 Hello, this is Hans van der Kwas, Senior Lecturer at IHE Delft Institute for Water Education. In a previous video, we have styled the catchments and streams of the Ruhr, as given in Chapter 4 of the book QGIS for hydrological applications. In this video, we are going to continue with that data. We're going to add cities and towns from OpenStreetMap, and we prepare the layout for styling, which will be covered in another video. First, we're going to install the Quick OSM plugin. You find it on the plugins, and it should install plugins. If you do a search, you can easily find it. In my case, it is already there, but I need to upgrade, so I'm going to upgrade this. Remember that you need an internet connection for this. So we open the Quick OSM plugin from the Vector menu. And if you want to know the keys and values, and if they are available as points, lines and polygons, you can click the Help button. Here, we're going to use Place, and from Place, we will first download all the cities, and we want it in the layer extent of the DEM, so that it also covers a bit around the catchment. And if you click the Advanced button, you can choose there the points and run the query. If the internet is slow, you can increase the timeout value. This one has loaded, and I'll do the same for towns. This one has also been loaded, so it's added now to the layers list. And what we see is that it has this chip symbol, which means that's a temporary layer. That means that it gets lost if we close Qchis. So I'm going to save this now to a Geo package. We give the layer the name Towns, and we also change the projection to the one from the project. And we repeat this procedure for the temporary file of City. Save features as Geo package. Make sure that Geo package is chosen. Choose the right database, and change the layer name, in this case, to City. And we change the projection to the one of the project. Now we can remove those temporary layers, and we can check our database. We need to refresh, and there we see that Cities and Towns are now also added to the Roar data. We are now going to style the RoarCities data. So open the Layer Styling panel, and there we are going to use the simple marker. We're going to use another marker symbol. Here in this list we find the TopoPopCapital, and now we can also label it. Choose Single Labels, and the field I'm going to label it with is the Name field. I'm changing the font to a Sensory font, which is better readable, and I'll choose Aerial. Make it a bit smaller, choose Nine Points, and use a Bold font. Go to the Buffer, and switch on the Text Buffer. Change the color, 191, for RG and B, comes with a softer background, and then we use a Blending Mode, Soft Light. This gives a nice effect that the buffer is not very disturbing, and blends nicely in with the background. We change the placement, increase the Distance to 2.5mm, and we choose a Cartographic Mode of Placing the Labels. Now we're going to do the same styling with the Towns. We switch to the Symbology, and we're going to change the Marker. We can change to All Symbols, and then we'll find TopoPopCity, and that's the one we're using. We can change the labels. Also here we will use Single Labels, and label with the Name field. We also choose the Aerial font here, and make it a bit smaller to Eight Points, and keep it as regular. We draw Text Buffer in the same way, so we change the color to the same gray, and use the Soft Light Blending Mode. For the placement we change the Distance to 2mm, and we change the Automated Placement Engine to not truncate the labels on the edges of the map, so we uncheck this box. We also are going to make a separate boundary of the raw catchment, which is not using the inverted polygon shape burst fills, so I duplicate the catchment polygon, and I'm going to style this copy with just a single symbol, and I'm going to remove the shape burst fill by pressing the minus, and I change the Layer Rendering again to 100%, and this gives us a sharp boundary of the catchment, which I'll need later. Now all the layers have been prepared and styled for making a physical map with a print layout. In the next video I'm going to demonstrate how to do that.