Reclamation - XNA Game - UTS Game Programming 2011





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Published on Nov 7, 2011

Made by Daniel Rosser and Natalie Harrold in Spring 2011 Game Programming Subject at the University of Technology Sydney (UTS) .

Awards: UTS Game Programming Best Game (2011)

-Multiple Levels
-Player NPC interaction
-Enemy players
-Boss Enemies (That make all enemies attack you when attacked!)
-Collecting Items

Technical Features:
-Octree Spatial Partitioning for Drawing and Collision Detection
-A* Artificial Intelligence Path Finding
-AI Settings configured in XML including Conditional Transition States, health, detection radius etc.
-Player settings set via XML.
-Levels loaded from XML, can be edited on the fly in Developer Mode in the directory and Reloaded while in game.
-Development Level Editor Mode (Placement of Objects, NPCs, AI Path-finding paths) through a run time 3D Level Editor.
-Particle Effects
-FXAA Shader
-Procedural Content Generated Trees
-Animated Models

Music "The Big Hit" by Ernst Jan Verbree ( http://www.youtube.com/user/skrie )

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  • License

    • Standard YouTube License


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