Episode #03 -- "Off To Live On A Farm"





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Published on Oct 16, 2017

A bunch of old video games spark a brief discussion which naturally, as these episodes do, take Scott and Brian into the dark corners of RPG Live Streaming and a strange discussion of Experience Points.

Brian: https://twitter.com/Fiddleback
Scott: https://twitter.com/TheAngryGM
Website: DigressionsAndDragons.com
Email: DigressionsandDragons@gmail.com

Available on iTunes and Google Play

• Methods
• Sega Classic RPGs ( http://store.steampowered.com/app/342... )
o Retsupurae – Sword of Vermillion ( https://www.youtube.com/watch?v=SRFWY... )
o Shining Force Takedowns ( https://www.reddit.com/r/Games/commen... )
o Fatal Labyrinth ( http://store.steampowered.com/app/342... )
o Twitchites
• Nicknames
o Target Audience
• Evil Tendencies & Bad Movies ( http://www.imdb.com/title/tt0156323/ )
• Tom Holt and Inconsistent Consistency ( https://en.wikipedia.org/wiki/Tom_Holt )
o Negative Continuity ( http://tvtropes.org/pmwiki/pmwiki.php... )
o Zelda
• The Problem(s) With RPG Live Streams ( https://www.twitch.tv/directory/game/... )
o Pros
o Ams
o Pro-ams
o Marketing
o Growing the game
 Metroid?
• Penmanship XP
o Pools of XP
o Encounter balance
• 280 Twitters ( https://blog.twitter.com/official/en_... )

Comments • 2

Pileoffeet5 months agoHighlighted comment
I really enjoyed this talk. Especially the part regarding XP as a monster/ encounter budget! I'd also like to get a take on how "aid" (heath potions, magic weapons, to safe places to rest, etc.) would play into this. Maybe that could offset the issue of "doubling XP" a bit? The GM could get 500(ish) "ghost" XP (for extra challenges, monsters, or whatever) depending on the party level. The players could never earn this XP, but the GM can add a complementary amount of challenges in exchange for giving the party some helpful thing. This would also help guide GM's through the process of hiding magic items in dungeons. Or distributing magic items in general. In 5e the attitude seems to be "hey, do what you feel". It'd be nice to have a concept of how much a +1 longsword or a potion of greater healing would effect the party's ability to face more dangerous monsters. Anyway, thanks for the food for thought! I look forward to the next one.
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