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Published on Jan 30, 2010
Gravitron Ultra (Core gameplay prototype/demo) Project Manager: Steve Olofsson Lead Programmer: Christoffer Ekeroth Lead Artist: Niklas Frisk
The game was developed during roughly 3 months at KTH (Royal Institute of Technology) in Stockholm Sweden by 3 students. The game won the XNA cathegory in Swedish Game Awards 2007, the XNA cathegory in Microsoft Sweden's .Net Awards (summer 08) and came second place in the world wide competition Dream Build Play (summer 08).