Programming the Sound for Video Game "Wizard's Prison"





The interactive transcript could not be loaded.



Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Jan 2, 2014

Digital Audio Technology student, Kaleb Grace, talks about the process of programming the sound for the student-created video game, Wizard's Prison."


I was the programmer for "Wizard's Prison" and I'm gonna demonstrate some at the audio effects that are present here that I programmed. When you go invisible you can see that
the music becomes softer and when you come out of it it ramps up quite loudly.

Wizard Prison played the audio back as sound files which would allow me to do things such as vertical re orchestration. Where simultaneous music tracks played at the same time and I could fade one out, and fade another one in to reflect a change in the players "wizard state". So that certain rooms will have a little bit of wind or dropping rain sounds as the music dips down for a little bit of atmosphere.

The music and all the sound effects were written by a couple students here. Karen McLaughlin and Glen Jackson who did a great job providing the audio soundscape I implemented the interactive features. I think it all came together pretty well. One my favorite projects here at Cogswell started out as a game in the game studio class.

Since then we've taken this semester long project and turned it into a year-long team base project. I'm taking the responsibility of the sole programmer and I've also been involved with game design our assets and level design. Our team has been working on it for the entire year and aims to release on Steam Greenlight coming in 2014.

  • Category

  • License

    • Standard YouTube License


When autoplay is enabled, a suggested video will automatically play next.

Up next

to add this to Watch Later

Add to

Loading playlists...