 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel. My name is Lee, also known as Osiris. Today, we're going to continue on with our Series 8 content. Like I mentioned in our previous episode, we've not got long left. We've only got about a week left of Series 8 before we move into Series 9. So it's a nice time for us to kind of wrap up with some of your rental teams. And this brings us on to today's team that is brought to us from Cody Finlayer. I think that's how we're pronouncing the surname. Apologies if not Cody, but thank you so much for providing the rental. And it's going to be a real pleasure to feature this team, especially because we've got a real kind of common old combination that we haven't seen so much in Series 8. We saw Alberto Deza in the Place Cup 3 pilot this in the Global Finals. A very similar combination with the Regi Gigas and the Weezing. There's some amazing success. So it's really nice to kind of feature this team today. Obviously, we've got the Regi Gigas, we've got the Weezing, there's Ashi in there as the Restricted, got Urshafoot, kind of support everything. Then we've got another option in the team with the Weetness policy, Lapras, another one that we featured in our previous episode. But this time alongside the Women's Accord, seems a bit more of an offensive kind of mod to get that Lapras kind of set up and going and being a real threat in this format. Really looking forward to the team as always. Here's the rental code if you want to try it out for yourselves. And if you do as always, do let me know down in the comment section below and we'll have a couple of games of the team now. Hopefully, pilot it, explain how it works and things like that as we normally do and then wrap up with the rental at the end. So I hope you enjoyed today's episode, friends. Sit back, relax and we'll get into our first match of today. Okay, first up today, we have a team of Cure and White, Cebleye, Regi Alecki, Urshafoot, Incinero and Volcarona. So you've got a classic combination of Cebleye and the Cure and White. They're going to provide fake out support, quash support. Just be a real nuisance for us to deal with, but we do have a way of getting around at least the prankster support that the Cebleye provides here, at least with Regi Gigas and Wiesin. I feel like it's a good lead. The one lead that I would kind of worry about for my opponent coming out would be Regi Alecki, Urshafoot. That makes things a little bit more tricky for us, of course, to deal with. I think we bring Zash in. Lapras going to be, I don't know. Lapras feels all right here, but I mean, without speed control, it doesn't really do very much in the late game in particular. I mean, it can deal with Incinero, but it doesn't have really the best of matchups. Again, things like Urshafoot, at least. And I think Whimsicop probably with the tailwind support for something like Zashian probably comes in way more useful in a late game situation. We just got to be careful that the Cebleye something, if it does come, which I can imagine it will, we take down as early as possible because that Willowisp threat is going to be really problematic for us because we've got predominantly a lot of physical attackers in our team. And being burnt is not really how we want to kind of progress in this match because it'll kind of go south very quickly if we can't keep a handle on the Cebleye. But wheezing with its neutralizing gas definitely helps out with that. Mac strikes definitely help out against a bunch of stuff for my opponent's team, like I say. Okay, so let's see this lead. So I think what we need to do is Macs strike the Curum and then taunt that Cebleye and pray that it hasn't got a mental herb, which I doubt it has because of the kind of the more popular taunt users in this format are all kind of prankster users, right? So it would make more sense to not need it because dark type are not really affected by that. We'll go for the taunt into the Cebleye, completely shuts it down. Now we might see a fake out and a Macs quake from the Reshiram into wheezing, which isn't ideal, but with the Shookerberry I think on the wheezing, we should just about be able to take it, which will allow us a little bit more maneuverability going into the next turn where we can protect it, pick up potentially a knockout onto the Curum, not worry so much about the Cebleye because of the taunt that would get off into it. We'll see how it plays out, but there's a lot of possibilities here. In Curum White, one of those Pokemon, it's so strong, you know? I wouldn't be surprised to see it knock out the wheezing even with the Shookerberry. Is that an exaggeration? Is that an exaggeration too far? Do I hold Curum White too high? I don't know. Okay, well, we get the Macs strike off, no fake out coming out. You would imagine it's going to be Willowisp from that Cebleye. We do a good 50%, just about, just around 50%. Drop the speed of everything, which is useful. We get the taunt off into the Cebleye, which is the biggest thing for us. And like it's here, unless it's got a mental herb, we don't need to worry, which it hasn't. Macs Wyrmwind coming out, which is a nice option, you know? It doesn't activate the, wheeze. It does so much, so much damage. It does so much damage. Like that is just ridiculous damage, isn't it? It's just ridiculous damage. But it is life orb, can't Willowisp us. And now we can, we can Macs strike again and we just sludge bomb. And that, that combination will be enough. Cebleye might be forced to kind of switch out here, which we may force a Macs guard from the, the Curum White. But if it doesn't Macs guard it down and we take a little bit of a lead with Warn, Dynamax turning left. Got to worry about foul play as well from Cebleye because that's like predominantly going to be, it's more common option of attack if it has got an option. Like a lot of players kind of opt to just go for support moves. It makes sense with the prankster. You can fit a lot more kind of utility on there, but I always personally like foul play. It just gives you an outlet in situations where Cebleye maybe isn't as useful as it previously was. So Regi Alecci coming onto the field. Do we see the Macs guard? It makes sense now. No Macs guard. Huh. Yeah, not quite enough, but we know the reason should outspeed now. Obviously with that attack drop, that's why we've missed the knockout, you know? But hopefully the sludge bomb is just enough to squeak the knockout and double up into that slot. And I don't know if my opponent, well, they probably should. They would have realized that, you know, like that doubling up there makes a lot more sense. But just because we had that attack drop from the Macs Warnwind initially, and it's a nice way. Like Regi Gigas wheezing deals with something like Kieran White so well, like we just seen, you know? Kieran White, normally one of those Pokemon, they don't really like facing too much because of how difficult it is to deal with at times. Now, do we Macs Quake or do we Macs Strike again? We could Macs Strike again. Do we Macs Quake? Um, hmm, Macs Hailstone might be good for just breaking potential sashes, you know, into the Alecci. But then the special defense boost is pretty big here for us, I think as well. Um, am I that worried about? I'm not really that worried about the Alecci, to be honest. I think I'd prefer to go after the Volcarona. Um, and yeah, double, I think probably double up into it, you know? Yeah, just to get rid of it. There's a Thunderbolt. We should take that. Yep. No. Okay, we take that, I think. Yeah, just about. Okay. That's fine. Um, the struggle bug coming out. Not enough to get the Regigigus. Probably better to go for a fire type move there into the Regigigus, you know? We did risk losing it quite cheaply there, but it kind of paid off, I guess, in the end. And we're going to get a sludge bomb into Regigig, the Regi Alecci, I should say. Regi Alecci, as Regigigus does, finally got down to that recall damage. Okay. Well, the sludge bomb into the Alecci is useful. It's minus two speed now as well, which makes Zashin's life a whole lot easier when it comes onto the field. Get the poison. I wonder what my opponent's last Pokemon is. Um, so what I'm going to do is bring in Zashin and we'll see. Okay, and it's the Sablehite. Okay, that makes things a bit more tricky. Of course, because now we have to taunt the Sablehite before we can make any use out of this Zashin. So we have to protect. We have to taunt. It's so obvious that this comes out though. So I don't know if the Sablehite's got fake out. It potentially could, or if it just goes straight for the Willowisp. Like a fake out into Zashin. Okay. Well, okay. Thunderbolt. This shouldn't be enough. No, there's a special defense. No, we haven't had the special defense boost, have we? No, we didn't go for Max Quake in the end. What am I talking about? Anyway, we're in a great position now to just switch wheezing out, get the Alecky, and then get Whimsicott onto the field, which make things like so much easier for us. We get that intrepid sword boost as well from switching the wheezing out. Sablehite does get access to its prankster ability again, but now being taunt, it doesn't really have much support and merit going forward at least. So we'll be able to lock this one up pretty safely. Yeah, my opponent's like only option now is that fake out, which is a little bit unfortunate. They don't seem to have the foul play. Behemoth Blade going to be more than enough to get the Alecky and then the poor Sablehite versus the world. So the teams function pretty well in this first one for sure. I think we've had an easier matchup than we probably could have against some of the bigger teams in the format. So it's maybe ease us in a little bit to this episode. It's going to be more challenging, I think, if we come up against, you know, those kind of top tier teams. We're saying I'm not taking anything away from my opponent, but, you know, Cure and White isn't going to be one of those like top restrictives that we've seen. You know, I think if we see something like Zashian, going to make it very difficult. Groudon as well, another Pokemon that can be tricky, especially if it's got screen support with it. So I think Zashian is probably the one that is going to be the kind of toughest test for this team. Even though you can kind of stop that intrepid sword boost, I just feel like the archetype of the team in general is going to struggling and Zashian, especially because you're kind of in that situation where you want to max strike Willowisp, but the substitute always kind of makes it a difficult process. So we will continue. Good game to my opponent there and we'll jump straight into our next match of the episode. Next up, we have what we were wishing for or not wishing for, but it's going to be a good test. We've got Grim Snarl, Zashian, Rotom Heat, Gastrodon, Landerous Theorian and Rillaboom. This feels like it's going to be a struggle. The synergy here is very good. Obviously, the Rotom Heat synergizes as well with Zashian and the Gastrodon and that Rillaboom as well. So there's lots of good switching synergy in this team. Got intimidate support from the Landerous. You've got screen support from the Grim Snarl and potentially speed control there as well with things like Thunder Wave or Scary Face. Yeah, the Zashian is very difficult to deal with. Very difficult to deal with. And we take a lot of damage kind of early on from the opponent's Zashian. How do we approach this one? Like, Reggie Gigas feels like a good option. It's just, I hate the fact that if you go like toe-to-toe with a Zashian, you know, it's always going to be tricky to not get hit for like ridiculous damage, isn't it? Lapras doesn't feel very good here at all. I think we go Zashian and Alas Pokemon. Do we want to go Whimsicott? Probably not. I think Oshifu probably fits in a little bit better in this last slot, but with a band, it makes it difficult to kind of utilize in an endgame situation where you may need to kind of just alleviate a little bit of board positioning, adjust a little bit, and the band just doesn't allow that. The band, you kind of need to probably utilize a little bit more with something like Whimsicott, but options are pretty limited here. And I did say at the end of that last game, you know, I feel like we need to probably play a higher tier team and this definitely falls into that category for me. I definitely think it's a difficult team to kind of come up against. Okay, well, we don't see the Zashian straight away, which is music to my ears and definitely music to my eyes. If that's even a saying, it's not, is it? So, right, what are we worried about then? Do we just start boosting special defense here rather than anything else and go after the, I mean, I have to go, I have to start going after the Gastrodon really, but I also want to kind of go after the Grimstall as well. Okay, okay, okay. Let's max strike. Let's go for a, well, we have to protect it. We have to protect here. I think we protect this turn. We can max quick the next turn to give us a little bit of support against something like the Gastrodon's max quicks or just earth powers if they do decide to come out with them. But I think what you do against the majority of the time, like the feeling that I get against Regigiges, you know, you slot, you kind of just buy your time. It's like approaching a Lapras team, you know, you kind of stall out the Dynamax and then you approach a match if you're not in too bad shape from that point. But it's hard to get around the damage output. The sheer damage that, you know, you see from Regigiges is just ridiculous and nothing maxing here, you know, my opponent allowing us to get the Gastrodon so easily like that. It's, yeah, it's not, it's not really great, a great start for my opponent, but it's, you know, I think just because it shuts down the ability for my opponent to get that reflected with the prankster and sometimes you may kind of forget that. I know I've been in situations before where you're kind of like, ah, the prankster is not in effect, you know, and it really kind of costs you in certain terms and this is like the momentum swing that you get with Regigiges, you know. It's actually now coming in, the reflect is up, of course, but we do have kind of a clear path to just max quick here and just go for a Willowisp. Now, if we see a Substitute, which is definitely likely, we haven't got that Intrepid Sword Boost, so I'd imagine what we'll see is potentially a Behemoth Blade into Regigiges or we'll see a Substitute. Now, either way, we get the Willowisp onto the Zashian unless it protects, unless it protects, but then Grimstone's not really posing us too much of a threat right now anyway. Yeah, it protects. So Grimstone going to go for some further disruption, maybe Thunder Wave, maybe Thunder Wave. Max Quick's always going to be useful against the Special Attackers, but we'll see the primary threat right now is going to be the Zashian, but my opponent knows about the Willowisp after this turn. They probably knew about it anyway. But you, like, the Grimstone here, like I'm mentioning, you're not, it's not in a position to kind of pick up a knockout against anything that we got on the field at the minute. Thunder Wave makes things very difficult, but it doesn't alter what we're kind of how we're approaching this match, you know? I think we got Max, hmm, did we go Max Quick again or did we go Max Strike? I think it's the Max Strike's more useful because it then allows the Zashian to kind of, our own Zashian to come in and not have the issues against the opponent's Zashian. But I don't know if a Max Strike's going to be enough to break the sub, it surely is, right? It surely is enough to break the sub. It's got to be, it's got to be. It got to be, it got to be. I would imagine coming off Giga Impact. I know it's resisted, but still, it should take 25% to a Zashian. It should do. We're not going to see, that's interesting that we don't see the sub. They're just going for that pure damage. It's fine, so we could have got a Max Quick off, but as long as we get our Willowisp off, we're all right. When we get the Max Strike, yeah. So that would have been enough to break the sub, so especially with the life orb kind of on top of that, which helps out a bunch. It's just making it easier to deal with the Zashian in an end game situation. That's really what we want to be doing. Spirit Break coming out into Weezing. Going to be able to suck that up pretty well because of the partial poison type in there in the Willowisp coming out. Ah, come on! And misses. Well, I mean, I mean, it happens. It happens, doesn't it? A High Horse Power will take down Zashian. And we kind of can come up bases by... How do we protect here? Do we protect? Because the Zashian could protect and we could see the Grim Snarl attack into Regigigas with the Spirit Break. Maybe enough to take us down, you know? Maybe enough. Now, I go High Horse Power and I think what we'll try and do is just get a Willowisp into the Grim Snarl. We'll see. Gonna be annoyed if that Zashian protects. It doesn't protect. Okay, so the speed drop there, enough. Helps us take down the Zashian. The Willowisp will probably go after... I think we will attack after the Grim Snarl. So, Spirit Break... Oh, it goes light screen. Okay. And they've still... You know, my opponents still got access to their Dynamax so they can still Dynamax this next turn. But the thing for us now is that we've got kind of a clear path to winning with something like Zashian, depending on what my opponent's last Pokemon is, of course. So, let's see what it is. We've taken care of the Zashian, Regigigas. I didn't expect to do that as well. Okay, it is gonna be the Rillaboom. I think we go for a last ditch. Gig it impact. And I think we go for the Willowisp because at this point, you know, the Rillaboom, if it goes... Okay, it's not gonna do it. But if it did go for the Max Quake there, we've got the Shukka still intact. So, we could still get a Willowisp onto it and kind of close it out. So, good game to my opponent. Regigigas doing good things again. And we'll be able to wrap this up. So, we'll jump across to the Rental Code and just remind you what today's team is, friends. Okay, friends. Here is the Rental Code for today's team. Just a big shout out again to Cody for the team in providing us with it. It's been a really fun combination and team to kind of utilize today. We didn't see too much of the Lapras, but I'm not really too sad about that. We had Lapras in our previous episodes. So, it's nice to kind of be a bit more centered around something else. And that Regigigas wheezing, zashing core is very, very powerful. And then you've got the interchangeable slot there with the Oshifu, the Whimsicod for that tailwind or just really all-out power from the Oshifu. Really nice team, really well put together. And it's nice to be able to feature your Rental Code on the channel. And of course, I'll be doing this again in series nine. So, we'll get through a bunch of the top tier teams like we like to do on the channel at the start of the series. Some fun ideas that I've thrown together in regards to approaching different ideas to approaching the meta game and things like that. And then we'll move into some of your Rental Cards because I always love featuring teams from you all. So, thank you so much for always providing them. And I hope you've enjoyed today's episode. Give Cody a shout out down below in the comments and let us know what you think about today's team. But I'm gonna wrap it up there, friends. Have a great rest of your day and I will catch you all for another episode very soon. Until then, take care and bye-bye.