 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel. My name is Lee today. We're going to be continuing on with the brand new rule set series 9 VGC content here on the channel. We've got a brand new team to feature today and it is going to be based all around a G Mac center scotch. So it's a Pokemon. We haven't actually featured on the channel yet. We didn't get around to featuring in series seven, which is a little bit sad, but we are back with series seven rules for series nine. So it is the perfect chance to kind of feature it. And it is a very good Pokemon in a lot of respects. It's got residual damage from its G Macs move that you get through the fire lash. You also don't get the sun, but the residual damage every turn is just so worth it. It's got great typing. It matches up well against things like Venusol and a bunch of other stuff in the format. So I can really do a job. We've kind of got the rounded off team with Celesteela Grimsnall Garchomp with the life up there. That's kind of flavor of the week at the moment. And then Rilla boom. So the last slot is kind of interchangeable. You could throw an electric type on there, but I just felt like the priority that you get with with Rilla boom, the grassy terrain as well and that additional fake out support I think is probably just a little bit better, maybe on something like this team, potentially a lot of weakness to flying types, but we do have ways to kind of help out with that. You know, we've got the rock type move on center scotch coverberry there and then we've got me to beam on Celesteela. You can take advantage of as well. Lots of options. Dynamics things. So it should be a fun episode today. We'll have a couple of games of the team as we always do and then we'll throw up the rental at the end just to kind of refresh you if you want to try it out for yourselves. There is a poker piece. There's always down in the description below and without further ado friends, let's get into our first match of today. Okay. First up today, we have a team of Reggie Alecki, Gus Klops, Tappin Finney, Glastria, Incinero and Mungus very heavy orientated trick room looking team kind of basing itself off the Glastria, the dustclops combination there. It's going to be a big threat for us for sure. We've got to capitalize and try and take advantage of the fact that there be no trick room for at least a turn because we not got really too many ways to kind of prevent the trick room going up, especially on the dustclops. We don't have torn throughout the team. So that's going to hinder us a little bit. So we have to expect the trick room going up and kind of prepare for that. The Mungus can be a little bit awkward, of course with that spoil redirection make things a little bit tricky to get around, but send a scorch here. Definitely something that we can kind of fall back on and now I think we probably need Tappin Finney for ourselves just for the terrain support. So we don't get like subjected to spoils and things like that if the trick room and when it does go up and it also helps us out a little bit against something like Incinero and you know, just gives us a little bit of a method to slow things down. I think what we'll do is we will go Grimsnall. It's kind of like what's our fourth Pokemon here is Garchomp. Garchomp could be a very good option indeed. I think it probably is going to be Garchomp. I think I'm going to go send a scorch, Tappin Finney, Garchomp and with the white mark we don't need to worry too much about intimidate from the opposing Incinero. So let's get into the first one today. Got to make sure that we're taking good proper care of our center scorch here because the one problem is obviously my opponent can look at is Tappin Finney can come in, do some big damage. Also the Regilecky as well, you know, something we can't ignore big special attack damage that you can just throw out onto the field as and when it wants. So we are going to see Incinero and we are going to see the dust globs come up from my opponent. Undoubtedly going to see that trick room set up for sure from my opponent's end of the field. I don't really want to take a parting shot, but I don't I think I'm pretty sure white smoke will prevent the parting shot. But I don't know whether it's worth keeping center scorch out at the moment. Just getting a reflect up with Grimsnall makes a lot of sense and we could go for Max. Max sandstorm couldn't we? We could just start the residual damage. It's just I don't really want to. Yeah, I'm going to just protect here because then we're slowing my opponent down. You know, they're not going to get the parting shot off unless they do go after the Grimsnall here. They're not going to get the parting shot off. It'll kind of mean they're not going to capitalize on all turns of the trick room if they do go after the center scorcher. But sadly enough, they go after the Grimsnall smartly knowing that there's no protect there. So a bit of a passive turn for myself, but even so if the Glastria does come in here, it doesn't worry me too much because it's kind of like, well, at least we can Max at the same time and we can kind of start doing some stuff. The only issue would be, obviously, rocking a weakness policy, which is never going to be a good thing. I also got to worry about things like ally switch as well at this point. I don't know if we need necessarily the light screen up at this point. It might be worth just going double and down onto the Glastria and start that residual damage. Because I'm in the way, I can't actually see what the Gmax move is called, but I'm sure we'll find out soon enough from the center scorcher. I haven't used it really too much. I've played a few games with it earlier like series seven on showdown, but never really played it on the ladder. It's always a Pokemon that I really love the design of when Pokemon Sword and Shield first came around. So it's nice to finally be able to utilize it. See what this dust globs does? Is it going to go for something like a brick break or a rock tomb into the Glastria with that weakness policy? Potentially. Great if it wasn't weakness policy. It makes things a little bit easier for us to deal with. And again, Gmax Center Scorch, definitely one of the best Gmax looking, like looking wise. Design wise, one of the best Gmax Pokemon in my opinion. So small though, isn't it? It's tiny. Look at it. Why is it so small? Why are you tiny? You should be huge. You should be bigger than the horse. I guess it's kind of long, right? It's long, but it's not big. It makes me feel a bit sad for it. Okay, well, it's getting a special defense boost, so that's fine. We're kind of promoting. And they are life orb, which is ideal. So there's the spirit break coming out. Just getting a bit of chip damage, which is ideal. Lowering that. All important special attack. And we'll get the Gmax Center Inferno. Center Inferno. There's a nice chunk of damage, right? Nice chunk of damage. Start that residual damage as well, which is always nice to see as we hurt them with the fire spin. And we are going to be able to remove them from the field this next turn, which is ideal. Now do they? I don't think they've got a way to actually knock out the center scorch. I don't think they even switch at this point, you know? I mean, we could reposition Finny, but there's not really much point. It's nice to keep the things we've got in the back kind of in a healthy state. And yeah, we just go for another one, I think. I think we'll just go for another one. They may, may ally switch, they may max guard. No ally switch going to come out. Gonna see Incineroar come in. Ooh, it's tackled up in. Half of the morning to Finny. Okay, well, that's alright. Don't mind that too much. We've got the big old vine lash that we can go for the next turn if we need to. Another quick coming out. Yeah, so we'll take this pretty comfortably into the Grimstone all this time now. Concentrating down on that side of the field. So we're going to be able to remove Glastria and it kind of, it's nice because this shows exactly what a great Pokemon, you know, Sentinel Scorches are dealing with something like Glastria. I think it would have been a bit different, you know, if we saw weakness policy, like I mentioned before, it's damage output would obviously be doing a lot more. But thankfully, life orb is all best. Kind of more common item choices on it at the moment anyway. The tab with Finny coming in and us catching it with the Spirit Break is super nice. And this makes this game so much easier for us to manage honestly. With the Glastria out of the picture Garchomp has a way easier time. And we are revealing the the old leftovers on the tab with Finny there. But the residual damage going to help us just chip it away, chip it away. And we've got one more turn of our max left. We can get rid of the Misty Terrain as well, which is quite nice because we can go for the G-Max Vine Lash. That's not G-Max Vine Lash is it. I wish it was. How broke would Sender Scorch be if that was the case? Okay, I mean, do they protect the Finny? I think maybe we just go for a bit of residual. G-Max Overgrowth, that's the one. We'll go for the Overgrowth into the Finny here. And if they do protect, at least we got that boosted the next turn. No protect coming up from the Finny though, so it looks like we're going to be able to probably pick up a big wanted Cure. So Sender Scorch putting in some big, big work this turn as it squashes itself together and throws out some big mushrooms and picking up that knockout on to the type of Finny. Make it easy work of a very scary call, you know. Sender Scorch. OP, I'm going to say it now. It's such a good Pokemon. I'm feeling a bit over the top, over hype, over excited about it because I just, like, you know, I do love Sender Scorch. I love it. It's such a great Pokemon. I think it was the first outside of the start as Sizzlepeed was like the first Galarian Pokemon I caught in my original Pokemon Sword playthrough. So it's always those Pokemon, first time catching, first time, you know, in the team, coming with you, always have a little special place with me. A bit sentimental. Might sound silly, might be, but, you know. And I think the white smoke ability on it is just incredible because it just, it makes in Sinar all just so useless. Can we go for some rollouts? Should we go for the rollouts? Because rollouts got, like, obviously those of you that remember Gold and Silver, first of all from the good old days, will remember that rollout, if you use it continuously, it has an increased chance. It doesn't double its damage every turn or does it do that anyway. Anyway, from Sender Scorch, clearing that one up for us. Very good game to my opponent. Nice one for us to kick off with today. And with that, friends, we'll jump into our second match of the episode. Next, we've got Jesse and they are playing the infamous team that we, no one likes to play. It is going to be the Colossal, the Dragapult, Urshifu, Rillaboom, Rotom Heat and Alanna Rasterian. So Rotom Heat in here, over what would normally be something like Glarium Ultras, which is an interesting option, of course. It's all going to be about the Colossal though, isn't it? In this game, you've got two set of options. You've got the Dragapult, you've got the Urshifu and then you've got all the support and cast behind that and make things very difficult for the Pokemon that do well against it to kind of do their jobs. Gochum's amazing. Gochum is very good here. The problem is, well, yeah, the problem is Intimidate. Other problem is something like Dragapult as well. So we're going to have to be very, very careful. I don't know if this one's a one for Sender Scorch if I'm completely honest. I don't feel like it really pulls its weight in this game. I think Gochum's going to be the kind of star of the show maybe for us on a damage output scale. I think we need Finny to help us just get around things like Willowisp from the Dragapult in particular. And then I think we will round up with Celestela. Because I feel like Celestela could do a job against most things on this team, especially if we're in a position where we don't max Gochum, where I don't see a world where we're not maxing Gochum, to be honest, I think. I mean, we've got the option to max Finny, right? You can max Finny, but the problem is maxing Finny in this match. If the Rillaboom is still around, it's not really the most optimal thing to do because they've got an easy switch into Rillaboom, Pressing Glide, Wood Hammer, and Finny's days are numbered. But we are going to see the Rillaboom and the Rotary Heat come out in my opponent. This isn't too bad. I mean, we've got to worry about potential Nasty Plot, which is always going to be tricky to deal with, to say the least. Should we Light Screen? I think we Light Screen here, and I think we switch Gochum to Celestela. I think we get Celestela onto the field as soon as possible. Now this might be... If they Nasty Plot here, we're in a bunch of trouble. But I think the Rotum has to feel a little bit threatened. Pressing Glide, coming out into Nasty Damage. Now they're just doubling in. Okay, that's fine. We'll deal with that. We're going to be able to get a reflect of this next turn. Go from Meteor Beam into that Rotum. Into that Rotum, and do some nice fat damage. Now what have they got switch-wise into a Meteor Beam? Not a great deal. You know, they have got Urshifu. Probably going to be the best thing, honestly. That you could potentially switch in. But... Is it worth going for the reflect of the scary face? I think scary face into the Rotum, if I'm completely honest. No, we don't want to max. You just want to go Meteor Beam. Up the Rotum doesn't protect either. No, protect. Ah, we don't even survive. So we wouldn't even got the reflect off anywhere. The Grassy Glide didn't do too much. Nasty Plot, well, that's a bad, bad play for my opponent because you're going to lose your Rotum now. We're going to get the special attack boost and we're going to be sitting in a pretty nice position to start getting rid of the rest of the team. The problem is, if we do see Colossal come onto the field it complicates things a little bit because then already we go with our max because, well, I think it's Colossal. If it's out on the field, if it is out on the field and it hasn't got Urshifu or Dragonball next to it, we're not going to be able to get that steam engine. So we're sitting in a pretty decent spot where Garchomp and Celestila should both outspeed it. But if we're going to utilize Tapper Finney later in this match we need to kind of prioritize also the Rillaboom. So with the Grassy Terrain up, you would think okay, let us go max quick into Colossal and let us go for a we got Air Slash or Flash Cannon. Flash Cannon is a more reliable one but Air Slash will get the knockout onto Rillaboom which will then just open up the game for something like Tapper Finney to do do its thing and if Urshifu decides to switch in on that Rillaboom spot at least Air Slash kind of covers both both Pokemon there. Let's see what happens, let's see what this Colossal does. Obviously we'll proc a weakness policy on it but it hasn't got the speed boost and I don't see it being able to remove Garchon from the field. We are lifeover as well, we aren't even intimidating so I'd imagine they are maxing, they're going to drop for max quick. This might be the quickest dismantle dismantlation is that even a word? It's a word right now, it might be the quickest dismantlation of Colossal that you'll ever see on this channel potentially we do. Okay well they're playing it, they're playing a cheeky one aren't they, because they're going to try and get Urshifu in next to yeah they're going to get the Urshifu in. Oh if it is Urshifu though and you aren't Sashed, Celestealer is going to have words, you've got to have words with you. Let's see, oh it's the Urshifu but it will be Sashed, 100% it'll be Sashed there's the Air Slash coming out using nice damage. The problem is, I mean is it even a problem like do you go after Celestealer or do you go after Garchomp here I think you have to go after Garchomp and we're just going to max quick again, now they're going to get set up, they're going to get an attack off but at the same time I'm just going to flash cannon into Urshifu because I still believe the Colossal can get rid of our Celestealer right? No questions, no questions there but the Colossal is not going to be able to knock out Garchomp in one hit, no way no chance, you max vocalith where you going, into Celestealer that's the big one take it though and then Urshifu down, Garchomp is still around, Rillaboom comes in and then we just yeah there's no way they take this, no way and then the flash cannon more reliable here than the Air Slash and Rillaboom I mean we've got the residual damage to kind of consider as well of course but I mean you've still got hmm well we've got the switch to Tabuffini if you want the next turn potentially just to get rid of the grassy Trin, make Garchomp's life a little bit easier you know and that's the big thing flash cannon coming out, take this Urshifu down nice I'm just it's nice when you get rid of a Colossal isn't it, it's always nice you've got to deal with the residual damage of course which is always one of the things but it's just that you just get that nice feeling like it's gone but Rillaboom is a different story you know I've got three Pokemon left and I still don't sit comfortable like I'm in a great position to deal with Rillaboom just because of how threatening it is you know now it is coming in, the grassy Trin got one turn left I believe yeah so it ends this next turn so I think we just go Rockfall switch into I mean do we punish them or not I think we punish them, I think what we do we don't switch, I think we make the player to punish them if they don't go into Celestula here yeah we just punish because they have to go to Celestula, yeah I mean the battles cancel at this point but I think that's a better player because then it runs out the next turn we get a type of Finnean and then well we have to utilise Garchomp's type of Finnean to deal with it which we should be able to do between Rockslides and Moonblasts and what not but good game to my opponent nice second win of the episode we got to see a good mixture of the team today obviously we sent a scorcher that first one and then the Garchomp doing its work in that second one especially alongside the Celestula so that was a really nice mix of games for us to feature today so we'll hop over now, remind you all of today's rental code for the team ok friends here is today's rental team just as a reminder if you would like to try it out on the ladder and if you do please let me know down in the comment section below I love hearing you about your stories, if you've got to master ball tier with a certain team that you tried out or if you've just tried it out and you really enjoy it, obviously do the same if you try the Polka Pist in the description but obviously with putting this team up onto my cart I've had to take down the Moltres team that was in that initial series 9 kind of introductory video with the 5 rental teams so the Moltres one has been withdrawn if by any chance you want that back up let me know and we can work something out with a friend of mine to put it up on the on the rental again and kind of keep that up for a bit longer but this is going to take place for now and I think it's warranted, I think it's a really unique team there's going to be a lot of fun to play in series 9 so if you do try it out have a lot of fun with it but a big shout out to each and every one of you for always coming by, supporting the channel and hopefully enjoying the videos have a great rest of your day, have a great weekend and more importantly take care of yourselves and I will see you all for another episode very soon so until then friends, take care of yourselves and bye bye