 So sometimes you don't need a button or a text or a field, you just need a picture. Not a problem. Now anytime you just want to use a picture, you got two options. The first one is a raw image. The second one is an image. Raw image is just for still pictures. So it is a texture variable and that is where you drag in whatever picture you want. The color hue can be set here along with transparency and down here you can control its UV position and its XY scale. Now image has the ability to also take in sprites. So you cannot drag a sprite into a raw image, but you can drag a sprite into an image. This is actually the exact same property that you find when using a background image for the panel. So like every other UI element, position, rotation, scale, width and height and anchors are all up here. Color and hue are also the same as usual. And coding is fairly straightforward. You'll need to add a using unityengine.ui. From here you can create an image or a raw image variable. And if you want to manually set the pictures, you will need to add a sprite or a texture variable. So if we wanted to change the picture you see in the raw image, you would say my raw dot texture equals new texture. And if you wanted to change the picture that you see in the image file, you would say my image dot sprite equals new sprite. I hope that helps. And as always, I hope you have a fantastic day and I'll see you around.