 Hey guys, welcome to Snowbreak Containment Zone and we have a couple of upgrades to talk about plus also some potential improvements within those updates based on my opinion. So we're gonna be breaking down all of these updates and let's see how they did. Okay, so let's pause a bit for some comments and my suggestions for this one. So certain obstacles actually can now be used for cover, hide and crouch is added to the game plus you can shoot and use your skills based on the cover system that they implemented. Okay, so potential, what are the potential add-ons if I may suggest would be bonuses for the cover. If you go through these cover, will you get bonuses? So when you use these cover, will it trigger additional skills that wasn't available if you're not under cover. So those are things that I think is also going to be important moving forward. How are they going to be improving the cover system now that we have a very good cover system in place? Okay, so for the base system, they're gonna be using a affinity system, which are you know, revolves around trust. So assuming that as you build trust, they gain more stats, probably that's it. Also the base system will trigger random events as you talk to your individual characters. Also you could also give them gifts if you choose to do so. So around the base system, there's a lot of potential in the base system. One is also being able to decorate the room, being able to get bonuses and buffs because of the decorations that you put in place. Obviously they will be purchased somewhere along the game. They might give us rewards for the decorations if they put in these things. Okay, next is also the possibility of mini games happening within the base system. So probably a new game mode aside from the third person shooter. I'm not sure what it's going to be, but hopefully they could create this to kind of have a break in the monotony. Obviously, these new systems will involve rewards. So more or less, this will be a good break to the third person shooter that they are doing right now. Also the base system, if I may suggest, also has the potential for a task system. So within the base, you assign them through tasks, they probably gain a specific item for the task or there will be bonuses or there are a lot of rewards based on the task system. So they could actually choose whether they would want to add this or not. And also, if you notice, your characters are in different outfits if they are in the base. So probably some exclusive outfits in the base that doesn't apply when they go out. So those are the things and potentials that they can really expound on the base system. Okay, so to the last part, this was just actually released earlier in their launch. It's like a pre-launch video. In terms of the detail of the environment of the units, I love all the enhancements. It gives them more previously, to be honest, the units in the background looked a bit dull. It didn't really pop out in terms of the 3D look. But now the units have more detail in terms of their face, in terms of their outfit. Even the environment has more details, has more structures in terms of the opponents as well. So again, all of these enhancements visually are a very, very welcome add-on as we begin the game tomorrow. All I can think of is, again, skins. How will the skins look like? Because skins are really a big part of usually gotcha games. So again, I am excited for all of these features to come in. And I'm excited to play the game tomorrow. So hopefully you guys were able to appreciate all the things the developers have been bringing to the table. And also, I hope you agree to the potential add-ons that the devs can add to the current content or upgrades that they have had. So what do you think of the potential upgrades that I mentioned? Are they good? Do you have any suggestions? So please put them down in the comments section and we shall discuss. So thank you guys for staying this far. Take care, stay safe, this is The Warden, and I'm outta here.