 Howdy guys, IndiePixel here, and I'm super excited to release the second installment to the Procedural Patterns series. Throughout this mini course, we are going to walk through the process of creating a chainlink fence you can use in both Unity and Unreal using the Houdini Engine. The course starts out by constructing the chainlink pattern using nothing but Houdini and a little bit of X. We then move on to learn how to take that pattern, make a tile, and then finally export it out to a texture to use within our game engines. Once we set up the texture and material in both Unity and Unreal, we will then begin the process of developing a unique digital asset that allows a user to lay out a complete chainlink fence for use in any game project. We will look at how to create HDAs, how to automatically hook up materials using the Houdini Engine, and how to create built-in curves artists and designers can use to place the fence geometry. To close out the mini course, we walk through the process of creating signs that are randomly placed onto the fence and textured using Houdini's cops. With this course, you will get a crash course into creating procedural patterns using Houdini and learn a little bit about the Houdini Engine for both Unity and Unreal. So download now and learn more about how you can use proceduralism in your game projects and more.