 Hi folks, in this video we're going to show you how shooting works in Epic Warpath. So Matt, explain shooting to us. Okay, so there's two phases in which you can shoot. There's the Overwatch phase, if you've given one of the red Overwatch tokens, that means you get to fire before anyone else does in the general combat phase. Yep. Otherwise you'll go into the combat phase with one of these triangular combat tokens and you can spend that to, if you're in an assault, you'd spend it to fight. But otherwise, like now, we're going to spend them to shoot with our ranged weapons. All weapons have a profile just like the unit itself does, and that will tell you how many dice to roll, how far that weapon can go, and if it's got any keywords like ignoring cover or armor penetration, that sort of thing. It's very simple. So let's say if these guys want to shoot out this building, let's say this gold squad here, where you'd spend your combat token to shoot, you'd then have a look at your profile. Now everyone in the building can shoot and they can all shoot out. You just measure from the closest points. So they've got a range if you have a quick look for me. Yeah, they've got a range of 12. Okay, so that's not a problem. They can hit everyone there in that unit. So these guys aren't going to be in cover at all. These guys have got height to clearly see over anything and there's not much in the way anyway. So there's not going to be any modifiers for them to hit. So you just need to look at how many dice they're going to roll. So they have a Gendling 45 laser rifle and that gives them two dice per stand. Okay, so that's going to be 12 dice in total. So two, four, six, eight, ten, twelve. And you just need to look at their shoot value. Which is five plus. Okay, so for every dice you roll that's a five or more, you're going to score a hit. So we get rid of the ones. Do you have anything like marksman on there? I don't think this one does actually know the standard dice. So if you've got marksman then you can re-roll those ones when you're rolling to hit. Okay, so we had five hits there. Okay, so now you need to roll against my armour. So if I look at my armour for my ghouls, my ghouls have armour five. So again, any fives or more that you roll will then kill units and stand bases there. So look at that, absolutely none at all. Let's roll it again just so you can see how it works. He says try it to get some dice. So that's a little bit better. We got two there. So unless they've naturally got some kind of save or given them some save because of an order I put on them, that's it. So I would remove two bases. I can choose from any of the eligible bases that I want that were in range or line of sight, in which case I'll remove those back to there. Okay. That's done. Now if you were to have killed half or more of my surviving stands, I would automatically have received a pin marker, unless I've got something like unflinching where I just don't care. Okay, so that's how basic shooting works. What about with things like vehicles? Is it exactly the same way? Vehicles work in exactly the same way. They tend to have more weapons, although they have a few things. Sometimes they might even have two weapons, one primary and one secondary. In that case, they can split against split and fire at different targets. Normally a unit has to fire all at the same target. If you're going to shoot, say these guys will roll some dice for those guys to shoot them. Now these heavy weapons are going to be in cover. So infantry that's wholly in the woods are automatically in cover. You can see up to two inches inside of the woods. So these guys at the back here aren't going to be visible to these. So you can only see and kill up to four of them. Because they're in cover, it's minus one modifier for when you're rolling to hit. So if you have a look at how many dice you've got. So they get three dice each, so a nine dice to shoot. And they would normally be a five plus, but because they're in cover, it's a six plus. So roll nine dice to get six plus. And these do have marksmen. So they would reroll them all. So it didn't help. So we take away the misses and that leaves three hits. Yep. My HMGs have got armor five. So armor five and two hits. Two dead. So I have to remove from the eligible ones. So I'll remove those two from the side there. So there you go. Fairly simple. So it's usually just a roll to hit, roll to damage, and then you remove any that cause damage on a one-for-one basis. Yeah. And I guess the only things that would change that is if any of the particular units have armor penetration, which would bring down the armor rating. And sometimes some units like vehicles might have a save, which would give them an extra chance to try and protect themselves. Yeah. Bigger tanks tend to have save. Things like jet bikes tend to have the ability to dodge, so they get a save as well. The plague have a good ability where they can infect units for a round, which gives them a save. So those kind of things. But typically, most things don't have a save by default. That's how shooting works.