 Alrighty, let's check this out. BOOM! Alright, so with the Dino Smash, my immediate thought was that it felt slightly... How do I swim? It's almost too nice, like where your arcs going through, coming over. It's just very arky, and it's almost like you want BOOM! You want this, but once you're through here, the resistance of all this is gone, so this would snap up faster, the hand, and then you could hold without so much drag. It's like his head is out of control, so you would have less drag over this way, and then as that foot BOOM! comes down, you want a faster drop in here. Take this piece out, because we're missing all of your awesomeness here. Take the piece out there, so that you have, again, to go back here on that step, BOOM! You have a bigger impact. You see a tremor in the knee, a bit in the chest, hands, head comes down a bit more, and then on this step you could bring up that root a bit more. It's not too bad, but you can make a bigger deal out of that step, and then again, less of a swing, like the head would be already up here, for a line like that, and then on that step, the head can come back down a bit, and then instead of doing that swing again, like you would be up into something a bit more aggressive, like the neck would be up, and it's sort of ready to keep going, so you end up on the head going, getting ready for something, instead of just being slow, that slow raise here, where nothing else is moving, arms are kind of locked through there, so you want to break up those hands a bit, and give this a bit more urgency, here, a bit more out of control, because it's trying to break through, but once you're back here, it's back to, I'm gonna fuck shit up, I'm ready, I'm ready, versus, I don't know what to do, and it's just going, you know, it's almost too beautiful of an arc, and animation-wise. Please note that the house is destroying Himalayan Menope, that's totally fine, okay, faster and slower, let me see, totally fine, it tells the story, I would just say, take this one out, or just, you know, keyframe it, it goes down here, or somewhere here, because you don't want to hide your animation, because that would be a bummer. Then, a polishing pass on the house sequence, although I'm still not sure about the last shot, if the bottoming kinds are right on the saddle, on the last shot, I've also made him more balanced, alright, push-off, so it looks like it's in control, start a new quick shot of dino smashing, alright, it's awesome, if you do this awesome sauce, like you have here, because it's awesome, you're gonna have, wait, where's my tool, there it is, cool though, I love the colors, makes them stand out, which is great, this is a bit funky here, like you're ready, your foot's already rotated up on that, it feels like by now, your foot will be down, you might have to bring up that root higher, and the leg higher, it just feels like you want your foot down a bit, just a bit, so that when he pushes weight on, we get to this pose, so there's a squish, there's a, the ball of the foot, here it just feels like you're snapping, and then it's locked, the tricky thing, once you have a render, you start to see all those dead locked pixels, like through here, as you move, this feels kind of locked, this feels almost like you want to be a slightly faster, it's a bit even, it's almost like you want to swing, and watch out, it feels a bit straight, path-wise, a bit IK, you want to go into a more of an arc, and just ever so slight, one or two frame tweak through here, it's really trying to get this up faster, you'll have it there, but then you don't want to lock, right, you go from here to here, and then it's kind of locked, actually give you a little bit of a slide, and then as he pushes back there, like here, super cool, track, yeah it's hard, it's a reason maybe it's because of the lighting, but I'm not quite reading that impact, it's like you want to give this side a brighter color, and cheat the sun around, so that you have a super hard cast shadow, the blackness of it, so that we can really read the contact, it almost was like if he's hitting this, and he's really scraping through that, that you rotate the chest in wide this way, like it's it's it's dragging on this side, so it would pull this side back, which means it would rotate him around, maybe that might be a better read in this render, oh but the end is much better, that's much better, yeah there's still energy, the only thing I would say that strikes me is this animated overlap, drag overlap, that wrist right there, turns into animation and no character, it's too draggy, draggy, and then here you're suddenly very parented, it feels like that and that is attached to the chest and everything goes up and everything moves at the same time, and you even have like this leg, it's like all of this is moving as one, but that's it, super cool render, I love it, all right there's an email, you can sign up, you can start whenever you want, you can submit whatever you want, you get 16 submissions, either way a like and subscribe would be awesome, all right, thank you