 Okay in this step we're going to take this grass this beautiful little meadow that we created in the last step and we're going to spend a bit of time making it a little better than it does. So let's get straight into that so if you are following this series through hopefully you've still got your foliage tool open and what I want to do is click on this here and that will then allow us to get to the settings for the grass that we've already put down and some of these things we can still change. So one of the things that I want to change, where are we, is cast shadow. I don't want this grass to cast any shadow all, it's really expensive to have grass casting shadows. So you'll see that completely changes the look of it and when we build lighting later all those horrible smudges on the landscape will disappear as well. I don't want it to cast any shadow. I also want to turn on call something called engine scalability which will enable the density scaling. So we turn that on and what that will do is that when we change the quality settings of the editor later we can actually reduce the amount of grass meshes that are being created so if your computer sucks like mine does you can reduce the amount of grass that's being drawn but you can then that allows the same project to open on a better PC and have all the grass put back. So obviously that scalability thing's really useful. Okay so we've got that the next thing that I want to change is the culling distance so let's have a look at that. So you've got this cull distance here and what I want to do is kind of get a feel for so let me just play first I'm just gonna look kind of somewhere in the distance that should do it. I want to get a feel for how far this culling is gonna go and then I'm just gonna click and drag on this minimum slider here and you see when I start doing it all the grass has gone. I'm gonna click and drag to the right and you can see now that the distance is increasing and it will draw the grass further back. So I want it to be in quite far but I don't necessarily want it to draw everything so I've just now switched over to this max because I want to bring it back down. About there I think so just to get a feel for how far that's drawing now you see so it's culling it about there which is quite nice. Right so that's pretty cool I'm happy with that and I think that's everything I want to change in the actual foliage setting. So what I'll do now is I'll just come back in so I can see my grass a little bit better and I'm just gonna change the settings on the material instance just to make sure that I'm happy with all that. So I'm just gonna go back into place mode to turn that that tool off I don't want that anymore. Go into materials I want my grass material instance which is probably still open somewhere maybe not there it is grass instance. Tear that away because I want to be able to see everything as I'm doing it. Do you know what I need to get that off that of the screen there we are. Okay so what I'm gonna do now is open the tint and I want to as much as I can get these meshes to match up with the colour of the grass that I've got so I want to add more green into it I think that's too much. That's a pretty close match so it's not gonna match with absolutely everything you can actually kind of at the back it doesn't match up quite as well but I'm happier with that. So I'm gonna leave that. Okay so the next thing I'm going to do is just have a little experiment with the specular so let's see what happens if I open that to 2. Nothing really let's drop that down to 0. Okay so that is an effect let's try 0.5. Okay I kind of like that what about 0.7. Yeah I'm gonna leave that about that and the subsurface strength let's just try that up to 5. Yep I prefer that what about 6. I prefer that 2. Okay I'm gonna leave that where it is then so now I'm a lot happier with this grass I think that looks a lot better. So I should save that material instance and I'm just gonna close that for now. Okay so now we've got all that done the last thing to do is just test it have a little run around see how we feel about it see if we love it I feel like I might love it so let's have a look so a click on play and let's have a little run. So yeah you can see that the colour changes a little bit when the light hits it which I kind of like the culling isn't overly noticeable although we can see it popping in there which I might need to just play around with a little bit I'm not massively happy about that but overall pretty happy with that grass that's pretty nice so keep in mind that we've made this look nice for now but we're gonna start changing all the lighting later and all that tint and whatever might not make sense anymore so you've got to be willing to go back in and make tweaks all the time to get this exactly how you want it but for now I think that we'll call it on the grass I'm happy enough with that so in the next step we'll move on to something else to fill up the scene we're gonna bring in our pine trees so that'll be exciting I think I'll see you in the next video for that thanks for watching if you really want to take your learning further than I can cover in this series then I highly recommend checking out pluralsight they have loads of really detailed video courses covering game art and game development using Unreal Engine 4 when I learned how to use Unreal a couple of years ago this is where I went and I look in regularly to take a new course and improve my skills I recommend checking out the introduction to Unreal Engine 4 course by Joshua Kinney this is really good and offers a good overview of what you can do in Unreal you can get a free 10-day trial by using my link in the video description and you get full access to all of their courses for that time at the end of your 10 days you can either subscribe for more or cancel totally up to you it's got to be worth a free trial though right I'd like to say a massive thank you to my patrons your support helps me to keep making videos like this one and I really appreciate each and every one of you it really blows my mind that people will support my channel and my work by pledging their money through Patreon so again thank you all so so much if you aren't already a patron and you'd like to offer your support then please go to patreon.com forward slash Shane Whittington