 What up guys, this is gonna be my post 8.1 disc priest I guess analysis Assessing the damage done how it feels to play post-patch what kind of gameplay changes that it will cause an in-car and What new traits we're gonna go for all that sort of stuff And just generally the state of the class I guess and whether or not we're we're dead, I guess so I'm gonna just go through the nerfs first and Talk about what that means for the class and then we'll go through the buffs and Talk about which ones counteract the the nerfs Which ones actually turn out to be buffs overall and and Generally the biggest issues with with the class right now So first of all we start with focus will And original it was two stacks of 15 It then got nerfed in a hot fix about a month before 8.1. Maybe a little earlier To 10% per stack in PvP for disc It has now been nerfed again to one stack of 15 This makes the class feel very very squishy when you're trying to train any sort of melee Or tank any sort of melee rather melee training So and against any sort of turbo Any sort of unholy DK unholy DK probably the hardest thing to tank right now So yeah, TSG unholy DK with a warrior is gonna be rough You need to use your dome very early And hope he doesn't grip you out of it pretty much If he does it it is a problem Because if he pops and you fall behind on your CDs or your health Rather and he gets a lot of necrotic on you. You're gonna end up using everything and just die anyway The goal is to get your dome up so that you can get casts off Early to force his interrupts If you don't get a lot of his interrupts out of the way early on and he still has them when you're low You're not gonna be able to fake them a lot of them aren't even Kicks or anything. It's like he has His own kick his own stun his grip pet kick and pet stun Stop you need to start working through that when you're on full HP ideally So yeah, the focus will Change really makes you feel a lot more squishy However the shadow men's trait does counteract this Especially with masochism Sorry, not shadow men trade the shadow men buff in PvP, but the shadow men trait is great, too We'll talk about that in a second as well But yeah, mend is is a lot more of our a lot more of us tankiness Against cleaves comes from men's now as opposed to focus will before So as long as you can get cast off your you will be able to tank it We're gonna carry on going through the nerfs for now we'll talk about everything as a whole at the end So halo change does nothing it's placebo power word shield change Is is okay I think it's a healthy change for the class overall and shield was absorbing minus 25% in PvP before the patch It's now absorbing plus 10% of tooltip by so I'm getting shields of around 16k on atonement Which is okay. I think it could be slightly more. I think they could probably do with making it 20 to 25k Just mainly due to what I was saying here with with cleaves training you being a huge issue but uh It is dispellable. So at the end of the day, I think that would be a fine change Bear in mind that rapture will still go through this This does not stop you rapture spam shielding rapture goes through we can saw so you don't need to worry about that I'll go through traits at the end and then we're gonna talk about damage here quickly So smite and pain reduced by 11% fiend mindbender purge the wicked schism and solace reduced by 8% So I'm assuming that this is not a double nerf for purge the wicked making purge the wicked still The solid choice on that tier This this nerf to the dot in general does not hit that that hard We did not get pressure from the dot damage really it was more like you have dots up You have some extra healing Via atonement do due to that when you get CC off now having the dots up will be nice due to the men trait again We'll talk about that later But again the dot damage is not hitting us this hard But the worst I guess damaged nerfs are on smite fiend and mindbender and schism and I guess solace But I think with the Trinity change you're gonna be using mindbender a lot more now Then solace I think solace is is definitely not as good of a pick anymore as it was Mindbender is a lot a lot stronger now So definitely consider taking that more often The nerfs hit these harder because when you use these spells you're looking to get pressure by a damage and you're looking to You know still get that tomen healing Which was is also nerfed by 5% So you're not gonna get as much atonement healing in terms of aoe healing you're not gonna get as much Aoe healing from your damage and you're gonna actually have to cast Probably the occasional mend to deal with aoe pressure now you won't be able to just spam nuke as much to deal with it So be aware of that. It does definitely is definitely noticeable But I think it's fine. I think you can still deal with the damage. You just have to deal with it in a different way Body and soul longer no longer has a six second turn cool, and that makes this somewhat more appealing due to It being more reliable before you weren't always sure when body and soul will be up. It didn't feel good to use It's only a three-second shield, but now you can just apply that shield to everyone if needs be I think this will primarily be used as debuff protection However, you do just want to take masochism at the moment It's so good with this shadow mend buff in PvP That masochism is definitely definitely worth taking over this against any sort of cleave So yeah body and soul is still pretty dead for me potentially Usable against other stuff that you don't need masochism for not sure needs more testing Evangelism cooldown nerf increase that's for PvE Powered shield mana cost slightly increased You probably won't feel this too much as you're probably going to be shielding a bit less I'd say maybe than you were Before the patch due to the weak and soul change and then rapture we already talked about And then we've got some holy changes I'll probably talk about holy in a different video I need to need to actually test the spec first Potentially it could be good. I think there is too much casting on it. Still there's not enough feeling on the instant abilities So you can just get trained down But we will see we'll talk about that at a later date a lot of shadow changes as well I won't talk about those either Since I don't play shadow I wouldn't be able to give a decent opinion on it Good enough that I'd be comfortable to put in a video at least So we have the PvP changes for disc as well and this is where a lot of the buffs come in So our mana region is actually buffed it was a 20% reduction in PvP now. It's only a 15% reduction in PvP. This is definitely noticeable. You can mend a lot more now without feeling Like you're instantly going to be um by doing it. It definitely feels a Lot's a lot less punishing to play priest and use your abilities in terms of your mana So do do keep an eye on for that you won't be going um as fast by any means which is very nice and Then Trinity is now buffed It has the original effect. It was actually bugged post patch in the second effect wasn't working And I think there's still a tooltip bug. I'm not sure if it's tooltip or if it's Actual percentage two of the healing but currently it says increases healing transfer by 12 not 12% I suspect is just a tooltip bug, but we'll see does it not mean an official response on that yet But yeah, it now increases smite penance and fiend critical strike to be increased by 25% When you have healing atonement on three or more allies So in 3v3 you can put that on yourself and your two teammates and that will work You can yourself count as an ally And this is a this is actually I think overall a buff to our single target damage slightly Which is really nice in my opinion And it's a good buff to our burst damage while keeping our sustain More or less the same due to the nerfs to to dart and stuff And then shadow fiend is buffed as well and shadow fiend does a lot of damage on the go Unsure if this affects mine bender to I Would assume that it does but I wouldn't I do need to do some testing with that if it doesn't Then that makes mine bender a non-worth when you play it when you play training But I'm assuming that it does It would be very strange if it didn't Put it that way And then I guess the biggest buff shadow man healing increased by 25% in PvP And I believe this also affects the shadow man trait which also got doubled in the patch So that makes the shadow man trait very strong, I'm gonna go up and check that out now What this means is you're gonna be mending more In general but also Because mend is doing more you're gonna spend less time mending If that kind of makes sense It's like you're gonna prioritize going for a mend more over other stuff But you're not gonna take as long to top somebody with your men's So that you can then go back to doing damage Quicker rather than getting stuck in that cycle where you're spam mending something and you can't top it Which is a nightmare So that here we have the depth of shadows trait being buffed And I'll show you how much actually does in game on tool dip And and then it increases the atoma duration when applied by shadow man by two sex I honestly, I think this is placebo for PvP. It really doesn't actually make that much difference at all Do you usually since you're reapplying Trinity before it's? It's gonna be ending anyway, and a lot of the time you're actually playing Trinity, so You also have this new death deny trait, which actually is quite decent. We lost as a right fortification. That's been removed now And I think this is a decent in a trait if you can find it on anything It's not an outer trait as I originally thought And usually when you grip somebody the shield will hold and the shield actually gets removed after your power shield So if you grip someone power shield them usually this is gonna stay for full duration And it will just make your grip approximately a minute a little bit over a minute cooldown It'll be a minute cooldown after this fades Which is really nice in my opinion you have a lot more Uptime on grip to get people out of there So I think that's I think that's quite a cool trait. We had a couple of other trades this trait. I think is Horrible I think if this trait was in the game when 8.1 hit this would have been one of the traits that got removed I don't know why they've added this It's very very strange I can't actually see a use for this I can't actually see any like any time you would use this other than like clearing trash In in a raid or potentially in a mythic plus, but there's so many better traits for mythic plus Rather than a 50% chance of fear next holy nova to do us like with with a high level one It's like doing like 3.5 K more and a holy nova like it's it's really poor So I can't see any any either mythic plus or raiders or PvP is opting for this trait, so I don't know what this is for This is very poor trait But yeah, that's all the notes and traits what they basically do is they make the class Be better overall at single target healing you can I've actually had a 120 K mend crit at one point And that's with full stacks of Wow up really quickly So I'm running three three men's traits here and it's around 18 K More healing at full stack and it stacks up relatively quickly. You can put three pains up and it will stack in in 10 Seconds or so maybe 15 It stacks up quickly And the good thing about it is you basically have your dots up you do your damage And then when you need to go to a mending you'll have a 30 stack and you can do a big mend And top people really quickly and then go back to doing damage Which I think is quite a nice play style to have It feels quite quite clean But it does mean we're using radiance less this patch In general our men's are doing more than radiance now due to the PvP buff as well So radiance isn't as much of a take anymore I think maybe you take one radiance trait against some stuff and the talent Where you can't actually cast that much is probably worth picking up one and then running two men traits or possibly two radiance Not sure yet on that one Need to do more testing But I think that's probably gonna be roughly the meta having at least a couple of these men traits is gonna gonna do a lot for us As I said before the manner is does feel better, but the single target damage feel slightly worse It's harder for us now to force people off just with raw damage But I think that's that's okay our a we spread damage is worse But again, that's not really gonna have that much impact in terms of pressure that you achieve in the arena and then atoman healing a we healing is slightly nerfed too but again, it's it's It just means you need to slightly change what spells you use So not too much of an impact there again, the biggest change is probably the focused will nerf With we do feel very squishy. You deal with that with men now and masochism Masochism inherently getting a buff it does stack as well when you cast multiple men's So you can get a big masochism up if you get you men's often it just heals you for a fuckton. I Think that was everything Manor region buffed single target healing buffed tankiness nerfed AoE damage healing nerfed Damage slightly nerfed. That's everything that covers it We did it boys. All right So overall, I think this doesn't feel as bad as we thought it would Which is nice The playstyle is definitely different and I'm not sure I have to get used to it Maybe but I'm not sure if I enjoy the current playstyle more than I'd before it feels a little bit clunky to keep up free Trinity's all at free tournaments all the time for Trinity So I'm not sure how I feel about that It might be nicer just to have have one or two because it does force you to apply a tournament sometimes to targets They don't need it. I feel like that doesn't feel very nice It would be a lot nicer if it was maybe two two targets with atonement And then it does rely on you keeping dots up Which you to be fair should been doing anyway, but again, that does feel slightly clunky to constantly be painting three targets where possible Especially if you just came out of a CC chain and people are in trouble and stuff like that, but yeah, that's where the class is at right now I Guess it's a step forward There are some things that they need to remedy I think but I think in general it's a step forward for the class I think that the damage was probably too high Because in certain situations you could actually pressure probably too much for what I healer was You know sustained pressure. This is not burst pressure sustained pressure was slightly too high when you could get away with it And and generally I feel like if we can get cast off we are more tanky this patch But yeah, masochism does Is it requirement against that sort of stuff and it's just a shame that it's on our mobility tier Would be really nice to see our mobility tier Get some sort of rework masochism maybe moved down here divine star removed off um Power of fusion returned here Lineage made passive and then they can put something like spectral guys Fade freedom and then buff rubber up to 80% because right now I feel like disc is really really hurting in terms of mobility compared to every other healer Other than that obviously dominant mine needs a rework But I think that the talent tree overall after other than that isn't too bad um PvP talents not too much gripes with it to be honest I think Premonitions should be getting a slight rework to not be overpowered and PvE and then made baseline because it makes the Talent choices feel very clunky when you have to take it a lot of the time You can't take it because you need to take other stuff and it's not reliable against like hunters for example That's my quick rundown of the whole class I Think that's everything I wanted to say if you've got any kind of additional comments or stuff You found out in the patch or issues you're having with the class. Please let me know I'd be really interested to hear what you guys think and talk about any kind of Potential other specs we can go talents we can take stuff like that So yeah, thanks very much for watching. I hope this was somewhat helpful and less Impressing than the last video Yeah, have a good day