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Published on Nov 7, 2011
Made by Daniel Rosser and Natalie Harrold in Spring 2011 Game Programming Subject at the University of Technology Sydney (UTS) .
Awards: UTS Game Programming Best Game (2011)
Features: -Multiple Levels -Player NPC interaction -Enemy players -Boss Enemies (That make all enemies attack you when attacked!) -Collecting Items -Scoring
Technical Features: -Octree Spatial Partitioning for Drawing and Collision Detection -A* Artificial Intelligence Path Finding -AI Settings configured in XML including Conditional Transition States, health, detection radius etc. -Player settings set via XML. -Levels loaded from XML, can be edited on the fly in Developer Mode in the directory and Reloaded while in game. -Development Level Editor Mode (Placement of Objects, NPCs, AI Path-finding paths) through a run time 3D Level Editor. -Particle Effects -FXAA Shader -Procedural Content Generated Trees -Animated Models