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Festive chainmail physics simulation test -- Blender Bullet Physics SmallLuxGPU

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Published on Dec 23, 2012

Pure Bullet physics rigid body simulation, no constraints, no cloth sim.
Metals parts simulated using compound physics capsule primitives (~10K rbs).
(~5K rbs for "sphere-box collision")
Created using Blender, Bullet physics engine, rendered using SmallLuxGPU OpenCL accelerated path tracer.
Environment lighting created by Vlad "SATtva" Miller.

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