 reveal the doors just open fans are filing in but I'm actually here to interview some fans that you might recognize to talk about their experience of Mortal Kombat and kind of what they expect to see at today's festivities so come on in Swifter. Nice to see you. Same here, great to be here, thanks for having me. This bet looks amazing. Yeah, the hype is like real. The hype is real. Now what did you do to prepare? Are you a Mortal Kombat fan? I am. I'm not good at the game. I'm terrible. I love the story, love the characters, love the fatalities. Grew up on it. Like there was like this little like deli next to us with a great school I think and when Mortal Kombat one first came out was like wow like real life graphics in a video game obviously not the case these days but like it's just been a part of my life growing up. Yeah and so for you like to be at this event to be part of a big reveal we know that some secret characters might be revealed so who are you hoping to see? Oh character wise I mean I don't know that's gonna be some surprises but I want to see like features wise like Mortal Kombat 10 they have the awesome faction system and justice too had a great loot system like they're always gonna be like crazy ways to kind of push the fighter scene so I can't wait to see what it is. You're hoping to see like some changes or some new things integrated. We will definitely see it. It's not about hope it's like what is it gonna be you know it's gonna be awesome so they never let us down. Yeah of course and for you when you were a young kid and you were playing this game what attracted you to the game and what do you think makes Mortal Kombat so lovable? That is like you know obviously like very gory you know the fatalities like no game was like pushing those batteries look like real and this was like cool it's like you know like any kid's fantasy of like being in the game and like you know bringing someone's spine or throwing them to spikes it's like you know I was like great going up. Exactly it never will get to do. Never being against a character that is just really hard to beat and you kind of hate playing against? I mean I just complain like you know I just get salty swift rage or whatever like that just get angry by you gotta do it it's all part of the challenge it's very satisfying the story is always great you're motivated to kind of like keep on going until you get better and you get it done so absolutely. Of course and are you gonna be checking out some of the booths here today? Absolutely don't know about the tattoo booth but the fatality booth there's so many crazy things going on here so it's just what a wild event like I'm really impressed I was not expecting it to be like this grand. Of course it's gonna be even more epic so stay tuned of course for everything that's gonna be announced here thanks a lot for joining us today alright later. I'm excited to be here this is crazy honestly this is insane you guys are watching this I wish you could be here because they went all out did they not it looks crazy. As a Mortal Kombat fan what does this mean to you? Everything I've been playing this game since I was probably like four not a good thing I don't know my parents were thinking by me an NES SNES and Mortal Kombat one I was four and I grew up playing it and who would have known that like 20 years later I'd be here at like the MK11 reveal event it's insane so I'm stoked. Did you know you could get a tattoo here of like if you want you could get rated and you could get... You know what we should do we should have the twitch chat decide what tattoo I got. Are you actually gonna do it? It's a real tattoo. I'll do it. I'll do it. You're a true fan. I'll do it I'll do it twitch chat decide for me I'll do it. Perfect now of course it's a fan I need to know who do you mean like who's your favorite character? Sub-Zero without a doubt. You can get a Sub-Zero tattoo. I'm willing let's do it let's make it happen why not let's do it. What do you love about Sub-Zero and all the characters in the roster? He's like the one character it's always been like an every Mortal Kombat game ever and growing up who doesn't want somebody who can just simply freeze an opponent run up do an uppercut so we saw Scorpion already I'm really hoping you see some Sub-Zero today because Scorpion looks sick and hopefully Sub-Zero does too. Any return characters you're hoping to see back to the franchise? Return characters. Rain, Fujin, Noob, Saibot. The list goes on and on a lot of fan favorites. Sindal, Serena, Million. So I'm just excited to see what we get honestly. Even some new characters too. And you'll get to play of course the demo here. Looking forward to that. Everything is shaping up to be amazing so far. Awesome. Well I hope you enjoy the experience. There's a lot of different like pop-ups here. You can even like go into this big box and thrash a bunch of break up a bunch of things and like take in the rage and like become like a Mortal Kombat character. I think I'm going to stick to the tattoo idea though. So I think we're doing the tattoo. I'm going to follow your social platform and take a look. Do it. Let's do it. I'm going to do it. Did it take to pull this together? How long did it take you to make it? It reached out to me to work on this project a couple months ago and I put this together in about a month. So since the reveal at the game awards I basically got to see the costume and was able to build it for this event so I'm thrilled to be here. What made you choose this character? Were you told we want you to dress as this character or did you get to choose like one of your favorites? Yeah so I've actually done a couple of gender-bend scorpion cosplays in the past and that kind of you know brought me a little bit of notoriety in the cosplay community so they reach out to me because of my scorpion design so they wanted me to do that again so I was pleased to be able to do that. It is intricate. Was there any particular piece that was really hard to make in particular? Yeah the mask so I had to sculpt everything out of clay. I posted a time-lapse video of like my whole build and it took a long time to do. I was worried I wouldn't have enough time to make the rest of the costume but I did it so. You did it. It looks stunning. And what does it mean to be here? I'm assuming you're a moral comment fan. What for you is the thing that you're most excited to see and everything about this event? I'm just thrilled to be here in general. I kind of started tearing up over there just absorbing everything. So I'm just happy to be here. I'm happy to see what's happening. I'm happy to see character reveals, like new costumes maybe to make and it's so incredible just to be in this environment. Now is Scorpion your favorite character? Of course! Get over here! Any return character some of who might not be your favorite but that you really want to see back to the franchise? Yeah and actually I was talking about this earlier. I'd love to see Lee May from Deadly Alliance. I really love that character. I played it all the time on the GameCube and Mortal Kombat is finally back on Nintendo. So I'm thrilled to see that. And I don't know I'd love to see kind of a nod to that era. Oh man well you seem like a true fan. You look like a badass. I'm very excited for you to be here and for you to see of course. I've kind of got a little taste of what's coming so I'm very excited for you to see what I got to see and I think you're gonna be blown away. You're gonna be really excited. Great! I can't wait! Alright well thanks a lot for joining us here today. Thank you. It's Uncaged. What's up dude? You're excited to be here I can tell. I'm super excited. I live for Mortal Kombat. It looks amazing and I'm ready to see what they have to offer. Good so I'm assuming you prepared or did something to prepare for this event so what did you do to do that? I went back and played Mortal Kombat 9, the old MK games, MKX, I'm fresh, I'm ready for what the story for MK11 is gonna be. Okay and did you come up with new ideas of things you'd like to see? I mean a big thing that people are saying is time travel so I want to see more about that time travel for sure. So all the story like kind of it's a very crazy story and it's hard to keep up but you seem to be really invested in that. What do you think people love about it? I mean a lot of people love that Mortal Kombat is one of the fighting games that actually has a story. Other fighting games like yeah it's a good fighting game but Mortal Kombat is a good fighting game and it's a great story as well. So with a great story comes great characters. What are some of your favorites and who do you hope returns to the franchise? My favorite character of all time is Johnny Cage. That's actually why my name is Uncaged Games so I gotta have my boy back. Dude you are the perfect person to be at this event. Yes I if they reveal Johnny you can see I'm gonna jump out of my chair for sure. You better get the camera on me I'm ready. Not so keen on fighting against usually when you play. Noob Saibot he is my number I people love him. I do not like him. I'm sorry I don't like him and I don't he's coming back I'm pretty sure but I don't want him. First of all his name is Noob second of all because people that play him they're noobs as well they just fan the same move and I'm like just stop. So that's why I don't like him. Energy it's super great. I'm so excited for you to see what's gonna be revealed back here. Things are about to get started. We still got a bit. I'm so excited I can't I want to jump up and down right now. Let's see if we were sick or not. Have you got wandered around this event yet? Time to see what they have. It's insane. Got the tower in the middle. The tower in the middle there's a literal you can customize shoes. It's insane they went all out. The thing for me when I look at the booth is like I see that rage booth or the experience where you go in and you get to like destroy things. To me that's like I need to get some it's like good therapy. I think I would be terrible at it. I'd probably go in and smash something like oh god I'm so sorry how do I put it back together. I'm sorry. I'm so excited to see what people are going to take away from this event. Of course there's a ton being revealed we can't talk about it yet but it's coming down now there's cosplayers hanging out up and getting ready so see everything yesterday. See they told me nothing. Get to miss. With you guys I get to experience it with you guys so I'm very excited. I want you to see I want to see your live tweet. Oh yeah. I couldn't do any of that yesterday. Oh I know that's the thing that's the hardest is keeping it under wraps. You're like save and draft save and drafts okay. You're going to be hosting as well. I will be I will be interviewing a couple of these amazing artists and there's a lot of people from the Mortal Kombat community who are here. We have cosplayers we have sculpture sculpturists. Say that's a term. I'm sure lots of artists it's really cool. There's a lot of awesome people here so thank you. Of course. Introduce yourself. Yes. I am Xavier Woods aka Austin Creed aka host of the greatest YouTube channel of all time up up down down. Go subscribe if you have yet to subscribe already. I am Thea Trinidad aka Zelina Vega from WWE. I am Kofi Kingston no aka's just me. Come on in for a second too. Michael Moseley. Michael it's lovely to meet you. So I want to ask really quick. First of all you are the creator of some of these costumes. Did you create this one yourself? Yes I did. See I love coming to these events and seeing all the amazing costumes. Will you? Okay. How many of you are actual wrestlers? Raise your hand. All three of you guys are wrestlers so you guys are all used to being in costume at this point. Yes. Very much so. This is not weird for you. Not at all. We're wearing more clothes than we normally do on TV so. All right so why did you choose the characters that you don't? Yeah I mean obviously but like for you personally why did you choose these characters? I love Shio Khan. He's the man. Shio Khan. How can you love him though? He's the Emperor. He's in charge. He's a badass. But is he? But can you love? Can you really love him? With all my heart and soul. How about you? Why Jade? I feel like Jade is very underrated and some people kind of take it for granted so I gotta rip for those up. I mean Shang Tsung he just represents. He can be anybody like that's your dream as a kid right? Who would you be when you grow up? Shang Tsung can literally be anybody you want. That's fair. Anybody. You know I know Shang Tsung has a name for a skull but have you... Oh my gosh there's an actual fog coming out of you. Did you? Oh my god that's amazing. Okay well we have to actually move on which welcomes me out because I also see an amazing katana in back. Can I just really quick? Really quick show off your vans. Awesome. Thank you guys so much for chatting with me. You did an awesome job and have an awesome time here. Thanks guys. Thank you. Please welcome the producer of the MKX pro league and combat class. Your host Mr. Joshua Gray. What is up Los Angeles? And hello to everyone watching around the world. Welcome to Mortal Kombat 11 the reveal. I'm Joshua Gray and I'll be your host for today's monumental event. Are you all as excited as I am to be here today? I hope so because we have some truly awesome stuff to share with you. And I am so pumped to reveal some of the surprises Mortal Kombat 11 has in store. And I've got some excellent guests here to help me out. Ed Boone and the Netherrealm Studios team are here to talk about the new storyline and the tons and tons of content they've been working on for you. Tyler Lansdown is in the building along with some of your favorite Mortal Kombat pros. Plus we have some secret special guests in attendance that I can't wait to bring up here. Including some real life badasses behind our characters. In just a few minutes you will be the first people on the planet to fully experience the bone crushing brutality of Mortal Kombat 11. Prepare to get hype. We are about to reveal even more gameplay for the first time in a worldwide premiere. This is the most blood splashing, gore spewing, spine snapping action you have ever seen in a Mortal Kombat game. Ladies and gentlemen, welcome to the stage, creative director of Netherrealm Studios and the co-creator of Mortal Kombat, Ed Boone. And your team at Netherrealm Studios have done it again. There is so much to unpack here. And I'm sure you can't wait to dive into some of the gameplay. You know, we've been biting our tongues since, you know, six months ago around E3, dying to show you guys this game. But we really wanted to kind of build the suspense. This is absolutely going to pay off for that. All right, Ed, I'll let you do the honors, take it away. Yeah, you guys first, I think the first thing you wanted to do is see the actual game, so just let's just roll them here. So, we're very excited to show you your first look at Mortal Kombat 11. Nobody else has seen this. Today we have seven characters to show you. Some returning, some new. There's far more in this game that we'll be able to show you right here. But we do want to hit on the enhancements from the game, the fighting and the custom character variations. Garrus is a new fighter in the game, and who has a really cool time control abilities. You know, in Netherrealm games we really try to add something new. Mortal Kombat X, we introduced a feature called character variations. Three versions of every single character. MK11's expanding on that idea, creating custom character variations. The player can actually create die themselves. As you notice, they're going to be selecting different versions of Scorpion. Some were created by the player, some were created already in the game. Same thing with Baraka. Warriors are legendary. Then why don't you flee Earthrealm? But should I try you getting Brace Danger? Round one, fight! So, this is a Mortal Kombat game to expect the fighting to be brutal. MK11 sees the return of Baraka, who is a fan favorite for Mortal Kombat 2. So, let's see some of the moves he does here. Not to be outdone, Scorpion has a few tricks up his sleeve. Okay, now without getting too technical, we're going to get into some of the geeky fighting game moments out there. Mortal Kombat, traditionally we've had one meter that's shared resource amongst the offense, defense, and the super moves. Mortal Kombat X is separating all three of those. So, we have a horizontal meter as the offense attacks, vertical meter as the defensive attacks. See, Baraka is going to shooting two using his offensive moves. Also, he can extend this leg stab here into a throw with a also. Scorpion here is going to escape from a knockdown using his defensive meter. And you're going to notice here that the fatal blow is, that's actually tied to 30% of the health meter when it's reduced. Fatal blow available. This adds completely new dynamic and tension to the fighting. Both Baraka and Scorpion have a fatal blow right now. Baraka wins this fight. Round two, fight. So, Scorpion missed his fatal blow attack, but it actually will regenerate after a cooldown period. So, you'll notice his fatal blow is established. He can pull it off. And now to be outdone, Baraka now has his fatal blow available. And of course, it wouldn't be Mortal Kombat without fatalities. We're going to quickly talk here about, we have custom variations. On this player, various on screen, the players can create, modify and collect multiple versions of every character. There are a ton of features that you can customize from the costume pieces, the intros, the victories, as well as a huge variety of skins here. Every fighter has three costume pieces. You can see Scorpion, they're changing the mask here, picking a new one. You can actually program these at different attributes. See, we're swapping out the spear or the katana for a new one. And of course, Scorpion's iconic spear can be swapped out for a new one as well. Now, this visual here is going to give you an idea of kind of like the dramatic differences you can have in the different variations of Scorpion here. This is the case with all the fighters. So, you're going to know Scorpion, Baraka, all of variations you're going to see, you know, playing people online and whatnot. Our second fight here is Sonya versus Scarlet, who is a returning character from Mortal Kombat 9. Looking for me, Scarlet. A few pints of blood is all I ask. Trust me, I'm not your type. Round one. Set. Both Sonya and Scarlet return with their classic moves as well as some new ones. Sonya has a bunch of gadgets that she can play with here, while Scarlet has her signature blood attacks. We're going to take a look at some of the nuances we have. We have a new feature called a flawless block. A perfectly timed block will open a window for countering attacks. Watch Scarlet doing a quick hop. You can evade low attacks and also open another window for a countering move. Now, I noticed Sonya's health is reached below 30%. When it reaches there again, you're going to notice a fatal blow is available. That's when you can release the deficit. Again, Sonya has her fatal blow ready so she can release it. So that was enough damage to release fatal blow available for Scarlet, which she'll attack here, which is enough to win the match, and you might have seen a glimpse of this fatality here. So that's a little piece of Mortal Kombat 11, but I'm guessing maybe you guys want to see some fatalities a little more more. Okay, we're going to roll this footage. I can't wait for you to check that out. Okay, first of all, Scarlet has returned. What has it been like to bring back this fan favorite that we haven't seen since Mortal Kombat 9? Yes, we introduced Scarlet as a DLC character in Mortal Kombat 9, and she's been one of the most demanded returning characters, so we knew we had to kind of abide by that. I know everybody's Scarlet out there is super stoked as well. All right, we saw some classic combatants like Scorpion, Sub-Zero, plus we have Dark Raiden, and Baraka is back. We saw Baraka rip somebody's face off. So, okay, we also have some new fighters. For you and your team, what is this process like not only to create new characters, but to refresh some of the classics? Refreshing and deciding which ones to come back is pretty much you guys. You know, we really hear what you guys say. As far as creating characters, that's some of the most fun we've had. You know, Garrus is a new character that we have a really cool look at. You're going to see a little bit later, but that process is usually very collaborative with the people. Looking forward to that, folks. We witnessed combos, fatalities, but one of the hallmarks of Mortal Kombat has always been the rich, detailed story. So what can we look forward to in Mortal Kombat 11 when it comes to the story? You saw a glimpse of the beginning of the story here. We actually have a video here. It's the entire opening cinematic, the whole prologue of the story. It really picks up right after MK9, and I think you guys are going to get a big kick out of it. Is that mercy is wasted on those who do fight? I will destroy our enemies before they destroy us. Starting with you. That was amazing. April 23rd cannot come soon enough. So the story picks off right after MKX, Dark Raid and Reigns. Time is being manipulated. How fun was it to dive into the rich Mortal Kombat lore and design moments when these legendary characters confront a different version of themselves? Yeah, that was the most fun about how we created the story. We basically introduced a character, Kronika, who has been kind of running the show since the first Mortal Kombat. Everything that was happening was to her plan up to the point where Raiden kind of screwed things up. And that's when she's kind of stepping in and she's just going to play tricks with time that's going to introduce situations where old characters meeting their younger selves. And it's such a great story mode. We could not be more proud of this. Ed Boone, thank you so much for being here. Give it up for the legend, ladies and gentlemen. Now, I have one more question before we go. What other changes have you made for this installment? We have something really special for Mortal Kombat 11. We have a real-life badass playing one of our most iconic characters in the game. And we cannot wait to make this an omen. Let's take a look. You've been looking for me, Scarlett. Sonya Blade calling in air support. It was the first kick-ass girl that I saw come onto the scene and I've always admired her and admittedly kind of emulated her in my own way. Now I get to try and be her. The first time I can remember playing Mortal Kombat, my mom was a college professor and one of her students actually let me play and I was complete button masher but I was rated and I beat him as rated and it was like the first time that I beat an adult and like anything. I thought it was like the absolute coolest. Sonya character has been really different and really interesting and fun because I don't have to think about how I look and only about how I sound. It almost gives me permission to be as ridiculous as humanly possible because no one's looking and no one's judging and all that matters is what it sounds like. I've been a fan of Mortal Kombat for almost as long as I can remember. For a little kid I love me some gore. What drew me to Mortal Kombat? Honestly, it was the first game that had like real intrigue of just more than okay I'm gonna hit this guy, he's gonna hit me and he wins. It wasn't just like who's the better fighter, it was why is this person mad at that person and this and that. It just drew me in to think about more than just fighting but the world that they live in and yeah it's been a great experience being Sonya Blade. Please give a warm welcome to the reigning Raw Women's Champion, the first woman ever to be inducted into the UFC Hall of Fame and the voice of Sonya Blade, Ronda Rousey! Ronda, thank you so much for being here. How does it feel to be part of an iconic franchise like Mortal Kombat and to be voicing Sonya Blade? This is a dream come true, I really I tried to grow up to be Sonya Blade as close as I could. I feel like if Raiden came down right now and had to pick three warriors, Mortal Kombat I would definitely be that person and now instead of being the closest thing I can be to Sonya Blade, I am actually Sonya Blade. Earthrealm is in good hands. So how did you prepare for this role? Is there anything that you did specifically to get into Sonya's headspace or things that you pulled from your fighting experience? Well, it was very secretive this project. I really didn't get to know very much at all and so I tried to inhabit her headspace by actually emulating her fighting style and I got to do her Karana on Triple H at WrestleMania so he was my Kano for the evening and I've been watching the game play and Sonya actually does a rolling Jujikotami arm bar that is like my absolute favorite. She just ripped somebody's arm off with it. I can totally do that and so, yeah I was just getting my in-your-sonia in. What excites you most about Mortal Kombat 11? Well, I'm excited about it a lot, you know? They really do outdo themselves every single time and when you don't think that they can do it anymore it's blowing my mind. I didn't think the graphics could get any better and they obviously are. I have no idea what's going to happen with the rest of the story. There's so many parts but even still I'm just like, there's so much secret involved that I just cannot wait to see how the story unfolds. There's so much that I'm probably ignoring my family for a while and shut up in a room. We're all taking off work, don't worry. We're all taking off work. Now, I already know the answer to this question but which character are you most excited about from Mortal Kombat 11? Sonya Blade, of course. Even though I kind of hope I see Johnny. Rhonda, thank you so much for being here. Ladies and gentlemen, give it up one more time for the voice of Sonya Blade at Mortal Kombat 11. Rhonda Rousey! More dreams coming true. Next up, I want to invite someone you all know and love up here to talk about some of the things we have coming up for you on Combat Cast this year. Please give a warm welcome to Tyler Lansdown. So tell us what's going on with Combat Cast this year. I'm so excited to be here for the reveal of MK11. There's so much cool stuff coming up this year and I want to let you know right now that our first Combat Cast is in less than two weeks. The 30th. That's right around the corner. What do you have planned? Well, the first one's going to be pretty big. New logo. We've got a few surprises in store for you. I'm not going to talk about them right now. But, uh, whoa. Whoa, whoa, whoa, whoa, whoa, bro. Was that who I think it was? Yeah, that's who you think it was. Was that? No, no, no, no, we're not going to talk about it right now. We're going to wait until the 30th to find out. We'll re-watch that and see that. Uh, because we have our first Combat Cast will be live on every single Mortal Kombat social channel. I don't want any of you to miss this. Okay, we got so much good stuff coming up, but I need to ask for a friend. Okay. Is there going to be a Collector's Edition? Actually, yes, there is a Collector's Edition this year. And it's badass, and I want everyone to see right now what we've put together. Okay. That mask looks incredible. What is it? You have one. Actually, Magic, I just walked back there. This is one of the coolest Collector's Edition we've ever done. In addition to this mask, if you pre-order any version of the game, you get Shao Kahn and Access to the Beta, which begins on March 28th. Man, I... I don't want this. I need this. Put me down for one. I am sold, and you can purchase yours too at your local GameStop here in the United States. For everyone else around the world, get more information at MortalCombat.com. That just about wraps it up for us here on stage, but stay tuned because we have a lot more coming up on the live stream. Tyler, you're going to be interviewing some folks. And a live look at the reveal floor here in Los Angeles. And a pro exhibition featuring some of your favorite Mortal Kombat combatants. We do have one more big reveal. But first, a big thank you to Ed Boone and the Netherrealm Studios team for joining us. And of course, Sonya Blade herself, Rhonda Rousey for being here today. I want to extend a huge thanks to everyone tuning in from all over the world. Thank you so much for being a part of the Mortal Kombat 11 reveal. We hope you're excited for the official release of Mortal Kombat 11 on April 23rd. Oh, so Josh mentioned the reveal just a second ago. Are you ready to see it? I'm very excited to be here. I've been playing Mortal Kombat since, I think, Mortal Kombat 2, if I had to guess. Really? But in mashing since Mortal Kombat 2 with my brother, it's a very fond memory of him beating me. That's pretty much OG. All right, what was your character back then and what's your character now? I'm a Scorpion fan. I do like OG Scorpion. I love to get over here spear and all the original moves and movesets. And so to see how the game has progressed and evolved, especially as, you know, I don't just do sciencey things. And also, I play a lot of video games. So to see how far it's come from something like, probably the game I played most was Mortal Kombat 4 on the N64, I believe. And to see where the graphics have come from then until now with this where it's just so good and so pretty, where every fatality, every crushing blow kind of makes you queasy in a good way. I was going to ask you about that because as a scientist, which you are a scientist, what biolistic are these fatalities? Well, I can say that coming to an event like this gives me a lot of potential ideas for stuff to do. But obviously in a game like this, things are kind of cranked up to 11 in terms of what is physically possible or not. What I will say is that the force required to rip a limb off or punch someone's face off from behind their head is a lot. A lot of these conservatively speaking... No, I don't think so. Conservatively speaking, a lot. I mean, the kinds of forces it would take just to lift a human off the ground with something like a punch is somewhere around the same amount of force that a car going highway speeds would hit you with. So it is substantial. Well, I think it was heavily hinted at in the trailer that there's a time travel element in this game, potentially. Is that something that you might be excited about? Well, time travel is always super confusing in that the universe seems to not want us to go backwards only forwards. If you go really, really fast, you can go less through time than other people do, which is kind of a form of time travel. But in terms of going backwards, I think I'd like it more for the story element than I do for the physics element, because I don't think... I mean, if Stephen Hawking couldn't figure it out, I don't know if we're going to. So you're saying to me that Mortal Kombat is not realistic is what you're saying? I'm saying... Did you hear that, Mr. Boone? Well, I'm saying that... Shots fired! Mr. Boone, I'm saying that Mortal Kombat is heavily drawn from mystical things, and it's fun to watch. That's true. It is very fun to watch. Where can we watch you? You can watch me and all my science-y pop-cultury videos at youtube.com slash because science, and maybe some Mortal Kombat stuff will inspire me here. Awesome. Well, thank you so much, Kyle. Have an awesome time. Thank you. I will. I'll see you guys, and if we have seen his art, it's so nice to have you here. You're obviously a big Mortal Kombat fan. Obviously, yes. What was that like for you, that whole... That was crazy. What was your favorite part? The new Tom Trouble character. Yeah, it looks pretty awesome. So, just to give you some inspiration for what you're going to... It feels like... My favorite is Dr. Strange. It feels like Dr. Strange. Definitely. I can totally see that. So, I actually... I stalked your Instagram a little bit recently, and I noticed that you posted something, like this big Instagram post talking about your journey as an artist, and I thought that was really cool. You're struggling with themselves and their talent. Do you have anything... Go read this post. It's really wonderful. Anything that you'd like to say to those people out there? Just not to be scared anymore. There's bigger things like this. This is my first time coming to LA or leaving the country in the last 20 years. This is your first interview, too. First interview as well, as you can see. You're doing great. But, yeah, just... I wasn't going to come here until I posted that post. So, until I got the feedback and the support, I wasn't going to come. But now, thanks to the people, I came. Really glad to have you here. I mean, it's awesome. I mean, you have so many fans. What does that feel like? Have you met some of your fans here today? I've met, like, maybe 10 of them, but it's crazy people saying, oh, that's Boss Logic. That's Boss Logic. And that's going to the post. It's Boss Logic. Well, it is so awesome. Thank you so much for being here and letting me chat with you. I'll see you in April. Thank you so much. High-five. You're such a badass. They needed to have someone equally a badass to play her. And she's perfect. So I'm really excited to see what Sonya's going to bring in M.K.L. He's a warlord, a demon. Like, he's perfect as an addition skin because it kind of harkens back, type to pull on what the designer originally wanted for the character. So I like that when I was making this, I got to research a little bit of, like, samurai style and the colors they use and the design for the helmet. But it's really lightweight, though, but it's not heavy. That's awesome. I got to say also, by the way, like, you're such a badass yourself. I feel like you versus Shao Kahn, you might actually have a fighting chance. When I saw the sneak peeks, I was like this, oh. And then I was like, okay, I'm switching gears. So I made it on December 10. December 10? Yeah. Are you serious? So this took you a month to make? Took it. I finished it about three days ago. It's actually resin right here. This is resin. Oh, this is so much. Everybody welcome back. I'm taking over the interviews for a little bit. I have some good friends here. Sorry if I have trouble hearing you. It's nuts in here. I got Max Million of this crew. So I'm just going to pass the mic down. Tell them who you are if they don't know, which they should know who you are. Pass it down and then we'll talk. Hi, my name is Max. I'm here with Kenny and Simmons. We're three out of four of the Ovidio Games crew. Big Mortal Kombat fans. We've made three live action Mortal Kombat fan films since MKX and are very much looking forward to this awkwardly beautiful game. This game looks too good, Tyler. I have a problem. It looks too good. I think the art team and everybody back at home at Netherrealm would really love to hear that. Big shout to them real quick for making such a beautiful game that we get it lucky enough to talk about. I'm going to send the microphone down the line. I want you each to say something you're most excited about. I'm going to say the thing I'm the most excited about are the new mechanics. Between all the different Mortal Kombat's, they always have crazy different mechanics between mobility, between offense and defense now. I haven't had a chance to play the game so that's the thing I'm the most anticipating. Maybe I can get a walk through from Tyler if he's not too busy. We'll see, we'll see. What's up? I'm Kenny from Yo! Video Games, the Mortal Kombat fanatic of the group. This is my Oscars. This is why I have the tucks. This is why I came to look sharp because this is my Oscars. This is my thing and I'm most excited about the customization, like making the character yours. Sometimes you get a fighting game and you're like, I love this character. I just don't like their look. This one you can really customize your look and get it the way you want. I can't wait. I can't wait to start customizing every character in this game and make it in my own. Hi there, I'm Matt from Yo! Video Games and Kenny kind of stole my thunder a little bit on that because I really am excited about the customization and the way how you can really make a character unique to yourself but I also really like the commitment to the story mode and seeing how that's going to continue forward because they were very upfront and committed to saying we are going to continue right from the last game and it's going to have that high production value we've come to love and expect. That was a beautiful outline of what we just did. Mechanics, characters, story. Awesome. We're very excited to have you guys here. Another question. What was it like being in the crowd seeing some of this stuff for the first time? Was there one moment that really kind of put it over the edge for you? I think the big moment for me personally was just the final reveal of how the game actually looks. Like we get the representation and the perspective of the CG trailer but once you see it in motion and it's like, oh, it kind of looks just like the CG trailer. What's going on? And it's also the fact that there's like an encompassing energy. Like, I never felt this way. Like I felt the world was involved in a reveal for Mortal Kombat in some way and everyone is here to celebrate a fighting game. And for me, that's something special. It was amazing being in the crowd. I was next to a lot of the tournament fighters. I was next to my friends. And the energy was out of control, man. And just seeing the cinematics of the game, it was almost no different from the cinematic trailer. When such happens and it's just... I still have to take a breath. I think the moment for me when it really sunk in how big this was going to be was when Baraka showed up. And Baraka was a huge crowd favorite and he was the talk of the town in Mortal Kombat 2 when it first came out. So it was kind of like this nostalgic wave of people getting excited. And for me, it was like when I saw the first gameplay reveal, the colors pop so well. It's so colorful. Yes, it's violent, but it is colorful violence and it's wonderful. Well, I think that's all the time we have for you. You want to tell them real quick where to find you? We're over at twitch.tv.maximillionunderscoredude and YouTube at MaximillionDude as well. Yep. I'm at Unruly, U-N-R-O-O-L-I-E. That's on everything, bro. YouTube, Twitch. And you can find me on my YouTube, youtube.com, slash yo, video games and the Twitch stream at Assist Me Doom. All one word. Thanks a lot, guys. We'll be back in a little bit. The curious creations of Christine McConnell. I am a huge fan of yours. I have been a fan of yours for a long time. Not to just be like, but seriously, you are such an amazing creator. So if you're not familiar with Christine, which you should be, she is a master baker and she's gorgeous. She does amazing photo. I should let you describe all of the things that you do. You do so much. It's so funny because I don't know if I per... Like, would you describe yourself as kind of a nerd? Very much, yes. You would describe you... Would you...what kind of nerd are you, specifically? Sewing? I don't know. It's funny because I actually... You made some cookies. Can you describe your cookies? Yeah. What should we call it? I sort of researched a lot. They had reached out to me to see if I could come up with anything. And after, like, researching as much as I possibly could, I thought I'd put, like, a comical sort of spin on it. So I think the first project was, I think I had Sub-Zero. Yeah, I saw that. The most adorable Sub-Zero I've ever seen. Yeah, yeah, yeah. It was some gingerbread cookies that looked a little along. How long did it take you to make... How does it typically take you to make a project? Like, the cake I just did, I think it took six full 15-hour days. Oh, my gosh. Because I was curious to see if you had ever done cosplay because you do these really cute photo shoots and... I watched that movie, like, once a month, so... It's like its own kind of costume of things to come up with. That is true. Thank you so much for being here with us. It's an honor to have you here at this event. Stick around, guys. I am excited to have some of my favorite people right here. I've run into you a thousand times. We just met. Very exciting. We need to have words. So let's introduce who we got here. I am Xavier Woods, AKA Austin Creed, AKA host of the greatest YouTube channel of all time. Up, up, down, down. Go subscribe if you have yet to subscribe already. And I'm Shae O'Conn right now. I am Zoya Superstars. The Lena Vega. And I'm Dressas Jade. I am Kofi Kingston. And right now, I am Shang Tsung. Damn right you are. All right. I want to ask a question. I'm going to go each one of you. What do you anticipate for this game? What are you looking forward to? What do you want? There we go. What I've been anticipating is seeing Baraka. And I saw Baraka and I lost my mind. And he's nasty. And he's biting flesh off. He's eating people's brains. I'm so looking forward to using Baraka in this game. Awesome. The fatalities. The fatalities more than anything else. And I feel like everybody has their own unique style. So it's really cool to see how they're all going to get destroyed. I was going to say fatalities too. But honestly, I'm looking forward to the storyline. I'm so intrigued. I have so many questions like the new characters and just like their interactions. You see Raiden out there torturing people. What is happening in the Mortal Kombat universe right now? We need to get Kofi back in the studio to get bodied by 16-bit again. Remember when that happened? Hey, I'm sorry I brought that up. You are a guest in our home and I apologize. Everybody wants to get on me. Why? Why? All I'm trying to do is live my life. Look, I bodied Selena in Mortal Kombat on several occasions. And look, okay, we're going to have... One more question. What moment of the show made your eyes pop? Like what did it for you? Back to Baraka. I know I said it already. But him eating the brain? Come on. Come on, son. What? So dope. I love Baraka. But I also think when Raiden sliced his head off, Shannak, when he sliced his head off, that whole interaction really got me, so... For me, it's got to be Scarlett's fatality. And number one, like, she did it the first time. And the second time she did it, it was a different color eyeball. So the eyes changed. Like, the details are like, come on, man. Like, you got the different eye colors. Come on. Her fighting style, oh, negative. Come on, man. We had some fun with those. Scorpion had Boone's mane as one. If you saw that, yeah. So guys, we're gonna wrap it up. I'm so glad to have you guys here. I am sure. I'll see you again real soon, because now we're all like best friends? Cool. Thank you for tuning in. It's been a wonderful day. Glad to have these guys here. Can't wait to hang out for the rest of the day. We'll catch you later. Hello. And welcome to Body Count Fighting. Ladies and gentlemen, I'm your host, Joshua Gray. And we are live from L.A. Fresh off the Mortal Kombat 11 reveal. Now, what better way to celebrate Mortal Kombat 11 than with a series of pro-exhibition matches? So, Body Count Fighting and Netherrealm Studios have joined forces to invite a handful of Netherrealm pros to compete in Mortal Kombat 11 for the very first time. Backstage, we have Hayate. Honey Bee. Gerr. Dragon. And of course, Sonic Fox. Mortal Kombat 11 is getting ready to showcase their skills featuring these players. They will take the stage to compete in a series of first to threes to establish bragging rights and set the tone for the upcoming pro series. Our commentators are standing by as the first match is about to begin. Gentlemen, let's get this exhibition started. And as Ultra David, I'm one of the commentators. I'm Steve Brombeck from Netherrealm. That's right. So from the home of NRS, Chicago. And today's home, my hometown of Los Angeles. Super, super excited here. We have eight of the best Injustice 2 and Mortal Kombat X players in the world competing in the first look at competitive Mortal Kombat 11. So I was just talking very briefly with Scar about it. They have all had a chance to play at this point, but keep in mind not for very long. Oh, this is beyond. This is way earlier than Meadow 1. This is like Meadow 99. Yeah, yeah. Who can find sort of one thing in the last little bit of time that they've had to play? Yeah, they literally had about 45 minutes. So it's almost like you pick your favorite character and you just kind of go with it. I kind of think that is what it is. So we're going to have Hayate versus Honeybee. Two of the best Canadian players in the world. Both top eight finalists in Injustice and MKX, actually. And two of the just the best in the world in general. Also Tweety versus Dragon. Which I'm extremely excited. Tweety is one of the most hype players in Dragon. He took a break from Injustice 2 just as Tweety kind of ascended to a top player. So this is a very fresh match. Yeah, I'm interested in how it's going to go stylistically too. Then they also have Scar versus Gerr. Which is, I mean, they had an amazing match in the Injustice 2 Profinals. It came down to the wire and they are both, again, contrasting play styles for sure. Yeah, a heartbreaker for Gerr. Sonic Fox and Rewind as well. It's also a rematch. That's a rematch of them playing every night online. As well as every tournament that's ever happened. That is true. Yeah, so we're going to get a look at, you know, hopefully a smattering of different characters. It's just up to the players which ones they want to pick. So we'll find out. Yeah, I was in the back area watching them play and they were all playing different kind of characters. Rewind was talking about playing as Raiden, but who really knows when you get out there. Sonic probably used all seven already. Yeah. Yeah, I imagine so. All right, well, let's go back up to the stage and see what's going on. Thank you gentlemen. All right, folks. Without further ado, let's introduce our first player from Montreal, Representative Panda Global, Hyate. It's a battle for Canada, my friend. So good to see you. How pumped are you for Mortal Kombat 11? I'm ready both to come here and try the game, experience what it's like to play it and I'm having a great time and that's what's up. All right, man. Excited to see your game play. Go ahead and take a seat. Let's introduce your opponent, Hailing from Toronto, Beast Coast Honey Bee. Welcome, my friend. What do you plan to bring to this game being such a huge Mortal Kombat fan? Well, in the last game, I was known for playing Devora a lot here right now. I'm going to use Baraka and chop, chop, chop to victory. Chop, chop, chop it is. Go ahead and grab your seat. We're going to give you a sec to get ready on the button checks as they choose their character. These two professional players have been competing in the Mortal Kombat scene for quite some time. We're going to give them a second just to check out and log in and get ready for our first matchup. In the character selection screen right now, there is Baraka who we saw earlier today featured in that beautiful presentation from Ed Boone. And you can see the menu right now. All of the different options these pro players go through to make sure they lock in what they need to be their best. And it looks like they're both ready. We're waiting for Hayate for his last button check here. Hayate ready? Honey Bee ready? Gentlemen, let's get this match started to the commentators. Here we go. I am super hyped. Scorpion is the exact character I predicted Hayate would play. It makes perfect sense. Because what do you think of Hayate? Crazy showmanship and mobility. Yeah, excellent footsies as well. And I've already seen some good tools from Scorpion in that. Yeah, one of the big things about this game is most of the characters use weapons and they definitely use them well. Like Scorpion now uses his sword more than he ever has and he has excellent range. He's kind of been reimagined as a mid-range combat. So let's talk a little bit about how the game differs from MKX. What are some things to look for right off the bat? One of the big things to look out for is the new meter system. There's now two stamina bars. There's defensive and offensive. And offense is what you use to do. Amplify your moves. Defense is what you use to do. Wake up attacks or wake up rolls or our new breakaway mechanic. And we have our first crushing blow. That's another one of the new mechanics. There are certain moves, five or six per character where they have different properties. For example, doing the move three times in a row or countering a high attack or punishing a move and you will get that x-ray effect. And they do hollow damage. Eye popping damage, mind blowing damage. And they also can have properties like they can pop you up or re-stand you there. Significantly better versions of those moves when you get the crushing blow effect. So that meter just to be clear, it just comes back on a timer? Correct. There's no longer meter building by doing moves or taking chip damage on a timer. You can almost think of it like a cooldown. Okay. And it is a very fast cooldown if you've only used one bar. So you definitely should feel welcome to use your Amplified moves a lot. But if you have none right now, you can see he could not use Amplified Teleport. Oh, you can see Baraka jumping that back one. Very smart. I started to read that Teleport, I think, right there. But you can see, is that back one I think it's on there? Yes, back one is the sword move. Yeah, incredible button right there. Yeah, it's... A lot of the characters play their best at that kind of big range. Oh, here we go. Let's see. We can hear that in the way that I could, but I have big old headphones on my ears right now and each one of those little blood droplets I feel like was in my head. Our audio department does an amazing job of making something gross, like ten times gross. It was definitely gross. It was so nasty. Yeah. Talk to me a little bit about movement in this game. It seems like Run is not there. Run is completely gone. Instead, we really wanted to make walking one of the key things. A very kind of old-school 2D fighter feel. You can't actually dash, but the dashes don't really go that far and they have a lot of recovery. So they're mostly used to, like, maybe when you sub-zero freeze to get there quickly or if you want to take the risk because they have a lot of recovery. Walking is really the name of the game in my opinion. You can't cancel a dash with a block or an attack if you want. Reminiscent of MK9, but it's not nearly as effective as it was back then where you would kind of dash block rapidly to get it. You really have to think to get in. Which then goes with what I'm saying about the normals having so much range. The normals have a lot of range at mid-range and everyone's using their weapons, but the walking is really strong so you can kind of walk in and out of that range easy. Okay. Yeah, it seems like already from about this range they can play footsies. Exactly. Yeah, Baraka uses his blade to this back 2. Yeah, that back 2 overhead is huge. Half screen. Right. And one of the things we wanted to do is we definitely wanted to bring back the really exciting offense of MKX, but we looked at the overheads and the lows and they have a lot more risk-reward factor, too. Like Baraka does have, it's exactly what you said. It's like almost a half screen overhead, but he's not going to get a combo. Right, right. Or Scorpion does have a low that can combo, but his overhead just splats you down. Okay. So it's going to be a lot rarer to see the really, really deadly mix-ups. So we just saw a little short hop out of Scorpion. What's going on there? Well, short hop is a new mechanic where you tap up and it will crush any low attack or a throw and then every character has attacks they can do out of it. They can either do a punch or a kick and they're universal overheads that will splat So for example, if you predict that Baraka's going to try to throw you you can do a short hop to actually go over the throw and then do a splat. By the way, we're playing first to three just so everybody knows. So potentially one game left here for Honeybee. And Honeybee's just been dominated by Scorpion. He really hasn't gotten much going on in the back one range, which is going to be one of the tough things. We also saw a couple of times in there and hopefully we'll see it again. The wake-up system? Very different. The wake-up system is drastically different. So now you don't do special moves on the ground like you used to do. Now you either hit up three or up two and you get access to brand new universal wake-up moves that are like just for wake-up attacks. So the up three will be an advancing move that kind of goes across the screen. They'll not knock you down. They'll just do a little bit of damage, but they are invincible. You can't be hit out of it. Very, very strong. Are they safe? They are. It's going to depend on the character. Okay, okay. They'll be safe. There's some variation. Then there's the up two, which is an anti-air move and that actually pops you up, but they're not invincible, but they'll be chunk attacks. So you kind of decide. And there you just see his up two. He didn't get a combo, but when he has got more than 45 minutes, he'll be sure to do a combo. For sure, yeah. Again, this is all brand new to them. Oh yeah. And there you saw Scorpion's up three where he just kind of slid his throat and didn't get a pop-up or anything. So one wake-up attack is fully invincible and is really strong and you don't get much reward. One attack is higher risk, but you get great reward. And there was the wake-up roll, which is you tap forward or back and the flip stands button and you get a fully invincible roll that goes forward or back. The only way to beat the invincible was the throw, and that is really, really strong. And it's throwable. Yes, it's throwable. So you're not going to do any damage. It's not an attack, but you get out of dodge and it's very, very good. And that's going to take 50% of your defensive stand-up. Okay, got it. I think I'm pretty rough for Honeybee right here. I'll tell you that. Yeah, he really hasn't been able to get anything going. And Hayate is also playing so fast. So now we see him kind of slowing it down. He goes for the overhead. Block that time. Oh, good blocking. You can see the overhead. It does flat you and it has really good range, but it's kind of slow. Right. If you're really looking for it, you could react for it to it. He did get the punish. Nice. And now he's going to get a pop-up. So did he get that because that was a punish? Exactly. There's a lot of crushing blows where the requirements do a punish. And you can only do the crushing blow once per game. Got it. So you see that one, two, two, Baraka crushing blow. You get a pop-up, but that's the only time you'll ever be able to do that. Okay. So one of the big things of the meta in the game is deciding when do you want to do your crushing blow and actually taking advantage of it. Honeybee looks utterly overwhelmed. Yeah, well, that's basically how it went. So to be clear, each crushing blow can only be done once a game, right? Yes. Correct. While the character may have five, he could do five in all one match, but he can only do one particular one one time. Got it. Okay. All right. Well, again, we're still figuring things out. Next match. Thank you gentlemen. All right, folks, let's get ready for our next matchup. Please welcome from Brooklyn, New York, from Dynamic Focus, Gurr. You bring so much passion to your competitions. How excited are you to be here, Gurr? Very excited. I'm happy to see everybody, see all these new characters, new game, just super stoked to be here. Very happy moment. I'm going to make the most of it. All right. Go and have a seat and get ready. Let's introduce your competitor from Texas, currently a free agent, Scar. Sonia or Scarlet? Scarlet. That's what I want to hear. Go ahead and take a seat, folks. We're going to see this fan favorite from Mortal Kombat 9. Make a return with one of the best players on the planet. We'll give these players a second to double check their button checks, see what they need to do in order to maximize the potential in this game. And remember, they've only had a couple hours playing this game, but it shows how long they have spent playing previous Netherrealm titles to pick up the intricate differences we see in the gameplay compared to Mortal Kombat X. We'll give them a couple more minutes here as they flip through the menu and set themselves up for success. Gur, are you ready? Gur is ready. Scar, are you ready? Let's do it. Gentlemen, match number two about to begin. This one's exciting for me. Well, I'm looking forward to Scarlet. I mean, she's back, but she's very different. She might as well be a brand new character. And I am. And on MK11, Scarlet, I think she looks amazing and plays great. Enough about Scarlet. Let's talk about this dude right here. So you immediately gravitated toward this character. You should probably tell everyone why because he's very unique. There's no doubt about it. Yeah, so obviously he's the grappler. By the way, some other characters have that too. It's not just him, he does have a command grab. He does have a command grab. So Gur has a really strong command grab that goes really far. Corner carries excellent. He has some good buttons and man, some of his there is the command grab. And you see how long he holds you. It has a unique property where if he's near a wall, he then makes a sand wall and throws you into it. It does a lot more damage when that happens as well. He has a little kind of atrocity sort of semi zoning, as you saw right there. He also has some crazy stuff in the variations. And I'm not sure which ones he ended up with here, but I'm not sure which ones he ended up with. He has a rewind time move. He has a move where he can actually remove time from the clock. He is a very, it's very, he's like a hybrid character of a weird kind of trap character and then with the command grab. Yes. Yeah, very, very funky design. But these buttons right now at a scarlet, the range is incredible. Scarlet is the footsies queen, the mid-range queen, in my opinion. She has, she uses blood to conjure weapons and they all have excellent range. Hold on, project, and there's the fatal blow. So when you're down below a certain percentage of light you get access to the fatal blow. Yes. And it is a huge amount of damage as you can see round winning damage. It is big damage and they have armor and armor is not as prevalent as it has been in previous games. You really have to use your mid-range to just avoid stuff. So the fatal blow is going to be one of the best ways to have armor. It is not tied to your stamina bar at all. Right. Which means you don't have to use these previous games. You'd have to give up all your resources to do an x-ray attack. Now with fatal blow you're free to use it if you have 30%, which just inherently makes them so much more powerful. Sure. Yeah, you'll get it in every game. Every round. The catches, once it hits, you can't use it again. So one of the metas of the game is going to be decided. Do you want to make a comeback at round one? Like we just saw, Gerr will never have his fatal blow again. Now he's used it. Oh, in the whole game. You only get the one cash in. That was his command grab. Same one. It just, at the wall, like Bit was saying, it's a little bit different. And he can hold the button to throw them even further, like carry them even further. Oh, now the fatal blow is there for Scar. And that's the crushing blow that da- Oh my God! Look at the damage! So the way that one works is the last hits and overhead of the string. If you duck block you get the crushing blow. He also has a low where he does sand trap. So it's a 50-50. If they think you're going to do the low sand move, they duck. And if they get by that overhead, they lose 40% of the life because of the crushing blow. You're telling me his mix-up. His mix-up has a crushing blow. But like fatal blow, he only can use that once per game. Right. So that's one of the fun things about crushing blows. Do you want to go for that mix-up now or later? I see. Okay. And we'll see. Gerr basically made a crushing blow and a fatal blow comeback right there out of nowhere. They do massive damage. Yeah, you can really see that. I guess it's the opponent. You really got to pay attention. Combos in general in this game are significantly shorter than they've been in the past, and they do less damage. And they kind of, that damage you would get by doing the cinematic moves. Yo, did you see that combo this guy already has? What was it? Two hours of gameplay so far? So one of the big things would be to use your crushing blow if your fatal blow to get damage instead of doing combos. That's not to say combos are not still a big part of the game, but they're going to be somewhat less prevalent. Like, there's less moves that combo without using an amplified move or there's less strings that pop you up. It's going to be more about doing big damage and big, big chunks. Okay, here we go. Can you get in there in time now? Yeah, Scarlet, she has like four different projectiles, so... Yeah, and Scarlet's not going to do anything else. Just holding on to the space right here. But got to pay attention to that fatal... Oh, okay. Fatal blow was available. Didn't end up coming up. Scarlet is a good example of how the offense works in this game. Her back, too, is that sight move that's an overhead, but it does not pop you up and it is unsafe and blocked. Okay. But then her back, 3-4, that one, that can pop you up in the corner. So she has a low that can pop you up, but she does not have an overhead. Oh, he's really found a good tool. Oh, good jump. Probably looking for a command grab. Didn't come. And Scar, right back to the zoning, you can see... The frustration is still here. One of the things I really like about these characters that you've shown on this character select screen are very different. So you have the credible zoning coming out of Scarlet from Garrus. You have really cool command grab mix-ups. He's got some other funky stuff as well that we were talking about. Really good very issues. Fatal blow. It's there. Yes, and then we'll also have characters like Sub-Zero who has great offense, some of the best offense in this version, which is unique. Sub-Zero, typically you think of him as a very slow defensive character. I really don't think he also has really, really good mix-ups. Gurr always had a lot of hard as a player. Looking pretty confident up there. I'm really glad that Gurr went with the big body. In Injustice too as the game progressed he moved away from Bane and the command grab characters he traditionally used. So I'm happy to see him back. Yeah, I was very happy when I went in but back there that he immediately had picked Garrus. It really seems good for him. And I'm very, very hyped to see Scar play Scarlet. One of the fun things about the development of his game and he didn't reveal it you know earlier was sitting there waiting. I can't wait to see some of these which pro player is going to play which this character and I knew Scar was going to lose his mind because in MK9 he came in late and he was the best Scarlet in the world at one point but Injustice came out and he never really got the chance to like get an Evo top 8 or an MLG top 8 even though he was very talented even back then. So at the beginning of this round we saw that it said first hit. What does that do you do not get anything because meter recharges on its own and you always unlike typically you do not you actually start with all four of your bars Oh dang the combo out of the wake up Alright Alright that's what I'm talking about Okay that could have been cool You'll get there You'll get there Now Gerr does have his fatal blow We'll see though Now at this point though the round is going to be very hard to win so it might be wiser to save it unless he gets a few hits in and then it would kill seal it Yeah I really like the mind game of that having to think even as the person using the tool if you should use it now or you should save it for the next round or what It's definitely one of my favorite things that we've added to the game Oh wow What's the condition on that The condition on that I believe is two counter hits with that move in a row Okay I was going to ask what counter hits do but I guess do they help with that Counter hits are typically used in question blows otherwise it just lets you know that you hit a counter that it was a guaranteed punish and a lot of those are crushing blows like for example that right there if that it hit as a counter it would have got the crushing blow Got it Look how long he holds it did you see that It's holding them like they're a small child Yeah they are compared to that big boy and right back to a range where he can control things he's got good buttons maybe not in this match but typically it seems like that's true Oh that was an excellent use of the fatal blow He was about to lose if not And that's definitely now again that means Gerd did steal that round but he will not have it in the final and Scar still has his so that means in the end of the game scenario like right there Scar will have a huge advantage heading into this final round Hoping to see some forward movement now those I'm not sure what to call it it's not puddle that thing you have to aim that right that is not tracking It is not tracking he has close medium and very far and you can see when he amplifies it is when he gets an hourglass and it's letting you know he's kind of doing you put it out there then do other moves walk in walk back and then it's going to go and Scar knows you can't get in Well we were talking about whether Gerd could make another comeback doesn't seem like he needs it right now it's all on Scar Now Scar does have access to the fatal blow Now it is on cooldown he did not lose it since it was blocked but it's a significant cooldown Still available and it just came back unfortunately it's too late So then you do have access to it more than once If it's blocked or with Okay Once it actually connects it's used Okay Now we've only seen it come up a couple of times but talk to me about how throws and throw texts work are they the same as in previous Mortal Kombat throws are very reminiscent of MKX at MK9 you use the opposite button to break them they have a forward and a back one A lot of crushing blows are actually tied to throw and the requirement will be if the opponent texts the wrong way you get the crushing blow and they do Scarlett has one so her throw can do like 30% of you tech wrong Oh sick It's pretty awesome So as the defender almost riskier to try to attack in some situations Well that's exactly it and you could actually if you think they're gonna throw do an uppercut because that would trigger the counter hitting high attack for the uppercut crushing blow Wow So it kind of works both ways actually of how risky throws can be Interesting Oh he had gone for the interactable you can still amplify interactables to get armor it's one of two ways that has armor in the game Okay However normally an interactable takes 50% of your defense if you amplify it to get armor it takes 50% of offense and defense Armor across the board is significantly less than it was in previous games A lot of characters only have armor on their fatal blow or a hand full of moves So they're both finding pretty good strings right now and making the opponent block a lot So one of the new mechanics is flawless block it's if you block and attack the last second within just a couple of frames chip damage is significantly reduced and you actually break out earlier and it allows you to punish things or recover faster than you normally would Okay It's a very hard mechanic it's meant to be kind of you really have mastered the timing and you really know your opponent well but it can save your life like if you're about to die by chip damage it can save you you also if you reversal a move to fall this block you have access to your wake-up attacks So the up two or the up three to use your wake-up attacks you can do as a reversal So I'll give you an example Oh after blocking Right Like if you do some of your slide and I block it if I flawless block I can then reversal up to and get the pop-up attack Oh Wow Like a great example would be scorpions enhanced teleport is safe on block However if I have the timing if I have mastered if I have sonic fox reflexes I can flawless block the teleport and I can actually Okay And this is like basically a dead even match they're both playing their characters pretty impressive for how little time they've had Yeah I feel like they are developing even as we're watching them right now we're seeing some cooler pressure out of both Yeah they're both mixing up their zoning well and you pointed out earlier like they're they understand their block strings up close Oh there you go So that was the up three one where she she doesn't really get significant damage or a knock down it's just more of a get off me tool it depends on the character Okay yeah yeah Sick Oh and there he went for his temporal advantage move which is interesting because while it combos he freezes time he cannot two and one into it It also takes one of his stamina bars It does right There are certain moves or cancels that will take stamina It's not like he needs to enhance it it just does that It just does that which is that's why get two and one That was an anti air jeez so obviously typically an uppercut would knock you away that won't and they are both with a fatal blow so this is the scramble I'm so excited for in tournaments Oh we saw Scar try it but it was blocked and now he's at match point GER patient right there I like the anti air Wow he teched it Scar's getting a big combo Now there is a wall run interactable here that GER could use and GER has never seen a wall run that he hasn't used there you go GER is definitely probably the interactable master scene yeah known to be one of those there you go okay yeah armor the tongue not connecting and that tongue is a really really good move it has really good recovery that's my favorite of rezoning tools looking good for Scar we got fatal blow now for GER though oh he tried he tried the armor does not activate for a few frames okay so while it's very good armor and it's a good tool to have it's not full for it that might be about it but Scar takes it but that's a really good back and forth and I like seeing the display of footsies from both I like seeing the different offense the different timings very cool I'm really excited to find out more about how you trigger crushing blows I think that's a super cool mechanic that is something along with the blocking option that you were talking about that really requires knowing the game in depth yes crushing blows are definitely a lot of fun to learn the requirements are still high like every time some of them are pretty sick I saw some back there that Baraka one where you just bite your arm and a chunk of flesh comes out man I was getting hype watching the reveal trailer and it's like I've seen it a hundred times this week and I kind of got chills watching it in front of the crowd and it's like I knew it was about to happen alright well something else you mentioned you'd really like to see it's about to come up it'll be because you know the loser is going to their hotel and turning up the lights and staring at the ceiling like these are too emotional and they're going to deny they're going to deny they're going to oh this is an exhibition I don't really care I'm just here to learn the game I'm just preparing for tournaments nonsense these guys get emo when they lose it is going to be emo city in here I like how Dragon said that his MK11 main is unknown because obviously but who knows if she's in the game we'll have to see you only can pick from what we have now of course I do know Dragon at least when I was over there early was very excited about Scarlet very very excited Dragon and I have similar aesthetic characters we like it doesn't surprise me at all well I think it makes sense play style wise I think for both of these players they both are so strong when it comes to patient play outpatient opponents it's part of why I want to watch how this matchup goes because they both have that ability they're doing it with characters that they don't have very much time with right you're right that their play styles are extremely similar it's why I think they're so strong and injustice it's interesting that they didn't really play at their peak because Dragon took a break as Tweety ascended that's true well let's go up to the stage and we will watch it very shortly thank you gentlemen before we introduce our next matchup we have a very long time to give away from our friends at Astro but I need the help of my Mustache brother Mr. Aquaman if you could hand this out to one of the Hyphis crowd members out there very much sir one of the pillars of the Mortal Kombat community on that side who will it be we still got two more matches for you introducing our first player from Indiana Simplicity Tweety you got to watch that footsie game man we love your gameplay how he outside of the game how hyped are you for Mortal Kombat 11 I'm about to mob what's up we also got your lucky controller go ahead and take a seat we'll get ready for your opponent to come on out ladies and gentlemen from Delaware currently a free agent please welcome Dragon he's already going to take a seat he wants me to come to him for the interview hey buddy yeah I need you hey so it's been a little while since we've seen you at tournaments you know being a champion are you prepared to be a champion in Mortal Kombat 11 yeah yeah I mean as you saw I was ready to sit down I'm ready to play I'm ready to win I'm just ready alright let's get to it we'll give you guys a couple seconds to get that button check prepared let's see which type of character is going to be bringing to the game today a huge thank you to Ultra David and 16-bit for some fantastic commentary as these players are playing in these exhibition matches for the first time today we're having we're going to give them a little bit of time to get set up here I'm going to throw it over to the commentators as they break down more of what we can expect in this matchup gentlemen so I'm trying to ask you all the questions that I can think of try to get as much info out there as possible but if anybody would like to know anything in particular send a tweet to either of us and we're happy to address as much as we can yeah I'm super excited for that so Tweety is a hype, right? in terms of personality hype personality hype maybe, yeah here's about like about Tweety this guy complained non-stop that he didn't get the injustice to baby and he told us that was the only reason he wasn't top the first year okay and now it doesn't get any earlier than this he's right there he's literally on stage it's the third set of competitive MK11 so my point here is he's up against an evolution champion and an MKX Top 8 finalist Tweety I don't know if he could hear his headphones on you have to win this you told us you told us you would be top if you could play early this is it you are not giving him an out huh no there is no out he has to win this but you know what I love about Tweety he's thinking absolutely yeah you can't blow up Tweety for his confidence because he just owns it for sure yeah and he's made that he's made it clear he's the best in Justice 2 the end of those games there's no question he was one of the best in the world and this is his first opportunity to be top early in the game's life which is so important there's you know you always want to be good early on and not have that oh you know I came in late I'm a as he would say neck row so he is hungry okay now on the other hand we have Dragon unquestionably one of the best in Justice 2 players the dude won Eva he's a great guy and immensely talented player if you step away you step away you have to hold that and now he's back so this is a high pressure situation for both these guys they have a lot to prove right now now both these players have like to zone in the past and you might think it's strange to see Baraka for somebody like Tweety but actually that fireball is legit it's a mid and it recovers very fast Baraka you know a lot of people have this idea that he's the savage that he doesn't know he understands zoning he's been he's been on 2D fighting games for 25 years now and he has come prepared oh wow that did hella really did yeah and because that enhanced move it's just tied to the stamina bar you can use that pretty regularly you don't need meter in a traditional sense for that right and you can just see there he does two of them and he's already built half a bar for another one it's very very strong yeah now the nice thing she definitely has the zoning okay trading enough but you know what Tweety's got more life right oh good jump in yeah I read it now they're finally up close and oh excellent throw tech you can see Baraka's 4-4 there is big big range oh chop chop chop chop has never been punished ever in 30 years everyone just talks about how they punish it then they don't okay you can enhance that twice he enhanced it twice for both bars dragon just used to spade a blow and he might use this round so that could be an interesting gamble now is Tweety going to want to use his to close this out or just try to beat dragon if he can well it doesn't even even do it that is the grossest thing that's tough if you look closely the skin is wiggling oh alright I like how the brand is pulsating yeah it's still there stuff is still moving sorry dragon doesn't think when he plays I think he heard me and just kind of front like oh yeah he doesn't need that yeah I did not that's fine I just jump so yeah those fireballs out of Tweety that really made a huge difference in the way that first game went yeah I mean Tweety had the life lead pretty much the whole time and dragon oh and not speaking of life lead early look at that damage I really like how much Tweety has been using throws too throws are always great in fk games and now smart Tweety immediately just goes for the zoning and dragon is going to have a hard time because the life lead dragon is smart they're just going in now overhead on the end of that yep fatal blow is already ready and Tweety yeah spending twice and he was ready for it down to that Tweety I think this is Tweety basically saying you need to go back on your break man you need to get out of here yeah is dragon going to put up with that or is he going to wake up here caught in the corner oh he kept it going it's kept it going it's never ended alright there we go dragon is going to get something going and now Tweety is going to go back to zoning Baraka yeah expected to jump perfectly this is somebody who's been playing the fireball and anti-air game for a while I mean with his Starfire was just amazing yeah that was her wheelhouse a little bit of harassment big jump boots and again this is all Tweety dragon's in big trouble yeah you can see dragon's having a really hard time dealing with that splayed spark being a big yeah and this is cheap real fast and now dragon's going to have to adjust to just one more game look that's how it is when you have been playing the game for two hours and you try to decide who's the best it's not long term strats it's what did I find that's wild today today and dragon is very good at adapting very good dragon's not nervous right now he's thinking what the hell am I going to do looking for solutions on for sure the only problem for dragon is time now he's going to have the lifeline oh the time might try going in a little bit more and now we're going to see Tweety's going to have a hard time zoning now because he's so low on life well maybe not for long yeah okay perfect jump time almost got the combo it'll blows ready though you see dragon instantly just blocking a lot doesn't want to take a risk on that very very smart trying to get back in Tweety now chainsaw's in play chainsaw's interactable you can use it from full screen and you throw it into a crushing blow yeah I really like his change from dragon there's a lot more pressure for him the tongue the tongue is not no the tongue is in mid however it is very very good on block it's a great zoning tool awesome hitbox on the spark because it went forward I really like Tweety going for the throw because Barak is going to kick her full screen and now with his lead he can go back to his wheelhouse here this is what he wants to be walking up maybe looking for a jump nothing came oh big punish oh hey one question I have can you combo out of like crouching non-string buttons like a down one special canceled into a tongue yes that will combo okay okay oh my god he kept it going still and Tweety's on set point here he's it's been a blow up it's kind of rude to him to litter this is a fight club here it can make you space but you know I often think the dragon wants that space it's just that in this match it hasn't been working out right yeah I think dragon definitely seems to be focused on zoning with Scarlett has been caught off guard by how good Barak is zoning exactly yeah but oh okay oh here's the blood ball does that give you a combo opportunity it does not it's just a lot of hit advantage okay the variation he chose to use though he can actually make the blood ball slow or fast by amplifying so he can put on a slow bow ball kind of follow behind it behind it or mix up the speed man something about the hand the start of that thing part oh my god the hand part's the word it hurts it's absolutely gruesome it just makes it so real that you're like wait stop dragon has fatal blow he does he wants to go for it oh he tried to punish it and got caught off is it going to do enough it's not but very close any anti air he waited oh he had it he had it oh dragon's panicking oh jump jump jump perfect and dragon is still alive oh let him see it yeah let him see it there it is that could not have been closer for dragon we were just talking about adaptation all he's got to do is two more games like this yeah that was definitely more offense so like we said these are two of the best in the world and they're going to tap on the fly they're going to change now we'll have to see does Tweety have anything beyond that mid range and throws this will be our first competitive getting them out of two maybe and their bolt is going in is that a crushing blow this is just animated to zoom in that is a crushing blow okay that is if she does the move as a punish or a counter she'll get it okay I see yeah not an overhead but it's super useful and it's very useful there's also a full a very far version a close medium far so it's great okay it's also great to end block screens she's pushed back so far oh it is that is actually an overhead oh it is wow it's still in there oh my god I absolutely love the flag part my favorite thing about the flag if you can listen is there's a war drum or a war horn oh every time he puts it down yeah I like to imagine he has a Tarkot and like warband got like a hype man right in the foreground that's oh like Mad Max Fury Road that dude that's just playing guitar like that's his job Baraka has one of those guys one of his variations Moosey can choose he actually has different flag moves like he can plant it or actually hit it with you and you can see that in Ed's gameplay breakdown earlier yeah I was trying that out that gives extra damage onto buttons with these near the flag you can really radically change your character with the variation system there are all kind of wacky moves like oh you mentioned it earlier but Baraka also has a command grab variation yes Baraka has a mid screen command grab where he actually jumps and leaps at you if you can choose to equip that if you want Scarlet has several different debuff and buff moves she has she can make it rain blood from the sky if she's standing in it she gets a damage boost there's all kind of variation moves you can choose from there you go oh come on man okay and Tweety's gonna take it it was a pretty close set towards the end it was and like we were talking about we did start to see some adaptation but it just wasn't enough I think she's dead oh she's definitely dead she's gone we have a mild pop off from Tweety yeah like you were mentioning before you know he and dragon have had different paths dragon hasn't been playing quite as much in the last half year Tweety the opposite I mean he's been grinding and he did fantastically in injustice as a result but the wonderful thing about the tournament scene is there is always the next day and dragon is a pro he is back that means he is all in I expect him to do really well this year no doubt I think for both of them we have a replay let's go back and check it out yeah you're right her face was wriggling I saw it yeah it's very very gross every time I see it it's kind of gross yeah everybody's reacting that was definitely my reaction the first time I saw it yeah it's kind of tough still going on but very cool again to see that this character of Baraka plays maybe in a way that many didn't expect I didn't expect that I thought like you were saying I thought he'd be more pressure heading and I guess maybe he has that variation but this was not what we saw here yeah and you can you can make Sub-Zero very very defensive if you want or you can very erratically different moves he can be like a zoning trap character or focus on the grapple he can actually replace his grapple move with a combo starter so he can actually normally Geras isn't really a combo character he can actually just get rid of the grapple and he has he has the sand move that he gets big combos instead so you can kind of mix and match depending on how you want to play ooh coming up next will be Rewind versus Sonic Fox look at those ages do you see those numbers down there I mean what happens if you add those numbers are we about 16-bit Ultra David levels unfortunately yes every time I see these like Rewind is literally still in high school that is true it is true alright well let's go up to Josh who's going to have some words with the players thank you gentlemen alright it is time for our final pro-exhibition match let's welcome our first player from Las Vegas Noble Rewind Rewind we've seen your career explode these last few years with Rewind games are you prepared to continue going up and up and up in Mortal Kombat 11 I expect myself to rise to the top number one number one take a seat let's get ready to bring out your opponent ladies and gentlemen from New York the current reigning champion of Netherrealm titles Echo Fox Sonic Fox Sonic you're the fan favorite the people's champion and the reigning champion are you prepared to defend your title in Mortal Kombat 11 hell yeah what the hell hell yeah take a seat let's get started great to see you and as always folks these two players will sit down go through the button checks and confirm they are good to go to maximize their potential with these characters back in MKX days at the fatal 8 Sonic Fox wowed everybody with Aaron Black we've seen Rewind use a number of different characters throughout his career but this could be anybody's game in our final exhibition match let's see who they're going to pick as they go through the button checks and as you'll notice on the menu you have these intricate menu options to customize your play including release check alternate control and other options that you'll be familiar with from other Netherrealm titles Sonya Blade looks to be the selection from Sonic Fox and Raiden from Rewind Rewind are you ready he's ready Sonic Fox is ready let's get this final match started to the commentators David David I have a scorching hot take okay you heard it here first okay and this may be bold and I might get blown up for it but I'm going to do it because I'm all about hot takes okay you are a student of the history of fighting games correct here's my statement I want your answer okay Sonic Fox is the most talented player to ever pick up a pad over Tokido and Daigo I'm not saying length of time playing results just raw talent give me a few more years give me a few more years and I'll let you know the answer to that but right now he's on the very very short list of all time absolutely already on that list that's it if there is anyone that can beat this guy in another Elm game it is his close friend Rewind yeah they play a lot for sure these guys play constantly yeah they were the grand finals of the Injustice 2 Pro Series grand finals now Rewind playing Raiden is actually no surprise that's who we played it in PayX and he wasn't as well known he really blew up in Injustice 2 but MKX has had a resurgent he's embodying people with displacer Raiden yeah and this character seems a little bit different it seems maybe a little bit more like zoning and footsie character I would definitely describe him as a zoning or like footsie character for sure yo he got it this man is already pressing buttons between strings but really just did that and this actually might kill really oh very very close now Rewind is nutty enough to go for his crushing blow oh wow and there you see that was fast now that lightning movie has a close medium and far version of that okay he also has excellent range with his normals yeah even from this range you can attack he uses his staff and a lot of normals and his punches and kicks have really good his back one too oh wow was that maybe a wrong throw tech is that why there was a crushing blow okay that makes sense okay you got it correctly that's on now Sonya is a good pick for Sonic Fox she unlike a lot of characters she doesn't use a weapon so her range is some of the shortest in this version of the game but she makes up for it with really really good mix ups she has like a very long mood list and she has a lot of overhead and low mix ups they're all unsafe but she makes you guess constantly like her back one too there the second hits an overhead and then she has a load of compliment so she's very much a high risk high reward mix up character which and Sonic's so good at predicting how you're going to block sure mixing you up it's a great character for now that definitely makes sense to me unfortunately for Sonic he's having a lot of trouble actually getting going because Raiden is so good in the mid range Raiden is also a character with a custom character variation really sets him apart he he has this classic moves you'd expect the teleport the Superman but he has a lot of like gear it's very wacky moves he actually has a stance where he starts hovering in the air we showed it to you and he has like four different moves out a move that's he actually puts the staff into the ground and it's planted and then he can do his lightning moves to bounce off of it a lot of kind of trap or set up moves if he chooses to use those at the end of the last round when he was going for the chip out kill was there anything that Sonic could have done is there like a push block or is there anything in that sense there is the flawless block where chip is dramatically reduced and you get a reversal so that's kind of how you would want to push block in this game so it's very high skill survivability and the next hit of the string do you have to continue to input the you do not you can hold block and you'll still get the reduced chip thing so if you're good enough to get it going you can survive stuff you'd normally be killed by what if you block the first hit of a string regularly can you then do the special timing block for the second hit of it it depends on how big the gap is in the string I can't remember off the top of my head what the frame the nerds can look into that minutia later for sure but yeah there will be scenarios where there's enough of a gap and you can flog the second hit and then punish it but not on a tight string right it's a pretty slow chase down for Sonic Fox as you can see I mean those buttons out of Raiden are big yeah very fast forward movement now Sonic Fox has figured out that her onion rings are actually really really really good in this game they recover really it's kind of like Baraka where they're surprisingly you normally wouldn't think of her onion rings as being super super strong but they are great in this okay and we saw briefly I don't know if we've seen it actually connect huge anti air gigantic forward range on that that shot's so good now this really shows the fatal blow mechanic here because he has now made this comeback but Sonic has now inflated fatal blow territory right and she hasn't over at and a low that can link into it so Rewind could be in a ton of trouble if Sonic gets it and Sonic got in he might go for it keeping it safe this is going for the pressure oh there it was was that a low yeah that was a low yeah yeah Sonic's doing a really good job just kind of getting them in range then blocking oh big jump in okay let's see what he got Rewind tries to get out of the corner dang look at the damage already oh they're short hop it's so impressive that these guys these guys are evo champions they are already using a mechanic like that do you make a combat out of the rings okay but Rewind can't afford that right now it's too low on life and Rewind's just one basically throw or low even if it's ship damage territory okay okay there he goes my favorite detail here is the intestine attached to the blade now since we've been seeing a lot of projectiles talk to me how the flawless block works against projectiles basically it's exactly the same if you block it you know at the last second you're not going to take the ship damage you're going to cover a lot faster so you could definitely use that if you're really getting zoned out to block one perfectly and obviously it'll be easier to prep to a flawless block of projectiles since you see it's coming going back to the zoning game again we've seen a lot of this coming out of Raiden and you know I just saw you asked for questions on Twitter and someone asked are there butalities yeah maybe okay I don't know that's something I would ask players here I don't know okay well I don't know the answer to that they were definitely a cool feature in MKX I hope they're back okay okay some pressure now from Sonic Fox as he moves forward yeah and Sonic Fox is definitely adjusted here after that first game oh that mace is in play though oh the interactable mace and remember you can amplify an interactable to get armor it's one of the few ways you can get armor in this game so it's pretty useful okay oh that crushing was probably killed what was that I believe that one is if you block the first try to flawless block the second oh fail wow okay that gets pretty involved just like mortgage your house on that but I think that's what it is yeah and that did like a ton of damage but that's a super sick condition so you have an incentive to not try I guess that's very cool if you know you're not exact with your timing oh good antire with the uppercut uppercuts are like really good in this game yeah it seems like a lot of characters have great hitboxes on it that was the beginning of Superman right there which you can cancel actually yes you can actually delay the superman you kind of levitate so you can cancel it now you can't cancel it forever because it takes some of your stamina but it's a pretty good fake out for sure yeah we'll see if Sonic can steal this with fatal blow if he wants oh no that move just shuts you down like you're not moving wow we can't jump through so I thought that the hitbox was at the bottom of the screen but it's the actual lightning now Raiden it's not tracking Raiden has to know close medium or far but yeah that's that's definitely a do not move sir wow and Sonic is really making hay with those rings oh great tech mm-hmm these guys are already taking each other's throws and playing patient and then range yeah I really like watching Sonic just sort of move forward and exerably it's not super fast each time but you can see him doing it what are these two friends gonna do whether or not playing this game every day until April like this flight is gonna be such an emo flight for them because you know they're gonna be hyped to play all day long ready for the tech and had the right angle on it oh there and there you saw the amplified spear with the armor oh that's a good damage all he needs is chip Sonic could easily oh hold on that could be a critical mistake and Sonic's yo wait that even might just kill almost almost okay rewind out of there I forgot about the teleport okay this is the classic Sonic box rewind set yeah uh rewind didn't forget about the teleport he was ready with that and that's one of those situations where I guess you just don't have any other options right actually you know I'm not sure how much he had but if he had blocked that perfectly if he'd done the follows block could he have survived chip instead of we'd have to look I'm guessing he's still would have died I don't remember exactly how much he had so that doesn't avoid chip death it doesn't avoid it completely or chip death but it does do significantly less it really does matter I just don't remember that I have to see that again okay sure wow they're both in even life very good use of radiance teleport which I absolutely super cool I was going to say Rewind's hanging around by that mate knowing an amplify but then he teleported away right yeah oh that's probably it nope chooses Sonic chooses not to use the fatal blow there that's right he could have done it huh I guess maybe he wants to save it for the next game if he has a life he must be confident he's going to win this round anyway so we'll see if he does what a cool decision you have to make yeah it's a very very cool meta and he did so he was right he was right so now if he's in a bad spot he will still have he will do that and since Rewind used it but it was blocked he'll have it again it only catches out if it actually hits got it very good zoning from these two do you know if that's advantage that big moving forward kind of red punch I don't know I honestly don't remember okay and that slow oh that's the answer I was talking about oh my god the rage on it is absurd the lightning bolt is the hitbox so yeah you can even hit jump back this game is really strong yeah I think I think Raiden I think this is a strong consideration in many many games in my opinion he's great cool I also really love personally how tall and huge he is yeah he's cool looking for sure like this is a in the MK1 lore it actually is mentioned that he was extremely tall and I don't think we've ever really shown how big he is he is a big big god he did go for the low and he sonics got it alright ties it up to two going down to the end I think this is exactly what we expected from these two players yeah whoever wins they're definitely going to hug there's definitely going to be a hug there's just no doubt there's going to be a hug and I think Sonic Fox actually has a cold so he'll transfer that with the hug okay they could be sick together while tweeting about how sick and OD the game is really strong her asthma by Sonic Fox but now into the corner oh was it a counter great counter yeah that's that is her custom variation move that she has on this low down she has a high counter and a low counter wow that damage was wild at the end right there so it's match point for Sonic Fox see if we want chooses to zone oh teleports out in the corner very smart oh 3D anti-air that was an MK9 style anti-air that was good that didn't seem like a cancel either that just looked like a link sonics in a lot of trouble is Sonic going to lose his first set is Sonic going to start his 11th career the jail oh my god it killed alright here we go last round we'll see if Sonic can clutch this out with a K there he goes to confirm from rewind he's got the corner oh that'll be a combo you can actually mash to keep that going but Sonic's not doing it he may want the restand or he just doesn't know because it's early that is so good that light that angle that that thing takes Sonic just inching his way and Rewind doing a great job with the zoning maybe a little panic on the teleport though confirm properly and back to trying for the zoning game but Sonic Fox is a big threat oh wow that was a precarious precarious jump gonna end it with some brawling there that was just in the flight to get it too great situation right now in terms of that resource for Rewind that was a very risky break yeah he was certain though you know Rewind wants to hit that trigger because it will kill at this point probably he might not but oh he might gotta get the opportunity there still is the break I don't know that we've even talked about that it doesn't come up didn't come out in time it was just a few frames away from beat Sonic Fox literally probably three frames or so from losing this exhibition well that was a great set that's exactly what we want from these two guys that was super close here's a hot take for you we're gonna see this in many grand finals to come well let's go back up to Josh who has a word with Sonic Fox well that was one hell of a series but we have a request from chat they want to see one more match ladies and gentlemen let's hear it one more time for Tweety this will be our final pro exhibition Tweety will be facing off against Sonic Fox any words before we start I'm gonna try to mop but that mix looks kinda good bro it's a good mix go and take a seat we'll get you down to the button checks that was quite a series against Rewind but Sonic Fox you're gonna try to hold the title once again up here are you folks having a good time? we saw a lot of great gameplay we saw a lot of great surprises this is gonna be the final piece of our live broadcast we thank everybody for tuning in we still got a little bit more left to go as we showcase Mortal Combat 11 Tweety is gonna get his lucky controller connected and jump into the button checks Sonic Fox is gonna check the mix up and get ready himself let's see he's gonna choose the same character and what Tweety is going to bring to the mix here we go back into the menus and to the character select screen once again these players will have time to check their inputs make sure they're Tweety's gonna double check something here need some help from Aquaman here thank you Mr. Aquaman so far we've seen Baraka Sonya Blay we've seen some Scorpion I don't think we've seen any Sub-Zero yet we've seen Raiden we've seen some Scarlet we've seen some Keras I'd love to hear from you online social media which character is you most excited to see so far in Mortal Combat 11 looks like we have the connection Tweety is sitting down and he's in the menu double checking the connection one more time looks like we're gonna go into the main menu alright we're gonna give Tweety a couple more moments here to get his controller set up Sonic Fox I'm gonna ask you real quick how close was that rewind match up for you that was pretty close if you didn't notice he tried to fade up low mean I think I hit by that so I definitely I don't think fatal blows are armored but I think they're quick so what I did was check just in case I tried to fade up low mean I killed him and why have you here what are your thoughts on the fatal blows compared to the X-ray system that we saw in previous Mortal Combat games they're definitely a lot more useful now and maybe not want to use X-rays in the last game because most of them are useless and the main one is more important but now that that system exists that's a big chunk of damage and you think there's gonna be a lot of strategy for players going in where they want to use the fatal blow in the first round or save it for the second round and trying to find out when is the best way to use it I think the best way to use the fatal blow is if it's gonna secure you the game especially if you're making a full life combat well Sonic thanks for your thoughts we're gonna give Tweety a couple more moments here let me kick it over to the commentaries we get this final match up underway Josh said that we haven't seen Sub-Zero yet yes I saw a little bit of Sub-Zero in the back but talk to me about how he is is he much different yeah he almost is a weapons fighter in this game he uses his eyes he uses ice swords and ice axes in a ton of his normal attacks he has great range good mix ups he has a low that can combo an overhead that can combo the overhead is unsafe but still very very good I heard that he doesn't have a move that he often has had in the past that has figured quite prominently in his game plan Ice clone's gone there's no ice clone there is no ice clone somewhere on the east coast yeah there is a certain player who has just died it's frustrating he actually does have a new move though that functions kind of similarly that you can check out the people here will check out he has an ice orb move that's very very cool looking right it seems to have a similar idea maybe not the same function because you can attack under it right and you can jump over a little more easily and that's one of his custom variation moves so if you want to make a defensive heavily play style one you can other than that move I think he has a lot of he actually has a lot of zoning moves in this he has multiple different projectiles he can use he's very very different and I think he's very cool I've always liked Sub-Zero and I love playing him in this game I feel like I've really been interested in him but I really like some of the changes in him one of a projectile character it's cool so Tweety of course going back to the Baraka though it makes a lot of sense he did really really well uh huh now this is a oh that was because was she going for a throw she was going for either a jab or a throw okay so that's because that was an uppercut to beat a high attack yep you get the crushing blow usually with an uppercut you just get a knock down off the crushing blow you get a full combo so you know I said earlier that combos aren't as extensive they used to be using that crushing blow you're actually going to get like 40 even up to 50% if you use the crushing blow wow okay but once per game so you got to really make it count tried to get the second one I think maybe if he hadn't enhanced that he might have been able to recover in time but took the risk Sonic going for the re-stand and so far we haven't seen a lot of zoning they're just going ham they're just going in yeah even Tweety hasn't really had that many chances we'll see if that comes up this corner of the stage actually has two different interactables oh wake up forward roll how about that okay so as an escape not just a defensive sort of moving backwards tool but to get out of the corner you have to get out of the corner right yeah I think the wake up roll is very very strong and as you were saying before that's invincible to hits but it can be grabbed it can be grabbed and that includes command grabs like Baraka's command grab actually beats it and that is the crushing blow requirement okay yeah these guys are like on each other like glue like they're the opposite zoning right okay yeah there's the wake up getting a little juggle out of it fatal blows ready Sonic Fox mentioned you thought that okay that's it wow as an anti-air juggle from across the screen all that damage that is crazy so much the Sonic mentioned that crushing sorry fatal blow doesn't have armor that is actually incorrect that's what he said okay it's that the armor doesn't start up immediately okay you have to wait a little bit but he is right that they're very very fast the into attacks that lead to a fatal blow are very very strong you can see it looks like Tweety's trying to find some ways to back up get back start the zoning again it's been hard for him oh good pre-emptive jump attack that's injustice fundamentals right there and I love that Baraka has the classic K2 drop kick yeah that's exactly that Randy Orton Bob Holly drop kick but jump attacks do work a little bit differently for example neutral jump punches don't launch in the way that they've done in the last couple of games yes they now are the same Scorpion actually has a variation move he can equip that gives him the old school like volleyball balance thing if he wants oh it didn't kill yeah Sonic knew it Sonic knew it very good blocks of Sonic really could have used a flawless block I guess because he's caught in the corner Tweety can actually wall run off that dirty mattress nope he's not gonna have to I like it rolls away this is relentless right now Sonic walks to making everything happen didn't expect to hit oh it's just a kick though so no bigger combo out of it now we see the zoning now Tweety isn't doing exactly what he wanted to do yeah Sonic's gonna be in a lot of trouble so sure her range isn't the best so she's gonna have to either do her projectile back or kinda inch your way in well here we go she's got a knock down out of there very smart of Tweety again injustice fundamentals there using that wall run to get out of dodge nope oh he tried to go in I said in an hour ago no one has ever punished chop chop ever in 30 years well you can keep it up it's tricky it is you see everyone says oh chop chop it's a bad just punish it it's bad and then no one does oh wow blade scoop that Baraka back forward two moves so quick it's punishable but that scoop is very very fast that's kinda like a zoom cannon blade charge but significantly better man that jump kick has really been causing Sonic walks problems kinda anti area a couple of times they've both failed oh wow excellent whip punch from Sonic he goes to the restan and goes for another mix up both are in fatal blow here he's gonna scramble tried it but again because it was blocked he still has it again yes he will have it on a cool you'll see when it comes out and that's it never mind not that it matters but Sonic's gonna be up 2-0 very close games though Tweety's holding his own oh yeah I think Tweety needs to call their support and get starfire in here yeah even though that projectile is a mid the way that Sonic Fox moves through it is still practiced seemingly it's like he's already had experience there what's scaring me right now is Sonic doesn't have his pause and he's still OD like this isn't even his full form he literally doesn't have his hands and he's still beating people and they're both going all in again yeah I mean I don't know if anybody really knows what is advantage or not right now that 4-2 sorry that 4-4 is probably one of her better mids it's so fast it's awesome to see Sonic that's head punish yeah already has figured out you know some of her great close range moves even with just this limited amount of time yeah wow look at this this is a clinic right now by Sonic Fox oh my god look at that look at that I mean it's reminding me of last time Immortal Kombat game came out and Sonic knew the game instantly right like the way he's like one is just exactly what you want to do with her like he basically figured out Sonic's fundamentals and like 4 minutes right he just thinks so fast we'll see though Tweety has made these games competitive so yeah he's not getting or hasn't been getting smoked although you might say this game's smoked excellent role Sonic's going to reverse and Tweety's in a ton of trouble here yeah that role was okay but okay here he goes got him now Sonic might be in favorable territory self right now or it's going to be very close very very close not quite but still if he finds the right hit it's over and he did and Sonic Fox ends up taking it in a sweet 3 to 0 I think Sonic just let Tweety know look bud this is MK and when it comes to Mortal Kombat I am the champ I gotta tell you I really enjoyed seeing the different styles that we saw among the characters we saw that it was a slow patient offense mix ups up close from Sonya Scarlett Baraka that's right we saw some cool command grab mix ups as well some time freezing stuff out of Geras I'm really liking what the variety is shaping up to be there's only a few characters in there but they're all quite different and yeah I know with the custom character thing you can actually again like Geras you can make him not a grappler and make him a combo zoning character or Scorpion actually has some debuffs and buffs Scorpion has a stance a really cool he sheaths the sword like a samurai it's still like 50 50s and stuff there's all kind of stuff that we haven't even seen yet because they were just using the default variation one here everyone on the show floor you're gonna I mean make sure you check out the streams that are content creators of doing and look at the tweets and all that because there's all kind of content in the game with the custom variation thing that we didn't even showcase that's true and these variations that they were showing what kind of the more digestible variations right the weird stuff is was not necessarily what we saw on screen stuff is remaining just because they didn't have a lot of time we kind of had him use that default one it's like a slide the bread and butter kind of moves like for example you can actually have a load out where sub zero doesn't have slide he can have a bunch of he actually has this really cool move where he shoots a bunch of ice darts and it's like I did see that he has a big mid projectile where he waves his arms and shoots a giant full screen projectile so you can use a zoning sub zero so if you are an old washed up and no footsies you can make a zoning sub zero okay I'm talking about me I'm not talking about anyone else okay I see I see yeah and in that when you don't have the ice not clone ice ball I don't know what it's called or you can make a pure offensive sub zero if you want it's pretty much up to you yeah I mean and I had a chance to experiment with things a little bit and I got to say I really like how different each of the characters can feel they can feel very very different I spent most of my time and even that character you better believe it I did not give up the command grab alright I was playing the command grab but even with that the other option he has taken 30 seconds off the clock that's the one of the trolleys adding 30 seconds to the clock rewinding himself back four seconds including to how much life he had four seconds ago yes we saw a hint of that in his gameplay reveal trailer so I can't wait to see the impressions coming out of this show the people that use the rewind move because it's pretty ingenious very very cheap really a grappler where you can with your command grab and as you're getting punished go the omg and rewind time are you saying that you can use it during hits done it's it's pretty cheap very very cheap I love it alright well I've had a really good time watching the players up here I mean already figuring so many things out so quickly yeah this is just our preview and what's awesome all those guys are they're as soon as honey be lost that first set he was in the back playing more you know it let's go back up to Josh he's gonna have a few more words to say thank you gentlemen alright well that's gonna do it for today's show before we wrap we do want to show everybody at home what it's like to be here at this show floor a big thank you to all of our players our commentators and our crew a thank you to everyone who tuned in you are the heart and soul of this community and we love you dearly and of course thank you to another realm for giving us a taste of Mortal Kombat 11 and early here at MK Day 2019 for those of you watching at home don't forget to pre-order your copy today more information can be found at MortalKombat.com I'm Joshua Gray good night and good game