 All right, let's pull our chain link texture into Unity and into Unreal and just give them a quick little test Okay, so I've gone ahead and opened up the location of the texture here And what I want to do is I want to try to move this guy, but the mouse isn't letting me there you go I want to drag and drop this into my texture folder here that I have inside of Unity All right, so I just set up a Unity project here, and I'm gonna go and drag and drop that into the scene and Actually before I go and do that I'm gonna go and create a material that I can drag and drop into the scene onto a grid So let's just call this chain link met And we're gonna assign our albedo to it. I'm gonna set this guy to fade and We are going to tile this a couple times there All right, so then I'm gonna go and create a plane in the scene and just drag and drop my texture on there And look at that Perfect. That is awesome Very very cool All right, so with that we now have a tiling texture Awesome, so what I'm gonna do is jump over into Unreal and do the same quick test And now we're gonna close out this section and move on to getting this set up on to an HDA that creates a chain fence for us. Which is why not? We have a texture now Might as well automate the creation of a chain link fence as well All right, so let's walk through the unreal side of things It's pretty much the same. We just have to do a little bit of material setup But for overall, I mean, it's really basic process So what I'm gonna do is I'm going to drag and drop the texture into my textures folder No, I just went and created that all right, and I'm gonna go and save this guy Just to make sure we commit it to the project All right, so what I need to do is first let's come into the scene up here and let's just put in a plane like so and Let's scale it So we can see it. I'm gonna hit G on the keyboard to get rid of all those gizmos. Cool Let's go and create a new material now. All right, so I just right click down here and create new material I'm gonna call this chain link Matt there we go And what I want to do now is just pop this guy open and we're gonna get some stuff set up here So I'm gonna select the texture and then inside of the Material editor here. I'm just gonna hit T on the keyboard or hold down T and then left-click What that'll do is it'll create a texture sample for me and automatically hook up the texture that I had selected in the content browser Cool. So right off the bat We can just come in here and connect that into the base color All right, so we take the RGB colors and put it into that base color and now I need this to be Translucent or transparent. All right, so to do that here Inside the material editor, I'm going to select the base node here and switch the blend mode over to Translucent Like so what that does is it exposes the opacity input right here So we can drag our alpha value into that opacity And after it's done compiling here, I'm gonna hit apply and save we should see the chain link texture on the sphere here All right, and there we go. So let me switch this over to a Quad and let's go and create a texture coordinate node so we can modify the coordinates So I'm just going to type in coordinate and then select the texture coordinate node And then the next thing I want to do is I need to multiply this value because coming out of here We have a vector 2 value for the x and y tiling. All right So you could just go and plug that straight in like that But what I want to do is I want to multiply it so we have control All right, so I'm going to hold down M on the keyboard and create a multiply node I'm gonna hold down one on the keyboard and create a constant. All right, I'm gonna set this constant to Value of two just for now All right, let's go put that guy in there and put that guy in there Cool, and I'm gonna pump that into the UV's There we go Hope I keep missing it There we go Cool. So now I've titled it twice All right, cool That's looking pretty good. It looks like if what it's really zoomed out like that We're getting a little bit of a seam in there But I think that's just because of the ambient occlusion that we multiply it over there So I have to move that around but for the pattern itself. We are tiling perfect. Awesome So I'm just going to close that down and let's just drag and drop our material onto our plane there Now it's gonna be kind of hard to see here, but you can see We have chain fence pattern all created In Houdini with a bunch of nodes Very cool. All right, so I'm gonna leave you guys there And we are going to close out this section and talk about the concepts that we covered throughout the section