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Tom Clancy's Ghost Recon Future Soldier Trailer (E3 2010)

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Published on Jun 14, 2010

Ubisoft's new Tom Clancy's Ghost Recon Future Soldier trailer gave Asylum the opportunity to shine at what it does best - making the impossible look possible. Asylum VFX Supervisor Marc Varisco, working closely with Little Minx director Ben Mor via Ubisoft, complemented the future-war world depicted in the latest Tom Clancy's Ghost Recon Future Soldier game with top-notch post and VFX in a trailer that brings the franchise's signature game play into the live-action world. The action, set on the streets of Moscow, portrays the command centers, rooftop sniper outposts, and tunnels of a chaotic warzone, with mayhem ranging from intense gun battles to rolling battle drones to a missile offensive against a pair of Russian tanks as an elite team of Americans target a wicked enemy commander.

From Ubisoft's internal assets, Asylum's CG and compositing teams re-fabricated and animated photo-real US and Russian drones into the trailer's key sequences, developed the subterranean explosions that Ghost Recon® character 30k unleashes on the enemy command bunker, and animated the trademark game play Cross-com and Sniper POV graphics.

Additional effects included the major compositing challenge of 30k's cloaking effect - which made him disappear into the background so he could sneak past opposition guards - that translated into a signature live-action effect. At the trailer's climax, when the four soldiers re-group and confront a pair of Russian Attila tanks, Asylum incorporated a combination of matte paintings, composited battle effects, and simulated CG tank explosions complete with secondary parts and debris passes to complete its fiery crescendo.

Credits:

Client: Ghost Recon
Spots Title: Ghost Recon Trailer
Air Date: March 2010

Agency: Ubisoft
Agency Producer: Laurent Masson
Agency Production Manager: Delphine Blaineau

Prod Company: Little Minx
Director: Ben Mor
DP: Dan Bronks
President: Rhea Scott
Executive Producer: Marjie Abrahams
Head of Production: Elicia Laport

Post/Effects: Asylum
VFX Supervisor: Marc Varisco
Compositing Supervisor: Jonny Hicks
CG Supervisor: Zach Tucker
Head of Design: Simon Cassels
Roto Supervisor: Eissa Bello
Executive Producer: Michael Pardee
VFX Producer: Mark Kurtz
VFX Coordinator(s): Jennie Burnett and Christine Felman
Compositor(s): Jonny Hicks, Rob Moggach, Tim Davies
Designer(s): Simon Cassels, Stanley Ng, Tony Meister, Michael Tello
Lead Animator: Michael Warner
Lighting: Yuichiro Yamashita and Matthew Maude
Tracking: Michael Lori, Ian Doss, Jason Locke
Modeling: Greg Stuhl, Chad Fehmie, Lersak Bunupuradah
Roto Artist(s): Huey Carroll, Stephanie Ide, Midori Witsken, Hugo Dominguez, Daniel Linger, Chris Cortese, Zac Chowdhury, Kenneth Lui
Texture Painter(s): John Hart and Brian Ripley

Editorial: Rock Paper Scissors
Editor: David Brodie
Assistant Editor: Andrew Manne
Executive Producer: Carol Lyn Weaver
Producer: Tricia Butler

Telecine: New Hat
Colorist: Beau Leon

Music Co: Ludifactory Studio
Composer: Tom Salta
Music and Sound Supervisor: Sylvain Brunet
Associate Music Supervisor: Pierre Chambon
Mixer: Martin Dutasta

Sound Design: Wildfire Post-Production Studios
Sound Designer: Leslie Shatz

Shoot Location: Budapest, Hungary


® 2009 Ubisoft Entertainment. All Rights Reserved. Tom Clancy, Ghost Recon, Ghost Recon Future Soldier, the Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries

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