 Hola, come in and it's Paolo Asquez with what's new in Blender today? Do you know what's new? Booleans. Booleans. These are more precisely the Boolean modifier got a new option Which actually under the hood is a completely new system It's the new Boolean branch that has been worked on by Howard Tricky for like over a year I think it's it's been it's a big big project and it's it adds a more precise more reliable way of doing Booleans so the old method is still there you're gonna find it in the interface and let's make a quick example Let's add for example gonna add a grid Make it maybe slightly bigger. We have a few more subdivisions So we can actually get a bit more Maybe not so too divided and let's see how the wireframe looks in this guy. So let's join this cube to the Star humble with with the grid. So I choose cube and That's That seems to work. Is he exact mouth the one that is the the new version there the one that It's gonna be on by default, but for example Oops, I want to show that so the wireframe so we can actually see through and see what's going on Okay, so this is a new one. So the geometry that you get in the return is should be Should be better and it should work better when you actually have for example When you actually have overlapping geometry, this should work should work better. So for example, let's go to the Grid and if I turn on self you're gonna see that overlapping geometry now actually works now It's it's slower to calculate, but it's more precise if you turn on fast You see that overlapping geometry was sent. This is the old system. This is called is internal is the beam mesh system So yeah, it has its limitations. It had its limitations But now luckily with the exact mode you can you can go crazy with this with these modes However, my favorite option that was added recently Because now that the whole system is out of the way, you know, like, okay There's there's some work that is being done already more features can be added and one of them It's the awesome new feature That allows you to For example, I'm gonna use the fast here just for the demo, but you can choose not just one object But a collection. So say you want to have another Boolean in this case. Let's use a monkey and let's I want to Belend or or Boolean the monkey with the grid What would I do? I would have to like shift D to duplicate and then choose the monkey and then I'm gonna have the monkey here Let's also make it only wire. So we see through and That for every object not anymore You can actually now just simply choose a collection. So I'm gonna remove this modifier I'm gonna make a new collection Somebody asked how I do a collection so fast is with the the key C C Like collection I'm gonna add the objects that I want to mix in there So the sun and the grid and then if I just choose instead of operand type here object in the Boolean modifier I'm gonna switch it to collection now. I can just choose the whole collection and Let's choose exact so I can actually have the of oh, I'm I'm actually a Boolean in myself and it didn't crash. They didn't do anything. So I was just testing the system just just just saying To add itself to the It's good that it handle is why pretty well But anyway, the great thing is that now any object that you keep adding to these To to to this Collection is gonna be part of the Booleans. So It just Just keeps working. This is awesome. You don't have to like Now I'm just thinking about it like if you have a linked collection and people keep adding stuff to that collection You don't have to You don't have to how would that work? Okay, I should edit this out of it. I'm not gonna edit it. It's how this is thinking process of the Of what happens if somebody linked a collection and you use that as a prop as a As a Boolean and people can keep adding that Objects to that collection and then you see it gets auto automatically updated. Hey, that's a great use case That I haven't thought about before. Oh That's super nice cool Well, you know, you can read more about it in the wiki page here in the wiki release now So if you go to wiki.blender.org go to release notes then 291 and It should be in modeling. So I'm modeling you're gonna find all the new stuff all the good stuff Plus here only a modifier has a new exact solver the old V mesh option remains at the fast option Is what I just mentioned before and you can see what it's a better at dealing with like overlapping geometry No issues other than speed. Yes, it's slow the new the new modifier. It's slow, but It's more precise And the collection option that I was mentioning here. So super super interesting stuff is so Nice to see this finally getting some love and attention in the the Boolean side of things because So far any other like add-ons are gonna benefit from this. They can use these Booleans for making crazy tools It's a sculpt modifier for it. Sorry the sculptor mode actually can also trim objects now using the new Boolean system So that is pretty neat and other tools in blender can benefit from this new Better more reliable Booleans in blender So go have fun with it. It's in 2.91 alpha. It's been out for a few weeks now So but just just as I mentioned, please report issues if you find them as you can see here. There has been many Bugs fix already like Boolean difference people reporting issues and bugs and they have been fixed so far But if you see anything weird, please report it because it's in the very early stages. So Go if you can search for a how to report a bug or I'm gonna put it in the description Have fun. See you in the next video. Bye. Bye