 Welcome back to our animation analysis and today I'm going to take a look at the movie Soul. And unlike the trailer where you just look at a couple of sequences and charts that you don't choose, I looked at the movie and picked out a few sequences and it's it's tough thing to pick because they're all so good. It's kind of hard. You might as well just say watch the whole movie Soul. But since I'm not going to go through the whole movie and that would be a problem probably copyright as well, I'm just going to pick a few sequences and this was actually just a shot. And what I love about this one is as we do lip syncing or pantomime we always kind of tempted to act out words and it's sometimes a bit easier and a bit more the cliche thing to do. But what I like about this is that it's not really doing that it's actually it's a nice little subtext thing here where she goes all right you got your full job here and welcome to you know to the teacher family and so on full time. And what I love is this it's in a way she's saying all right well you're here with us now all the time he's not really into this and to him it's more of a handcuff shackles like ah this is not really what I what I want to do but I'm kind of trapped here and I love that this grabbing is kind of re-emphasized I mean that's how I read into this but it's kind of re-emphasizing that that notion of you're with us here this is the handcuff you're trapped with us here now and not really fulfilling the dream but it's a nice little bit of a kind of an acting moment where think about what your character's saying and what could you do that is not really acting out words but at the same time it is kind of but you know what I mean like it's a bit of a subtext or kind of a little hint at something something just a bit more subtle potentially I don't really like this moment I don't know if I am right but this is what I'm taking from this and I like this I picked just because of the background character because you would think that well you know whoever has to animate this and potentially this character maybe this is the background animator or the animator has to do all three or you know more characters in there but if you watch this there's some great stuff in there a lot of really nice hand poses really nice character designs the whole thing I mean the whole movie just looks beautiful and lots of great characters but calm on I'm gonna switch your different tool and I'm gonna say look at her ready let's go back let's play this again look at her everybody's excited she goes come on come on it's so good I really really like this so this is just as a reminder that if you have a shot and you are in charge of the whole thing don't skimp on background characters this is something where you can try out things a broader move but I love the shoulder animation it just has such personality in this it's a really really great moment it's just that to me is just I don't know it's just better than everything else in the shot I love that moment you can see that little lean down with that arm and then whoa coming back up with the shoulders it's just a great moment I picked this one too just because sometimes you have a lip sync right could be a two-person lip sync a one-person lip sync where the person is listening whatever and that's it now as you watch my channel you know I like sets and props and all kind of stuff but I also like adding other characters and you can do stuff with them they can be there to listen to the main character kind of their reaction will re-emphasize what they're saying it could be kind of contrast all kind of stuff it's such great material an opportunity to push things further and this is a great thing where she has the needles here and watch her right she puts this in ooh just a bit of a painful look love that phase two and then she goes again they're listening I mean that whole sequence all those characters are so well done I love it but as she continues on you know scrub forward to here she continues and then grabs the second piece here ready all these poses to her again I'm that whole movie you just go frame by frame for the whole movie but anyway I'm gonna pick out this moment where she does this again and she's going to pick it but not really and now we're waiting we're waiting and as she's asking what are you going to do again great facial expression nice little curve there you can see her going come on say yes so she doesn't want to get pricked here again again for you to think about as you have a moment that one there comes a second one so if you have a scene maybe it doesn't have to be human this could be a creature I mean this movie we have a cat but if you have anything you could add a cat a dog or she's just holding something or whatever it is right this could be feeding a fish whatever and maybe she's distracted as she's talking about something and there's more fish food coming in and the fish keeps eating more fish maybe they just grow way too fast not in real time to me this is just a great opportunity where you have extra material extra characters pets humans whatever you have just to kind of push that scene a bit further and also add a little comedic element to this and I thought this was really cute this moment to me is purely animation just because it's just it's just awesome I you watch this and obviously you watch the whole movie there's great stuff in it but every now and then there will be a scene that just stands out look at that walk ready who's gonna play this love the weight love the little weight shifts I love what that hand is doing there's just such a such a I know there's such a personality you can see the hand on the hip there it's such a good walk and then once you get to this you can clearly see also that the character besides talking is also listening to what's going on I'm not going to play the audio then you don't have to because you can see here right there he just heard something reaction to that and I love that little dip down with the head moving over for that walk and then you can see again the thought the lifting of the of the head right the whole body straightens for the interest like oh I heard something and then oh man and then I love that love how the character goes down looks over over there again for contrast right you got that posture that's tall go down to something lower and then move over into this and it's much more excitement the hand comes in I also love the camera you can see this here the camera's nicely framed because whatever he is saying the mom is listening right let's go back here so as he's talking you can always kind of pay attention to the mom doesn't want to upstage the whole scene but she's just kind of listening because you know mom's are always listening so he has this moment it's kind of a chit chat and now he's going to get excited and the content of the conversation is going to change so then pay attention to the mom so anyway it goes back in there the camera's late I like that he breaks frame camera just goes a bit higher camera just again and again the contrast because if you have your character all you do is stand in one place same height just visually the contrast there's nothing going on but in this you got a he has depth right comes from far away closer to the camera changes around tall to lower more excitement the rhythm changes goes even taller there it's great and now that he has that moment oh man everything look at that now she's listening and he knows that look at that he knows it goes over and I want that little moment before he does right he's got excitement the wide eyes and then before he looks over there check out the frame by frame that widening because he knows mom is listening so the eyes they lead over then we go over there then he turns around and you can see as he keeps on talking kind of whispering but you can tell I mean if you listen to the audio say something very important of what he's going to do and then look at the mom oh and that look at that it's not just that it's like this makes no sense so we all do this right I do this when I animate and have whatever imagine there's a head controller there's an arm controller and I kind of manipulate maybe fingers maybe it's like a phone controller I would physically this sounds really stupid but I would lean over and you know in order to see more of maybe the ear controller it makes no sense on a computer screen but sometimes you just do weird things same for her she listens here's this but then the straightening she's like as if she wanted to see more maybe read the lips makes no sense she can't but it's just something for you to think about in terms of well I'm interested it's not just the head turn but no I'm just gonna straighten the whole body move back to really be more interested and also promise her to kind of stop and look actually you can see this isn't a slight eyebrow change maybe when I'm reading too much into this but again this whole moment this is also a one really long shot so watch at this look I'm uninterrupted play this the walk is fantastic the weight added personality is great love that little hold a little shake then come back then hold and then down more excitement that's great that will hop up there till a head accent look over there and then come on a little bit more of a whisper and we cut that was long so wherever I made it is holy moly just when you keep watching those things just gets so super pumped this has nothing to do with animation even though this is cute I like the camera here because you can see this here as it switches to a bit more of a a panicky moment how we are slightly floaty and healthy there's another sequence later on within New York that's really really cool but I like how we follow and it's a little bit of a bob you can kind of see how these elements there's not much to to look at besides this in terms of grounding yourself there's nothing else here but you can still sense obviously you can see it with the creatures here how they go up and down or creatures I call them creatures because they're not quite humans right there and then just that I love this how we are just kind of it's almost like claustrophobic where it adds sort of panic we're close by just out of focus moment here and just that little handheldy feel all of this again not really looking at the character animation even though it's really good I really like that camera move to throw that in there not that it was a camera was like a multiple camera motion pieces but this one I'm going to pick out just because anything with them it's just insanity there's nothing really that I want to pick out separately because everything is just insane I think I watch a little making up for someone saying that the rigs were just insane and then at the end it's a group of people were just responsible for the whole characters but I just love the the negative space it implies that there's an opening but you can see that how this changes and the same thing when when the character blinks when you can see it now but then this goes down kind of opens up this and then the transformation of everything then grabs the character here look at this how does love this the moment it overlaps it just creates the gap but then it feels like it's a fold absolutely insane and then once you think well you know this could just be a flat rig and blah blah blah blah I mean I don't even know how you would animate this the character turns around also love this here look at that creates openings for the little souls here and then it turns look at how that face changes like what is going on nose here nose here and then it switches over but it's still working with the nose here then it's looking backwards I don't know this just breaks my brain again just anything just watch the movie anything with these type of characters it's just insanity that's that's all I can say I can't go more into this because it just breaks my brain going back to these ones though I love this moment because of contrast where 22 realizes ah okay okay I love that where you have just the timing of it the look and you can also see a slight you know it's a bit smaller a bit bigger you got the opening towards the character asymmetry it's even like a simple character you still have asymmetry in all of this and then you got the timing when you have the slight closing you got the relaxing of the brow as well as it goes over opens up and then just as we hit this you got the smiles you got the eyelids here all this pushes up into a close and look at the timing of the bounce bounce love that offset in the hands like that and then this just the contrast of this and then over quick quick quick into this that slow raise up and look and then I love this here I love that when you have that quick quick quick quick quick stop into this that's just such a great contrast moment of as love head accents and this works really well with the audio great clear mouth shapes as well really appealing alliance you nothing too complicated but look at look at the change from the quick head darts into bang this works really well but even then and this is something to emphasize always with the students that even when you have just a whole or just a simple thing there's not a huge amount of movement in the jaw or the lips but look at after we hit this how much the head moves over see that they're still moving there's still a moment of hold and at the little slight lean there it still works so do not just hold everything I say do not hold obviously all depends on the style and the action but I think head accents are just criminally underused and I would implore all of you students if you watch this to think about that this is basically a ginormous head with some floaty stuff underneath so it's like I love that's why I love this character which is a great example of a glass is more it's simple but you still have a really nice feel to it of that lean back look at the body here it goes up on spots bounce and you can just feel the weight in this and then it leans over more bounciness hold and then and then these are all technical sounds but it's just a really really great moment again of movement the timing of it the texture of the timing as it changes and then the change where you use depth where it's not you know super small super big but still it uses more of the structure of the set so it's just stuck in one environment it's just overall just a really nice shot and then sticking with this character and again it's for timing you can see it well try this out and I love the just look at the rhythm and the timing of the character moving over and then back and then because everything is kind of slow you have every now and a moment of quick hold I love this this is like a one frame look at this one two that and then straight into this just a little arm disappears and then back into that and then you want some more craziness just for contrast and then back into normal and I love this when you got the head not moving all of these are so many quick moments it's also really cute if you pay attention to how those hands are structured like mittens right but then suddenly you have fingers it's great it does overall again a really great display of contrast and timing where you just got to have a certain rhythm for the scene it's slow it's fast also just craziness over the face it's really cartoonism really awesome quick hand poses arm poses where everything is really really big speak of big I can hear my dog in the background I hope you can't hear it apologize if there's so much noise but it's such a great shot great character just really nice contrast between something slow and something fast it's really really neat now switching to this moment kind of fast forward a little bit there's a lot of really great moments and like you know I pointed out some bigger moments too but some of the things just I love I love the more quiet moments and more subtle moments so look at when he or she depending on the spoiler but when she says mm-hmm I love this now you can there's some other shots in here now show them before where it's you know it's broader really complex movement it's really interesting to watch but I love this the change of well let me think about this looking over then my frame through this you can see eyes go up change the brows and then it's a mm-hmm but look at the complexity of this it's a little bit of a uh-huh uh-huh in there and there this goes down as well with the head and then a slight change you can see a slight adjustment in the rotation of the head just a little bit here and then opening of the mouth with another nod and into this now watch this in real time go back and display this and you have mm-hmm I love this I know this to me just like that previous shot with the walk that was really really complex right let's go back and reopen this this is really complicated and difficult to do you have the walks the wages everything this is really difficult and really really long shot I mean absolutely insane shot I put this at the same level I know this is ridiculous because it's from a complexity point of view there's a mechanics clearly not the same but moments like these we just have a little bit of a mm-hmm and then that change I don't know this is to me the same level I just love it like level as in how much I love the detail and just a little little form of contrast for that it's just so good now next up is this and I picked this just because hey you know the physicality is really fun to watch but I think this is something that is criminally underused in terms of what students choose to pick in their in their work meaning it's usually humans and not really creatures I'm going to actually have a dual lecture about why you should have more creatures in your in your demoreal or just shots in general but it's look at the cat when the cat comes out ready a couple steps here and then the slides in there and I love that little drop and then the slide and then the fall on the side here ready that it's just so great also less here because characters probably sweaty nervous that on this surface there wouldn't be any sliding and less sliding with the shoes but it's a little bit of heat and I love that too how it at that angle it's just great also if you watch some of the close-ups there's some great squash and stretch actually it's what you're squashing and and the the shoe lens here not in this one but in the there's a different close-up but it's really great shoe detail animation but anyway what I'm pointing at is that think about the surface of where your characters are is this something slidey where you know some elements are more sticky some are more sliding around this could be hardware for this could be a carpet this could be as I always say could be sand we go in a bit more or deep snow whatever it is I think there's so much fun you could have with surface property and how characters interact especially when characters are different you can really highlight how one character potentially has more trouble than the other if you think Lord of the Rings you got snow everybody has to wade through thick snow and you got Legolas the kind of hops with these all lights over the snow that type of stuff to me it's just really really fun to animate besides you know this is really really great but it's just a missed opportunity to show off more of your skills can I show off that this surface is slippery or soft or deep squishy you know swampy stuff that's to me it's just one more thing where I go I can show character pantomime I can show bottom mechanics I can even show creature stuff and at the same time look at this I can show well this is soft and this is slippery and you can have some cute animation with it it's just a completely criminally underused asset and just another layer to animation where you can say I can do all of this and through my timing and spacing and weight I will convince the viewer that this is a slippery surface might just be me but I love seeing this stuff and I would love to see this more in soon work this one I picked just because it's very short it's not really anything to do with animation it's more you know again if you watch my channel do you love how I love sets and I love entrances and this would be a great moment again if you have tanks you damn a real whatever you know like your name character animated damn real the 2021 whatever you have and then that's how the real starts but the thing that cracks me up it's just why I want to put it in there there are two scenes with the cat this is one is one later on that's wanted to throw in there just because I love it I love until legs are hanging and you clearly understand that oh wait it's the character holding the cat this just made me laugh so hard when I watched the movie but it's just a great moment it's a great unexpected moment so to me if that's your real and it starts like this right off the bat there's humor it's not just hey I can animate but it's also let me think about the staging and the humor and surprises and things that are unexpected it's just I just really really great and I wanted to throw that in there now actually continuing with this is this moment it's just something else that is criminally underused and I have a series that's I believe it was called how an environment can make animation better and I want to continue with that and add one more chapter to that just because I love talking about this but look at this here just the fact that this is more quiet right and it's air conditioning is probably cool enough then the character comes out and it says I love this too how the camera and the lens and the lighting of things you have to adjust to the exposure and it's kind of it's almost like it may may mirrors with the characters like a blinding think of whoa what is this and I'm seeing me clear but anyway this you go out and it's that the effect of lights right you can see here as the shadow was over and then the eye is right of the bat reacts to this oh and then imagine it's also played up with the sound but this whole sequence let me just play this where you have massive structures and this is just I just really really I say play this but I'm not I'm not really playing this because I'm just too in love with this let me go one by one I'm just too overwhelmed by everything here students again if you're listening think about your character changing environments going from one place right that was in here out into another play around with lights with there could be really harsh wind and and it's so windy there's rain and the rain is sideways and it hits the character here right this could be something with snow hail all kinds of stuff and you can play this where again this could also be not super dramatic and there's a lip sync moment your character's pantomime or talking but still that change going from this environment now out in the open will change the posture that might be asymmetry like whatever's in there it's going to change your acting choices because you still have to continue with your lip sync but then the environment is going to change it again to me it's just like the surfaces it's something that's just criminally under use and just add an extra layer to your animation in this sequence though there's just so much about towering buildings that she has never experienced right then the amount of people and i love it this really feels like a massively huge world all the characters the cars how the cityscape continues there you can see the minute recall and then bam all the people coming in the overwhelming crowd look at that and kind of almost gets swallowed up by this just little moments of that look at that and then you got you think of looking below will make the person bigger but it's just again more towering structures can't get out the noise i love this too with just kind of filming between the people the render quality is also fantastic look at this love just how the light just hits certain elements love the camera just slightly hand-healthy again the mob of people look at this shot look at that lens i love this that it's just it's so cool the animation is really great even just if you just look at this purely from the mechanics point of view the movement of this arm how it affects the shoulder and then the chest and because of that move it affects this arm look at this arm when the officer weighs look at this right there's a little bit of movement there simple thing but this is like a body mechanics one one here so great that shot is just so great the foreground elements with the car background with the car but you got that foreground element that almost serves as a cut a wipe it's almost like that color is matching almost that kind of bridges that cut in a way i'm reading way too much of this but i just absolutely love this look at that render just the craziness it's just it's so cool but within the sequence it's really neat how he just emphasizes the chaos the amount of people look at this also the different character designs costumes they bump into each other i know this is this has more less of analysis but me just going holy moly i love this but this is just insane probably one animator then this is what crowds i would love hey intern this is your shots i love this characters you got three days let's go but just in general again just to go back think about look at that sorry i just didn't even notice this you go frame by frame on some of these squash and stretch look at that cat just scratched this guy for the first time anyway let's go back so think about this think about your character going from one environment beautiful lighting into another environment and again the contrast of this what does that mean when your character goes in from something quiet and cool into something within she's really loud and hot right and you could choose whatever you want to do the scoopy going from the storm outside to finally inside where it's dry but i think if you have a pentamined piece or a lifting piece and you add this element to it it's going to completely change the posture the reactions to look the gestures and i think it's going to just take your shot out of the realm of the expected if that makes sense right you have all those external elements that will force the character to behave differently back with that either crowds whatever you have i think just again makes your shot more interesting more original i'm saying all this also be careful i mean this is also extremely difficult to do there's a lot of work with all of this i'm not saying that as a student you should do something where a character is here and then you have to animate you know 10 more characters this is obviously more advanced but you can keep this simple where it's just a door door opens and you can do some geometry streaks for rain and the character comes in i'm going to do all fancy color stuff where your character has shoulders up the head is here maybe that there's a hat and the character's going oh this is really you know rainy and windy and then close the door and then goes from a you know hunch over to ah shoulders down head up oh this is nice it's dry i'd have to worry about the weather anymore that's all there is right i'm not saying you have to add all the craziness but think about as your character goes from one element to the other how that is going to change the posture the body language everything to me is again this is just untapped material that's just so good to animate i just want to stop this and just animate myself this is actually right after and i wanted to show this because then we're back into head accents kind i mean you can see the face obviously there's just many many elements again that is absolutely loving the shot you got a the pose is great all the expressions all that is great but i love the quick like no no no and then this i love the point and legs the slidiness i love how the character slides over but then comes back for that extra emphasis there with that i love that little and then over and then you would think that well i can't see the face i'm just going to you know leave it at that but the character is still mad they're still talking look at shoulders and head ready and you can see that little wiggle with the shoulders and then the head a little move a little squeeze there with a little bit of an extra accent you can see it tightening the hands as well finger poses just that it's just such a great shot it doesn't always have to be crazy physical that moment and that with the extra little accents there it's just so good again i have no idea who did this but whoever did this i can only applaud it's just i love the shot love the idea slidiness and this goes back to anybody watching especially students do not forget head accents obviously especially if you can't see the mouth but whenever imagine there's a face actually let me go back to where you can see the face so when i go back to this and this is not you know the best example just because it's an extra emphasis on purpose but maybe it's a good exaggerated example of imagine your jaw goes down during whatever lip sync do not forget that as you bring the jaw down it is going to stretch the face it's going to bring down the nostrils it's going to probably elongate the nose a little bit but it's also going to have a slight head rotation down sometimes it's bigger i mean this is an obvious big accent and sometimes it's more subtle but i would just try to not just have whatever body animation you have and then kind of always it kind of it feels like a copy paste lip sync where this is just like a separate piece imagine you just animated the mouth separately and just kind of attached it constrain it to the face and then that's it just do not forget that the moment you have jaw animation it is going to influence everything around it a skin wise structure wise muscle wise but also the head just kind of if anybody a new student watches if you have my class you know that's what i'm going to talk about now we go from someone crouched to an absolutely insane body shot and it's to be honest there's not much i can say about this except who did this how did they come up with this and how did they do this because it's just it's just insane i love everything there's that extra emphasis in the dialogue i'm not going to play the audio but it's just that great moment of that love is i mean again i can't just say this is great just because it already starts so good love those finger poses but the body motion is just great and there's all that complexity in all this while delivering the dialogue or model at this point right but the best part is at the end after all of this is this just break it it just breaks my brain you have all this complexity and so many great poses and at the very end whoever did this comes up with a moment of ready that's ready hold on here it is the holding and then the snapping of the fingers and then the hips i mean i i don't understand every now and then i see animation where okay what happened i know this is awesome what what just happened how did they just do this and i can frame through this and i don't understand it's insane i'm gonna play this again i don't know who did this but i can only follow my knees and applaud and worship the insanity and awesomeness of this moment i mean holy macro there's just if there's ever a shot where you want to start your real with it's so well done anyway i mean again i just there's so much about beautiful finger poses the grouping of the fingers are really expressive you know skinny fingers in there where you can play with so much but the looseness of the hips while you stabilize the chest but not really it's not completely locked you know what i mean so like you see any type of constraints absolutely insane from from beginning to the end again it's just it's just bravo bravo whoever did this it's it's just insanity now i was talking about that one cat shot that made me laugh and here's the second one that that's all that's it there's no much for me to say i just wanted to bring that in there i mean you can technically look at it and you got your visual squash stretch hold stretchiness i love this how how much those arms extend and then as they stop extending because there's only so much they can do it will force that'll swing over then extend a bit some more and then it will swing over here i mean just that physically it's really well done it's a really nice weight and the bounciness but this just made me laugh and it makes me laugh every time winding of eyes and just the casual not really understanding what's back there closing of this with the cat swatches again i don't know who came up with this but i guess whenever someone falls i'm just like a child anybody falling or getting slapped in the head it makes me laugh and this is just one of the best moments i love it this one i wanted to include this has nothing to do with animation but i love the interaction with the skin and look at the render this is purely a render appreciation post look at the lighting and look at this and i know we're in a in a feature animation movie is supposed to be all stylized in cattuni but there's always a bit of a mix nowadays where you have an insane amount of realism in the textures i mean this could take this out where this feels just slightly not real but this could easily be just for real look at this you got a little influence of this on the towel look at that render i mean look at this it's just a beautiful render again nothing animation and then look at this render look at that this squishiness of the skin little wetness the hair the skin color the lighting it's just such a beautiful shot i don't know i said to fill that in there i know i know i know but nothing with animation analysis but this it just i don't know one of those breaking my brain visually look at how much the fingers are influenced i mean when he talks right you got the cheek moving and these are pressed against the face so when he talks look at the fingers look at that there's still movement okay so i'm gonna switch over to actual animation analysis look at the slight rotation in the finger you can see there's a pressure point here because it moves a bit less but then you can see the change of the joint here absolutely amazing i love just details like that finger animation the squishiness all of that it's just really well done you can see how there's more movement of the pinky here as opposed to the other ones just because there's more movement here through the jaw and then cheeks and this rests on the cheek crazy town also just generally really really nice sequence look at that just i'm gonna frame this not that this was included but since i still have that in my capture the contrast of everybody listening just opposing you can see they all have just they all aren't a different in a way lean really nice just like a great display of just here a bunch of characters but make them look like they're really listening except a little turd and different posing the contrast nice grouping of the fingers just really nice anyway and this one it's another one where you think in terms of body mechanics and what you could do especially when you know a student so i use my next assignment what should i do and you if you watch my channel you're probably so tired of this but sets i love sets just this door gives you the opportunity to do a walk out with a different type of move also this would be your prop in this case it's alive but it's a bit of a tiny weight thing right you can bring it down also you can just add creature animation to your shot but just that whole moment is a lot of complexity and interest in all of this and this is why i feel like imagine your shot you can always make this closer in terms of framing there's a lot you can show off you have also a bit of an elevation change just a little bit right there's so much complexity in all of this and then i love that like that goes back into a lecture that i had about posing like this is not your rate like your rate comes in straight arms up t-pose and then a lot of people a lot of this is very generalizing almost mean but a lot of students let's put it this way a lot of beginner students just put those arms up or down i should say arms are down and then they start animating but that to me is you go from a t-pose where that's the rig default and you just bring it down and then you start animating but that's not the character default imagine this is your character default that is the constant attitude and relaxation of the character a really nice line of action just the body spine like this and then you start animating then all of your acting choices have this as the main construct i think that's just really really great you can see this as i'm scrubbing forward when the character is done look at that this is a beautiful pose and then you get into the reversal of this right for contrast this is a funny pose too and then look at that it's a beautiful change look at the swivel of the feet with that little slight hop there and that little hey i stole this little accent there see that little shake and then the walk out but again with a slight lean back because that's kind of the attitude for this character at this time it's just so well done so so many things to talk about this besides again using just a simple prop with the door opening just in terms of mechanics and complications also this door frame then adds an opportunity for this character to lean like this this is an immediate asymmetry in the posing which is great also talk about appreciation look at that face look at the shapes beautiful hand pose here slight detail look at that you're ever so slight movement in the fingers in the hands look at that lighting holy moly but just that like imagine this is your lip sync shot say okay what should i do well i'll imagine you have there's door frame door frame characters in front of it you can put that outside over the shoulder they have to field this is the kind of characters talking but they lean on to something so again immediate forced asymmetry so that pose is already going to be more interesting than a default pose then you can do all kind of stuff then you can play with subtexts or maybe because this character is in this environment you know this character is outside you can kind of play around with themes or whatever you want to do but it's just it's a just the composition is great i love all of this look at that your tongue animation like this is where i just get super excited of the choices look at the squishiness of the cheek going up just the the squishiness in general you can see a nice shape pushing that cheek up it's just such fleshiness in this character to me super appealing mouth poses still have a slight curvature here love that look at the textures here and the geometry for that front look at that face it's just so good character designs the acting so so good and then what i said before again we can continue here with even this here right that slight lean over there like if you have as a student a shot like this and this is this is your lip sync between two characters that's your one framing and that's your other framing nice like that i mean obviously you know your lighting is going to be different and your texture is going to be different but that to me is just interesting and you can play up with this where one character is more relaxed like this with the hanging hand maybe the other character is not like this but super straight and then you just play with also the shapes right skinnier tall straight maybe your character is really really tense and the other character is wider more relaxed and that's already really nice in terms of visual contrast but just as a whole this whole thing so so good and speaking of sorts of good i'm gonna end it with this and it's not completely the end of the shot because it's kind of long already i'm already in a really really long clip and i thought why let me just let me just end with something that's really really really good and then i mean obviously there's a lot more that's really good but i have to stop at one point so this is a great moment between him and uh the mother or you know at this point him and the mother and then her anyway spoilers but there's a lot of really really great moments i love again subtleties look at her face so love this again that to me i love moments like these just tiny little changes in the shoulder you can see how they drop a bit but i love the lead with the eyebrows and then just that slight head rotation just that to me again i get so much satisfaction watching this just as the most complex the guy with the sign waving stuff around i love them equally so great and then it pulls a little bit of a hunt for dectober where we switch between the voices from the cat to now it's talking we're technically this cat will be always talking wait and then the guy talks but anyway you don't want to think about that too much and there are a lot of things that i love about this there are two moments just from timing and act wise that i really really love and then also where i'm just a big fan of characters in general just acting and the framing is like this but look at his arms ready there is still stuff going on and it's off screen and at one point you can see you can just see a little bit of the hand coming i think it's a bit later on let me scrub forward it's right there look at that i'm just go back just this you know the anime they still pose at all the fingers but this to me just feels really nice again it's just i love don't get me wrong i love animation i love cartooniness and you know crazy style and everything and nice silhouettes and everything i love all that at the same time i also love more naturalistic stuff where even though it can be pushed and stylus and cartoony this is the acting and it happens to be framed like this where we just happen to catch a glimpse of this but you feel it you can see that arm moving you know what's going on down there it's just so nicely done but let me just go back that's how i want to end with this this whole sequence there's just so much awesome even this that slight it's complex these are all this here right the listening up straightening it's great but i love that love that little the weight of this the shoulders the arms dropping here and you can see the constant change in posture throughout it's also great when you have something that's kind of closed off that you can hide off technically a kind of twinning i mean this movie is full of twinning with 22 and him they twin all the time it doesn't really matter as a teacher you know you always have to tell your students avoid twinning and think about asymmetry but if you look at movies there's twinning there all the time and it's really not massive a big deal but anyway let me go back to this here it's the contrast between two but here's that move ready i don't know why i love this maybe it's a bit more naturalistic and it's maybe based more on reference but the look over and how he leads with the head and then brings those arms up but again this this is like even the subtle asymmetry that i love there right then he got that beautiful hand poses and how he gets back into this and it's not i look at this the rhythm of those arms up and down and then into this step let's watch this in real time again head lead and over and then that it's just so good again we're going back into a bit more twinning there and then into this love all this again it's a long shot there's a lot of work there but you can see the rhythm in the body how there's some holds down sharper moments holds more relaxation look at her walk too you can see the hips also great character design face eyebrows there's so much good stuff this is the second one right so me it's like that moment love it love the timing it just feels really good second one is this one that move over and that quick release ready ready ready and and arm up i can watch this all the time it's just great i love the timing and just the acting choice of going up there and almost there and then moving back so great yeah i don't know i can go through this and just silently love everything but you can go through this is for you even just take this right just in terms of the shapes the lips the squishiness the corner arcs leads with eyebrows i mean as a student i would just take her every shot with her just do what i do capture the whole thing and just go frame by frame look at the grouping of the fingers but this is tough because they're skinny fingers potentially a bit of a gap there to make these not super spindly there's still a lot of if you look at that look at this pose love all this uh squishiness of this look at that how the mouth goes up it's like compression here but you can see a little bit of here and in the nose and then you got the straightening here slight slight move of the lids come on you can go this frame by frame and it's just insane i love this i know this gets me so pumped but this is a really really long sequence i highly recommend you watch the whole thing because there's just so many great moments this is what i said before the acting that's off-screen we we watch this we look at this but we we we kind of see it we feel it and i love that about that sequence i love how those both those characters act they keep having it all of that right just happens to quickly get into frame i love that i feel like in movies it's more and more used also love this here it's an acting choice for that it's just so great and again i'm going to end it with this because there's a lot more things like another half an hour into the movie that's great stuff what i have to kind of stop what is this 45 minutes in my timer by the time i edit may probably 40 minutes this is really long so i'm going to play this and if you have watched until the very end you are very very patient and i'm going to end this on one of my favorite moments i mean there's so many in there but anyway this is so great so thank you for watching i hope that this was helpful and and you were patient enough listening to me geeking out about moments also by the way you can see how the character starts to go look at this little squishiness in the cheeks to move over as a lead up into this it's great i know this sounds simple but i love all this basically i love animation this is what it comes down to beautiful hand pose visually it's more like a triangle simplified it's great so many great moments also by the way if you keep watching this look at this they're still there and then the cat was stuck at the beginning they're also moments where there's still a slight move in the paw where there's still accents and moves you can see this here just when this moves anyway a lot of ton stuff i love this it's really there's so much great animation in this movie i highly recommend that you watch it you know capture those things go frame by frame learn from it it's really really impressive work so that's it i'm leaving with that thank you for watching if you like this you know there should be like a subscribe all that good stuff but who cares i care about this movie and it's just really really great so thank you for watching thank you to all of the people who have animated this and made that movie happen it's just it's just a joy to analyze this and and to be humbled by all the work and the quality of this so thank you to everybody and that's it i will see you or you can listen to me whatever in my next upward