 So you just wanna be a painter, not a problem. You can click here or press one to activate your brush. Hold Ctrl and right click drag horizontally to change the brush size. Ctrl and right click drag vertically changes how sharp the hardness is. Ctrl and left click drag horizontally changes the flow, which is similar to strength in Blender. Flow basically means how fast the brush stacks on top of itself. Here is what it looks like at max flow, but if we have low flow, you'll notice the effects of the brush are weaker and only get stronger the more you redraw and retrace over your old strokes. And there's also opacity, which controls visibility. A lot of newcomers get confused with opacity and flow, but here's the difference. Low flow reduces the strength of each stroke, but the more you retrace and redraw over a previous stroke, the stronger that stroke will be. But if you set opacity low, doesn't matter how many times you redraw over a stroke, it will never go beyond your opacity. The only way to do that is to keep left clicking. So think of opacity like a visibility limit while flow is like a visibility minimum that can stack on top of itself. If you hold control and left click vertically, you'll be able to rotate the brush itself, which you can't see at the moment, but if we set the alpha to something like this, now you can see the rotation in full effect. Anytime you wanna draw a perfectly straight line, just left click the first point, hold shift and left click again. This is extremely useful if you have organized in pretty UVs because you can go straight to the texture and just trace any straight line on your map. Also, if you hold shift and control, you'll be able to snap at perfect angles to easily draw things like squares. If you're using a stylus red tablet, you can control how the pressure is red over here. If you were not using a stylus, you can turn off the pressure sensitivity with this. And if you press D, you will trigger the lazy mouse, which lets you make smoother lines. Now the way lazy works is the larger the number, the bigger the black shadow around the circle of your mouse will be. And when you left click to paint, it will start to paint. However, nothing will happen until the painted area is beyond the black shadow circle of the lazy radius. So again, left click drag, nothing happens, but as soon as the shadow radius has passed, that's when the painting will continue. And the size of the lazy radius can be controlled here. If you want your brush to be a specific color that you see on the screen, press P to activate the color picker and copy the color you want. And if you press L, you will activate symmetry, which is extremely useful when it comes to mirroring your work onto both sides. At any point, if you right click, you can bring up the properties and find all of your brush settings, which again can be seen on the right down over here. Spacing is how much distance is between the brush repetitions. Normally it's low and really smooth, but the higher you put it, the more space will be between each drag. Now follow path is usually off and that's because usually your brush will always default to being straight up. But when follow path is on, it allows you to orient the direction of your strokes to constantly aim towards the direction you drag your mouse. I usually have angle set to zero, which means that it usually aims the top of your design with where the mouse is going. If you reverse it, it will literally follow your mouse backwards. And if you aim it 90 degrees, it will orient the path angled sideways. And there are also four different jitter settings. Size jitter makes random sizes every other spacing. Flow jitter makes random strengths for each stroke. Angle jitter creates random angles and position jitter paints in random locations. Now I've been demonstrating all of this on a black and white mask so far. But don't forget that when you normally paint, you'll have access to the color, roughness, metal, normal and height values that you typically expect. And I'll mention more about this in later videos, but there is a bunch of awesome brushes that come right out of the box with Substance Painter. It has things like stitches, broken glass, hatch slashes, zippers, foilage, footsteps, bullet holes, you name it, Substance Hazard. And they're not just different alphas. Each brush has its own combination of preset settings, which means a great way to learn how brushes actually work is just to pick the ones that you like and reverse engineer them to see how they were made. But yeah, hope that helps. And as always, we have a fantastic day and I'll see you around.