 Exhaust Roll and Thunder is an exercise where we work with our sister battalion and our own battalion in order to mass as a regiment. As a regiment, well, in my own battery, I have six howitzers, six cannons. When you expand beyond that as a battalion, right, we have four batteries. One is a Haimara's battery or rocket battery, but there are three cannon batteries. Three cannon batteries multiplied by six howitzers each, we bring 18 howitzers to the fight as a battalion. You multiply that by two, right, and now you have 36 howitzers as a regiment. And we're all able to coordinate all 36 howitzers onto a single target if it requires that amount of firepower. As a whole, being able to mass firepower is a critical ability that we need to have. You see our adversary forces doing it all the time, being able to take out whole grid squares. We are able to do that with a more precise method. Imagine 36 cannons firing on another whole regiment, and now you're able to successfully take out the regiment. We can lob a lot of high explosive rounds at them. As a whole to the battery, my devil dogs get to work. There's only so much you can do back in Garrison out here when you're loading and throwing live rounds downrange, doing it safely, proficiently. That is the most important thing. That's how you gain proficiency. That's how we make canineers, and that's how we make section chiefs. Makes it more lethal because we have the fire direction center being able to rapidly process those cough of fires, right, setting data down to the gunline. The gunline being able to quickly process that data, throw rounds downrange, destroying the enemy. The canineers get to work on each canineer's system. They gain proficiency in every position, and by gaining that proficiency, they learn more about the house, or they learn more about their section, and they take one step forward to becoming section chiefs. From a lethality standpoint, we are training each canineer on every single position we have. In the fire direction center, we have a fire direction marines being able to go to different positions in the fire direction center, being able to accurately and quickly process that data. That data is then sent to the gunline where it's then processed, and those rounds are thrown downrange. As a platoon, we exercise our platoon defense. When we do centralize as a battery, we conduct battery defensive operations. It enhances not just our lethality, but also our survivability. For my battery specifically, it allows us to conduct split battery operations operating in a platoon construct, being able to divide our forces as a battery, and so now we're able to enhance our survivability and deliver fires from multiple different firing points. What that means is that the enemy has to expend more ammunition in different directions. If they were to take one platoon out, they would take three howitzers out, but not the entire battery, but to the enemy that would mean unmasking their batteries for other friendly forces to engage, and it would also mean the expenditure of their ammunition on a smaller target. Rolling Thunder is an exercise where I guess a regiment comes in, you shoot artillery, get training from the FDC side to the gun side to the comm side of everything. I mean, Rolling Thunder specifically, I think you can do training anywhere with artillery, but I mean, being out here for so long definitely gets to like Marines heads and we'll start playing with their mind. So training like this gets them used to like in this field mindset, oh, we get better at everything we do from like, so there's six positions on a gun, and a training extra like this, I can rotate every single one of my guys into like a specific position and get them trained professionally and like up to a standard that where artillery like continuously like suppress someone extremely important. We call it the flow of the section. If your section has horrible flow or like one person's off, it'll throw off the whole game. Your section chief will be looking everywhere as a section chief, I have 50 million things to look at. So if one person's off, I pay more attention to that one person. Think of it as like you're oiling like a robot or something. If you have that flow, your section's well oiled and everything, you shoot faster, you move faster. If your section has good chemistry, you know where their faults are and where their where their strengths are. So you start to pick up on each other's weak points. For being out here so long, like you spend so much time with a certain person, you start getting an order, but as like the days go on, you start learning more and more about a person and where they come from, which slowly brings your section closer. Staying up till 2, 3 in the morning is what really bonds a section. Knowing that like not only you're going through help, but they are really helps. My favorite part is seeing Marines excel like my gunner right now. He started when I was a gunner and like seeing him build, now he's a section chief, but since I'm chiefing, he's not allowed to. But seeing them like grow and excel in this MOS, because this MOS is very demanding physically and mentally, it's probably the best reward out of it.