 What's going on guys today I am back with another Destiny 2 news video and today we're going to talk about the Destiny 2 subclass changes going off the words of Luke Smith. Ok so this info comes from Gamerant which I will link in the video description if you guys want to check out the full article. Ok so getting straight into it Luke Smith director of Destiny 2 says this sequel is an opportunity to retool the subclasses making them more active on the battlefield and letting their abilities synergise with other subclasses. Talking specifically about how the new dawnblade will replace their sunsinger subclass, Smith says the south rose erection of the sunsinger caused problems. He thinks the fantasy of having a super in Destiny is the fantasy of using it and the sunsinger encourages you to not use your super it encourages you to sit on it and use it like a one up when it was time. That also makes things like counterbalance more of a headache when we want it to be. I want to say south rose caused multiple issues in Destiny 1 on both PvE and PvP size of the game. Just a few examples include how players could cheese the bridge encounter of the cruiser's end raid by exploiting the sunsinger's south rose and sunsingers introduce a different dynamic when it comes to a competitive game mode like trials of Cyrus which has caused frustration for players. Now I kind of agree with some of the things being said there and although the south rose did cause many issues for bungee in terms of cheesing raids etc. But when it comes to PvP I don't feel like it was that OP or even abused and caused many issues for players. I can think of maybe 3 or 4 other subclasses which in my opinion were way more of a problem. Yes I'm glad it isn't coming back as I would like to see entire new subclasses due to Destiny 2 being a new game and not a 1.5 version but the actual south rose in my opinion was easily controllable in PvP and in my opinion was not OP at all and this is coming from someone who would choose a warlock last. They go on to say in the same way the blade dancer's stealth abilities have created balancing issues in the past which Smith hopes to avoid with the new arcstrider subclass. While the fast offensive super is similar to the blade dancer's bungee is hoping that the removal of stealth abilities will make the arcstrider more fun and fair to fight against. You see here I kind of have an issue not really with the fact that stealth is being removed but to the point that it seems to me that they are trying to make the subclasses be as similar as possible while keeping minor differences. The difference from Destiny 1 is you have 3 different subclasses per character class each in their own right was used on a well rounded basis. The point of there being different classes and subclasses to experiment and use them when they are needed. It seems as though the case now will be one subclass for all activities and that will be fine. This is as far away from Destiny 1 as can be subclass wise. They then go on to talk about the titans sentinel. This is what they said. The sentinel was changed from the defender in hopes that like the Night Stalker Hunter the titans will have an aggressive support character as Smith calls it. One that doesn't just drop a wall of done and sit in the back but moves through the battle bashing enemies with a super shield in close combat or by throwing it. However, the sentinel can still put up a moving wall of defence. All in all it goes towards the obvious goal that players stay in front of the action instead of playing from too far back. In addition to these changes Destiny 2 adds class abilities that bunch of hopes will be able to play off one another. Like the warlock's rift and the titans barricade creating a pseudo wall of done there's true fun to be had with your powers being part of a symphony that you and your fire team are conducting together say Smith. I think that's the opportunity on the table for Destiny. So the changes to the wall of done are as they state to stop people sitting back inside a bubble. The thing is you still have that option confirmed in an earlier interview by Luke Smith you can still set up that super so you can drop a wall of done. The point is yeah for sure they want a wall of done to be more of an aggressive support subclass which is fine and I wonder if that's what they meant when they said you can drop a wall of done did he actually mean a moving wall of defence which we actually already have seen in action from a trailer way way way back which you guys will see on screen now. Now it's obvious to me the direction bunch are taking Destiny 2 when it comes to the subclasses I kind of don't agree with some of the changes they are doing and I do feel there should be subclasses dedicated to support only them eliminating that altogether what does that tell you guys about the direction they want this game to travel in in my opinion it goes more towards like many people are saying a PVP driven game which in my opinion is a bad bad thing although I am bound to support the decisions bunch you make with their new game you can't help but question some of their choices and that for me guys is the end of the video let me know what you think about the reasons behind the changes they have made to subclasses thanks as always for stopping by do drop a like I'd appreciate the support and I will catch you on that next one