 Hello friends welcome back to another episode here on the channel I hope you're all doing great and for anyone new to the channel my name is Lee also known as Osiris, today we're going to be continuing on with that VGC Series 9 content and playing a team based all around one of my favourite legendary Pokémon that's going to be Hitran. Not really featured much Hitran on the channel in the entire year that we've been featuring Sword and Shield so it's finally nice to be able to get it onto the channel and doing some work and I think in the current climate of Series 9 I think it's a really good pick obviously Sela Stila, Nyligo, other things like that that are picking up a lot of usage. Hitran can come in and do some really good work obviously it's got some big threats as well with our four times weakness to ground so we're going to be careful around things like Garchomp, things like Landerous and we've got ways in the team to kind of help out with that of course and one of the main reasons for Landerous in this team was because of the threat of Landerous theory and form with that Intimidate and you know with the Landerous with the Define ability it kind of punishes your opponent being able to utilise that. Now we do have the Shuka Berry on Hitran so we can you know at least take one big ground attack especially if we are maxed so that really does help us out and creates a little bit of room but I think Hitran in general is just a really really great Pokemon so the rest of the team we've got obviously the Thunderous that we've made you've got the single strike Urshifu as well the Sash there we've got Gastrodon helps out with the Stormdrain ability amazingly well for Hitran doesn't like what type of attack so that provides a lot of support in that respect and Gastrodon not only that but it helps us slow down games as well and gives us an option in Trick Room to come in and just make it difficult for your opponent to kind of build up that momentum. Got Rillaboom there helps again with those water types that are going to be problematic and also the grassy terrain helps out a bunch with Earthquake that could come out and of course he's trying a lot of issues and the fake out support is invaluable for the entire team and then we round off with Grimstone again it's got the speed control support with scary face there something I'm really in favor of running on Grimstone at the moment I think it's really invaluable and then screen support which is so useful for the rest of the team and just prolonging longevity and helping them kind of perform as well as they need and that about wraps up everything as always the the poker piece is down in the description below if you want to check out the details of the actual team build or take it away on showdown and we'll have a couple of games of the team now as we always do and then throw the rental up at the end of the episode so I hope you enjoyed today's episode as always let me know if you've been playing around with he trying yourselves and gastrodon something that's not really seen a great deal in this format but very good utility with that storm drain ability obviously has a hard time with things like really boom cartana kicking around at the minute not the pokemon it wants to be going up against the course but it can perform well in the right scenario so without further ado friends let's get into our first match of today okay first we have a Charizard Venusaur, Glastria, Tocall, Dusclops and Indeedy team so a pretty heavy Sun team here with then a trick room switch to that Dusclops and Glastria really threatening team you know a trick room mod in there with the Tocall Glastria and Indeedy support with the redirection as well then outside of that you've got the Charizard and the Venusaur both pokemon that are going to benefit from the the drought from that Tocall make it very difficult for us to to get any kind of momentum going but the one thing you could say is he try and does well against pretty much most of this team you got to watch out for the yeah the ground attacks from things like Charizard things like Venusaur things like Glastria things like Tocall so pretty much everything on the team but if we can get you know big knockouts in return then it really does help us out a bunch. The other pokemon to highlight here that can do a real good job is obviously Thunderous as well especially with screen support and you got to watch out massively though from the Indeedy redirection support and then the trick room mod but I think do we go with maybe Urshavu here could be a nice option I'm going to actually go Thunderous, Heetran, I think we go Grimsnall actually I'm going to go Grimsnall and I'm going to go Heetran and then I think we bring Urshavu as our last one I think it just feels too difficult to bring Gastron here with like it's pretty much like you know we listed everything with Heetran that has earth attacks and then you could kind of go through the same amount of pokemon excluding Glastria that have like access to a grass type attacks as well which make it difficult for a gastron to come in and really do work and especially if the sun's up as well so I'm just not going to be doing the damage that we kind of need. Okay well we see a pretty passive lead from my opponent going down more of a trick room route which is fine so we can set up screens and probably take Thunderous out of the picture here and I think bring in something like Heetran it's quite a nice switch for us we've got no way to stop the the trick room going up unfortunately and yeah we keep a faster mode in the back and just go for a light screen here yeah and get Heetran onto the field as soon as we can gotta be careful around the the old um dust globs as well which makes it a bit more tricky because uh the nightshades are gonna be able to kind of chip away at us and it's not ideal as we see a follow me come out from the indeedy just protecting that dust globs while it is going to be setting up the trick room you would imagine to get the light screen up I don't know if it's worth going for a max straight away with with Heetran you know I think it might be worth do we need the reflect up because my opponent really got any physical attackers other than well I'm in the glass ray it's definitely one um so I think just protect here maybe go for a reflect and we'll see what my opponent does if they keep the indeedy on the field they kind of don't mind this but yeah and it looks like they're gunning you know probably wanting to get rid of the uh the Heetran before they do anything else to be honest yeah nightshade coming out into Heetran one of the things we could potentially do switch into oh dazzling gleam not something you really expect to see too much on indeedy I was about to say we could potentially bring in ursha food but that kind of really makes that a way more difficult thing to do um you know we could just heat wave and go for a spread break I think yeah just trying to get damage onto field wow bulldoze getting rid of that chucker already not ideal not ideal at all um not something I expected to see on dustclops really because you generally see bulldoze on teams where it can take advantage of I guess talk all could have weakness policy but it's a bit of a stretch right you normally see it on things like riparia teams um but okay that's fine I kind of prefer that to uh the um the nightshade honestly doing less damage so it gives us another turn to kind of stall these trip room turns out I guess well I guess you know that's a big thing for us um I think we just go for another protect here we've got for a spread break again into I think indeedy this time because it's it's likely we see paint split come out from the dustclops but does it have that you've got trick room you've got nightshade you've got bulldoze paint split potentially is its fourth one I always we see an expanded force now coming up from the the DD and we'll get a nice spirit break into that slot not quite picking up the knockout but that's perfect for us because I think what we want to do is kind of time this right where we've got like one turn a trick room left but the yeah the dustclops in a position where it's not really going to be able to utilize um too much so we could go for max flare here I think it's not a bad play the only problem is if venus all comes in then things get a bit more tricky whereas if we just kind of hold off a little bit then we've got the option of thunderous to come in and maybe be the maximum that we want yeah I think heat waving and spirit breaks probably the better option here see now the bulldoze come out it's going to take the DD down it does a sizable chunk of damage to a heatran but the thing is what we want to do is get this dustclops in range to be taken down so can't set the trick room up again which makes things a heck of a lot easier for us to kind of close this game out okay spirit break heat wave probably oh that crate makes a big difference you know heat wave maybe maybe can get it single target yeah okay there we go dustclops gone trick room ending that is ideal for us now it depends on what my opponent's last pokemon or it's I would say toko venu maybe um it's glastria okay so yeah how about if it's toko we like to see that we like to see it um now the glastria isn't it an awful spot right now but we're not in any great spot ourselves you know and we've got light screen reflect it which is ideal do we flash kind of know who we got ah we have to go max flare we have to go max flare we just got to worry about protect on glastria and then an earth power from the toko I think that's the big the big thing and it better to max no let's just try and get let's just try and weaken the toko if we can a max flare in the sun against glastria it depends if it's a soul fester not as well I guess but it definitely going to be in range for urshifu to take it down so I think we might be all right I think we might be all right famous last words of course let's see he try and be nice to see you get a big knockout this game of course you've done it already the dustclops it's a big knockout in my book it'd just be nicer to see you get the the glastria here I just worry about the max guard max guard and earth power play but I mean yeah what can we do we could max guard ourselves and allow them to get the hail up which is not really yeah no max guard let's see come on he try and show them your power oh nowhere near enough glastria it's just a monster right max knuckle it's a nice option not gonna be enough to take us down so if you don't double up into a system you're done you're done um obviously without a shuka we're kind of in a bad spot but spirit break we're gonna see we're not gonna see heatwave or eruption I don't think here unless that's our only option gotta be earth power heatwave oh get that flash fire ability propped we love to see it grim snow not even getting touched by that spirit break coming in huge we're gonna be able to knock out the glastria here and just go for another spirit break I think we might see a max guard here we might see a full fit because I think that locks up my opponent if the toggle hasn't got any options to hit this heatran with and this is one of the things you know where heatran can be such a good pokemon we've got the option as well to go for the max steel spike as well or you could boost defenses but I don't feel like we're in the situation where we need to go for that and it's it's nice to be able to not see charizard and venus on this match I think both of those could have played quite decent roles depending on their sets obviously charizard gets scorch and sands venus all gets earth power so it can make things quite difficult for us but thankfully it's all worked out pretty well in the end my opponent went like pretty hard on their trick room mod and I think the thing like we want to do in that situation is what we didn't really do was press them with a knockout to allow them to get something in like the glastrate in the trick room which would have made it very difficult for us to kind of function you know that's I think that's one of the the big things what you want to do uh did we go max quick yeah why not why not and um yeah just being able to kind of keep that indeedy on the field and them not wanting to make a switch into something else um to take advantage of those trick room turns it made it very easy for us and just allowing us to kind of get rid of the trick room set up when as and when the trick room changed so yeah very good game to my opponent nice one for us to kick off with and we'll jump straight into game two of today's episode. Next up we have taranatar drakovish celesteela regi elecchi incino and grim snarl so we've probably got that sand coal between taranatar and drakovish drakovish running a tidnability sand rush getting the double speed boost whenever the sand storms on the field which is provided by that taranatar and then you've got celesteela as well which kind of pairs nicely with tita i got a lot of synergy there between the two um regi elecchi probably going to be the more i guess probably one of the speed control methods on my opponent's team you're probably looking at like scary face on grim snarl electoral web on the elecchi and then you've got obviously airstream on the celesteela uh going to be a tricky team to play around of course drakovish makes things difficult for us but we do have the gashor on it makes things a lot easier in that respect and my opponent really have that many ways to hit the gashor on for good damage i think the big thing for us is that celesteela that could cause us all sorts of issues i think if we go grim snarl as a lead because i think the screens are going to be quite important for us here um and snarl did we lead thunderous because i fully expect taranatar to come out as a lead you know um yeah let's go that because we can make a switch into gashor on and then what do we need as a kind of a backup do we want he try in this match i think he tried can be quite good late game um yeah yeah let's go he tried because it can be good against the the celesteela i pointed that out at the start of the episode so i've got to bring it in the celesteela match i guess well i think really boom could have been just as good you know but then really boom has to watch out for things like celesteela it doesn't like going up against celesteela one little bit and it doesn't like incelera or either the intimidate cycle is not ideal okay well we kind of expected this lead but this is fine this is fine this is fine this is actually fine this is like so fine because we've got a few options here i mean will a max are they gonna max t-tar here that's the big issue for us of course uh we're gonna reflect and we're not gonna take any big risks here we're just gonna play it nice and easy we've got no risk coming into this one and just get gashor on onto the field and just prevent that drake of ish from doing very much i mean it can go for like psychic fangs of course that is an option but it's a bit risky considering that we do have two dark types on our team um but they could do that totally to get rid of our screens it is something that drake of ish does does play i don't know if they're gonna go for the vicious red are they super fang there we go that's what we like to see not really what we like to see course and a rock slide coming out but that's fine uh because we can go for a spirit break the next turn uh onto the drake of ish and just go for a recover with uh with gastrodron we should be able to take whatever the t-tar kind of throws out of us unless it does max but then that kind of yeah i think what my opponent's gonna do is go hard after this gastrodron now knowing that it's really preventing the drake of ish from being able to do very much see a substitute set up from the drake of ish which is nice a nice option from it so that pretty popular at the back end of um who we see a taunt come up from the t-tar nice as well my favorite text on t-tar let's throw back to 2014 for you um all right well we take the sub down with the uh the ish and we are going to get a recover off now i think we protect the next turn and just go for another spirit break protect gastrodron because we don't want to take another superfang um and the t-tar i think will be tied up going for a taunt yeah and i think the drake of ish is like in that pin position where it has to go substitute or it goes down but they could get greedy and go for it well it's not greedy almost it's just going after the gastrodron we haven't revealed protect yet we revealed recover so they might be thinking let's get another superfang onto it let's taunt it prevent it from going front of the recover and then we're in a good spot to kind of get rid of it after that uh with maybe t-tar or something but if they do that ooh t-tar gonna switch out so no possibility of a taunt coming out anymore which is fine by me uh cello stealer coming onto the field okay and a protect all right um cello stealer not gonna add speed gastrodron though is it i don't think it's not like straightforward though this match you know it really isn't and i think the next thing to consider is what does a cello stealer i mean we could break each run in it's a bit risky though i think the cello stealer goes for max steel spike into grim snow could go for max airstream though as well that's the big issue uh into hmm okay let's go for spirit break do we just play a real real real big play here and expect them not to go for that they're not going to go fish as rend they're no way going to go for fish as rend but i could see them go on airstream into that slot which you know gastrodron's not gonna want to take ooh superfang misses oh that is unfortunate that is unfortunate flash cannon though we'll take us down okay but this is all right because we get gastrodron back onto the field now uh and thunderous in a spot where it can do some real big damage to that that cello stealer um the big problem for us would be obviously if it goes for the meteor beam but do you bank on it being a salt vest potentially potentially let's have a look at their team so it would make sense yeah i don't know if you go with power hope here because i don't think you need it with the tea tar i feel like you probably go a salt vest more than anything else i'm gonna bank on a salt vest and let's go for max lightning into the cello stealer yeah the two it may have been better gone max airstream into the drakovish here because it could go serve of course but the sand's gonna run out soon and then we can kind of ply and force the tea tar back onto the field if you're going to want to utilize that and i kind of locked up utilizing uh the superfang all the way and they're really going to be focusing down and wanting to get rid of something like the gastron here we've got to watch out of course as well for max rockfall you know can't underestimate that that is going to be a big attack that's coming going to come out from the cello stealer it's plus one can do some big damage but you just got to hope that it kind of chases down the gastron more than anything else okay no protect from the the drakovish let's see superfang yeah are they going to chase it down double in come on please double in this is going to hurt because we're live up so one more of those i'll do the trick at a max airstream come the kids things a little bit not too much though i don't think let's see what we see is it a rockfall now it's an airstream it's going to be into gastron nice okay that's ideal that's ideal because now we get rid of the cello stealer the next turn perfect we recover off any superfang damage and we're sitting in a decent spot to stop this drakovish although we've got to start attacking the drakovish at some point you know as well i do think we recover a gastrodon now because it is pretty important to us uh yeah and go for the max lightning okay so no max rockfall that turn and my opponent kind of going all in hard on the gastrodon there now if we hadn't protected we would have definitely lost it now that's a nice play from my opponent going for the sub in this situation uh but it does give us a free recover which is also very nice and then we can go for yeah earth power max knuckle into the teetal i hope the teetal is not sashed and i hope the teetal is not being this policy i mean if it's if it's not sashed it goes down to a max knuckle 100 percent there's no way it takes that and they recover really useful for us here because there's no way the drakovish beats gastrodon one-on-one so all we need to really do if we're thinking about an end game right now is get gastrodon versus drakovish there's no way they beat that like no way um it's just about whether the max knuckle can take down this this teetal here that'll be the big thing but we could potentially double in to it you know max knuckle and earth power it's just tricky though isn't it no it's not it's not because if they're sashed then they're not doing enough damage to gastrodon and if they're weakness policy they go down there's a super fang okay let's see max knuckle is it gonna be enough let's see not sashed they're sashed okay so this is all right yeah they're sashed this is why going into the double up there's fine because they may take us down do they take us down on the rock slide we've got to reflect up still probably not oh they got taunt even better that allows thunderous a bit more room this next turn although if it is a lecky coming out last i mean if it's a lecky coming out last we're we're we're super fine because they've got literally no way to beat us let's say got hyper beam potentially on a lecky which then could complicate things a little bit more okay well is that our last turn with thunderous as well it is a lecky all right oh there we go um could fly um fly uh i'm not going to start this the fang sonata i promise um yeah i mean we just follow what we've been doing we get a go after the lecky here um and i think we just now we just wild charge the dragovish we've got opportunity because the earth powers going to get the regi lecky no problem we just see the cancel so there we go friends we do pick up a win which is great i don't think the end game would have been as straightforward is what my opponent's making but they probably didn't see a way out against the gastron at that point which is fair enough but very good game to my opponent get to see the team doing some work we get to see the he try and do some work in that first one and then we also get to see the gastron come in and do some work which is always really nice you know it's one of those pokemon that's kind of either very good in games or very bad in games and generally the ones that you can bring it to does perform very well so it's uh it's an awkward pokemon so i'll hop over now and get you that rental car friends here is today's rental team i hope if you do try it out you have a lot of fun with it he tried definitely one of the more like fun pokemon to play i think at the moment in the format obviously we didn't really get to see too much of that flash cannon kind of building up that defense with the heatran and just becoming a real awkward pokemon to deal with after that and there are a lot of possibilities as well with heatran obviously sitting next to something boosting the defenses like tapu finny could be a nice option there like you've seen with a lot of other team kind of strategies in the past you know we saw it with the algar tapu finny you boost the defenses up on tapu finny get a couple of calm mines and then it becomes a very difficult pokemon to deal with so there's lots of combinations there we haven't actually featured today but in this team in general i think it's a really nice build so if you do try that i hope you have a lot of fun with it and remember let me know down the comment section if you have been playing around with heatran or gastrodon even in this format and you've found some kind of nice grounding with both those and you've been enjoying playing them but i'll not drag this on any longer friends thank you so much as always for tuning in hope you've enjoyed today's episode and we'll be back very soon with another team to feature here on the channel so until then take care of yourselves and bye bye