 And your team at Netherrealm Studios have done it again. There is so much to unpack here. And I'm sure you can't wait to dive into some of the gameplay. We've been biting our tongues since six months ago around E3, dying to show you guys this game. But we really wanted to kind of build the suspense. This is absolutely going to pay off for that. All right, Ed, I'll let you do the honors. Take it away. Yeah, you guys first, I think the first thing you wanted to do is see the actual game. So just let's just roll them here. So we're very excited to show you your first look at Mortal Kombat 11. Nobody else has seen this. Today we have seven characters to show you. Some returning, some new. There's far more in this game that we will be able to show you right here. But we do want to hit on the enhancements from the game, the fighting and the custom character variations. Garrus is a new fighter in the game and has a really cool time control abilities. In Netherrealm games, we really try to add something new. Mortal Kombat X, we introduced a feature called Character Variations. Three versions of every single character. MK11's expanding on that idea, creating custom character variations. The player can actually create die themselves. So you notice they're selecting different versions of Scorpions. Some were created by the players. Some were created already in the game. Same thing with Baraka. Warriors are legendary. Why don't you flee, Earthrealmer? But should I try you, embrace danger. Round one, fight. So this is a Mortal Kombat game to expect the fighting to be brutal. MK11 sees the return of Baraka, who was a fan favorite from Mortal Kombat 2. So let's see some of the moves he does here. Not to be outdone, Scorpion has a few tricks up his sleeve. OK, now without getting too technical, we're going to get into some of the geeky fighting game moments out there. Traditionally, we've had one meter that's shared resource amongst the offense, defense, and the super moves. Mortal Kombat X is separating all three of those. So we have a horizontal meter as the offense attacks, vertical meter as the defensive attacks. See if Baraka's going to shooting two using his offensive moves. Also can extend this leg stab here into a throw with a also. Scorpion here is going to escape from a knockdown using his defensive meter. And you're going to notice here that the fatal blow is that's actually tied to 30% of the health meter when it's reduced. You get fatal blow available. This adds completely new dynamic and tension to the fighting. Both Baraka and Scorpion have a fatal blow right now. Baraka wins this fight. Round two, fight. So Scorpion missed his fatal blow attack, but it actually will regenerate after a cooldown period. So you'll notice his fatal blow is established. He can pull it off. And now to be outdone, Baraka now has his fatal blow available. And of course, it wouldn't be Mortal Kombat without fatalities. We're going to quickly talk here about we have custom variations on this player, various on screen that players can create, modify, and collect multiple versions of every character. There are a ton of features that you can customize from the costume pieces, the intros, the victories, as well as a huge variety of skins here. Every fighter has three costume pieces. You see Scorpion. They're changing the mask here, picking a new one. You can actually program these to different attributes. See, we're swapping out the Katana for a new one. And of course, Scorpion's iconic spear can be swapped out for a new one as well. Now this visual here is going to give you an idea of the dramatic differences you can have in the different variations of Scorpion here. This is the case with all the fighters. So you're going to know Scorpion, Baraka, all the kind of variations you're going to see playing people online and whatnot. Our second fight here is Sonya versus Scarlet, who was a returning character from Mortal Kombat 9. Looking for me, Scarlet. If you find a blood, is all I ask. Trust me, I'm not your type. Round one, set. Both Sonya and Scarlet would turn with their classic moves as well as some new ones. Sonya has a bunch of gadgets that she can play with here, while Scarlet has her signature blood attacks. We're going to take a look at some of the nuances we have. We have a new feature called a flawless block. A perfectly timed block will open a window for countering attacks. Watch Scarlet doing a quick hop. You can evade low attacks and also open another window for countering moves. Now I noticed Sonya's health is reached below 30%. When it reaches there again, you're going to notice a fatal blow is available. That's when you can release the deficit. Again, Sonya has her fatal blow ready, so she can release it. So that was enough damage to release fatal blow available for Scarlet, which she'll attack here, which is enough to win the match. And you might see in a glimpse of this fatality here. So that's a little piece of Mortal Kombat 11. But I'm guessing maybe you guys want to see some fatalities a little more more. OK, we're going to roll this footage. Can't wait for you to check that out. Finish him.