=AQWorlds= Darkblood StormKing Class! [Review](Thunderforge)





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Published on Mar 30, 2013

Hey Guys! This is a review for the new class called Darkblood Stormking Class! I will be explaining where to get it (by reputation), how to use it in PvE and how to use it in PvP! Hope you enjoy. :)

Enhancements: (Full Wizard)
Armor: Wizard
Cape: Wizard
Helm: Wizard
Weapon: Wizard(Stable weapon best)
(It is best to do full wizard as Cysero mentions it in the DNS. 1 luck for the weapon may be okay).

Skills Breakdown (Cysero):

Auto Attack: Remember. This class's AA Damage is tied to its INT so make sure that ALL of your gear is full of Wizard ENH and you won't be sorry.

Storm Call: This already a decently strong attack without the special powers that come from Shocked or Thunderstruck. We'll cover those next.

Skyfire: I know what you're thinking but the mana and cooldown are NOT typos, although until you unlock the next skill you might want to equip some mana potions, just in case. This is one half of your heal skill. After you cast this be sure to take note which enemies you hit or miss, and focus on the ones you hit.
Once you hit an enemy they will have Shocked on them for 10 seconds. If you use Storm Call to hit a Shocked enemy you will get back a healthy amount of HP, and you can usually hit them 3 times before shocked fades. At level 50 with the right enh you will get back nearly 400 HP per hit, or 1200 in the 10 second duration.

Thunderclap: This is your other farming skill and it has a 50% chance of stunning anything that it hits (up to 3 monsters). It also applies Thunderstruck to anyone it hits. Again, you want to pay attention to who gets hit because when you use Storm Call on a Thunderstruck enemy, you get mana back on every hit (more than the mana you spend of Storm Call) until Thunderstruck fades.
This is where being smart really comes in. You will really have to be present and ware of the battle to decide if you want to hit them with Skyfire or Thunderclap. Sometimes, you need HP, sometimes mana and sometimes. Sometimes you could really use a stun and sometimes you just need to deal decent damage to the mob you've pulled.
Remember that a target can be Thunderstruck or Shocked, but never both at the same time. Choices, choices.

Ball Lightning: Yup, it pretty much drains all of your mana, and the cooldown is only 12 seconds so, again, you will need to decide when to use this and not just try and spam your nuke. PLAY SMART. In addition to being a decently high damage attack this skill has a naturally higher chance to crit, on top of the 10% crit boost you get from Tempest. You stand a pretty good chance of critting which will produce some nice, juicy orange numbers.
On top of THAT, you also get a damage boost from anything that is Shocked or Thunderstruck. It means that you will sacrifice at least one hit of Storm Call meaning you're giving up one shot of the secondary effect. Keep that in mind.


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