 Okay, so checking out those poses. I think those are all really really cool them. I think the main thing would be twinning of legs And the rest I think is great. So even through here. I think there's something where you could potentially Rotate out one of the paws and I would Splay out the what's he called the the fingers Claws on the paws and the claws come out a little bit So it's a bit more of a sense of a stretch and then getting maybe that one arm out So you have a bit more of an offset. So it feels like one of those out a bit more than the other I think that will be that's just that it's okay to have it here But even there you could have This guy a bit more over there, but it's not too bad to me. It's mostly the four the foreground legs that could be a bit Yeah, but moved out and spread out the Spread out the claws have the fingers, you know in the paws and everything It could be something where you're one ear could be a bit higher and then end of your facial stuff where it could kind of You know something that kind of you have this nice stretch and that could be kind of reflected in the head Just a little bit and I wonder if anything you can do to bring down that shape into something That might be too cartoony to get it too nice in rounds. That's just something about this being a bit too angular and this one You know, it will be interesting for me. I would have also have to look at Reference, but like the main feeling was that the paw could be a bit lower With a slight out on the fingers as well Just like just to emphasize that way so relaxed. He's so tired that it's not so compact Even though that might be real And this coming up also takes away from the sleepiness So they might exaggerate and bring that paw down But then I would probably bring the knee, you know ankle thingy over this way So that there's a bit more a bit more of that I'm in the paw down here just because because it's angled towards us It makes it the very we don't see the bend that makes it for a very short leg You don't see where it bends here Just do that Could be something in one of the fingers again a bit more offset even through here Maybe that toe thingy would be in a bit more To get that I'll probably cheat the tail shape to come into that So that it's not just out here and then a kink out through there And just exaggerate again. This might not be real but could be interesting to see if you just get part of the tip Come down just to emphasize the gravity and you know the sleepiness that everything pulls the guy down and then You could even experiment with the jaw opening a little bit Like that type of feel but again, it depends how cartoon you want to get and if that's too exaggerated But could be worth exploring This feels a bit where I feel like almost the tail could be out like that or at least out like that There's something about it just being hidden and in connecting with this that feels a bit weird What's feel like for the action to get that? That type of thing it's here. I don't know if you can bring this lower Do something like that It's a bit more of a bend the same thing where it just feels it's so straight towards us If you I fight I do the squinty test. It feels like very a very short arm The very human eye human I pose and they might be doing this at one point to attack But there's something about this that's very I'll probably bring out the ears just a bit more Just to accentuate like a spikiness to get to be a bit more aggressive again This might not be real, but this almost flows too much with the hair It gives it to me out too much of a rounded face It would accentuate that maybe even if the tip is up like that go down but up at the tip I will probably show more of the Fingers like rotated either way or towards us to see more something like this. This feels a bit too profile too blocky Switch this guy's cool really really neat the shapes here in the muscles. I think this all works pretty well My only thing would be Like I like it. I like how it's compact and everything but the animator and me would say is there any way to Bring this potentially a bit lower So that you have this and then so that you can bring this arm Bit lower So that there is a separation between the head and That paw because here it starts to overlap You know if this is a photo then they would totally be okay in animation We're always concerned about silhouettes. So anyway, I say it would be cool to lower it in the way I said well, this was for the effects. It might be more real to keep it overlap like that But just right now it feels like they're part of the thumb or something connects with the jaw It creates a little bit of a tension and this is a bit of a muddle silhouette for the overlap But you know, so if it's on the colors and it could work, but something to think about I'd be able to lower that arm Here this really feels two twins. It's very very oops tool There's anything, you know potentially bringing that guy for the back for a step or something You know, so that line is just different. This is super cool. All of that is nice. I love all this It's just the back legs are a bit funky cool, too. It's interesting Such a nice model there. This gets definitely more cartoon here With this one, I'm curious maybe maybe you can bring that foot away from us down that roll So that there is a way to have, you know, the foot somewhere around here to get Oops, sorry. My tool doesn't help Something like that again for silhouettes to separate out those legs so they're not Connected and overlapping here Just kind of models the energy where you have kind of this block of of geometry shapes and then you have this squinty test I just see stumps coming out versus if you separate this you would have You know, that's will be a strong foundation for The guy to come out Yeah, just a little bit of silhouette there and then we're back to that and then Hit This is cool that the main reaction that I have for this was the tail And you say well, it's a done yet. So yeah, I just you know start getting to the tail for sure or hide it when you present something You know if it was that work, I'll probably hide the tail because it's just going up and down has a really really nice energy I really like The feel of the body what the feet are doing. I would probably not go as high What's the word like on your foot roll not go as high on your on your toes? just to get a bit of a Bit more heavy weight, so it's almost almost like a horse that horses the back Pause actually, you know with the hopes that come down and they go almost to first Not that this is a horse, but there's a certain element of bringing toes up too high makes it almost human There's something about this where you can go like that pretty far and at the end Maybe you have a pose like this and not go too high For this I think the Front works pretty well for tigers and lion stuff, you can really push the quote-unquote laziness of pause to go and You know be like this in the last three frames. It shoots out To be here like this they curled in fairly long get that really floppy Floom and this would be like one or two frames I think you can push that floppiness a bit more love the backside what the hips are doing in the legs coming out there I think watch out. You got a bit of a pop through here It's looking at the shapes the tails been in the way See how much this goes from here to here and then from here to here. It's not going forward. So it has a bit of a pop Here as well that shape is here while the toes are stuck in in space You can put a pin in there and He's gets better So we'll try a little pop there Head impact is great. Scapula is a great Yeah, I just need some ear animation some offset on the posing the tail Something in this viewer feels like this side pops out From here to here that line stays them pop even though funny enough here. It feels nice because it has a nice Impact on the weight. I would say keep it. Yeah, my main thing would be tail watch out the feet and offset ears It's cool though. Yeah, it's something you're gonna pop some stuff It's very cool Although if I look at the head just just quick here just watch out See how that nose goes to the right and then it's only stops going up. It's this wall and then we can pin it again over frame So it doesn't continue up into the right and then suddenly goes down So you want to watch out that arcs if I track that nose tip? It's like it's doing this or so watch Watch out for that Yeah, good splay on the Toes and everything's cool. It's a really nice walk. It's neat, too Cool energy love this circle in the head. It's very cool. Really nice energy I think the feet and everything work really well with the tail. I think the main thing is that the head could have Slight more offset and like something like this it could feel like the head could be a line like this you know in some ear animation but that the The head has this moment. It's not be too much But something where it's not so Horizontal all the time. It's a nice arc overall through this. It could be a sideways tilt and Potentially even an impact here on the way up It stays always like this here. It could drag just a bit more. It's a little bit of up and down rotation For impact cool energy. This would be something with motion blur The only thing just for realism when your paws go down like that Right so once it hits here From here to here, see how the fingers are not moving at all. So just for realism on that frame You would compress and maybe rotate the foot over just a little bit and then splay out the toes Just to get some compression. So it doesn't feel like Those toes are just so stuck. See I can do this and nothing is moving Something the same thing here Cool though Yeah, tail side to side Snicky Front view is cool though. Signed view. I'm inside. Yeah Yeah, just the toes. I'm curious if Again with motion blur might be just fine the swing at seeing it like this I think you could go from the paw here to here and on this a bit lower Just the tad and then go down not to take away the energy of the pound the push down But it hasn't ever so slight feeling of going out sideways down Just to give it that extra lark Just going down here. We'll be at this pose a bit lower. So, you know, we can see in this non In a non-blood version how they come out and snap down Which is one of the thing is like it has nice energy Here just robes a bit but then again with motion blur it might be just fine Sometimes you have to exaggerate or even add some pops or weird arcs once you blur it to give it more pep It's cool though That's about it All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you You