 Finally the day has come, version 1.0 of Dialogic is ready for you to download, please remember if you started working on your game with version 0.9 the current version will not work as you expected, so please make a backup of your project before upgrading and know that all the glossary variables will be lost, the glossary related events will not be loaded in your timelines and the theme you made in 0.9 will be lost as well. I will only plan on breaking compatibility once version 2.0 is released but that's really far in the future so now let's go through all the changes that 1.0 brings to Dialogic. First of all you might notice the new layout, all the editors are in the same screen so say goodbye to tabs, you can now rename resources by double clicking them and there's a new settings panel for advanced properties, the character editor has some new options to scale the character's portrait and add offset to the portrait, that helps if you want to set the floor of your characters to be some height but the sprites that you have are all of different sizes, the timeline editor has many backfixes and a new theme event which will allow you to change the theme in the middle of a timeline, a new background music event to play music in your dialogue and music and also crossfade between tracks, I re-enabled the scene event so you can set your backgrounds which will probably see more changes later, for now I believe that making a different scene with a background makes more sense but if you need to use an image you can use this event and also this one is a big one which is allowing to make basic calculations such as plus, minus, multiply or divide in the set value events. Theme editor, you can now add multiple themes, there's a new section to edit how the character names are displayed and a lot of new properties, bulk size for the width and the height of the dialogue box in pixels, alignment, you can now align the text displayed, left, center and right, bottom gap, this is the distance between the bottom of the screen and the start of the dialogue box and next animation which will set an animation for the next dialogue indicator, the glossary was renamed to definitions, you can use dynamic types, the name of the character can also be said to be a definition so if you want to have a dynamic character name you can set these brackets and say for instance protagonist and whenever you set that variable you will see it as the name of that character and you can display definition values in any text event by doing brackets, the name of your variable in between and you will see it rendered as what the value of that definition currently is. There were a lot of reports about the game not working when exporting to html5 and other platforms but those should be fixed and your games made with dialogic 1.0 should be able to be distributed no problem. I remade a lot of the icons for many events and many other parts of the plugins so they are more descriptive and added some basic light theme support which is not finished yet but is a much better state than it was before. Remember to restart the plugin because it needs to be initialized with the theme that you currently have. The events now emit signals so you have more flexibility when dealing with complex timelines. I have a very special thanks to Arnud Berniet. He appeared out of nowhere and suddenly started contributing to dialogic and they were all amazing pull requests. He worked on all of the logic behind the new definitions and all the fixes for the exported games so they are able to pull the resources properly, the new music event and a lot of other areas where he's helping a lot and I really really appreciate it so this version 1.0 wouldn't be what it is right now if it wasn't thanks to him so I really want to thank you even if I probably pronounce your name all wrong. So now that version 1.0 is released you can start working on your games without worrying that things will break and if they break you can always create an issue on the github repository and I will make sure to fix it. I will make another video as a tutorial on how to use the plugin because a lot of people really want to know a little bit better on that so I will start making the tutorials but you can read the documentation which already includes some guide on how you can get started. I will also be covering what comes next for dialogic so version 1.1 and if you have any requests please leave a comment below and if you want some extra help from other dialogic users there's a lot of them in my discord so join us and hang out with us and help make dialogic better. Thank you very much everyone for all your support it's been amazing the entire journey from version 0.1 to this. I learned a lot about making plugins and hopefully I can also make some tutorials on how you can make your own plugin. All this was thanks to my patreons thank you all of you a lot of them came because of dialogic so I hope I didn't disappoint with the plugin there's still a lot of surprises coming for dialogic in the future. Thank you so much and see you guys next time. Bye