 Hey everyone! Welcome to Archland! So we have here a build guide for Michael and so far I'm actually enjoying using her kit. So let's start off with what is she good at and what is she bad at with her strengths and her weaknesses. Her playstyle is doing buffs and also high mobility being able to do little damage and just run away. So that's actually her strength, kind of bit more, kind of bit pesky if I can say. So buffs and mobility would be her core tactic or strategy and her weakness would be, as you can see here, her stats. You can actually build her quite nicely. You can put her HP up to A. Her physical attack though is roughly going to be 200 points lower than either semi or... Who's the other one? I forgot the other one. But it's usually 200 points lower. Okay? From the usual archetype for assassins. So she at this point for me is going to be around 960 or 970 something. The usual archetype for assassins like semi is going to be at 112. So definitely going to have a smaller attack but very, very mobile. We're going to be discussing her kit in a while. So improve her physical attack is going to be key as well so that, you know, she could deal a little bit more damage than usual. And the most important thing is going to be adding to her physical defense. She's not going to be doing good in close combat and also she's not going to be doing good in if she encounters archers. So those are her weaknesses. So as for her unique passive here, so when your remaining HP is greater than 80%, so it's above 80%, physical attack is going to be at 8% at the end of the action. Grants empower to highest physical attack or melee attack allies within the cross styles of 7 and last for one term. So ideally if you want to play her, she has to attack then come back probably to where her allies are to have this buff because this only lasts for one turn. So again, she can be played with a little bit of damage but coming back to have those buffs. So that is it. So empower is, as you can see here, increased physical attack and melee attack, my 20 which is actually big. So you have to go back to where your allies are to buff them at least for one turn. Okay, let's move on to her traits. Okay, so for her traits, let's go over the two rows. You have the top and the bottom. We'll go first with the bottom row. The bottom row obviously is not what I've chosen. So first this is going to be self-mobility. Although she needs more mobility, she already has it here. This is actually good as part of her mobility. This one adds a little bit more. So if you want to build her with a lot of mobility in mind, then the bottom row is going to be your best bet. So because this one after dealing damage if a target is defeated or dead gains mobility plus two. So this is going to be lasting one turn. Then this one however deals bigger damage because it's 1 times 5, 1.5 times. Now next one is going to be mobility for allies. So at the end of the action grants, this is a passive grants agility to one random ally within one tile last one turn. The problem with this, this is going to be random. So you're not going to know whether who the ally is. It might be somebody that you don't want to move. Then then they give then this skill gives a random mobility adjustment and it's not going to be of good use to you. So with that said, we're going to be going to the top one. The top is going to be a passive when your remaining HP is less than 50. So when she has taken damage, she's going to have a physical defense and magic defense. This is actually I think 12%. So this is one of the debuffs that she has in terms of giving her protection. And the other one is going to be this one. This one is a buff for allies. So damage and buff to allies. So deal 0.5 damage to all enemies within range. So at the end of the action grants encourage. So increase damage dealt by 10 to all allies within three tiles. So ideally she has to go first. Then she gives encourage and then the rest, you know, attack. So this is a buff, which is also good. So this one to all tile to all allies within three tiles. So again, the mechanic of her being a buffer being a she's going to deal damage, but she has to come back. So that is basically what I'm saying. And I think you should play her that way. This passive, however, you won't be using it because you will be using this. You'll be equipping this. Okay. So again, as you can see, I went with the top row. We go first with the mid one. So this one is Assassin's Path attacks a single enemy dealing 1.7 damage before the battle for every tile move gains one random buff, which is nice, maximum five. This is for every tile moved. So if you move five tiles, then you gain five buffs. So after the battle recovers HP equal to one times physical attack. So this one you will have to, you will be using eventually this will turn her into into a somehow will be monster because this one really makes her deal a lot of damage plus increases her survivability. This is, I think, her, her rage, the skill that the charges. So then the next one is going to be this one. So jumps to the target location deal 0.5 damage to all enemies within rage and gains count protection. So damage resistance cannot be dispelled consumes when damaged. This one I already like because this makes you hop in to a group of enemies and also go out. Plus it gives her much survivability for damage resistance. So she has to come out once she does this. Okay. So and the last one, this one would be again. So damage dealt plus eight after dealing damage can move again with remaining movement points. So this makes her move after she attacks basically. So that is it. Let's go over one more skill that she has that I'm using. I'm sorry. I'm not using it. This one is also a good one. If you are going to be up against teams that are heavy on debuffs, this one she converts debuffs into buffs. So also you can swap this out for now. I'm actually using the jumping attack with God's protection and this one. So these are little damages, but I prefer actually the buffs that has been given here. Also this one, this gives buffs to all allies and this one because this improves her movement. So if you acquire her weapon, we're going to be discussing it because you will be, you can actually unclip this and equip this one. So let's discuss that later. So so far this one, this skill is also a swap in depending on who you're up against. If you're against heavy debuff teams, then definitely you should use this and swap one of these. Okay. So my recommendation for her, it's actually very obvious. We're gonna have to be going with a top row. The last scale for the bottom row is I think useless. I'm not sure. I'm gonna say it's really useless, but it doesn't hold a lot of value. So you're not gonna be using that much. So more or less you'll be using the buffs here, especially this one and this one. Probably in the late game, you could use this once you have her exclusive equipment or unique equipment. Okay. So for her runes, we're gonna be going with the battle axe kit because still she's an assassin and what I like about this is the damage resistance plus 10%. So that is why she still has this plus this gives her a bit of damage still because we still need her to deal damage. So this ups her damage quite a bit and for the secondary would be the knight, but this could be any set, two-piece set because you would want the HP for this one. Okay. So make sure that you have HP and to improve her survivability of course. So that is her rune. So if you have other options for her runes, you can actually comment down in the comment section. Sorry, unique equipment, not unique passive. So for the unique equipment, this is it. It's a lance. So skyplunder plus one critical plus five physical attack. So when it's worn by Michael, increase physical attack and damage resistance by 3% under the expired effect. After using an active attack, dispel one random debuff from the enemy. I think this is, this was movement, if I can recall, after using an active attack because as you can see here, as discussed in the review. So initially you have to sacrifice a passive slot, traditional movement after attacking. That was the passive slot that I meant. Once you get Michael's unique equipment, you'll get the ability out of the box. So she's one of the few characters from, from whom the unique equipment passive can replace a normal skill. So I am still thinking that, that is it. I think this is just a typo. I think this is just the wrong, because if I can remember, this used to be right. The text used to be right. So again, if you have her ultimate equipment, you could add more, add another passive in replacement with the existing one that I'm using. So I will go back to, to that skill. So this is what I'm, you know, what I'm saying. So if you have her exclusive weapon, you can actually unequip this and just equip another one, another passive. You can actually equip this one. So it, you know, it gives you more flexibility in terms of using the traits and the skills that she has. So let's go over her hero experience and see how she's going to be used. Okay guys, so this is part of the hero experience. Most of the skills that, that they actually equipped here are the middle skills. So don't worry about, you know, about not seeing the top or bottom skill. And it doesn't matter at this point. This is the ultimate that I mentioned that is charging up and this one is going to be converting the buffs. So let's do an attack here because this buff, this debuff will be converted into a buff and we'll be killing all of them, one mage first, but the, the objective here is to kill all the mages. Again, this gives her a lot of flexibility, especially if the terrain is similar to this one. You're gonna be at an advantage here. So let us just kill this, then go back. As you can see, you can actually still go back. There you go. So she's really, she's, she's an assassin, but she will have to get her advantage from the terrain. Again, this is the last one. So if you cannot use her as an assassin, you actually have to use her as a buffer for your team. She can actually work both ways. You don't have, you don't necessarily have to force the issue of making her move like an assassin. So again, her kit is very flexible. You can use her with mobility or with, with buffs. Okay. So my final thoughts for Michael. Again, I don't think you would want to build her with all mobility. That makes her very one-dimensional. So go with the top row and build her with, with good mobility and with the ability to buff her team. Eventually, she's gonna be good guys in, in PvE. She's gonna be ranked SS in PvE, PvE eventually. As you open her traits up, especially if you've opened this one, then she will be good. She will be very good, I tell you. She will be, I think, difficult to, you know, to, to, to rune or to equip so far for her equipment. And as you can see here, these are just basic. These are, just have to get her, her unique, what do you call this, unique equipment to make her better. And also, as much as possible, give her physical HP and physical defense. Because again, survivability is a must. She is vulnerable for shooters and that is it. So again, go with the top trait. You won't go wrong with the top trait. She will be very versatile. She'll help your team so much. In other words, whatever you need for that situation, she can be very flexible if you build her with the buffs and the mobility. So thank you very much, guys, for staying this far. Take care. Stay safe. This is the Warden and I'm out of here.