 Okay, so we're gonna go through the new stuff first and kind of comment on everything How we think it's gonna affect PvP PvE, whatever and Whether we think it's like a good change a bad change or just like pseudo or whatever, however, how much it's gonna affect us What knee shit fills that sort of stuff and then kind of given the overall I Guess summary on how we think priest is gonna be in Shadowlands or the strength of it Based on the potential changes or if it's gonna be fun So to start with we're getting a bunch of new baseline abilities back. This is like the confirmed stuff. I guess for now Potentially they can take stuff out again. I hope they don't But yeah, we'll have to wait and see for that potentially. There's more stuff to come We'll have to see what's in alpha Hopefully I get an alpha key So that we can kind of test some stuff out Theorycraft some stuff on priest see what's good. See what works. See what doesn't that sort of stuff That would would be huge I'll make another video like this if If I get alpha since we'll have more information So baseline abilities we got mine blast mine soothe PI Shadow of death and shadow of pain So there's a couple of kind of unsure Parts to this mine blast is apparently gonna be what we can read it here Mine blast will provide a Provide a powerful burst of damage and atonement healing along with an absorption shield for a significant mana cost So this is already good from my My point of view because what it does is it's it's gonna be shadow, right and it's gonna Depending on how much healing it does It's gonna be a big a we heal or at least decently sized from the wording a we heal That's gonna be having decent mana cost You're not gonna want to use it all the time because you're gonna go um, but it's gonna be like an out so to speak for when you fall behind his disc and you need to Kind of pump some instant healing to catch up So that's mine blast that's pretty that's pretty hype Um can't see them adding a massive CD to it. I hope they don't Based on kind of how MD is The cool end of MD kind of removes a lot of kind of potential outplay Possibilities the fact that it's longer than hypothermia from mage is madness Not being able to MD to two blocks in a row against a frost mage or like against the pala pala Rogue mage team or something you can't remove the block on the bubble Usually they come relatively quickly after each other or they can do so that's obviously a problem so Again having having the high mana cost and Making the player have that decision whether or not to use it regularly or not I think is a lot better and a lot healthier for the class design Than adding a longer cooldown to it and restricting in that way So I hope this is a relatively low cooldown But again, you're punished for spamming it due to the mana cost So we'll have to wait and see for that one. We don't have a cool end of it Yeah, I don't think I'm gonna check in the next document in a sec from the day of mine stuff But that'll be interesting to see Other than that we got mine soothe. I mean that's pretty much placebo It's gonna help you with war quests Unless they add something new that it does. Yeah, it's not Not a big thing. Right. We've got lights caressed. No wait. I'm going to I'm getting ahead of myself. We've got PI So PI can be one of two things. I guess it's either the The self-cast only version which was Haste and reduced mana cost or it's the Cast on every one version which is haste and mana cost or it's the damage version that's castable on everyone So I guess there's three like versions of it that it could potentially be And from what we've seen it's castable on on multiple targets and it's gonna be the haste version Which I really like I think that's good I think it's it's the correct form of it to bring back and the most enjoyable form of it to use So I'm really hyped for this. I think this is a really good good thing to be bringing back Shadow of death kind of the same thing it can either be the execute shadow of death or the proper shadow of death That does damage to you and we've had word on Twitter that it's actually the original version of it that does damage to you So that's very very good That's probably the thing I'm most excited about for Shadowlands having shadow of death back so that you don't have to talent it So that you can actually have shadow of death against every team and that opens up a whole fucking world of outplay potential Against so many other teams that you previously couldn't use premonition against So that's fantastic. That's a fantastic thing to be bringing back. I'm really happy about that And the last one is shadow of pain. Well, that doesn't really affect disc too much. I think that's more for more for holy There are some implications of this we need to See what we can death Potentially we can't death fears right now the only thing the only fear in the game We can't death is priest fear for unknown reasons As that would add so much more depth to the priestly priest match up So that's a real shame that would be fantastic to see being able to death priest fear as well as wall of fears and that That kind of thing if we can't death wall of fear is gonna be real rough, but yeah, we'll have to wait and see on that Pain coming back I guess that's that's more of a holy change in anything as shadow and disc have it already But yeah, I think for all of the specs That don't already have mindblast PI and death. This is like a really big change Thanks for the sub run appreciate it man people insist on on subbing during the video dude. I swear appreciate it. Thank you Okay, yeah, so PI is being re-worked it can every cast on allies Good stuff good stuff Right, and we have the new stuff that they've added so lights caress This enables discipline priests to heal their allies by blessing them with power word barrier and healing them again If they're still under the barrier when it expires. I think this is really bad. I Think that powered barrier is super outdated mechanic I think that the game is a lot less static than it used to be in both PvP and PvE and I think that Forcing not only yourself to kind of play around Other be other people staying still but also other people having to play around you having a clunky mechanic I think is really bad plus having to stay in it all the way until the end. I Mean this better be like a 100% heal Because this is a big fucking condition And I would like to see less of The priest design being centered around barrier And it being phased out rather than more So yeah, it would be it would be fantastic for this to have something like barrier is now fucking castable on Friendly players and it moves around with them or something rather than it being a static thing on the floor because I think that's Generally an outdated design. So I'm not a big fan of this one Shadow would coven rework for like what the third time Maybe this time it's gonna gonna work out. I like that. They're kind of trying to I like that they've Identified that shadow covenant is not in a good place And that they're changing it. I'm concerned that they are beating a dead horse We're really trying to make this mechanic work But it would be interesting to see how this one works because they've changed it a fair amount goddamn you turn Thanks for the 28 months, dude So yeah, I like that they've they've reworked it a fair amount So we'll have to see How it plays out This instantly heals a chosen hero and four other injured allies. So that's the same with Within a small area and moderately. Okay, so this is the extra bit It moderately increases the damage the priest deals for a short period of time So you're getting more value for your global The damage increase. I don't know what it is yet again. We'll have to check on the other other The other wowhead post for more numbers But I think this how much this is is important Because you have this as a risk versus reward right during which they cannot cast any holy spells so what I'm thinking is you cast something like this you get some instant AoE healing and Then you pop like a mind blast right and you do the big but a big atonement burst plus extra damage But if you do get locked on shadow then it's gonna be real scary so Not sure how I feel about this part Maybe it's gonna be good depends on how long it lasts to be honest like if this is like 10 seconds Then I don't think this is gonna be That viable for PvP. Yeah, sure. That's a good point. If you can cancel or it maybe it's okay I don't know if Shadowman is completely gone or if we're getting flash heal instead or what because it doesn't say baseline abilities flash heal here Then we have a mind blast as well. We already talked about that The holy stuff not about interesting circle of healing now baseline and prayer circle new talent It'll be interesting to see what what tier these are on as well these talents actually Shadowman is not gone. It's only for dinner. Okay, so I mean, I guess you can mend still since you're locked into shadow school So I guess this I guess it's not terrible Guess not terrible. I have to see I'm interested to give this a try. I think it's good. It could be cool I guess this is gonna replace schism or something like that Mind Blast we're done. Okay, we're on holy so prayer circle prayer suckling power circle of healing reducing the cast I'm a prayer of healing moderately for a short period of time when cast honestly That's just a PvE change. I can't really see that being that viable all that useful in PvE in PvP. Sorry Right so shadow we've got death and madness as a new talent each time a target dies after being slain with shadow or death The shadow priest gains a substantial substantial amount of insanity over a few seconds in addition to shadow or death resets Instantly ready to use again. I mean the reset is cool I like that Lights caress replaces lenience. Okay, that's interesting. I mean it's interesting, but it is a very sad talent Honestly Like you're you're doming to prevent damage So then the fact that you get healing at the start kind of makes not that much sense because usually people are gonna be relatively Topped so it's probably gonna over heal a bunch and then usually by the time it ends It's kind of like they want to either kite or move out or go the damage incoming has ended So staying static because of how long it lasts feels bad So yeah, not not a huge fan of this design for PvE or PvP So yeah, this this looks cool. This looks like the shadow gameplay is gonna be a little bit more like fluid almost Looks interesting for sure And then surrender to madness is back, which I think could be fun I Think shadow priests were doing some nutty stuff with that in Legion, I believe so I don't think this is bad to have back We can also try and maybe think of some potential Things that is missing or that we'd like to see at the end And just like discuss it with chat a little bit. I guess it could be fun So we've got desperate prayer available to all specs Interesting to see if that takes you out of shadow form probably won't I Would say But yeah, we'll have to see if shadow loses anything else. This is I think this is okay um Discord passive value minus 34 percent for pain Mind Blast and I don't even know what this is So mind Blast looks like a 7.5 second recharge doesn't say the mana cost I guess this is the shadow version. We'll have to see what the disc version looks like Flash heal Apparently we're getting it. I guess now available to all specs I'm three point six percent base mana cost Be interesting to see how much it heals for it doesn't look like the scaling is increased so it might just be terrible still Have to see not sure Focused will For holy looks like you're getting it a lower level Again, that's whatever Holy Nova just a tooltip change Leap of faith now available to all specs. I mean, I guess it was anyway Not too sure what's going on there. I guess it's a tooltip change or something. I don't know Penance cost change from two percent to one point eight percent of base mana So penance actually getting a efficiency buff, which is crazy to me because it's already really efficient but okay powered radiance getting a coefficient buff So that's gonna hit slightly harder rather than just be an atonement applicator That's good for PvE. Sorry for PvP. If we're still running the radiance Talent, so yeah, that'll be that'll be interesting to see Focused world is oh holy focus will is 30 30% being enough to 15% So ideally if the class is in a good place, you don't need this to exist, right? There's no reason for this passive like because we want to reduce the amount of passive stuff in the game Right because passive stuff is bad for the game So things like this shouldn't need to exist if the class is well-designed Which means you have enough utility mobility and stuff like that to take care of yourself and not get one shot by melee So that going down from 30 to 15 I think is okay slowly phasing out is the way forward I think As long as they appropriately compensating other areas Where we down to so radiance now as an additional charge, okay powered shield It's getting a scaling buff. It's a powered shield. Gonna do more again But cost more Fair enough Psychics cream now available to all specs would like to see this being put back to 30 second cooldown. I think having a 30 second cooldown reduction as a talent is lazy design. I think there could be much more interesting talents in that tier And being pigeonholed into taking this 99% of the time is Disappointing I would like to take not take knock a lot more but needing 30 second fear kind of Puts that out the window a lot of times So it would be nice to see that baseline and a different talent in that place uh shadow mend Changed from disc shadow to just disc so shadow losing shadow mend And it's actually getting a scaling buff which makes which begs the question. Why are they adding flash heal to disc? That seems really weird to me Shadow mend is looking to be superior. What is it to 20% for 3.5% base mana? versus 135% of spell power for 3.6 so the mana cost is about the same This is just scaling Way better. I think maybe this is just gonna have to have a base I don't know. I don't understand Shadow mend is significantly better than flash heal and cheaper Yeah, it deals damage as well, but they're gonna take that damage anyway, and if they take that damage anyway, then it's fine So not too sure about that one Um, we'll have to see Well, at least when you get locked on shadow school and your penance is uncool and you have like, yeah, but it's it's like it shouldn't be that way The fact that disc already has two schools Makes it easier to play Two healing schools that I mean Like that's not good Like the only reason it's remotely Acceptable is because penance has a cooldown Old much rather they delete mend buff flash heal and then add some form of aura mastery or instant if the rupert Um To deal with interrupts Yeah, I mean maybe the flash heal Flash heal changes wrong. Maybe it is. I think a few patches now that's been incorrectly day to mine. So we'll have to see Um, I don't think we need renew. I think palm would be nice But I don't think we need renew I think we have renew already in the form of purge the wicked combo with atonement Uh shadow of pain Looks like it's just getting nerfed Actually, it's it's not nerfed, but it's lasting less duration Which is interesting. I guess they want to Reduce I guess it's still doing the same amount over A shorter duration like it's gonna tick for the same, but it's just not gonna last as long So you have to apply it more often It'll be interesting to see maybe that's an indirect purge the wicked buff because purge the wicked lasts 24 seconds, right? How much because can someone do the maths real quickly? Is it a dps buff? Okay So it's a slight dps buff What do we lose is 25 less duration, right? And it's about 25 less damage For disc at least I think it's I think it's in line. I don't think it's a buff in dps Because these are both reduced by about 25 So you're gonna have to apply it more often But it might be an indirect purge the wicked buff because purge the wicked lasts what 24 seconds or some shit That's rank two. It's rank one rank two increases it by four seconds. Oh, is that why? Again, we have to see this is still data mine stuff. So some stuff may be incorrect Um Wait, so it's smite getting changed to mindblast Name changed from smite to mindblast. What the So it's gonna gonna provide a big shield That's a weird change How's that gonna affect pve? You have no filler spell now What do you do for atonement healing? You're just gonna stand around I think that's wrong. That's gotta be wrong There's no way Mindblast probably no cd. Yeah, but we were talking about mindblast being a substantial mana cost up here. Where is it? Here a powerful burst of damage along with an absorption shield for a significant mana cost. It makes no sense It's not ripdisk. It just makes no sense. It's not that bad for pvp But for pve like what do you do? You're just gonna stand around. There's nothing to press Because you lose your filler. That's very weird Look at the scaling of it as well It's scaling way higher So it's gonna prevent more damage The covenant ability boon specifically refers to smite. Yeah, I can't imagine they're a moving smite. I think this is just a data mining error I think the mindblast is essentially a powered up smite Um, and this is a data mining error Because removing smite makes no sense at all. I can't see them doing that Um, so I think the mindblast is just going to be a powered up smite that costs more That you can do more burst healing with which is really good. If that's if that's the case, that's really good Um, because then it kind of fills that niche that you have in pve mythic plus Um, and pvp where you kind of need that burst of protection slash healing Uh, when you're behind Yeah, maybe smite doesn't Absorb damage anymore. We'll have to see Um, but yeah, removing smite would make no sense. So we'll have to we'll have to see I think this is incorrect Um, angelic feather no change. All right, so this is the talents now So it would be nice to see feather up to 60% Um, I think 40% is too slow considering we lack any sort of other mobility We're probably the least mobile class in the game Um Body and soul just again wording changes I don't know what initial means. I guess there's a data mining error because it's on here as well Initial I don't know what that means. That's strange um Honestly, it would be nice to see these two rolled into one Make it 60 I think you can delete feather. I honestly don't think feather is needed. You put it on the shield I think that's fine Due to the way that shield works now with weak and soul. It doesn't pigeonhole you into having a cooldown on your movement ability Um, so that's fine. And I think that putting this to 60 for three seconds is fine um As I think 40 is too little for all content um and Then it would be nice to see in the place of feather. I think masochism needs to go I don't think that's a good baseline ability to have. I don't think it has any applications in pve at all and in pvp You pretty much have to take it against teams that can potentially go on you But then you're gambling that they're going to go on you And if they don't go on you then you have no mobility and you're just in a wheelchair the whole game So it's not a nice talent to have It doesn't feel good to take it And when you take it and don't need it, it feels even worse. So I'd like to see masochism even made baseline or removed um I don't think it should be necessary in the first place. I think you kind of make up for the lack of it in other areas of the class design um Which brings me on to my next point of having some sort of freedom on this tier I think that priest lacks that in a big way right now, especially in pvp um a personal freedom uh potentially on fade would be fantastic and Uh another thing I would like to see back on this tier as well Because we have two spaces now would be spectral guys if we if they brought back spectral guys I'd be over the moon. I can't see them doing it But it's probably one of the most fun abilities I've ever had on disc or priest in general So getting that back would be Absolutely fantastic Give me give me some give me some love for spectral guys in the chat I want to hear how much you like that. Shit Spectral guys without move speed. Yeah, so you either choose spectral guys or move speed If you have spectral guys and move speed, it's like getting a free fear. It's not okay Yeah mop holy was probably one of the most fun specs of priest I've played For sure So yeah, that's what I think about this tier. I think it has a lot of potential It just needs a little bit of work. Um, so castigation seems unchanged Uh contrition seems unchanged divine star So divine star and halo, I think they're both pretty lackluster I think that they could do of being rolled into one um I think that halo and stuff like mythic plus uh In general is kind of Um unpredictable You need to be very aware of where you are and when you're using it and it kind of Doesn't really allow for it then And just generally both buttons do not feel good to press. There's very little actual Visible effect from pressing them due to the nature of the aoe of the spells If you up how much they actually do then Uh It's going to be overpowered in raids So I think having these rolled into one and having some sort of rework on them so that it's more potent Uh In smaller groups would be really nice to see Um, and then another talent on this tier so that you're choosing either purge the wicked, which is your single target dot Um, or you're having some sort of decent aoe heal or then A third option Can't think of anything off the top of my head right now potentially prayer mending Uh would be nice to see on this tier So, yeah, that's that's the Divine star halo tier Leanings removed fantastic. Don't know why it was ever added Actually feels like they were five minutes before launching the game and they were like shit. We're missing a talent. What do we do? Oh, well, let's throw in this three percent dammit like Don't know don't know why I ever got added it actually replaced p. I Absolutely tragic So fantastic that that's being removed um When you consider that was our our final tier talent and one of our choices was lenience And then the ironic part is in a lot of content the best choice was lenience Says a lot about that final tier um So right now we have evangelism, which is our raid choice Not sure what's getting put in place of lenience potentially the new talent for barrier, which would be pretty sad because that's another non-hype talent in my opinion, but we'll see um Killed And then we've got the middle. I can't even remember what the middle talent is. That's how oh, yeah the the aoe shield shit instead of barrier um, which Honestly, it's not that great. I think people just use that to pad meters in PvE um, and it's just in it's uh inferior to evangelism in any in every way um And in PvP you can just dispel it and it doesn't even give that much absorb. So it's just It's just terrible Here it is speak of the devil So I guess that I guess lights caresses replacing lenience since it's coming right after yeah, look in place of lenience. I'm blind allies are healed for two 10 percent of spell power when they gain the benefit of powered barrier and are healed again for two 10 so It's like a mend by the looks of it. It's about the amount of spell power of amend Um, so it's nice to get some instant benefit of it, but again most likely When you're casting it people are going to be quite high health anyway because the damage hasn't hit yet You're in PvE and in PvP you're usually trying to predome a go Which usually means that people are relatively high health anyway So the instant healer is going to be over healed and then They have to stay in it for the full duration, which probably means they're going to take extra damage Because they're not kiting And PvE sometimes people need to move on there's mechanics coming so they might not be able to stay in it After the damages hit Because usually it ends a fair bit after the damages hit usually using it a couple of seconds before the damage comes So this for me is a very clunky talent and I don't Not a fan Would be nice to see something a little bit more fluid um Nice to see lenience removed, but this isn't much better in my opinion Uh, it's it's an attempt at some interesting dynamic, but it's on the wrong ability in my opinion Putting this on something like That see for me the instant benefit of barrier is not terrible Right you use barrier and then there's a global You have other cool lines like rapture you use rapture and then you have a global and when you press rapture You don't have any actual benefit of rapture for that global until you press something again So something that actually Does I don't know an aoe heal or something You know some value from when you press that button Before you cast that first shield On rapture now that it's on global would be nice to see and I think that's more needed than this um And that happened that started happening in bfa when they added the global to rapture and various other abilities rapture got hit Really hard with that and feels a lot better a lot worse to press now due to it Um, so yeah, that's that's definitely something I'd like to see Uh luminous barrier no changes by the looks of it mind bender no changes solace is getting nerfed Three seconds extra cooldown on solace, but obviously it's scaling down with haste. I guess it will still do that um And also the spell power so it's also getting his damage nerfed So this is mind bender buff essentially, um, no word on the oh here we go shield discipline Uh, no changes on that either But again, that's a shield discipline buff. I would suspect you're still going to use solace in pvp. I think it's still Superior due to the instant nature of it Um shadow covenant removed that's getting reworked. I guess we read about that earlier We don't have any more info on that yet Shining force still there again just Some weird tooltip error Um, so on to holy so holy getting desperate prayer Hold on. I'm getting a dry through Um, yeah, so desperate prayer holy game. That's fine. Uh flash heal now available to all specs I guess holy had it anyway focused will nerf to 15% Okay, heal getting buffed uh fair amount And then mana cost nerf I think that's okay. It'll be interesting to see I think honestly, I don't know if that mana cost nerf is needed Like I feel I feel like there's more incentive needed to cast these kind of spells Uh, especially in pvp, right? It's a 2.5 second cast like in pvp. That's pretty much madness Like do with greater heal added now, which I don't think is good game design the way they've done it But this is like between a flash heal and a great heal, right? And you're just getting way less value Then if you just went for the great heal and to be honest if you can get this off you can get a great heal off so Hard to find the niche for this personally Uh, holy fire spying holy nova have 20 chance to reset the coolant of holy fire Holy fire is damaged over the time. Okay Um, I mean, I guess smite not getting removed from holy at least then Uh, can she upset me flames of course. Okay, so the dot from holy fire is doing a lot more damage No, sorry not the dot the initial hit The initial hit of holy fire is hitting way harder. Is that comparable to solace? It's actually like twice as much damage as solace. That's a lot of damage That's gonna hit really really hard. I think that's almost I honestly. I think that's an over buff That's insane. It's casted now. Oh, yeah, you're right. Okay. That kind of justifies it Good point. Good point That I think that's fine then. I think that this makes very little sense now then I think if you're dotting shit up Or holy novering stuff and then if you get a reset then you cast a holy fire If holy fire has a cast and then this makes no sense Uh smite still to a degree, but yeah, I mean, I think holy fire not having a cast on was kind of weird I'm okay without having a cast time and being buffed Thank you the host insane Appreciate it man. So yeah, that's that's that's okay fine with that Holy nover tooltip change chest eyes Cool down reduced by four seconds when you cast smite. That's okay I feel like you can't human racial chest eyes right now It's like Maybe oh, maybe it's not always a stun. That's why It's an in cap unless you talent it, right? Okay That makes sense Yeah um Serenity just usable at lower level. Okay I feel like the issue with holy for me right now is the fact that greater heal needs to exist because in pvp the heals Everything except greater heal just does zero healing Whereas in mop you had prayer of mending and serenity both doing A lot of work for you and then you had light well and renew for that kind of healing during cc And you kind of lack that now so everything else if you look at like a holy priests Healing breakdown in pvp. It's like five percent all of the other heals and then like 95 percent greater heal Like it's really depressing So it would be nice to see um Kind of mop levels of healing on holy getting back again because in mop holy was really fun It was fun because it was so like fluid and and fast paced Uh, there were things that you could pre-do to avoid stuff. There was things that you could do to outplay other players Uh, you had the potential to go in of your own accord rather than having to rely on your team So you could be proactive and do stuff yourself and impact the game yourself Rather than waiting for your team to allow you to impact the game This is from a pvp point of view So yeah, holy holy and mop was fantastic. So if if they're aspiring to head towards anywhere with holy at least from a pvp point of view That's that's where I would be trying to go with it Um leap of faith available to all specs prayer of healing cost change. Okay increase the mana cost Uh, it's like it's green available to all specs After life increase the duration of spirit of redemption by 50 percent Oh and increase the range of your healing spells while in spirit of redemption by 30 percent. Okay I mean, I don't think that's a bad change. Uh, I think that the obviously spirit of redemption can't move So I think this is kind of cool um This is not really an arena change. I would say this is more of like a raid change um But I prefer disc in raids anyway Uh feather No changes benediction looks like no changes. This initial thing is tilting me a little bit. I'm not Too sure about that Uh prem ending as a 25 percent chance ready. Yeah Binding heal mana cost nerfed Um, I kind of miss binding healers disc, but I guess Renew is uh Not really sorry palm would would kind of fill that gap a little bit if we had it would be nice to see Circle of healing mana cost nerfed divine star halo It's a prayer circle. We already talked about that. So that's just going where circle of healing was kind of makes sense And then shining force same thing. Okay thought steel knew Period to the mind of an enemy attempting to steal a known spell If stolen the victim cannot cast that spell for 20 seconds Can only be used On humanoids with mana if you're unable to find a spell to steal the cooldown of thought steel Why would it fail and how do you know what it's going to steal? Like what if you still levitate is it random If you're unable to find a spell to steal Wonder if this is dispellable It's no it's not like you get the spell though, right? Appearance of the mind of an enemy attempting to steal a known spell if stolen. Oh, yeah, maybe you can cast it then RNG dark sim that doesn't need pre-casting I mean, I like the it just seems like so random I think that stealing the ability Is unbalanceable the randomness of it is terrible Considering it's a 1.5 minute cooldown It's like you want it to be like feasible, right? But it's just not there. It's not there yet And it's like then it's so hard to balance that I think that's going to be infuriating It'll be like symbiosis. I'm sure you steal a specific spell from each class I think that would be how it has to has to be What if they're casting the ability in your thoughts deal while they're mid-cast? This pvp talent is class-wide According to wow db not holy wait thoughts deal Is like a whole priest thing If that's a whole priest talent, that's actually just nutty I think that it can't be random I think if that's random, it's going to be absolutely fucking infuriating to play against If they steal your major's block and he can't block and dies I think that is the most I don't think that that can I don't think it can be random. I think that if it's random, it's really bad I think that if they set out An ability from each class for it to steal then it gets really complicated So it has to have some sort of condition on it Attempting to steal a known spell If you're unable to find a spell to steal the cooldown is reset If this is just like priest in general See now it says shadow class priest pvp talent Maybe it's shadow. I don't know it says it on holy, but it's just so weird I'd like to have more info on this I think that that is a very interesting idea That could have very fucking chaotic results If they actually put it in the game like this I think 20 seconds is an insane amount of time I think they're gonna nerf the duration 20 seconds is an insane amount of time. It's like you're cssing someone for 20 seconds I think it's good that they're trying new stuff, but they need to be really really careful with this Otherwise it's just gonna get taken straight out again Instant channel. What does that even mean? Maybe it can be dispelled as well. We don't know if it can be dispelled Then it's like kind of a It says it's instant on the other shit it says channeled So I don't know We need more info before we can really comment fully on it I think if they do something like this it needs to be less duration and it can't be It needs to be either a set pool of abilities Um, but then it gets quite complicated or it needs to be It needs to be like almost like the dk one I don't understand the channeled bit because it doesn't say channeled on here out like anywhere This is instant Stop thinking about hey, man. This is the most interesting shit. I've seen in like two years for priests probably longer I'm gonna linger If this is if this is priest like wide not just holy That's really really interesting And I think that that is the kind of pvp talent There needs to be more of Because this is changing the way you're gonna play your class for sure and It's potentially gonna be a lot of fun Whereas you have other things like trinity which keeps getting more and more stuff piled onto it Even though it's already this which I don't understand at all And then you have other talents that are like Completely reduced to fucking nothing like the shield This damage reduction one Which was a pretty good talent in legion and then they removed the healing part of it and now it's just like Left in the depths with the shield nerfs. It's completely useless. So and then that's just not getting any buffs um So yeah onto shadow dispersion Boardforms insanity drain is template reduced. Okay, cool Flash heal Okay, randomly. I feel like this is a bug, but we'll see I feel like every patch we we see slash heal getting added to every spec somehow. It's really weird Uh leap of faith added to all specs mind blast cooldown reduced by seven seconds How does that work? I mean the flash heal scaling is really bad like really really bad It's like half of a men's scaling. So I'm not too sure what's going on there So I guess the shadow mind blast is going to potentially Absorb as well, but we'll have to see I'm not too sure about that Mind flay land at lower level mind sear. Ooh Available to all specs. I hope that's true That would be cool If if mind sear is available to all specs that's kind of hype because mind searing to get rogues out of stuff is uh, it's cool shield buffed Fear still 60 seconds cooldown without talent. We already talked about that mend buffed, but mana cost nerfed uh pain Again, that's the scaling reductions uh, sorry the duration reduction scaling staying the same, but Uh, if void form is keeping up, then it's not really that much of an issue Vamp embrace Healing done by vamp embrace increase. So I guess this is like ranked two of it and it's doing more How do you get ranked two of something? Heal an ally For 50 percent of single target damage and then ranked two is just taking up to the normal amount. Okay So it's just just from leveling. Okay, so they're just moving out the leveling. Right. That's fine um vt It's just available at lower level by the look of it And then it has a rank two Also, they're adding the horror flea on the rank two. I guess void ball Can be cast while channeling mind flay. That's cool That's really cool Because right now you do some like dodgy cancelling with mind flay all the time and it makes the spec really Clunky to play when you're void forming So the fact that you can do this while channeling mind flay is really interesting That's very cool. What's this searing nightmare? Let's have a look You can now cast mind blast or shadow avoid while channeling mind sear Which will deal 150 of it still that's really weird though Now you're just adding in like Cast time stuff into channel stuff and like I don't like that The other one is fine because it's an instant, right? That's that's interesting for sure, but having a cast while casting and it's just like Nah, that's gonna make it hella weird Kiki, what you doing? Uh talents body and soul Okay, death and madness. We already talked about 14 sanny For executing is not bad That's gonna add some more skill cap to like fights with ads for shadow for sure I remember in What expansion was that? I think it might have been cat or actually like shadow had like super high skill cap on aoe fights um Yeah, mythic plus as well. This is definitely gonna help um fortress of the mind Wait, it's mind spike back shadow of death So this is the shadow version If the target is not killed by shadow of death the cast that takes damage equal to the damage inflicted upon the target cool It's doing one one five percent Which is about a solace. So I think it should be enough to break fears If they don't change the fear break threshold Cool, wait, wait, wait, wait, wait 25 second cooldown Are they gonna add a 25 second cooldown to death? There's no way that's way too long It's rank one Rank two is 15 Okay, thank god Surrender to man as we talked about. I think it's interesting that it's coming back pvp talents void shift That's fine Right boom We haven't really talked about this. This is the new um Thingy abilities, right? Where is it? Covenant abilities. I just want to Say ahead of time that I think that these covenant abilities are a really bad idea um And are gonna potentially fuck up the game like having this Shit tied to like a spec that you can't fluidly change is gonna Make your character suck for certain content and you're gonna have to you're just gonna have to have like three characters Basically and then you use one character for one bit of content one character for another bit of content One character for another bit of content and then as they buff and nerf certain ones because one of them is gonna be the best Right for sure. They're never gonna balance them all. So one of them will be the best for the content that you want to do Unless you can like respect them in some sort of talent tree and and everyone is gonna min max And anyone that doesn't go the one that's the best is just gonna be branded a human male And everyone's just gonna ridicule them If you didn't play classic you won't get that joke, but It's it's like you can't have in this day and age you can't have abilities that are different Where some of them will be The best first whatever content And then lock them behind massive like grinds or character changing stuff that you can't decide upon on demand If they want to make the covenant visual and lock you into that by all means go nuts But I think when you're talking about abilities like this you cannot lock players into that and then Expect them to make an informed choice and expect them not to go for the best one And then what happens when stuff gets buffed enough now your character is suddenly shit And you don't get taken to the raid because you're the wrong covenant like Or you can't do pvp because you're the wrong covenant or you played against someone in pvp And they had the other covenant, but because you locked into yours two weeks ago, and then it got nerfed you got destroyed You know, it's like you can't do it It doesn't work in this day and age. So it needs to be Visual that you lock into Um and the abilities themselves need to be on some sort of talent tree that you can change on demand the same way You do with essences and shit like that now Um, so I'm gonna go through all of these and Yeah, so that I mean that's that's what I've got to say about covenants I think that that is a really really important point more important than probably anything I've said in this entire Um Like monologue or whatever you want to call it so far um I think that there is a lot of good stuff and I'm really optimistic about shadowlands. This is the main thing I'm concerned about I would say I was very concerned about death. I'm not concerned about that anymore. That's It's like made my week hearing that news Made my fucking month even and I think this is potentially the thing that will like so, you know how how in Bfa and stuff everyone like hates the the how essences work count ban and they hate the ap grinds um And in legion they hated the rng of legendaries and all that shit This is gonna be the thing that people hate about shadowlands if they don't address it um So get the word out Talk about it tell blizzard Make forum posts do whatever you need to this is the thing that will fuck up shadowlands if they don't deal with it And it doesn't need to it doesn't need to there's no reason for this to To ruin the expansion they can change it and they can make it the way that players want it Nobody wants it to be locked in nobody It's not fun. It's not enhancing the game experience in any way shape or form So rant over Please blizzard Please rethink it Um, so boon of the ascended shadow draw upon the power of the ascended for 10 seconds Granting you access to ascended nova replacing mind flay With ascended blast and increasing movements be by 50 percent. Okay 50 percent move speed. That's very nice How long is the cooldown on this 1.5 second cast 3 minute cooldown. Okay So 10 10 seconds of 50 percent movie speed See what it does for disc upon exploration releases an ascended eruption Explode for 150 spell power arcane damage to all enemies and 200 spell power healing allies Within 15 yards to you too low range for pvp at least Increased by 3 percent for each stack of boon of the ascended. So how do you get a stack? By using abilities or what? Will this break cc? I don't think this is good for pvp. Just looking at that. I guess that's the shadow one. Let's see what the disc one is Uh, but but but replacing smite with ascended blast. So we do still have confirmation that smite exists I guess that's good ascended blast increasing moves be by 50 percent honestly right now From what i'm looking at this the only the main draw of this is the move speed increase Upon exploration releases ascended eruption blah blah blah So it's the same thing. I'm guessing you get stacked by using the ability. I wonder if it costs mana It doesn't look like it costs mana Does the can you heal people with ascended blast? Or do you just use your normal healing spells? I guess you would use this on nukes or something I'm very concerned about this breaking cc Uh the healing to all allies within 15 yards. This is very very low. This needs to be up to like 40 15 yards is Too much of a constraint honestly on a billy like this when you're going ham with the move speed you have move speed Right, so you're going to be all over the shop. Why would you be within 15 yards of everyone else? It makes no sense fade now reduces the chain at the range which enemies will attack you When used while like this is awesome I spoke to a guy on Classic a few months ago and he legit thought this is what fade did He didn't know that fade was like an aggro drop. He thought it was a range Drop so it's interesting that they've actually now added that and I think honestly it could have always done this I think this is a cool Kind of addition to a spell that doesn't actually have any real game breaking results. It's just like quality of life So i'm a fan of this. I like this Um So basically what this does is it's kind of like minesuit, but I wonder if they're kind of piling minesuit into this If they're baking minesuit into this or if they're giving us minesuit as well I would assume that they're baking minesuit the inter fade So this isn't this isn't like they can't use spells on you from 40 yards away. This is like you won't pull mobs From as far away now If we get minesuit as well, it's kind of weird But I mean I I think it's cool Um So yeah fade blessings, let's see two percent of mana on this one 1.5 minute cd Your next 10 spell casts Send forth helpful sprites aiding your target depending on your chosen spell. So disc Shadow men reduces damage taken by 10 for 15 seconds shield invigorates Target with two percent mana or 20 resource Radiance reduces the cooldown of one of their major abilities by three seconds again kind of random This doesn't look that good honestly I guess 20 resource is a lot more worth than two percent mana So you could use this with rapture. I wonder if it's on global like when you pop rapture You could like spam rapture shields on yourself slash. Yeah a rogue potentially I'm gonna chuck it on youtube. Yeah said ease So I mean, I don't think this is terrible. It's nice that it's a 1.5 minute cd, but it's like it's quite It's not a massive thing right You're not going to press this and it's like your game breaking thing that you're pressing Um, it's not a get out of jail card. It's not a hey, I pressed it's fair blessings. So now I'm going to live It's potentially like a mana tool or an offensive tool Shadow men reducing damage taken by 10 is very minor That's almost like maso, but on someone else, right? So it'll be interesting to see if maso goes as a result of that Um right now if boon of the ascended doesn't break cc. It will be interesting if the if the Uh ascended nova is not aoe in breaking damage and I don't know how that's gonna work extra shit for shadow priest Mind Blast reduces the nearby allies damage taken by 10 power shields 2% mana void ball reduces cooldowns about to five allies by three seconds It's 2% it's they all have 2% I guess you're void balling a lot. I think that's that's probably gonna be bis for raid shadows, right? Because you're you're void balling like constantly pretty much That's so much better than the disc and the holy version legit 10 void bolts and you're reducing the teammates abilities by three seconds God comp as well. I don't know because it depends on what what is class as a major ability Have to see um Master spell master spell is now potent enough to move some magic normally undispellable Okay, so it's just master spell rank 2 So nothing really changing with that sadly still a 45 second cooldown for unknown reasons Which is a shame would be nice to just have the mana cost on it because obviously it costs a lot of mana but Because it's 45 second cooldown It almost doesn't matter that it costs a lot of mana because there's no decision making for you to do any way So that's a shame. It would be nice to see that down to like 15 seconds again potentially mind control Controls a mind up to one level above yours for 30 seconds Does not work versus demonic Undead or mechanical for a second. I thought you could mind control under the mechanical. I was like Okay, uh mind soothes soothes the mind reducing the range at which mobs will attack you by 10 yards Only affects humanoid and dragon king. So fate is going to work on all mobs Whereas mind sooth is is humanoid and dragon king only All right mind games. This is one. I'm definitely interested in as well Assault on enemy's mind dealing 200 percent of spell power Shadow damage and briefly reversing their perception of reality I'm looking forward to this one. So this one is the venthyr covenant um, and it does By the look of it quite a lot The next for for five seconds the next damage they deal will heal their Target, so I don't know how the scaling is going to work It's a it's a set damage threshold. I guess So all of that damage for the next five seconds will heal target. So it's going to be capped So like greater pyro will still do a bit of damage probably depending on how high this cap is And the next healing Will deal damage to their target. So again the same thing for greater heal, right In terms of doing damage generates up to 40 insanity Reverse healing and damage is restores up to 4% mana. That's cool Uh, what's the cooldown on this instant? 1.5 second cast. Oh my god I mean Is this dispellable? It's kind of like it's not going to be a thing that you use on someone To try and catch them out. It's going to be something that you kind of Use like after they like as they're coming out of a stun you land a mind games, right? And then they have to fucking go through this shit But if it's dispellable then it's like, okay, you basically gained one global Um, or you can use it when they pop a cd To heal to a guest get some healing. So I actually I don't think the the cast time is terrible on it It'll be interesting to see what school it is as well. It looks like it's going to be shadow Um, but yeah 45 second cooldown is quite low. I think this is going to be one of one of priest's major defensives I'm I'm assuming vitality will be gone, which is going to suck Because that's really helping us right now If it's dispellable, it's not that good But only because um Like it's it's fine if you use it on a healer. You are essentially extending a stun by 1.5 seconds, right? Um But if you like to say use it on a rogue that's been daring or amazed it's combusting You're not going to get that much value out of it before it gets dispelled probably It's not one spell though It's all the damage for five seconds. So that's why this threshold. I'm not too sure how high it is It looks to be quite high Spell power times four I don't know why it has four divided by 100. That's really weird. Um, so spell spell power times four Times one plus versa So say you have like 15k It's int so about 15k spell power times that by four I think that's gonna be really high You would have to use it on when you're when the healer's in cc or doesn't have a dispel It's kind of like claw almost it's like a claw, but That makes people heal. There's gonna be a stat squish Okay, I still think I still think it's a decent amount looking at this scaling. It's not minor It's spell power times four times one plus versa. It's gonna be a decent amount Regardless of squish Because it's a decent amount right now So if they squish then everyone is going to be doing less damage to I think the fact that it's dispelable I think that that's okay. I think that if it wasn't it would be op because of the cooldown Um, so I think it's the kind of thing you want to drop on someone and get as much value out of it Either before it gets dispelled or if the healer doesn't have the spell available And you can try and land it at the end of the cast as well, but it is a cast time. So How does it work with atome and I doubt it affects atome and healing Non-prespells usually don't like flame doesn't Sick for druids. Yeah. So if you if a druid gets stunned with full hearts and you drop this shit on him All his healing is going to do damage It's a covenant ability. So you're locking into I mean, we already talked about this right covenant abilities Need to be a talent based system. They can't be locked into it's If they make it so that you're locking into it. It's going to be really bad Power and vision. I hope pi is off global 20 seconds long time is good If it's not not the end of the world, but I really hope it is off global Two-minute CD as before really excited about that one Powered fortitude nerfed Okay, not too sure about that didn't seem like the most broken thing in the world to me, but Whatever ranked two shadowist death cool injuries by 1060. I say 15 seconds cooldown on death As opposed to 12 on premonition right now. Bear in mind that if mage retains simmer This is actually a buff for priests because what you can do is run out of loss And if he goes for the blink sheet, you can just be there spamming death and the moment he gets in loss The death will go off So you'll death the sheep and if he doesn't sheep then he committed a blink and then you can run out of loss again And unless he has another blink you're gonna Um, you're gonna avoid it. So I think this definitely is A buff to the priest in the priestry mage matchup Which I think at the moment the mage has slight advantage like 60 40 maybe I think this actually Bearing in mind the cooldown is increased by three seconds But I think it actually gives the priests a slight advantage The only way he wouldn't have an advantage is if you're going open field or if you can't do what I just mentioned due to lag or whatever smite Zero points. Okay, so smite mana nerf No absorb on it anymore. I guess they're adding that into mindblast now Uh unholy nova. So this is the other covenant shit, right? Yeah, here we go An explosion of dark energy heals allies within 15 yards again seems super low Super super low Um and infects enemies with unholy transfusion Which deals 200 percent of spell power damage over 15 seconds not that high Um How much is pain doing There's a comparison Where's pain? So pain is about 100 spell power over 16 seconds. Didn't they nerf that to 12 seconds though? Where is it? Scrolling so far up. I feel like I missed it here So pain is going to be 75 percent over 12 seconds. Um, and this is going to be 200 percent over 15 seconds. So it's about double what pain is doing now So that's not insignificant, especially if you're getting trained by two melee Um It's going to do healing. It's going to be a minute cool And it's going to do healing and then enemies who damage this target are healed for 20 percent of spell power. So it's going to be like Leech right for everyone that's hitting the guys that are hitting you or or In the nova So again, I don't think that's terrible for against cleave Rank one pain will be 12 seconds rank two will be 16. Okay So yeah, this is about twice of a pain um So holy nova rank I guess holy nova rank one is a 0.5 second cast or something rank two is making instant Rank three prayer mending is instant Shadow covenant instantly heals the target and four other allies within 30 yards for 135 percent of spell power Is that more than radiance 135 percent? Let's have a look Where's radiance? Am I blind if I gone past it? Here we go radiance So it's actually it's more than radiance radiance is 75 percent for 6.5 percent of base mana But it only has one charge now So this is less it says it's got a cooldown. It's less mana cost and it heals For about what 60 percent more So just under double a radiance Increases the shadow damage you deal by 25 percent for seven seconds But during this period you will be unable to cast any holy spells I don't think that's terrible, you know I think that that is a lot better than what we've got now. I think that's a real step up from all shadow covenant Question is will it apply atomants? I guess probably not. Yeah, it'd be interesting to see Tier three azerite powers I don't understand this. What does that mean? We're getting azerites in shadow lands Since it seems like they're tuning them It's for leveling chorus buffs homily buffed death throws buffed Depth but it seems like just buffing everything across the board Kiki get out of the way Gift of forgiveness. Is that back? Just everything seemed buffed by a pretty much the same percentage across the board I wonder why That's weird Anyone know why they're doing that right? I think that that pretty much that concludes um, I'll do Another review of stuff once we either get alpha or more info this was definitely I think this was definitely a positive Summary of stuff I think the priest looks like it's going to be a lot of fun in shadow lands. I think that we're getting a lot of new tools Um to change up the way that the spec is played this well disc and holy to be honest with you um for pvp um So yeah, I'm I'm optimistic other than obviously the covenant stuff I think that They've done a lot of changes which was needed Um shaking up the class we're doing some reworks Uh, I hope that they do some numbers tuning once we've seen some stuff on alpha and beta I feel like in the bfa beta They added well, they didn't really add that much There was like the azerites and that's kind of it and then they we were like, oh, yeah, they're gonna do some number tuning It'll be fine and then they just didn't and then everything just launched and it was just like a hella questionable. I don't know Um, so I hope they do do kind of do some tweaking um But yeah, overall definitely positive. I like that they're trying some new stuff. I think that's really The step that they need to be taking and just trying to rework classes and add new depth to them In general, I think that the content is good and if they continue with the content that they Or the line of content that they're doing If they make classes more interested and enjoyable to play then the game is going to be in a really good spot Um From what I've seen here. This is going to be more fun to play There's a lot of interesting stuff being added. There's a couple of things which i'm not too sure about But generally I think there's a lot of interesting stuff and fun stuff being added Uh, we'll have to see how it plays out. It's really hard to to tell how it works from just reading Uh, so definitely there could be stuff that They're trying and and goes live and just doesn't work like You don't know about trying it, right? So we'll have to wait and see on that one Um But I like I think a lot of the changes are positive I would like to see some more changes to the the talent tree specifically for disc Because I think there's a lot of stale stuff right now. I'll quickly go over that real fast Let me just log on Just to finish up. Um, so talents That I think need a rework I'm guessing schism is probably gonna get the boot Um, due to the new The new covenant. It was a covenant, right? I think it was a covenant Where you you do more damage for seven seconds or whatever. So we'll have to wait and see for that I think twist of fate Is probably gonna stay. I'm not the biggest fan of it, but Maybe it could use some tweaking in some some way. I'm not too sure Um Personally, I'm a big fan of castigation obviously schism for pve and then twist just kind of doesn't really have a niche as such right now Um Obviously we talked about this tier already I think body and soul and angelic feather need to be baked into one They're too similar body and soul kind of is just superior for me at this point due to the Double value of it now that weak and soul has been Um The cooldown has been removed and weak and soul has been like attached to the player that you cast it on Masso, I think needs to go potentially be baseline, but Um But if not, it shouldn't kind of be necessary to take this against melee I think the class does need something else which could potentially be a freedom here on fade Uh, so you could have a body and soul at 60 speed a freedom here on fade and then um spectral guys here That would be nice to see Uh, soul has gone nerfed slightly, but I think this tier is generally okay I think there's some interesting choices, especially with mind bender and solace depending on like boss fights that you're against That you're on and and then teams that you're against there's potential to to switch these up So I think that's good shield discipline is a little bit behind at the moment. Maybe we could see that slightly buffed I'm not sure how that affects pve um But right now I think it's a bit behind so could probably use some love Uh, this tier. I mean this is completely a meme Like I don't think I've specced this one time ever um This should not exist This should be baseline because it makes the tier a lot less interesting since you're taking this 90% of the time um Shining force is cool, but it kind of suffers from the fact that you can't take it a lot because of you're taking this So deleting these two. I think making this baseline and adding some other forms of um Of cc in here potentially a root Could be cool. Um I was thinking silence, but to be honest last time we had silence I think it was warden it turned out to be a shit show. So I don't think silence is the play But void tendrils for sure could be interesting or maybe a root that they can't just instantly kill Um would help disc a lot with with peeling themselves From melee So you could have the root in combination with the freedom and then you can actually protect yourself So you no longer need masochism and potentially no longer need focused will Um would have to see how plays out so you can tweak the numbers So, yeah, that would be a really cool addition for this one as for the third talent I don't have an idea if anyone in chat has an idea for the third one Do scream out give me some ideas. Give me some uh Some of your thoughts want to hear them Uh for this one shadow covenant being reworked. I think that's cool Contrition I think is cool too. I think it is still slightly behind um And then sins of the many I think has been a success Since its implementation Uh no issues with that Maybe a slow maybe a slow would be cool Um arranged slow since we don't have that at the moment So next we've got yeah purge the wicked divine star and halo So I think these two are too similar And both of them don't feel good to press. I think adding in a different one um On this tier that kind of bakes them in together, but also feels better to press Like you don't see that much result of pressing either of these um Making it not that fun to push that button Having some sort of scaling in place that kind of Makes it so that when you're in a raid it's not godly but when you're in a group It's not complete piss would be nice to see Um Obviously cascade gone because it was again too similar and that was A nutty one anyway, maybe just cascade in general would be um Would be fine like deleting both these add cascade make cascade do the majority of its healing at the start That way if it doesn't bounce to A lot of targets, it doesn't kind of get It doesn't become piss right, but then if it does bounce to a lot of targets, it isn't insanely op um Because it's reducing each time Um Not sure where that one was removed. I think it was probably one of the better ones out of the three So removing these two and adding in cascade would be cool And then you have the choice of purge the wicked cascade or some third talent. I'm not sure I think if cascade applies atonement to people that it hits it's going to be insanely op. There's no way Because you can just press that and atone the whole raid and it basically makes this obsolete in radiance as well It's makes this way too easy And then the last two obviously lenience getting removed the new barrier talent being added in again We have two barrier talents here not a big fan of barrier as we've talked about already So hopefully we see that changed up And this is just like generally lackluster to be honest uh The issue of it being um In pvp is dispellable doesn't actually absorb that much um When you're you've not got that many teammates It's Same sort of thing in mythic plus same sort of issue Um where it doesn't actually absorb that much and you're losing actual barrier to get it So you're trading a lot to get this and it feels not worth it Um, so you end up going lenience and in mythic plus and in pvp due to it And this is just like that's really sad right when this is the best talent on the tier For some content. It's depressing Just due to the nature of the talent Uh, and then evangelism, I think this is fine for pve the raiding um, so yeah A couple of new talents in here Would definitely be welcome pvp talents I think most of them are fine. They have their niches. I think these are fine trinity has potentially got too much power on it Now trinity was already very good and then it got the second part of it Um, I don't know if trinity was the thing that needed that priest needed some love at the time But potentially it needed to go on to something else because now trinity feels very mandatory in a lot of pvp content Strength of soul is super super bad right now because of the shield nerfs in bfa And it also got the healing nerf the healing on it removed because of shield being um Being more spammable so This right now definitely needs some love radiance is fine Archangel I would say needs to come off the global cooldown. It's pretty weak right now overall compared to everything else um It increases your healing by 20 but you can actually just um You know press another mend or you know you're using a global for it. So you're losing healing Until like the fourth or fifth cast after you use this so it doesn't feel good as an on-demand healing cooldown um due to the global Premonition i'm guessing is going due to death searing light is okay, but I think a higher Higher rating it feels very hard to get away with using this. Um, you're not getting that many smites off in pvp Um So it's it's tough to get value out of this and it often feels like a gamble if they go on you You're not going to be really using this that much Um, I may experiment it with some with it some more. Maybe it's maybe i'm underrating it I don't think this really needs any changes Um, because I think it has interesting interaction with other stuff And it's definitely not as weak as some other stuff. That's fine Uh dome I think is okay. I mean I've voiced my opinions on barrier in general already Um and dark is fine. I think so. Yeah, that's my opinion on pvp talents Uh adaptation and relentless. I'm not a big fan of I think trinket should be the only option here Um and have a baseline. I think that Potentially your options here should be like an unused int or a proc int or like a bm trinket Um, I'm not a big fan of safeguard either So, yeah Safeguard safeguard procking without you pressing anything does not feel like good design to me So hopefully we see that go As for the other trinkets, I mean maledict I think is in an okay spot now Bm trinket is fine safeguard not a fan. This is fine Breach I don't think is getting that much use I think it's an interesting concept. Maybe we'll see more use out of it in the future Uh proc trinket Obviously we talked about and then this is just a different unused trinket Potentially we can have both of those in an option and then I think spite is I think this is just like for fun right at the end of bfa. I can't see this maintaining through to next expansion Um, it's kind of a meme I'd say Um a way to to cheese wins. I guess So, yeah, that's kind of my summary I will mark this and put on youtube tonight Where's my marker?