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Unreal 1.1 demo by Future Crew





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Uploaded on Jul 18, 2011

This demo which won the 1992 Assembly demo compo (and was the first PC demo to do so!), has been captured in 3x resolution (i.e. 960x600) on a modern machine via DOSBox 0.7.4. with Gravis Ultrasound Emulation - the now default choice. In order to fit it appropriately into a 720p container, I have used a 3x upscale from the original resolution 320 x 200 to arrive at 960 x 600 pixels - hence the black borders since I did not stretch it to full screen in order to preserve the original look as good as possible.

Especially impressive for the 1992 timeframe was the use of up to eight simultaneous audio channels, the artful breaking of the VGA palette's 256 color limit by modifying it within a single frame. The most influential part on modern graphics was probably the third scene, World Vectors and the twelvth scene Texture, which uses texturing effects as the name implies.

Hint: You can start right at the individual screens by adding a parameter to the shortcut, i.e. c:\DOSbox\unreal.exe p3 (ranging from P1 ... P9).

For more information on Future Crew's Unreal, I recommend checking the Wikipedia article at


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