 All right, let's check this out. So So at this point I still feel like in the needs a little bit of a camera correction because we're getting so close to this edge here for no reason Like I want to follow this and it's cool with the with the clouds It's all good stuff as you come up here Just a couple of things on a technical point here There's still something where it feels like the roof goes up and it takes too much of Tail with it just doing this section and it would drag a bit more and then suddenly we're kind of Sting stuck in this area And then it's only goes up. You can see from here to here as opposed to dragging There's little technical issues and Technically in terms of just spacing spacing stuff, but I would still kind of Pan with it a bit more and then you can re-correct into something here where you can pan back it just feels weirdly Rhythm is placed there that camera then here you start with this really nice path and Then here feels like you're flattening like you would be the dragon will be all the way down here at this point If you'd follow that nice curvature So watch out for that part right work right there. It's a bit weird then Here is a sudden acceleration that comes kind out of nowhere. It's too late. It would happen here Because the wings come down. So this is a bit late there Then same thing camera-wise, okay, sorry camera-wise, but it feels like because you don't want to move the camera to the right You don't want to pan you're kind of stunting stunting that path there It's kind of just doing this instead of while you have to follow and do that So I would just pan a bit more to the right and then give this dragon enough to do all of this That's all cool Those here Right when you get into this It kind of dies a bit and it still has a slight feeling of in the front view that the wings are like this It's a horrible drawing just cut down Versus just kind of being out with the tips tips up So first maybe like this if you can rotate this out. Let's give this a straighter Just a nicer flatter feel and it might be like this But anything that's visually kind of pushed out a bit more So the top front guy here He's cool. If it feels like when this happens You would feel and hear the wind and him yelling and everything So to me I would bring up the shoulders a bit more do a bit of a like a cringing kind of a fray type of moment There wow like there like you have a bit of a roll overall a roll in his back I mean, but it just feels a bit smooth and spliny Just pushing that a bit more would be cool and then here watch out That is a weird sudden body turn that I would Delay and slow it on a lot and really lead the whole thing with a heritation in why and then the weird thing is that once you're done So now it looks up and follows and it feels weird where it feels like that's where the guy looks and Doesn't follow this character down or this dragon over It's a bit of a weird thing and then just visually you got that right there where that nose is Weird a bit of a weird tangent there So I mean you could move this over or move him over just kind of change with the silhouette The other guy lifting Watch out if you do put in this in here this roll more There's a lot of sliding on that a roll so sure the stuff simple stuff like that also works Almost feels shadow-wise like it's hovering Then this guy I still feel overall that we would have to slow this down It's so fast that when he hits them The human to me it feels like well Hey, it's also very very flat and twins. It feels a bit of a weird like almost Olympic diver type of thing or Rock-a-man so a pose wise I would go with You know one that could be like this You don't want to be whatever one arm up here when I go Despite the drag or something more dynamic But given the speed it feels like you would have the body here and Then blood blood blood and then the body with the legs here. It would just get ripped apart It just feels way too fast So artificially slowing the whole thing down would be a good idea Then It was almost a bit flat I was almost This guy This is also a Right there a sudden acceleration this way that's a bit fast with all the flaps It feels like it would go up and down and you have a sudden straightforward move. That's a bit too fast right there and get a bit of a Right there that up is a bit abrupt Slow it down. This is kind of cool. Yeah, that's cool. I like that Something at the end Dragon goes over there and that's kind of like a corrective Flap to kind of not go as far But then it doesn't flap but now suddenly it's really accelerating and turning there very quickly Whoa right there. It's kind of takes that corner bit too sharply the quickly the human is cool All right, that's kind of it. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you