 Hi, I got some really great news for everybody doing sculpting or modeling or basically anything around your scene with matte caps. Yes, Blender 2.7 already had support for matte caps. They included 20 by default and they all have been ported to Blender 2.8 as they were. We're gonna talk about it in a little bit. So the new matte cap is just an option in the shading. So you can choose as you can choose the flat lighting or the studio lighting. You can also choose the matte cap lighting, which is basically the same that that have lying the texture to the whole of the character. But they're back, of course, not the same in 2.7. They're making use of all the great stuff in 2.8 such as mixing it with other stuff. So you can not only mix it with like x-ray or you can use it with a shadows or you can also have cavity like the same way the clay engine has its own engine that it might go away at some point. It was just the test at the beginning but it's using now the workbench engine. It's using the cavity shader from there. So you can enable cavities and you can change some of the settings up here. If they're like more white shots for the view or you can also change them in the scene settings under the viewport display. You have some settings there for samples and everything else. But being 2.8, you can also mix it with overlays. So you can overlay things on top. You can overlay your mesh on top. You can also combine it with the outlines. But even better is that now you don't only have to see your matte captures as they are. You can also combine them. So if you have a single white color, it's just gonna look the same. But if you combine it with material, it will be applied on top of the material colors and the random, of course, the random is the star that makes it shine. It's even crazier because if you choose something like, I don't know, this one, which has a very strong rim lighting, it's just just interesting the results that you can get with it. So if you use it white, it's just gonna be like the like before, but you can also mix it. That is also a pretty interesting approach. But not only that, Blender 2.8 now supports custom matte caps. The same way the Blender, the workbench engine supports custom lighting for your world, or custom HDRR, the same way we are including them before. It works the same for now. So yes, it has this workflow at the moment that you have to make the folder in your configuration for the time being. But in the end, we'll have like an ICU where you can pick it. So for the time being, you go to your 2.8 configuration, wherever we were saving the images before, if you already seen the videos previous, it's the same place. Data files, studio lights, and then inside in Word, for example, I was keeping my HDR images. But now if you make a folder for matcap, for matcap, I have to, there are better matcaps. So I'm using a stronger voice. You make a folder, you call it matcap, and then inside you drop whatever image you want to use as a matcap. So in this case, I just Google for something for this website from Ben Simmons. He has this file that put on BlendSwap to generate matcaps. And I just pick one of them. I just picked this one, and I happen to have it right here. So if I paste it on this folder matcap and I close and open Blender again, for time being, this should be a much simpler workflow. So you save the, you don't need to save the file, you just all reopen Blender, and it should show up here in the list. So now you can have your own custom matcaps. So yes, and it works just the same. It will combine with the rest. You can combine it with xray. You can play with, well, of course, if xray is zero. But it's just, yeah, it's so flexible right now. You can combine it with a cavity. The possibilities are endless. So since the possibilities are endless, and the matcaps in 2.7 where we had mixed feelings around that some of them were like really useful, some of them were really popular. If you should see them, if you see some screenshots of people sculpting, usually they use this one, or they might use some of this, but also they might make their own. So since now it's so easy to test them, to try them, we would like to upgrade, update, upgrade because it's a whole new refresh, the matcaps in 2.8. So we are making a call for content in the laptop forum. You can find the link in the description. But basically it's just a thread where you can go, we can read the specifications. The main thing is that it should be your own creation. You have to make your own. You can't, you shouldn't download from somewhere. You have to release it as a cc0, it's a public domain. So it means we, yeah, the matcaps are a public domain. Everybody can do whatever they want with it. So Blender can be distributed with the same license. A size, I think 512, 512 is okay size. So in the future we can, the current ones in Blender are super small, but the idea is that they can be future proof. The same way why we are asking them to be 16-bit EXRs. So that way we can, in the future, we can down sample them and make sure they don't have any banding. Some of the ones here in Blender have a weird banding, they're small files. So yeah, they are, they need to be upgraded. So yes, the way you share it, you just leave a comment here. There is, there are instructions here. So leave the EXR, a picture of the matcap itself, and a screenshot of this character with your matcap on. So that way we can all compare it, how it's going to look in the, in the same model. So of course you can also share it with your own models, but it's good that we all share the same. It's a very small file. It's a 58 megabytes. You can find it on Blender.org. It's a, the great file by Emiliano Colantoni. So yeah, pretty, pretty exciting. New matcaps for everyone. It's custom matcaps too. So the idea maybe not to replace all 20, maybe we can even get rid of some of them, have like 10 really good ones, and then people can add their own. So this list doesn't get a huge gigantic. So the amount of matcaps right now is unlimited. You can add as many as you want. But of course the more you have, the more Blender has to load. But that is all for, well, that's, that's a big, that's a big news. The custom matcaps has been around for, like the people asking for it has been around forever. And it's something so, so basic when you want to model your own and see your own models in different lighting. So it was just natural that 2.8 will have it. And there is download Blender from the build bot and download this file. Play around with your matcaps and share it with the world. If you can find the file in the link, you can just also go to Blender.org slash 2.8 in the trial yourself. You'll find it right there. So that is all for now. Just go and play around. I'll see you again in the next video. Ciao.