 So, you love scratches, you can do it all day, all night. But you need control, not a problem. Press Shift A, S, Wave Texture, Scale to 1.4, Distortion to 0.6, and Detail to 0. Now, any time you know you want to control the direction of something on your map, the first thing you are going to do is click that thing and press Ctrl T. Now you can control the scratch direction with Z. Ok, press Shift A, S, Musgrave, 4D, set W to 11.5, Scale to 3.5, Detail to 16, and Dimension to 0, and drag back into Lackinority. Awesome, now we're scratching, but it's a bit too strong, so let's mask it a bit with Noise. Shift A, S, Noise Texture, drag Musgrave into Distortion, and set Scale to 2.9. Shift A, S, Musgrave, Scale to 8.8, Detail to 16, Dimension to 0, and Lackinority to 1.5, and then drag back into Detail. Fantastic, to control what parts of it you see, Shift A, S, Color Ramp, White to 0.514, Black to 0.691, and make a gray point at 0.845. And look at that, not too bad for around 60 seconds of work eh? So this is all for the scratch base. But we need the main base it's going to cover. So Shift A, S, Musgrave, Scale to 5.7, Detail to 16, Dimension to 0.3, and Lackinority to 1.3. Shift A, S, Noise, Scale to 2.1, Detail to 2, and drag back into Distortion. And now to control the parts of it that show up for Shift A, S, Color Ramp, move White to 0.455, and add a black node at 0.568. Oh yeah, check it out, time to mix them together. Shift A, S, Mix RGB, Multiply, Factor 1, Drag Ramp 1 to Color 1, and Ramp 2 to Color 2. From here you guys know the drill. Drag Color into Metallic, Shift A, S, Invert, Shift A, S, Bump, Normal to Normal, and Color into Height. Set Strength to 0.058, Shift A, S, Color Ramp, and whatever color you want the base to be should be 1, and the scratch color should be 0. At 0.064 should be a darker version of the base color. And at 0.955 should be a slightly darker version of the base color. You're done. Z Controls Scratch Direction. The closer to 0 you drag scale the wider the scratches become. This Color Ramp controls how much the scratches show up, and this Color Ramp controls how clear the blotches become. And of course, feel free to mess around and add things as you see fit. Hope that helps. If you enjoyed this video, please don't forget to like, subscribe, and ring that bell. Hope you have a fantastic day, and I'll see you around.