 All righty, let's watch this here in full. There's sound It's off. I still feel like at least in my headphones is that the levels are over cranked like towards the there's some bigger elements Like here and so on so it's only up to you. What do you want to do with that? You are also saying in the email that your Shot here I see You have a problem so these are stand-in effects cards unlike the older ones. All right, note it sounds good to me Let's watch this again. It looked all pretty cool That's all cool this one is a bit harsh. Hold on. This is pretty much done. I Just feel only we pick you back a couple things as it goes up here that head here It's that horribly drawn that wall there right there watch out how you do that could have even if it goes either you go up and have a bit more hang down on the head and then down or The head really wants to go down, but then rotate down the nose so that it really drives down That drew that leading with the head action there is right now. It's a bit stuck in its rotation Moving over. I think it should be okay to translate us. It's been being super picky, but yeah, I just feel that will hit there and Then as you go down even there's something where you go down and then it feels like it's a fairly straight down again You need some sort of rotation in there. It feels with a translating just with the head And then it feels like we're hitting bit of a wall there Not that but a bit like this and then watch out right through this moment on That up the body and the head all of that moves as one again either you go up and you'll lead with the head Oh, you have a bit more of a drag on the head there and then that here I think it's okay kind of reacting to that to that bigger drop, but There's just something about it dropping this way and his head so cranked overlooking this way So what is he doing here? He does this as an dissipation to go over there. I think that works Cool choppers cool Just watch out that once you actually put in the real cards That they obscure the character as much right now. It's blocking a lot for quite some time So true that is somewhat the same or revisit some areas where we see more of the dragon There's something right through there Over there Right there translate as you go up. I Guess it drops a bit, but the thing is it starts to drop a Little bit down, but then suddenly drops to the left and then you have a bit of a one-frame pop on those wings Right there something harsh. It was back up. It's fine. It's just a little moment through there Right there. I can feel it This is probably out of everything the biggest thing that stood out to me is This moment. I'm just not quite buying the physics and hang time of this up and how it suddenly Goes forward here. You have up up up up up and then suddenly translates over this way And then with that impact visually into the space kind of locks in this area And then goes down and I don't know if that's a mix of the camera or The creature because if I'm looking at the what's it called the mountains here It's fairly smooth It's just a little tilt up and down Nothing crazy. Maybe a little bit of a Stop if you go down watch this corner goes over and then kind of locks there and it goes to right in an opposite It's a little bit of a shake in there. This could contribute Just to that moment where it's kind of wonky there But overall watching this It feels like you need to continue to go up like you can again lead with the head that the head goes forwards It's the thing that drives down into almost the bite But then as this happens the body continues to go up with the with the pelvis and Then as it goes down then you have a bit of a bigger drag where the chest will be here the butt will be higher into a drop and Then the legs get get close and can hang on and grab if that makes sense That's the only thing I would say out of everything. I just said this would be the first thing To address just this moment not quite buying that. I think it is Mostly in here with also a little bit in the camera And sometimes you have a bit of a camera shake and then you have to animate to the camera shake Even though I don't recommend that but sometimes you still have to cheat in there to kind of smooth things out when needed It's right now that head goes up fairly visually to the space this way suddenly goes this way and then suddenly goes this way But especially without any rotation. So it has that translate pop in there I think that's better in terms of what you have in the direction change. It still has a slight feeling of Going this way. I think but it comes down to the camera too because we're here But we're panning left To me it feels too soon We're now leaving a lot of space where the creatures need to be driving the camera. So personally I would Wait with the pen over and that might actually give us a bit more of a translate change to help with the cut and Then once we're maybe here ish in here as these objects are breaking frame That's when the camera starts to adjust maybe come a bit sooner Right now it feels like the camera's anticipating this move with a lot of empty room here And it should be kind of the opposite chopper seems fine again Watch out how much the card is going to clue any visibility here But I think should be okay in the dragon as much as again and then Something here Again, I don't that's in the animation or something in the camera, but it could just be a head rotation There's something where it feels wobbly and hiccup you right through there And even through there I'm looking at some of the spots here in terms of camera movement. It feels fairly straightforward So I'm curious if that's some shake or some high frequency thing you put in there because of the fire breathing It just seems a bit jittery there Yeah, if you can kind of look at that it seems like a massive rotation over to its right and then back with some Back and forth watch out for that and then the body I Think for something that drops so dramatically fast I think again you could benefit from a More relaxed neck pose and body pose where the chest and the pelvis especially higher Because right now what's happening is that this is a bit of a harsh kink right through there with a big turn so imagine Maybe you have to rotate the head down a bit and it's gonna be tricky with the fire But basically I'm looking at something softer in that shape. It's not so harsh here and with the body higher Where the head and the chest are low and that pelvis is higher than all this once you go into this You can have a pose where The the pelvis is higher right and because you do you slam on the brakes with some breaks with the wings All of that that's when this stops this stops of the wings and the pelvis overshoots and goes down To then land into something like this because right now we are already in this pose If I'm watching this It just feels like too much of a solid object Despite a stop you mean like we're dropping so quickly and then the body shoe stops And I think it would be needs to show a bit more overlap and overshoot in any type of body part Which to me would be the lower part of legs forward We should seem to have maybe a tail a bit more It might even curl a bit more like that Like there's a pose where as it flies down, right? You got the head Horns and it's a bit more like this that high and then as it let me change fancily here color as it does the the brakes the head would be kind of here and then you end up with something more Like that where everything ends up. Let's go even crazier or whatever green Where the pelvis rotates down while it kind of pivots Along the headsides, right? So you got that change in the neck and then pelvis goes down I hope that makes sense so that you got to sit here. It's a bit higher Chest and pelvis and then slam on the brakes that this comes to a stop the way you have it here And then the backside has to overshoot. It's a bit looser there Yeah, I think that and I would probably in your shake Do a bit more in X and Y and less in Z. It feels like that shake has a lot of horizon line What won't wonkiness there? It feels like a bit of a simple one rotation back and forth shake Doesn't have to be too huge It's going to be to me a bit looser and a bit delayed with more turbulence because it's not it's fairly far away It's gonna wait a bit until either a shock wave hits the camera Whoa, or just a general kind of a disturbed shake versus a tremor impact shake And then we cut out. All right, that's that. Thanks All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you