 Hi guys and welcome back to another episode of our Pokemon VGC 2019 Battle Series. We are back again today with this Curam white team that we kicked off with at the start of the week. I did say in yesterday's episode that we might just stick with the team and give it two more games before we look at any changes. We had the Nailigo show yesterday and it was so refreshing to see it doing so well. So if you missed that episode and you want to check it out before you check today's out, go back up here, I'll link a card to that one for you. You can check that out. But keep the suggestions coming guys. Tomorrow is probably going to be the day that we do start introducing some changes before we just finalize everything for Friday. And like I say, even forget to Friday because we've had such a closed amount of games to test and make changes in over this two week period that we might need a little more time. We're trying to condense doing this process into like 10 games when you really want to really open that up to about 30 to 40 to 50 games to really give the team a good run out and we're just condensing it down. I'm just trying to give you examples of how to do this over these two weeks with something more of a fun build than anything else. But I feel confident that by tomorrow we'll have a really cohesive team that's good that you can pick up and take competitions, things like that and do pretty well with it. So without further ado, let's get into today's episode. As always, if you enjoy the content, please remember to leave a like on the video. It's massively helpful. Let me know that you're enjoying the content as well. Make sure you do subscribe so you don't miss any of these daily episodes. And all of our guide series, our review episodes that we do, all of the VGC content and everything else outside of that on the channel and we'll get into it. So hopefully it's going to be a good one. And hopefully you do not hear the sound of Tash. She's making a juice right now. So I can just hear my Nutribullet going crazy. So hopefully it's not bleeding over into the microphone. But never mind. Can't blame her for being healthy or trying to be. It's so loud though. It's like so loud. If you can't hear it, all I can hear is that. It's crazy loud. I guess we'll go with train of vision, more music today as well. And we've got our first opponent of the day, just like magic. And we've got a team of Zernius, Lucario, Mewtwo, Cartana. Do I need to continue? This team's great already. Tapulele and Amunga. So we've got some real great picks here. Mewtwo, one of my favorite restricted Pokemon. Really nice to see that. It's going to be a bit of a pain to deal with. But we've got good methods to get around it. Lucario as well, an interesting pick here. It has access to things like Follow Me. It has access to the Z move now. So it could be Phytinium. It could be the Steelium Z. We've got to be really careful for that because we can't really just expect it to do something. It's got such a diverse move pool. Then you've got Cartana. You've got Tapulele for the priority support. It pairs up so nicely with that Mewtwo as well. Then Amungus is going to be, again, like most teams you see is a trick room kind of deterrent in case a trick room goes up. Because against these selected Pokemon that we've already outlined, they do struggle slightly if Tailwind is up. So I think, I think, I think we'll lead off with Incineral. Because the Intimidate is going to be good for the Cartana or Lucario. Particularly, it really does help us against Mewtwo and Lele with Snarl and the Amungus. I think what else will we lead off with? Hmm. Sugileo's quite nice. I think Tapu-Fini's nice as well. And what else do I think is nice? I could go Curem, which I kind of tempted to go with. There's two fairies there though, or Nilego. Oh, let's go Curem. Why not? I'm getting into this one today. I like, I'm like Team Preview. Because I like this Pokemon. I like it. So I'm going to bring it. It makes no competitive sense. But I do think it's good. Curem can do a good job. Like, it's got the Fusion Flair. It's going to be able to take attacks from the Cartana. We've got to protect it while it can do good work against the Amungus. We've got the Z-Move for it there. We've got the Z-Move for, like, all sorts of other things on the team, like Lucario as well. And even Mewtwo, which we will be able to take attacks from. We're going to see Lucario and Xurnus come up for my opponent. We've got to remember that the Lucario has any focus. So there's no point of faking that target out, because we're not going to be getting much traction there from that, which is a little bit annoying. We can fake out the Xurnus though, for sure. But it's likely it's going to protect. And we've not really got too much to hit the Lucario with. I mean, we could super power it, but at the same time, it's not really going to be doing us much good, because it doesn't put us in a great position going into turn two if we're minus one defense and attack. Since your strike might be better just to get damage onto it, I'm going to fake out the Xurnus and I'm going to sensual strike the Xurnus as well. It kind of leaves the Lucario open just if the Xurnus protects, but it's risky. Hopefully it follows me though. It might not though, as well. We're going to see. Okay, there's the follow me. So we get the fake out into the Xurnus. We're going to deny that GMATC turn one at least. And we'll get some decent damage onto this Lucario now. Probably put in a range for a super power going into the following turn. Yeah, I think. But we've got a super power of that slot. We can't go for the sensual strike again. We could snarl. We've got to worry as well. Like the Lucario could have justified. That's another ability that it gets. Justified would not be good, because we'll be boosting its attack, but we'll be doing it at the end of the turn. Imagine we'll see a GMATC here. I'm going to go for the snarl and I'm going to go for a super power. Try and get rid of this support network and it's kind of relying on here with this follow me Lucario. And the snarl's going to be super good for us. Just to reduce the damage of that GMATC. So here we go. There's the super power into the Lucario. Get rid of that, which is nice. And there's the GMATC. It's so funny. It's so funny. I don't know if it's just me, but if I'm Xurnus player in front of a Sougalale, I kind of don't want a GMATC, but there's so many players out there and you've got to give them props. They're so ballsy to just do it. They're like, pah, and care about that still lying. It's doing nothing. What are you talking about? That's not caring of me. And just go for it. And I'm like, oh man, but it works because it puts so much pressure on you going into this next turn. Now they've got an opportunity to bring in something next to it, really support it very well. So it's not going to be easy in the slightest, but at the same time, we are going to see good old Mewtwo hit the field now. I totally expected to have the Phytinium-Z. The Phytinium-Z is what I expected to have. And get rid of Incinero. I don't want to see it. Okay, we'll go for that. This now, we have superpowers, so it's probably a decent time to try. I need to reset. I'm going to bring in Tapu-Fini here. This could all go wrong for us. All go wrong. But we'll see. We'll see. We've got to switch to Phinyin-Z Incinero, but I need to reset the attack drop and stuff that we've had on Salvador so far. So we're seeing that it doesn't come out Aurora-Sphere. It's going to be more than enough to take down Incinero. Poor Incinero. Oh, we survived. We survived. Come on, Incinero. You beast. You're so good. You are so good. I'll get the snarl off. Please don't miss. Okay. Excellent. Right. Hype. Well, right here. So getting that special attack drop onto the Mewtwo in particular is really important. I mean, it's very good for the Zernius as well, but at the same time, just being able to kind of cover that is very nice. I'm going to U-turn now onto the Mewtwo and I'm going to set up a light screen. That's going to be so important for us going into the rest of this game, because I think, I would think probably the Tabulele is in the back. And once that comes in, if they are all special attackers, and this will really help us out a lot to close out this game, I'm going to see another Zazenguin. Zazenguin in probably Aurora Sphere is enough now, especially with that critical hit. Can't start it. Onto Insie, but we'll be able to get a light screen up side strike coming out into... Oh, it's going to be Tabufini. Should take this though. Yeah, quite comfortably. And the light screen, which is so helpful for us going into this next turn. Like I say, I think if my guess is right, it's going to be Tabulele in the back. Though it might not be. But now we've got this an option to bring in this Sogolero and just start absolutely wrecking. Wrecking stuff. And we've still got the Insie to bring in as well if we want later on in the match. Got to be a little bit careful about this Mewtwo. Could have Flamethrower. Could have all the techs. But I'm just going to go Sunseal Strike into the Mewtwo here. And I'm going to go... Nature's Madness into Zonius. Could I see Wind? But I think just putting it in range. Okay, we're not going to see any protect. We're going to see PsyShock come out from the Zonius. Madman and PsyStrike. PsyShock, PsyStrike. PsyStrike's animation is so good, isn't it? Oh, Tabufini is a beast. It is just a beast. All over a beast. Look at that four-hitch piece survival. And Sunseal Strike, would be enough to get the Mewtwo. And we'll be able to put that Zonius into range now from Sunseal Strike from Sogolero. I feel like the team is so much more balanced right now than it was last week. And I feel like we've got so many more options to kind of just chip away at teams, get ourselves into good board positions with the team overall. So, I don't know. It seems more cohesive than it did last week, even though there's some elements of the team last week that were extremely good. We've got the Amigos coming in now. Well, Sunseal Strike, the Zonius. And we will go for a... I see Wind. But I feel all but this matches over now. So once we get to cure him in, it should be over. And we just see my opponent forfeit. So, very good game to my opponent and a nice win for us to kick off with today. So hopefully we can continue this going into our next match. And like I say, as well as the team probably does today, we'll probably still make changes going into tomorrow's episode because like I always try and mention to you guys, it's always good to test things out. And you can always go back to how our team was before you made any changes. You think that change doesn't work. It doesn't really matter too much. But I think it's good for what we're doing this week to make some changes going into tomorrow's episode. And then we can re-evaluate everything on Friday, take all the information that we've had from all of the games that we've had up to that point and really make a good, concise decision on what we're going to end up with going into Friday's episode. And like I say, sometimes it's not always going to be the finished article because we haven't had that long period testing with it. But we can always do our best in what you know, time frame we've had to do it in. But we've got our next opponent, so let's hop into team preview. Got our next opponent playing a team of Tapu Fini, Kyoga, Zernius, Incineroar, Farathorn and Smiggle. So this is going to be a real good test for the team here. I think this restricted combination of Zernius, Kyoga gives us a lot of issues in the past. So it's really going to kind of test that metal to see if we're going to be able to deal with this while going into this one. Right, what do we want? Fini is going to be so important for us here. We need to protect it against a lot of things though. But if we can get an early light screen up, it's going to be really useful for us. It kind of helps against that Smiggle as well. Going for those lovely kisses and things like that. I'm kind of tempted to lead off with Serena as well. Let's think. I do want Sougalil because it does so much work against Incineroar, Zernius, Farathorn, Smiggle. Just the Kyoga doesn't really like too much. Do we want our own fake out here in Incineroar? Or do we want Cure on White? Cure on White isn't really doing too much other than hitting the Farathorn for good damage. And I feel like Incineroar is probably better for us here. Let's bring Incineroar as our last one. We kind of want to just keep it not on the field as long as our Kyoga is out. This is the thing. When you look and we've had suggestions about Cure on Black being a better option in this sort of build and I think Cure on Black because of that electric star that it gets. Well, electric option that it gets as an attack gives it so much more versatility against the current format than Cure on White because I feel like Cure on White just struggles so much against these Kyoga teams if I can get my words out, I'm sorry. So we're going to see Zernius and Smeagol lead for my opponent. We'll lead off with Tapu-Fini and Serena. So we're blocking any sort of fake out support here and we can definitely get a light screen up with Tapu-Lele. And I think the power whip is going to be quite nice onto the Zernius right now. Spikey Shield, what we're going to see is a Geomancy from the Zernius. A Moonblast. Straight up Moonblast. I don't want to go for that Geomancy. I do not mind this at all and we'll be able to take that fairly comfortably with Serena. We get the light screen up, which is going to be the most important thing for us right here. And a power whip to get some damage off onto this. Zernius put it in range potentially for since you'll strike from the Sogaleo when it comes onto the field which I really want to try and do as soon as possible. I'm going to go for an icy wind now and I'm going to switch out into Sogaleo here with Serena. Keep that for later on if I can. With the light screen up it does make it a little bit easier for us to deal with that Zernius if it goes for the Geomancy here. We've still got the follow me to worry about with this megal, which it's going to go for now and we'll probably see the Geomancy come out from this Zernius. But just going for it doesn't gleam, it's not opting to go for the Geomancy just yet. It's holding off there. This megal avoids which is the one thing we really want it to hit in this situation. Makes it a bit awkward because breaking that sash is kind of really important for us. This megal is not really offering too much other than that follow me support right now. So I think what we'll do is we'll just go for another icy wind and ascense your strike into that Zernius. The Zernius switching out makes a lot of sense and sooner or coming in. I don't think we'll see a follow me here probably a spiky shield from this megal. One of the things we could do depending on the damage output here from the ascense just right into the Incineroar is switch Zerina in. For me, get around the fake out support and potentially we'll be able to pick up a knockout with their superpower onto Incineroar this next turn. Avoid any fake out damage as well. And it means that we've got Tabufini in the back for when this terrain ends as well especially if we've not removed this megal from the field yet and it just I just think preserves it a little bit more. We could bring Incineroar in right now. Which is another decent option for us. No, I'm going to bring in Serena. I'm going to bring in Serena and I'm going to go for the superpower into Incineroar. I don't know if we see a follow me from this megal maybe. See it switch out. I'm going to see Kyogre hit the field. It's just whether or not the superpower is enough to get the Incineroar. I've got to hope that it probably is. Yep, okay, we get that. Now I'd imagine a megal to come back in. I've got to worry about the water spout from a potential scarf Kyogre as well at the same time. There's a megal coming back onto the field and our misty terrain does run out this next turn. I mean one thing we could do here is get into the Kyogre and Wired God. It's just whether we see a follow me right now. And the Waterium Z could be a bit of an issue for us. Because if we lose Sogolio it makes life a lot more difficult for us to deal with the Xerneus. But we'll see. There's a water spout. Okay, that's fine. I think the nice thing here is as long as our power pits, there's a megal in range for us to take it down this next turn with a feint. And misty terrain actually fades here. Life screen fades here. So it's perfect timing really for us to bring in Tapufini for Sogolio. Get the terrain back up. And can soak up a water spout. But it's not likely the Kyogre goes for a water spout here, I don't feel. We'll go for that feint into the water spout. And we'll bring in Tapufini. And it just gives us a chance as well to reset the attack and defence drops that we've had from the Sogolio from the Incinamotto earlier on. So here's Tapufini. There's a follow me here. Like I said, I don't think the Kyogre goes for a water spout. Unless it is scarfed, then it is locked into a water spout. And if it is, then it's locked into it for the entire game. So it means when we get the Sogolio back in we can just white guard. There's so much damage. It's crazy. It never surprises me how much damage this thing does. And we'll get Sogolio back in. And we can get a light screen up. That's pretty nice for us. Like we can white guard light screen. It's still going to be a little bit tricky because there's only potentially take down the Tapufini here. But I am going to white guard again. Light screen. Just if we see a Geomancy. Although I think you probably want to just remove the Tapufini when you've got the chance to. Rather than let it sit on the field and start supporting the Sogolio. There's a moonblast here. It's going to be into the Fini. The Kyogre is not actually scarfed. I wonder if it's specs then. Hmm. Could be specs. It would make a lot of sense though for the team composition. Like with specs you would expect it to have a lot more speed control support around it. Which this team really doesn't have. We use this turns to Sunsteel Strike the Zonius and we'll try and get a fake out into the Kyogre. I mean we still got Snarl as well which is a nice option. The Zonius is protected. It's a lot of sense here. I think if the Kyogre doesn't protect here it kind of indicates that it is specs. The damage output that the Serena kind of indicates that that's probably what it is doing. The rain does stop which does help us out. A huge amount going into these next turns. I'm going to wide guard again and I will just Snarl. Because the big thing here is just making sure that the Kyogre cannot do anything to Sogolio. It's the only thing that really can take us out at this point in time. If it pulls out a random Skald now though it's going to be so surprised. There's a move last to Incinera and there's a waterspout. It's likely specs. 100% now. You can pretty much bank on that. There's Snarl. We can just wide guard to be honest and like a Flebis probably is enough to take down the Zonius. I would imagine now. We'll just wide guard again and we can just stall out Kyogre's waterspouts. It's only got maximum 8. It's used a bunch of those already so it's going to be a matter of time before it runs out of them and starts struggling. There's a Geomancer coming out last ditch attempt. I think you might have wanted to go for that a lot earlier in this game like at least 2 turns ago but I mean it's worth going for right now. It's still going to be plus 1. It's why there are not the Flebis who can pick up the knockout here. Kyogre just locked into the waterspouts just going for those continuously. Flebis Will it be enough though? Will it be enough? It should be. It's not quite enough. Wide guard and we'll go for the Flebis again into Zonius. I don't think in Sinorityx a plus 1 Moonblast from this range which is what I would do if I was the opposing Zonius and there's no way it locks into Dazzling Gleam. But it's all about now just getting this Kyogre to struggle once it starts struggling. Pinsy gone. Water Spout We've still got our Citrus Berry it's only plus 1 Zonius so I think we should be alright stalling this out. Let's just get into that point with the Kyogre hopefully it's not too long before it can. Maybe I should have just protected here. Okay Zonius protecting Watch the Kyogre whip out something other than Water Spout now. Unless this is the term of the Kyogre Can we work out if it's got so many wide guards that we used I think it's got two more. I think it's got two more Water Spouts Just wide guard again Then we could protect the next turn and hopefully that is the last Moonblast. Let's see what this damage is like plus 1 Now it should have one more Now the mechanic should allow me to protect here No We've got it wrong, we've got it totally wrong I think we lose this game now I can't believe we've actually done this Unless Water Spout has run out Let's use 1 Water Spout before we go to the lane We actually this has saved our bacon a little bit because now we can protect to protect on the Zonius Oh my God I can't believe we just did that It's the most ridiculous thing we've ever done There's the Zonius to protect here Like struggles though, that's the problem because the Moonblast is still going to take a good chunk of damage from us Well since you'll strike the Zonius now Fool, fool I don't know if we're going to be able to actually Like how much does this do Okay Probably going to be able to actually win this by the skin of our teeth We don't really deserve to after that mistake that we made I'm just trying to think back of when I used to use Ega Slash or Wide Guard and then Shadow Shield but you can't use it in conjunction like that anymore So I think we lock into SuperPyre here because SuperPyre is going to do a bit more damage than Kyogre It's going to struggle this, we should just take this as long as it's not a crit, there we go, yeah and then the SuperPyre will be enough to take it down and that is the game today but at least we beat the Kyogre Zonius and we win that match and that's really good because that's a call that we have been struggling against so the team is performing a lot better especially the last couple of days I'd say the last five matches that we've played it's been doing really well so really positive for us going forward but like I said we might change things up tomorrow just to test out before we come back to everything on Friday but let me know your opinions beforehand I'd love to hear your thoughts on what you would like to see played before we make that final game on Friday but I will just say thank you so much for tuning in guys have a great rest of your day hope to see you on the next episode and just yeah, take care until then guys, take care, bye bye