 Welcome back to another rig review and today we're going to take a look at the Tanner Sores Rex. You can find that rig on Gumroad, link in the description with all the information. It is $7. I received this rig for free, full disclosure. And you can find it also on my animation paper site where you can find all kinds of rigs and reviews. And this is the rig in Maya. You can see lots of controls, a lot of good stuff here. Let's go through it as always one by one. Let's start with the main control out here. You can move your whole rig around like that, but then it gives you also an inside control here for this and even one more. So I always use these in case you have to change your pivot. So let's pretend for whatever reason, your character has to be thrown around through the head or something like that. Then you can do ah, ah, you can do this, you can change all kinds of pivots. I'm always a big fan, especially if maybe for whatever reason, your character has to fly or something, whatever. You can change your pivot point like that. It does have a cog though here in the middle to move all this on top of a root. But anyway, these are controllers. If you select the main one, you have these options here, nothing crazy. Same thing here in the middle one as well, nothing changing, no extra options in terms of resolution or anything. That is what you get. Now let's start at the feet and I don't know why, but that's what I do. You can select this one here on the side and you can see as other controls here light up, you can see what gets selected. There's a lot of stuff here. Sometimes the visibility is potentially not super clear. I'll get to that later. Once you do this, you can see what I mean. So let's back to the foot here. So you have this, you have all those options here. You can see it's just the foot. You want the knee, then this happens here. And on that controller, these are all the options that you have. If you select this one, then you have everything selected. You can see the difference here of this, which also selects this. If you want pivots like that, it selects also this one. If you want just this kind of pivot and back there, if you want just this kind of pivot. So here you have this here. And with this one, you have everything that pivots off of up there compared to this one or pivots off of here, you select this though, and you do have options on this one. You have your, actually let me just check scale. Sometimes the scale, not really. All right. This one has a toe pivot, which goes like that. And you can see where that pivot falls. Then you have a ball pivot, which is very similar. I would have loved for the toe pivot to be actually where the toes are. And then the heel pivot back there. They are very, very similar though. You have a roll like this. Again, this is through the channels. You have these also on these controllers here. Like I said, you have ball influence, bank in and out, toe roll. You have your stretch. If I take this leg and go like this, it's block, but you do this, you can stretch, you have a dent and softness. You have limb scale, of course, you have knee lock, which if you follow my channel, you know how much I love this knee and elbow lock is always great to have. You have pivot control, you have all kinds of options. It's very detailed. It's very cool. I like it. On top of that, you do have all your toe controls. You can select these one by one, go all the way back here. And you can do all of this here. That being said, you also have controllers that are, again, sometimes the letter is not super clear. You have this one that's in here. You can see this. It's kind of hidden in there. And this is actually for this one. Curl for this, lean the length of it and all the other options. Again, it's a control options there, but it's for this, which you can of course also select separately. That being said, if you look down here, you do have the same for this. So you have your curl for this one, the spread, this is spread to, there's a twist and a lean and so on and so on. And that is for all of these. You also have a bend one, two, three. That's like that. But then you can also do it through the joints and you can turn these options on and off as well. That of course is on both sides and back there, you have controller for auto volume, root parent. You can change that to root secondary. So lots of options there. So as you move up here, you got your roots, you can see this here moves everything. Then you have your root secondary. And you also have some squash and stretch. Interesting. This is almost more like a hip control in the root secondary. Now that being said, go back to what I said here, change this to root and you use this here. You can see how the influence is different. And it's just using kind of the top part enveloping of that legs. Then as you move forward, you have a lot of separate controls here. I can select the separately to change your roots in an FK mode. At the same time, you can still move these around for IK and stretchiness and kind of kind of the controller scale, not really geometry scale. But you also have this controller here that changes the midsection extra controls out there. As I said before, you have the con in the middle here. And then it gets to the front part that you can move like this. Again, extra controls on the side here, very detailed. And that goes all the way up here to the front. If I select just these guys, you can move them like that. You can also just translate that around. There's also a control here to change that section of the neck. And you have your head, where again, you can move it around. You can rotate, you can scale. If you grab your head, and let's say you move this around, you can see that this happens, which is kind of interesting. So for that, you're going to have to take this and move this around. If you do select your head and you move this around, you can always say follow FK control on off. So you have some options there, changes your controllers to move the shape around for better enveloping better shaping. And since I clicked this, I'm going to get back to that. Here's the interesting thing where you can change this, you have options to kind of change how that form is of the head. And it's kind of missing in the front. I wish you had more options on the front part to change the section of the face. You do have a jaw. You can see it influences only this. There's the limits to it. And when you close it, it's kind of neat. It doesn't mm hmm. But you will get when you get close to this always upper movement. And I don't see any controls to turn that off. Also that rake for some reason, at least my version came with keys. So feel free to cut these out of there and delete them. Now that being said, though, you have controllers here. So if you want some jiggly wiggly stuff, you have that scale. Nope, no scale. So these are the options up front. Since I'm down here, you have your arms. So you have this here where you can move the arms around like that. You do have a some of a clavicle control. Then you have your elbow control all the way down to your wrist, your wrist around like that. Now as before, you have your finger and your finger curl. So if you go up here and I want to hide this, you have the options here to curl them like that. And you got all your spreading options, twist and lean and all that good stuff. And at the same time, you can select them. Did I? Yes, I did. You can select them individually like this. Switching over to this side, you have those little arrows here. You select that. You have your elbow curves. Interesting, that's somewhat limited, but I've loved more of an abenbo option there. But you got somewhat limited options there for your curving arm twist, but you do have your IKFK switch. So if you do this, and there is a slight pop, as you can see, let's go back and switch this to IK. And here you are. Here you have your IK arm with a sticky wrist IK. So you have to kind of counter that and do this. wrist pivot control, visibility on, you have this here. And if you do that, you can select this subcontroller for your wrist. You do have an elbow lock, which is always cool, limb scale, all the things that you want. And of course, as always, it's on both sides, left and right. Let's go to the top here. You have your IK goes around like that. Of course, you have your separate controls. And if you go through the separate controls, you're going to see the upper blink. And you can see that the lower one is also activated. I wish this would be a bit more separate. You can really just separate the lower and the higher one. You can see this. It's a bit too much influence for me. I would change that. The squint is just kind of a change in orientation, not too super sure about that one. And you got your vertical pupil for more creaturey looking stuff. Then you can see here, you have your eyebrows going up and down. You can't scale or rotate, but this is your overall shape. You go into show nerve surface, you see these guys here. So here, if you want more details, you have that. But again, it's a bit limited. I mean, there's a max. I mean, you don't want to break the rake, but I wish there was a bit more freedom in this. It gets a bit clunky right now and then for certain shapes. The enveloping is not super clean. I mean, it works. You can always unselect the geometry. Let's do this and hit three to soften that a bit if you want. That definitely helps. So don't forget that you have that option here. Moving forward to the nostrils, interesting stuff here where you can move this around in terms of the shape here. You can rotate this around. Can you scale? No, just the controller. But again, somewhat hidden here back there, you have something where you can curl like this, twist like this. Interesting detail stuff for nostrils. And then the link is kind of off. So it seems kind of like a copy paste of control options on this. You do have options on the mouth a little bit more. There's nothing you can move around. So you have to go in here and go through the channels and do that. You can see how it kind of activates. It's a bit limited in terms of the range. I wish you'd be a free-forming controller where you can change the position of that mouth controller. Let's go back here. And you also have cheek puff, which is actually pretty nice. The front up like that. There's a grin that kind of separates this and a lower lip like that. So enough to do some basic lip sync. It could be kind of fun. You do have controllers over all the teeth that you can separate for whatever reason. Not exactly a scale. And you have also the tongue controls. You can select these, all of them, but you can do this. Now that being said, like what is back there, you can see this here and that gives you a lean and length of the tongue with other options. This is somewhat hidden in there, as you can see. Now, since you're doing this, you're going, well, what is that? When you select this, like interesting curl of what? It's actually this. So it's this controller. So for some reason, there are extra ones up there, but they do select the same thing here. So this, you have that. But if you want more of this, more lambis brit, you can select this. And it does do the curl and everything and the twist and all that. But it's actually of this controller. And if you select this one, if you look at it, it's the front one. So again, a bit tricky. I guess you can base it maybe on tension. I don't know. It's a bit funky. I'm not sure why that's hidden. So watch out. I would, for all the rigs that you ever use, I would always do that kind of mode to see what is going on. Going back to the tail. It's pretty interesting. You have this option if you just select that top part, which gives you a overall curl and of course twist and lean and length. But you can also do the bend like that if you want. If you do a curl like this, but you, I don't know, maybe don't want to do this or you don't want to have too many influences there. You can turn off joint influence, which is this curl factor here. But these guys are still there. And of course, you can operate these separately. So I can take this, rotate this, and you can also translate if you want. You can go in here and here's another controller that gives you again the curl, but you can't move anything around. So this seems to be just for that option. You have more options in terms of settings and visibility. It's interesting to have these separated on both. So you can do a curl this way. And let me test this. If you can go a curl down, you can. It's kind of weird counter thing. So be mindful of that. These are all the options until the end. So lots of options for your tail. I'm going to animate this as you should. And I believe that's that. I looked around before. I checked everything out. This is all I could find. Fairly robust. And as you can see also, if you just move the rig around, it's a very light rig and some fun options. I wish the face would be a bit more detailed, especially around the eyes for some more shapers and be more detailed shapers around the mouth there. And I'm not a huge fan of extra influence on something like this. As you go up, I would like to do that manually. But it has a really cute shape. It's a cute face as you do this. And I'm all for more cartoony looking characters. Now, speaking of rigs, if you do have a rig and you want me to review it and take a look at it, feel free to email me. And of course, the usual YouTube ending. You can like if you want and subscribe. If you subscribe, you will not miss any of these uploads, especially those reviews. I do post rigs here on my animation before sight without always posting a review. So this site has a lot more rigs than I post on my review channel. And that is that for the Tanner Soros Rex.