 Hi there, I'm here to recommend some material for our MOOC. My name is Jan Düsselmeier and to prevent an endless and probably boring lecture on all the books, films and games that has been important to me, I concentrate here on some basics, maybe just five minutes concerning first film and second digital media. And I try to offer just six basic works that I can recommend here as starting points. The first book, the classical Hollywood cinema, film style and mode of production to 1960. It is written by David Baldwin, Janet Steig and Kirsten Thompson in 1985, a very influential and important book to understand how film stories has been told in a classical way. So about the narrational and technical developments in Hollywood from 1917 to 1960. This is a classic itself and although I have some doubts about the neophonistic approach that links certain narrational devices to certain effects on the audience, I recommend it here as a fundamental work to understand how stories has been told in a way that we used to call classical today. The second book has been written by André Bazin, one of the most important film critiques and theorists of the 1940s and 50s in Europe. It has been published first in 1975, Cascade du Cinema in French. The English version, the newest English version was edited by Dudley Andrew and it's called What Cinema Is. I think it was published in 2010. This is the German version, Wasst Film, published in 2004 by my colleague Robert Fischer. It is a wonderful book and an important source to understand film as an art form in its own right and I recommend it here especially because Bazin shows the connections and differences between film and other art forms like for instance photography, theater and painting. A movie, if you want to see a movie that explores at an early stage of film history all the aesthetical and narrational options film has to offer, you have in fact to see Giga Vertov's The Man with a Moving Camera produced in 1929, a marvelous film and one of the early efforts of artistic research and theory as practice. The next book I would like to recommend here is Lef Mamovich's Language of New Media, a groundbreaking study from 2002 on principles, policies and aesthetics of digital media. I think very helpful for questions of trans media storytelling is Malovich's concept of trans coding which describes the interdependency between digital media and pre or non-digital culture and especially the notion and the idea of a database aesthetics seems to me quite interesting for trans media storytelling projects. The next two books give important insights in the field of computer games and game studies. First of video game theory, Reader published by Mark JP Wolff and Bernard Perron in I think 2003 and this is screenplay cinema video games interfaces published by Jeff King and Tania Chewinska in 2002. The video game theory Reader is an instructive overview about concepts of game studies and of the computer game as a new medium with special opportunities of developing stories worlds, building worlds and involving audiences so users. Bernard Perron's chapter of the example of interactive movies could be of special interest for you. And last but not least screenplay cinema video games interfaces offer studies of the trans media exchange between film and computer games so from principal ideas to case studies. That is all for me for the moment and I hope these recommendations will help you developing your own research projects in the field of trans media storytelling. Thank you, bye bye.