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Published on Nov 4, 2009
Organizing parties has a bad side effect, it take time, many time. Time you can't spend coding or releasing product. So the remaining of 1995 after my Ambient intro winning entry at Meeting'95 was quiet on the coding point of view. I managed to put together a small craptro at Bizarre'95 but that was it .. Some of members of Antares also had other priorities with studies or life.
So when I came back from Namur after my failed attempt at university, it was with great pleasure and many surprise that I was greeted by two guys, Redbug and Dark Angel, by my nickname when I started attenting IRAM. We then spend many time together, particularly at lunch when we discussed about the scene and computing in general while eating cancer-giving gigantic "mitrailette" (bread with french fries and sauce, lots of sauce .. hence ketchup killers). So we decided to form a new group together on a much more relaxed concept : release code, don't focus on being dead serious, friendship over anything else.
The nice thing about coding with Redbug was that he had incredible skills for assembly programming, It really pushed me to drop all the TPascal crap and focus on 32bit assembler. So after attending a few parties and doing surprise compos for fun, we focused on our next target: Wired'96 intro compo. We knew we had to deliver something above our usual level because Wired was by then a well know international event and the entries in the various competitions were stunning. There started the "Reverse" project ...
Reverse, named like that because we decided to have our group name at the end only, was an interesting challenge. It was written in 100% flat-mode 32bit assembler and used SVGA for some screens. It fulls of interesting tricks, like procedural textures, coprocessor math, some innovative effects (by our standards) and an absolutely marvelous and catchy chiptune by Magic Fred/TFL-TDV.
The intro was mostly done before the party, and since I was busy with the organizing of the compos, Redbug finished the prod with Cray, our new gfx. It went smoothly on the big screen, even winning a round of applause from the crowd for the water ripples part, a first for us... It was a magic moment. We didn't rank too high in the results but it wasn't overly important, I finally had something showed on the big screen flawlessly!
Of course, we wrote "Windows demos .. never" .. guess what happened...