 Why is going on guys welcome back to the channel and I appreciate you being here today we're going to cover the latest this week at Bungie news update and to be honest people this one is pretty big and it's got actually some quite good news in it for a change so let's get straight into this. This week at Bungie we've got details and the next update for Destiny 2 on Tuesday Faction Rallys came to a close and New Monarchy defended their title. They are now two-time champions and they aren't shy about rubbing it into the other faction's faces. You can pick up their prize in the tower, servers loyal to the new monarchy will get a discount everyone else can still get it but it's going to cost you more glimmer and I believe it's around 50,000 glimmer I'm not even sure to be honest I still haven't even been on there to collect it myself. Perhaps future walkout will finally get a W the next time Faction Rallys returns until then we have a new event to look forward to Salad Bar it's time a battle of guardians vs guardians returns Iron Banner it begins Tuesday January 30th and ends Tuesday February 6th the game is control this will be the first time Lord Saladin returns to the tower in season 2 there have been some changes to how you'll go about decorating your guardian with relics of the iron lords sounds cool first we're adding new items to the engrams you will find waiting for you when you visit Lord Saladin there will definitely be season 2 weapons in the iron banner engram and we'll be adding more in the next event here's a look at what rewards you can expect to earn next week we've got a hand cannon we have a scary rifle a shotgun and we have what looks to be an emblem a ghost shell which looks amazing and a sparrow the only thing not pictured is the iron banner ship we'll save that for you when you discover it yourself sounds cool if you're missing items from last season they will drop as possible rewards from the engram there's also a new emblem that tracks how many lifetime rank ups for iron banner you've earned in destiny 2 you were earned by completing the iron banner milestone nice we've received a lot feedback from previous iron banner events that players prefer their way to directly acquire items we have added the ability to obtain armor and three different weapons from Lord Saladin during each event here is what he has to offer next week and we see a picture of exactly what he's selling which you guys can see on screen now the final way to earn rewards is by completing challenges ornaments are available for all your iron banner gear and you can unlock them by completing various objective for Lord Saladin and you can see a picture of the iron banner ornaments and then look and look at that hunter oh it looks so beautiful there are no limits on how many engrams you can acquire and how many tokens you can earn get as much playtime as you can during the week it will always move you a little closer to your opening another engram earning an ornament or purchasing a piece of gear from Lord Saladin go nuts so iron banner is returning next week people and to be honest it looks pretty promising I might even play it myself so moving on masters of the armor many of you have already been discovering master work weapons and adding them to your collection next week we're adding armor masterworks to the mix all legendary armor now has a chance to drop as a masterwork the same rules apply as with the weapons you will have a higher chance of getting masterwork armor from trials of nine and raid activities but you might get lucky with an engram from Lord Shaxx or any other vendor who offers engrams the benefits each armor piece grants three plus damage resistance while using a super this stacks for a 15% damage reduction if you have a full set of masterwork armor masterworks armor can be reworked to a different stack package heavy light or restorative for one masterwork core and 10 legendary shards you can rework stats on your armor the results will still be stat packages that can be found on other pieces there's a UI bug right now where if you try to quickly rework armor sets it will appear to rework the same stats it doesn't actually perform the rework function or use your materials but can be quite scary so we wanted to give you at their heads up and actually appreciate that them actually giving us a heads up on a problem that will occur I mean like that's that's new for bunch it really is this is the first version of armor masterworks we are planning to continue updating the system and adding additional benefits as always if you have any feedback please let us know happy hunting so that sounds pretty good I'm actually really looking forward to masterwork armors I really am I've said this in previous videos and I ain't gonna go back over it now but you guys know you guys know the score so moving on raid reward renewal raiding is one of Destiny 2's ultimate in-game experiences so far you have explored the mysteries of the Leviathan and dove even deeper into its first layer the ether of worlds we've received feedback that while the experiences were epic the rewards could use some more love we've invited senior designer Daniel can't pronounce that second name I apologize to tell you more about what we're changing with rewards starting with the next week's raids quoting Daniel with the upcoming January patch we are making a number of changes to the way raid rewards work we've been hearing that the current system doesn't feel exciting when you kill buses the tokens aren't interesting enough and that you want more deep chase items to hunt down this is our first swing at tackling some of those and we hope you'll jump in and play with these changes a bit and then let us know how you feel for now let's dive into the changes and talk a bit about our goals and thinking with them raid armor now with raid perks raid armor now drops with perks that function under the viathan these appear on mods that are selectable on both new drops and exist in raid armor pieces you may already have in your inventory additionally these mods are reusable if you swap to another one there will always be on a list to swap back to on your raid armor for a low low price of one colors token since no one wants to take a minus five power penalty if they remove their legendary mods while in the raid or the raid mods are now legendary by default this should also be extra icing on the cake for players who can't seem to get that last mod they need to max their gear out the goal for these perks was to elevate the power of a guardian in the raid and we aim to build things that were useful in every encounter as a result we avoided things that relied on specific mechanics to be useful and we move to broadly useful perks like recharge your grenade when you activate your super and deal 20 plus extra damage after getting a melee kill as opposed to the things tied to specific mechanics double drops Cleveland prestige now gives you prestige and normal drops if you have the pro list to clear prestige then you've proven yourself enough that we don't need to force you to go back and do normal it as well raid encounters always drop a raid piece so that's actually pretty cool meaning you can just do prestige once a week now and get double the drops that's actually I think that's the feature as in all prestige raids from destiny one don't quote me on that though raid encounters always drop as a raid piece we didn't want players to have that dead encounter feeling anymore where they had already received all the rewards for that encounter and we're just waiting on a later encounter or even worse the disappointed feeling when no one in your raid group gets something which could happen under rare circumstances in the old system so we've unified the drop tables for the encounter so that the raid gear isn't tied to a specific encounter anymore with an exception I'll get into down below so no matter what encounter you clear you can get a raid loot oh and every encounter has a chance to drop an exotic not an income that you have to take back to Rahul for decryption but an item you could equip and start using immediately if you want the list of possible exotic drops is comprised of all non-quest exotics with armor and weapons weighted equally and is restricted to things your class can equip sounds cool raid vendor sells a rotating selection of raid gear if you just can't get that last piece to drop for you we want to give you some agency with your tokens for a cost of legendary shards and some colors tokens you can purchase these pieces if you have completed the raid for the week for instance if you want to buy their prestige chest armor you need to complete prestige more that week before you can do so this is so people can't save up tokens by sticking to normal mode and still wear the prestige gear we wanted to give people agency to fill in those few slots they're missing not negate the need to progress further in the raid or benefit will change up what pieces they have available for purchase each week new item exotic red ghost contenders shall well not quite the ground level of the legendary nano Phoenix we felt like we needed to add a chase item to the raid pool to make coming back still have the world potential each week and to the contenders shall this goal shall come dropped from the final encounter in the Leviathan or either of worlds we've also included some bad luck protection to avoid the previously mentioned nano Phoenix problem so that dedicated raiders can rest assured that they get their hands on it eventually even if it takes several weeks the contenders shall comes with some brand new perks that we're hoping helps reward players that keep clearing the raid even after they've gotten a ghost both active on the Leviathan and its layer they aim to make Leviathan encounter rewards stay awesome first seeker of brilliance enables the chance for encounters to drop bright engrams from their loop rules every time one doesn't drop a bright engram we increase the chance for the next remember those exotics I can drop from encounters I was talking about earlier while seek of a purulence I believe that says means those exotics have a 50% chance to pull from a list of exotics you haven't collected yet of the standard list lastly to top off are already pretty red ghost we through one seeker of glory which provides a tracker for the number of encounters you have defeated under Leviathan and we can see a picture of the gold shell which looks pretty epic it's got kind of a pearless color to it shall as well loving the look of that I realized to say bit of a avalanche of text more than a wall but I wanted to talk about both what we were working on and why we did it I know we still aren't going to address every concern here but hopefully this is a start in good faith if we missed the mark on something please let us know additionally if you think we really nailed it with one of these changes please give us that feedback as well so we can keep doing more of that we're hard at work on next month's update now but I hope next week you'll jump back into the Leviathan both raid and the layer and let us know how it feels so I'm not gonna lie to you guys these are actually pretty badass changes I mean most of the things they mentioned here are definitely a step in the right direction and the gold shell sounds pretty epic I'm not gonna lie to you guys I mean in my opinion I mean it isn't like the Vex Miffl class isn't like the touch of malice isn't like the Nano Phoenix like he says here but still it's an endgame chase that is missing from the game which I really appreciate I really do okay so we're gonna move on and patch note preview armor masterworks and changes to raid rewards aren't the only changes coming in the upcoming 1.1.2 update on January 30th here is a look at a few of the other fixes you can expect to see in the full notes next week Prometheus lens flame refraction perk now generates ammo instead of pulling from reserves pretty cool increased base damage so they finally fixed it I mean like I'm obviously ain't been that too long it ain't been enough too long but it was one of the weapons I thought I'm gonna nerf and forget about so I'm glad to see they've took this too hard and actually fix the problem fix an issue where new characters created after the release of curse or so through not receiving the flashpoint milestone okay didn't know about that but okay players in social spaces like the tower receive a notification when they're lost and found at the postmaster is full that's actually pretty cool whole strike completions now have a great chance of granting exotic rewards mercury challenges are now available during adventures fixed an issue where the curse or so strikes were not properly granting clan engrams when featured as a nightfall activity great fixed an issue where challenges were not appearing within quick play okay increased at this mantle timer for masterwork cause okay okay so we're gonna move on and it states sit down shader since the launch of destiny to we've gathered a lot of feedback on a new shader system as time went on and the shaders began to pile up players lamented the cumbersome process of trying to delete each shade of one by one and I mean people that is such a pain in the ass I'm not even gonna lie you've been asking us why we can't just allow you to dismantle entire stacks of shaders I mean there are other consumables that can be dismantled in mass it's a total reasonable question and we wanted to let you know the facts we're not making excuses of claiming this problem is too hard to solve we just wanted to be transparent about what the problem is and how we're going to be going about solving it here is senior design lead Tyson green to shed some light on shaders shaders are individual items and individual items trigger individual reward bundles when dismantled even when those rewards are simple that creates a challenge for us that we haven't yet addressed which is trickling dozens or hundreds of reward bundles simultaneously when the entire stack of shaders is dismantled this is challenging not simply because an arbitrary number of rewards needs to be run and delivered simultaneously but because we also have to safeguard against scenarios where the produced items that couldn't fit in your inventory which could be instantly lost EX shaders that produced glimmer could easily evaporate into nothing if you were at or near the cap it would be relatively easy to find another button under controller left trigger plus X and that plays actually delete a full stack but that isn't the spirit of what players are asking for so we're looking for a stronger solve in addition we're looking at how to address over shader feedback it should be easier to get rid of a stack of shaders we're looking at mass exchange solutions we know you missed the one armor shader mechanics looking at ways to reintegrate that capability without losing the ability to shade weapons gold ships barrels and cross mine specific pieces of armor that's cool we also understand you want shaders to be more freely usable and not limited by availability we're looking at reintroducing shader collections or a way to get copies of a shader in your possession so that's pretty cool this is work ongoing and we're going to record as to when the solution will land as we get closer to a fix that we test and certify for now it was important to us to let you know it's on our workbench and then they're going to talk about part two of the four rules so it's comic book and as always guys you want to check that out and check out the whole update you'll find it linked within the video description but yes guys to be honest it's probably the best weekly update we have had in quite a while I mean them talking about good changes that are coming them talking about problems with the game that they're addressing I mean it's a it's decent I mean will it save the game I'm not quite sure is it going to make me go back and play it certainly is I mean I love the idea of the raid changes I love the idea of iron banner I always have and the ornaments look incredible some of the changes coming next week as well as masterwork armors and things like that are great great things so it's definitely looking better for sure and oh yeah that exotic gold shell from the raid looks amazing but yes guys so that is it for this week at bunch let me know what you think about it down below in that comments section and if you appreciate that and appreciate the video leaving a like would really help me out but thanks as always for stopping by people hopefully I'll see you on that next one