 So we have details of the next patch for Outriders which is a big one guys. Yes, this is the one that buffs all of our classes and I cannot wait for it. Today we're getting to all the details of what's gone on over the past week as well as details on the next patch. How's it going guys? My name is DPJ and if you enjoyed the video, leaving a like really helps out and if you like what you see and want to see more Outriders be sure to subscribe. Okay so getting into it people. Okay so it starts with patch news. Our latest patch is mostly complete except for one outstanding issue. The crashes that appeared for some users attempting to launch Outriders since the previous patch are still being investigated. This is an issue we are very keen to resolve before patching the game again as we do not want to subject players to such a crash any longer than absolutely necessary. We have a few leads as to what might be causing the crashes but with some of these crashes appearing to be very random and having various different solutions for different people, identifying the root causes provided in Tricky. While running the game in DX11 appears to be the most consistent fix, I've shared various different fixes and work arounds here which if you do want to check it out guys if you're having issues with the game crashing you'll find that link below. However our aim is of course to ensure that players shouldn't even encounter these to begin with. If you are encountering such a crash and would like to help us with this matter we'll be very keen to have a look at your DX Dyac and game users settings the INI files. The INI file can be found on your PC here and you can see that on screen guys and if you would like to share them you can get in touch with this dude directly via Reddit, again a link to this post you'll find below. We would very much like to release this patch as soon as possible ideally next week but its release will depend on us identifying and resolving the aforementioned crashes then running through some testing to ensure the fixes are working as intended. We'll confirm further details when we're able to. Here's what you can look forward to as part of the upcoming patch. In the spirit of continued transparency and as the patch is near completion we wanted to share some initial patch highlights with you. Not, these things are not live today and may still be subject to a change ahead of the patch release. This list is not exhaustive but it is a selection of things we know you'll be most excited about. Upcoming fixes and changes. We'll improve the more player experience so that the branding and pocket last should now be reduced for players under 350ms pings. We'll fix the technomancers borealist monarch set and correctly grant the 90% damage increased to any throws and targets. We'll resolve an issue with the devastated statue set and change its description to match its behaviour. It's new in your description you'll see on screen now. The old functionality meant that the statue set bonus could end after 8 seconds. We're working this set means that the bonus can now be maintained for longer. We'll fix an issue that caused the tricksters hunt the prey to not turn the player towards an enemy's back if aiming down sights immediately after activation. We'll improve the target in of the trickster's venator's knife so that it should now more consistently target a player's intended enemy. We'll implement a change through the anti-duplication system so that your equipped items will not be taken into account when checking whether to either a dropped duplicate. We'll fix an issue whereby players who are a level 50 may appear as a level 1 in a party. Let me read that again. We'll fix an issue whereby players who are a level 50 people. 50? Don't we only go up to a level 30? I mean yes our weapons and armor go up to a 50? Interesting. Okay so upcoming buffs. Pyro Mansa. Feed the flames. The ammo replenished by the bully absorption. Mod has been increased to 40%. It was previously 33%. Volcanic rounds. The resistance debuff provided by the susceptibility mod has been increased to 50%. Previously 34%. The reload boost and lava shots mods have had their perks swapped. Reload boosts were now increased anomaly power. It was previously firepower. And lava shots were now increased firepower which was previously anomaly power. Ash Blast. Ash Blast has had its base skill cooldown reduced by 5 seconds. From 27.5 to 23.5 seconds. The buff duration of death sentence mod has been increased by 3 seconds from 5 to 8 seconds. On to the trick step. Bubble time. Reduce the cooldown of bubble time by 3.5 seconds. So from 13.5 to 10 seconds. Not bad. Slow trap. The cooldown of slow trap has been reduced by 10.7 seconds. From 30.7 seconds to 20 seconds. Wow. What's that? Basically over 30%. Not bad at all. Time rift. The cooldown of time rift has been reduced by 3.4 seconds. From 15.4 to 12 seconds. Increase the DOT damage of the A little bit of pain mod by 71%. From base of 0.35 AP to 0.6 AP. Nice. Condense the DOT duration of A little bit of pain mod to 6 seconds. It was previously 10. Increase the armor and resistance debuff provided by the time crank mod. To 35% it was previously 25%. Increase the weapon cleave damage provided by the pain transfer mod to 20% weapon damage. Previously 10% weapon damage. On to the Techno Mansa. Pain launcher. Reduce the base cooldown of pain launcher by 10 seconds. From 40 seconds down to 30 seconds. Edit. It was mistakenly listed as reduced to 17 due to an error in my part. Apologies for the confusion. Actual reduction is by 10 seconds to 30 seconds. Shrapnel. Reduce the base cooldown of shrapnel by 5 seconds. From 22 seconds to 17 seconds. Freeze to it. The hail shot mod has had its SPS set to 1.5. Previously 1. FPS controls have much of mod benefits from these days power attribute. The change effectively means that the damage increased provided by hail shot will increase by 50%. Though the effectiveness of this improvement still depends on the character's status power attribute. On to the Devastator. Boulder Dash. Using this skill will now provide significant damage reduction during its animation. 65%. Players can now press trigger again to use an area of effect attack during a run animation. Not bad. Endless mass. Enemies affected by endless mass can now be damaged and killed during the animation. Pretty cool. Change the wide horizons mod so that on top of the range increased the mod will allow endless mass to ignore the enemy skill absorbing skin used by alpha, perferos and ruin mothers. Reflect bullets. Ending skill earlier will now refund part of cooldown up to 90%. That's actually pretty cool. And then on to Universal buffs. Armor mod buffs. Personal space has had its damage bonus increased from 15% to 25%. Crit stack will have its anomaly power boost increased by 21%. From base 5.797. Stantle will have its base firepower bonus increased by 20% and its base anomaly power by 16%. From a base level 10 firepower and 15 anomaly power to 12 firepower and 17.5 anomaly power. Perseverance shield will have its base shield value increased by 40% from base 25 to 35%. Not. This patch will also fix a bug whereby Perseverance shield could trigger and grant shield after death. Blazing Aegis will have the armor increased at grants increased by 21%. From my base 4 is 6.35 to 56%. Plate dodger will have its armor value grant increased by 12% from base 58 to 65% and its duration increased by 5 to 7 seconds. And weapon mods. Anomaly enhancement will have its co-efficiency increased by 30% anomaly power to 40%. Bone shrapnel will have its damage increased by 5%. From base of a 56.7 to a 59.85. And I'm screening that guys. You can see an ongoing list of currently tracked issues which if you want to read through these pause the video and be my guest. But yes guys they say this patch may come next week depending if they can fix the crashes with the game. I mean this is a patch I do look forward to. Many things are changing and many bills will be created around what's being changed and I cannot wait. But yes guys tell me your thoughts on this down below in that comment section obviously. If any more news drops around in the game I will have you covered right here on my channel. But yes I'm going to love you and leave you an end of video guys. If you enjoyed it leaving a like really helps out. If you're new around here and want to see more outriders be sure to subscribe. And if you never want to miss a video upload you can turn notifications on by hitting that bell button. But guys thanks as always for stopping by and hopefully I will see you on that next one.