push this advantage I think, that's the thing about tracker it's just such an unfair card, tireless tracker, unbelievable, alright good match, interesting I rolled a five, two lander, thought scour, mana leak, yep, oh yeah, that's fine, it's unlikely I'll want to lightning bolt anything but just on the off chance, abrading the astrolabe actually isn't, isn't that crazy, I think leak is better though, wow, sure, I'm obviously fetching lands here no matter what, right, do I want to mana leak this, the answer is no, he doesn't know how well prepared I can, although he might have land destruction for my basics, irony, so I think I like just holding up leak, tempted to abrade as well but I won't do it until the end of his turn, so annoying, I wish it didn't have that mode, mind stone, no, no, why, why, why should I let you have that, fine, yeah that's just an underpass I think, we've established I'm happy with that, gee I'm tempted to abrade the astrolabe here, I really am, add one mana of any colour, having said that if he draws another astrolabe, what else am I going to use my abrade for, that's the other question, actually I'm going to go for it here, this might be the first time anyone's ever bothered to destroy an astrolabe, right, tireless is available, what am I expecting, maybe koth of the hammer or some sort of chandra, if I tap out, if I play the tracker and it gets killed by chandra, if I play the humpmaster, same thing, both pretty bad outcomes, I think I can afford to just slow play here, okay, yeah I think we can basically say remove me or I'm going to start flipping back and forth, okay, now you'd actually have an answer, ready to go, it's okay, although he's not too bad is he, he can't get rid of me enough, I used to play a deck a bit like this actually, once upon a time, denial, he only just found that land, I feel like he was constrained on land, so if he has another copy of koth or something like that, the denial will probably work, on the other hand how bad is it to go tracker, I think I'd rather play tracker with denial mana up, so on that basis I'm going to pass, bloodmine dead card, not tapping out and it's peering here at this time, yeah I used to play a deck just like this, and I think I am happy to trade if he wants to trade, which means I should have done all this before casting my stuff, little sloppy, bloodmine versus bloodmine, oh I can't quite stubborn denial it, all right so liquid metal, oh no, oh how do you, activated abilities of my artifacts can't be activated, okay, yay, gotcha, spread red, this turn plays itself I think, I might steal this guy's deck, this looks really fun, I wonder with astrolabe though, is he supposed to play astrolabe, that is the sound of a tamagoiff dying, activate, now the bugalogs has gone, let's draw that card, ooh, I actually think we're gonna lose this game, depends if tracker lives I think now, no glory bringer here, okay draw another card, and I'm out of bolt range, oh that's nice, okay, I don't think there's much I'm really worried about here in terms of blowout risk, you know bonfire or those other cards I mean, I think it doesn't matter anymore, tamagoiff's a dead card anyway so how much risk am I really taking, he says with confidence, I'm threatening lethal as well next turn, 11 damage, another land, needs to be something cataclysmic, no okay, play another turn, I'm gonna draw my card for free combat, okay, concede, right so there's some obvious sideboarding moves we need to make, our BFF has to go, braid, he could have, what else does that deck run, whatever card goes and gets out of the sideboard, could be like a worm coil engine or something, so I think maybe we'll keep that in, we have no choice anyway, in fact we're gonna be struggling to find playables, ooze I'm fine with, sinkhole I'm fine with, two more cards, should one ever consider bringing the companion into the main deck, like mystical dispute isn't actually useless, it's actually playable, that's a really crappy minor leak, dragon's claw is not necessary in the slightest, veil, veil's no good, it doesn't cycle unless, yeah no okay, toughy, I think we're just gonna bring this guy in as a bear, I think that's better than bringing in Giganta as a, because all he is is a 5-5 for 5, so like, yeah once again I will cast this card I swear, I think we can keep, this card should be actually quite useful, Mulligan will keep, he does a lot of things at sorcery speed, so I feel like I want to play my hex drinker as a 4-drop, ideally not crack this land, astrolabe I don't get, why does he need it, could actually abrade the relic, I think that's what I want to do actually, steam vents, abrade the relic, stopping ground, that puts an artifact in the graveyard for Tamgwif, that's quite nice, so you're not running that liquid metal coating, malarkey, so I could double bolt, Khan, how bad could this ever be, right, he needs to go and fetch the coating, cast it, so I don't have to kill him instantly, now I could go scions, I could go hex drinker as a, he's not a 4-4 yet right, so I think it's scions here, red, blue, feel like we can stubborn both good, I'm tempted to just put hex drinker in the bin actually because if I don't draw a land next turn, well I'm probably going to draw a land next turn, I don't really want to tap out from anywhere, I'd rather, I'd rather fill my graveyard, get a cheap mandrels, okay that's all we'll do, certain times when hex is, looks better than he really is, see he has no ultimate, okay, yep, that's fine, I was going to do something similar wasn't I, I think he played that pretty well, I am going to be ready to mandrels with leak, I think that's what I should, no I won't, I don't have enough, sorry, I can mandrels with stubborn, which is what I might have to settle for yet, not ideal, like if it's inferno titan or something, game's probably just over, here we go, finally, can't quite make a worm coil, liquid metal, okay, I can't stop that from happening, so that's fine, oh I could have stubborn gnarled that, liquid metal, stupid, that's a good job I didn't, oh no, I need to understand how the game works, don't I, before I start making videos, um I don't want to use him to activate again, so I think we do ye old double bolt, I didn't see any of that interaction, I don't know as much, I guess I would have stubborn the liquid metals, what would have happened and then I would have been shredded, so the metal would be gone, the stubby D would be in the yard, so I would be in a much, much happier place if I'd had a brain, right, I've got leak and a weak version of stubborn available for that becomes next, I think leak is very very strong in this match, is this always an artifact now, no it's not anymore, why does he run astrolabe there, so I'm very tempted to play my companion, I have to get value out of leak first, oh well I'm not going to stop that, can't do all of this, so we may as well, since two schools are thought here right, I could try to make him safe, make him a four four protected from instance, or I could hold up marna leak, and I think I could hold up marna leak because, you know cough or something is just going to be crippling, whereas if he bolts, my god, yes he leaks way better, do I hold up blumana, I didn't think of that, oh well, you can't answer anything, so maybe that was wrong, because how bad would cough really have been, because the hextring would have killed cough, let's go for it, companion time, let's see if he makes the difference between winning and losing, he does, well he sort of does, not really, so he had an answer, oh man so I should have got the hextringer up, although he would have responded, yeah maybe not, maybe that wouldn't have worked, oh that's a big goof, so you squared that, oh I can't possibly have any dispute with that, from a six seven down to a puppy, ah but better to scour him or me, yes yes yes a three four is useful, bolt and dispute up, I think it catches it, just conceded and lost connection, okay, gigantha, on the draw, can't get a shock land, but I could get a island and scour, how happy will I be, not very, better, I don't really want to bolt that, blood moon's no good here, maybe I should just bolt it, that's what he does, the thing is if he has, well he's got that elf knight five four thing, I'd rather double bolt that, okay that could matter, why get greedy, goyf would have been good at here as well, except that I'd rather make use of my mana, he's unlikely to have dismember and stuff like that, so the token is also a meaningful blocker as things stand, why zero five four, okay he casts a spell so I'm not transforming, nice one, respect, okay it's an obvious trick here, I'm probably just dead, vines does it, nice top deck, okay, what can we do here, moon is useless, moon is gone, flame slash, yes yes yes, give me give me give me, dispute is playable, sinkhole is good, who's is playable, that might be the deck, yep, I think that who's is slightly better than the tracker, I think it is okay to scour up front, he has more creatures than me so if you like scouring him, yeah that's what I'm gonna do, I can also bolt, yeah so I think it's just, oh how's this guy working again, whatever another creature he controls, enters or dies, he gets bigger, okay, once he gets beyond a certain size I'm in a struggle, in a way this deck is kind of a mega version and all the inversion of my deck, and once the guys get above a certain size I can't remove them anymore, I don't have any white or black ways of removing anything, I have to burn stuff, so the question is should I burn this guy now or develop, I think I develop, that's a decent pick up, so Goyf is very meaningful, he's gonna immediately gain, gain me some life, I don't think I need bolt, oh wow I didn't even see that so yeah, they're four fines now, this is correct because there's no, there's no, Scuse is interesting but there's no guarantee of drawing land next turn so tap out for a 2-2 and I'll look just really silly on turn three, it's just one lightning bolt, whereas this four-five Goyf is a problem, that's not what you want to see when you're him, yeah I think we can just begin racing, very good shape now, he can't play two three-powered creatures on turn three, that relics really making a difference, speaking of which if he has four of them in his sideboard it could be a problem, Goyfs are getting smaller, so I'll still be a three four on the swing and I then respond with bolt, I think this is still okay to be aggressive, he's not gonna eat his own, that's interesting, don't want him to untap so I'll force the issue here, but I haven't played a land yet so he is gonna die, red sauce, we'll make it a stomping ground, I do have to go down to 12 which is annoying, oh I can't target him, sorry that's right I can't target him, you fool man, you fool, right so the graveyard is gonna get eaten, although if he spends all his mana doing that it's probably not that bad, so do I want a news of my own or do I just want to make a huge hex drinker that can't be blocked, hang on hang on hang on, I can bolt him, no I can't bolt him until he untaps and he can eat how many creatures are there, he can only eat one creature at the moment, so he can only become a three three, so I think I'm actually gonna go hex drinker and try to bolt him but I just don't know when in the turn I'm gonna bolt him, eutrogenic, well it's when something dies as well that's interesting, so if he plays a three, yeah so if he has a three, yeah that's very interesting, they become quite unmanageable quite quickly, so are we racing, we are, could chump and then he has to chump, well he hasn't played a land yet, so he could have a pump spell up his sleeve, yeah if that pump spell up his sleeve he'd want to use it now right, like it's aspect of the Hydra would give plus four plus four, so maybe not maybe not maybe he's gonna play a forest and hold up aspect, I go to six, I untap, having said that I could I could have lethal right, like if I just if I level up my hex drinker to a four four, like what how can he stop himself from dying, land relic would work here, no no wouldn't because you can't activate relic, how do I lose from here, soon there's a way I lose, might be a safer way for me to do this actually, I might just be able to swing with both guys and then bolt, probably what I should have done, is it too late to do that, he has to have a flash, I don't understand how I can lose from doing this, so if I lose from here this game I mean I'll just have to put the game down for a while, very hard to figure out what's going on there, yeah our sideboard is not designed to remove really beefy mid-range creatures, excuse me, now boys are supposed to be the biggest thing in town, which isn't the case, so this is a really boring hand, keep it, just need some green mana, it wouldn't be too bad, how much do I think is actually okay, sinkhole's good, tracker I think is good, it's more valuable on turn one really than turn four on this matchup, okay that's bad for us, leak is fantastic against this guy, just need a green sauce and we're actually in okay shape, five mana, leak might not matter, I think it's worth it to bolt, or is it, it's just that he's got, yeah I think it is worth it to bolt because leak is going to get a lot worse as the game goes on, two damage might be relevant, if he saves it that's fine, plus x plus x, yeah okay, it's not that impressive really is it, so if I get a green sauce surely, it's not a green sauce but it's not, so there's a question here, what five drop can he, sorry if he draws a nasty three drop, what are the nasty two drops that I don't want to see, that thing that gets a hexproof counter maybe, can I respond to the barchide, no I can't, so if he casts barchide I'll be disappointed, but that's the only card I don't want to see, any other two drop can be bolted, you know it's actually another land so leak and bolt are both starting to look worse and worse, draw some gas here that I can leak, experiment one can't be leaked, that's a really good card to leak obviously as well rather than burn, right experiment one, it's going to be swinging as a three three, oh yeah all right let's draw a green sauce, even when I do though, well I've got my wish, so what should I do, denial, they're no good, playing my tireless tracker doesn't seem very good, denial is useless, tracker, tracker could be relevant like if I top deck a land, to play the land become a four three, stubborn is switched on and I'm a relevant blocker at four three I think, you know we trade, yeah no it's just this matchup is is not in our favor I don't think and can't be what he wanted, feels like a trade right, rank call goes back to his hand, I still take three damage, what's my alternative here I can go to seven, untap if I draw a land, he plays the rank call onto one of his higher ups I think, if I don't draw a land I've just got an idiotic three two, kind of thought he would have played, oh I think it would be worth rank oring there, I have a three four, yep okay that wasn't a terrible draw, really want to get to hunt master ideally, that'll learn you, he's looking for shield, he does not find shield, I go back up to a three four, okay well I hear what you're saying, you're basically saying it's not over, gonna take us a four three, sinkhole actually makes my tarma gulf a four five, no it doesn't, full of garbage, if he draws just a land then I can trade with the avatar with the tarma gulf and transform and once I transform I'm gonna try to win the game by transforming I block with the gulf and no matter what and if he has a trick he has a trick and then I'm gonna sinkhole in the aftermath, interesting game, what'd you get come on, it's like yeah it's actually not amazing, he played a spell 10 to 30 do nothing so that I can transform, yeah transform and then stop and denial, he'll be attacking me as a three two and I'll have ferocious, that's hunt master is amazing here definitely this and now I have stubborn, in case you want to go, some gigantic thing, another one of them, yeah sure, in fact if I sinkhole I'll transform back, if A player casts two or more spellings I can just go to win me, so no, go for it, do I want to swing and then he'll have two, three twos, I will have used my sinkhole as a combat trick and I play the gulf and I transform back into a man, make another wolf token, it seems okay except I can't do that because the sinkhole will use all my graveyard so we can't do that, I think this just plays it, plays itself out, turn back into a man, get a wolf, sorry folks that was just kids, kids doing stuff, all right, post combat now, I think I've got four minutes left on the clock, passing the turn, thinking about sinkhole in the good ship steel leaf and maybe just offering a trade with the wolf, something like that, stubborn is up, but if we sinkhole it won't be, so I kind of feel actually like holding up stubborn, maybe chomping here and then we'll, oh he can't block that, right, he has two cards in hand and I only have one stubborn denial up so we might want to actually block like this and then hope to stubborn denial, he needs exactly aspect, oh no, oh no he did, sure, yeah, okay, game over, so we did good, one, two, three, tough game though, feels like a tough matchup, interesting one, anyway, well, see you in the next one