 Howdy guys, Andy Pixel here. And in this next series of videos, what I wanted to do was walk through all the updates to PDG, Houdini Engine, and Unity Terrain, because a lot has changed since I made the previous course back earlier this year in March for GDC. And a lot of people have been asking me questions about why their terrains aren't showing up or why textures aren't getting assigned. So this is why I made these first two sections of this particular course free, because it walks through all those changes for the terrains and how to use the texture layers and how to hook up your PDG graphs. So all of this comes out properly. So what you're looking at here is a 4K terrain that is completely split into tiles. Now it works completely differently now. And so the graphs basically need to be set up in a different way. And that's what this whole first two sections is about. Walking you through, setting all that up. So you can get your PDG graphs back up and running for Unity 2019 and the universal render pipeline. All right, so with that, I'm going to leave you guys there. I want to also thank so much to all my Patreon supporters, all the YouTube supporters, you guys are awesome. I really appreciate all the support and I'll just keep pumping out all the content for you. So with that, let's move on into the first section and start getting our PDG pipeline up and running.